How to Truly Work the Game Towards Better Balance
The survivors need their own kits. The game will never be balanced until survivors have their own specific set of attributes and perks for them to use, or else there's nothing to balance off of.
EDIT: There is no way to balance anything without a base to go off of. Take TF2 for example, every character has their own base kit that is made to be a certain way. Every item the character has is then made balanced in relation to their base weapon.
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Then everyone will be running the same survivors and you'd have no variety. Not a good solution imo
How would you know?
I don't understand...please expand.
It's quite clear. There are a few base survivor perks that are extremely more powerful than the others.
No. I'm talking a full rebalance. Change perks to reflect a character's attributes and such.
The maps are the problems,the main one at least. After the maps gives a fair chance on both sides giving more mind games spots then we can talk about perks
If you're talking a full reshuffling of perks and re balancing them all then that's just way, way too big of a project that they would not undertake. Also because there are much, much simpler solutions. This wouldn't even effect the core problems of the game.
The maps have nothing to do with it. There could be some more consistency in maps, but that's HARDLY a problem.
There aren't simpler solutions. DBD is in a rut because of all of the band-aids from the beginning. It needs major changes to be fun or balanced.
Edited main post, hope it helps?
They already looked at doing this idea of yours a couple years back idk if you were here but they decided against it.
The core issues with the game are map design, some unbalanced perks and the imbalance of time that the two sides have to complete their objectives. Changing survivor individual perks and re balancing them only touches on one of these areas. I also think it would be even more of a nightmare trying to balance them the way you're intending. Not to mention we would lose a lot of survivor diversity with certain ones being better. People wan't to play the survivor they like, not be forced to use a certain one for its perks. Just balancing perks in general would be a lot easier than locking survivors for certain ones just because, it doesn't solve anything.
Well, I think it's a nightmare in general at this point, devs have A LOT on their plate:
You are being very rude, if you can't handle an opposing opinion maybe don't be on the forums.
It's true, they do. They have been starting to move in the right direction at least, we'll see if it continues.
I'm just using your logic against you. How does it feel?
How would that help balance aside from adding an additional layer of complexity and generating an inevitable meta?