Analysis of numbers


Overall view
1) First, we see that ranks 20-16 have the lower esc rate .
2) At ranks 16-15 we see that the percent of esc go up 10% which mean that around the most surrs have complete or semi-complete build and know the game better.
3) From ranks 15-10 we see that the esc rate go positive aversion make it those rank the best results we see here. In other words surrs esc with 1,4-1,6 per mast.
4) After that, we see a downward on those rates (9-3) with the biggest being in the rank 3.
5) And finally, in the ranks 2-1 we almost hit the 50% esc rate.

                                                                                               Analysis

1)In those ranks, we have people who just start the game and have no idea so it's normal to have those numbers.
2)Here we have players who want to be better and rank up as fast as possible. Still, the esc rate is very low the reason be that even with good builds they don't have a good skill to outplay the killers.
3)Here we have some of the best resort we can have, why? Because in this ranks we all have fun we can play against a killer that is the same skill as us, we can enjoy SWF more, we can try new/more build and more. So we can see why the number tend to go to 50%.
4)In those ranks, we see that the success esc rate are low and at some point be the same as in rank 15 (around 35%). Same of the reason why is that can be seen in the EGO that has both surrs and killers alike. What I mean because you are close to purple ranks and you may want to go higher you tent to make more risky plays that go for killers too. At the same time because you use to play again equal killer ( not better) you find difficult to adopt a new strategy for the game. But they are one more reason you see many high-rank surrs want to have more fun so they want to go to a rank they can have fun.
5) Here we have the players that want to go to the top so they try the best to succeed and that why we have those numbers close to 50%.

But we have an issue you see we don't know 1) who many games we are talking about,2) who many dc we have in those ranks,3) the time that takes place those numbers ( yes I know there are from November but they are from the 1 of November or are from the last reset),4) how many di-pip,pip and double pip in those rank. If we have those answers we can say if surrs losing the game( as Mr. Mathieu say) or just failing one way to play the game and win.

Comments

  • @DarkGGhost said:

    Overall view
    1) First, we see that ranks 20-16 have the lower esc rate .
    2) At ranks 16-15 we see that the percent of esc go up 10% which mean that around the most surrs have complete or semi-complete build and know the game better.
    3) From ranks 15-10 we see that the esc rate go positive aversion make it those rank the best results we see here. In other words surrs esc with 1,4-1,6 per mast.
    4) After that, we see a downward on those rates (9-3) with the biggest being in the rank 3.
    5) And finally, in the ranks 2-1 we almost hit the 50% esc rate.

    Analysis
    1)In those ranks, we have people who just start the game and have no idea so it's normal to have those numbers.
    2)Here we have players who want to be better and rank up as fast as possible. Still, the esc rate is very low the reason be that even with good builds they don't have a good skill to outplay the killers.
    3)Here we have some of the best resort we can have, why? Because in this ranks we all have fun we can play against a killer that is the same skill as us, we can enjoy SWF more, we can try new/more build and more. So we can see why the number tend to go to 50%.
    4)In those ranks, we see that the success esc rate are low and at some point be the same as in rank 15 (around 35%). Same of the reason why is that can be seen in the EGO that has both surrs and killers alike. What I mean because you are close to purple ranks and you may want to go higher you tent to make more risky plays that go for killers too. At the same time because you use to play again equal killer ( not better) you find difficult to adopt a new strategy for the game. But they are one more reason you see many high-rank surrs want to have more fun so they want to go to a rank they can have fun.
    5) Here we have the players that want to go to the top so they try the best to succeed and that why we have those numbers close to 50%.

    But we have an issue you see we don't know 1) who many games we are talking about,2) who many dc we have in those ranks,3) the time that takes place those numbers ( yes I know there are from November but they are from the 1 of November or are from the last reset),4) how many di-pip,pip and double pip in those rank. If we have those answers we can say if surrs losing the game( as Mr. Mathieu say) or just failing one way to play the game and win.

    There are so many missing variables that affect the escape rate that this graph is almost completely useless.

  • @AntiJelly I know but we must do our best with whatever we have