AggressiveFTW
AggressiveFTW
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- AggressiveFTW
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Comments
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I am starting to wonder if they are trying to make the characters look bad on purpose...
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She literally looks like a crack addict ๐
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I also think that people were overreacting to the PGTW nerf however I can understand to some level, I just wanted PGTW to have a cooldown.
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Nah, try again. Also, REMOVE PERK TIERS!
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Wow I am SOOOOO tired of these questions, and for the "last" time NOOOOOOOOOOOO
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@Ghouled_Mojo said:
Chooka chooka chooka chooka choot choo!
Isn't that how a train sounds like? ๐
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@PrettyFaceKate said:
Afaik they've removed the slowdown between throws, not the cooldown between throws aka throws in succession or throw into m1.
Why can't I delete my own thread? I feel so stupid rn
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I don't even think there is any leaks about the event date, so nobody really knows?
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@AhoyWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/1620536#Comment_1620536
Yea, I hope so too, Perk tiers were ok in the old days, but now it just increases the grind by a lot, and it also makes some perks harder to understand or the tiers don't make any sense.
Look at new Lightborn, the Devs needed to make it work with perk tiers, so they slapped on it the aura reading for no reason.
Agreed. I now added when a generator gets completed auras of all generators on the map gets shown for 10 seconds.
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@AhoyWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/1620488#Comment_1620488
So if a Generator get's compeleted you see all Gens on the map? That sounds like a good and simple idea!
Highlighting a Gen when 2 Survivors are working on it sounds good aswell, like a Discordance for Survivors.
https://forum.deadbydaylight.com/en/discussion/191498/visionary-buff-idea
Also the new updated version sounds good! Just a question, can you see the Highlighted Gen at any distance for those 12 seconds?
If yes that would be really cool!
Also does the range increase with perk tiers, or the duration of the highlight?
https://forum.deadbydaylight.com/en/discussion/comment/1620479#Comment_1620479
:)
Yeah, you can see any gen that is being worked on by two or more survivors anywhere on the map. And it will probably increase the duration, but hopefully they will remove perk tiers soon.
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@AhoyWolf said:
Sounds like good ideas, I agree with the removal of the cooldown, but maybe it does too much now with your changes, also what value will increase with the Perk tier?
I think maybe it would be good like this:
Visionary
- Removed the cooldown.
- You can see Gen auras while within 24/28/32 meter range.
- Gens that are being worked on are shown in Yellow aura instead of Red.
How about I keep the if two or more survivors are working on the same generator it highlights it with a yellow aura? And keep the aura reveal after a generator is completed, but I remove the survivor aura reveal but instead show every generator on the map after completing a generator.
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@AhoyWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/1620464#Comment_1620464
I don't think it needs big buff, it's a beginner perk, beginner perks should be simple and easy to understand I would say, your changes are good, but I think it needs to be simpler.
Ahh, I gotcha. Thanks for explaining so good. You're one of the nicest people on the forums I've noticed!
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@AhoyWolf said:
Sounds like good ideas, I agree with the removal of the cooldown, but maybe it does too much now with your changes, also what value will increase with the Perk tier?
I think maybe it would be good like this:
Visionary
- Removed the cooldown.
- You can see Gen auras while within 24/28/32 meter range.
- Gens that are being worked on are shown in Yellow aura instead of Red.
Why would it be too much? It needs a big buff and I have a big buff idea?
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Sorry for bumping :)
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I actually like this idea, would be really cool to see the blood on the walls. Another way of finding people as well!
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There is seriously nothing wrong with camping in general because the only one that gets punished is most of the time the killer. It's not even a bannable offence, to begin with.
Even the devs themselves have said that they want to keep camping as a tactic, they also said that the only one that is getting punished then it's the killer.
And why would you wanna remove slugging? It's not a fun tactic, but you should be able to slug if you want to. One simple thing to counter slugging is unbreakable and soul guard.
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Lol, I get tunneled pretty rarely because killers know that when there is an obsession symbol it means that they have DS, so I don't really know why you are complaining as if it happens that often anyway. If you're getting tunneled a lot you're probably in 6-10 ranks.
I also get camped VERY VERY rarely, so I don't understand why you're even talking about that, just use BT and DS.
And if a dumb survivor unhooks right in front of the killer without BT just use DS.
Also, why are you saying red rank in every sentence? All of the things you were complaining about happens WAY more in low ranks.
All you seem to be good at is complain, be positive for a change!
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That's the point of the reworking the graphics on the maps, make it more dark and creepy and beautiful. But Freddy has a bug for sure doe.
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@Cutiaddu said:
https://forum.deadbydaylight.com/en/discussion/comment/1618074#Comment_1618074
Lol it's the first thing I wrote
I saw now, but it's really difficult to see the first one because its mixed with other sentences.
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Umm, where's the movement speed change to his base kit? It's pretty much the only change he really needs?
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1612806#Comment_1612806
I mean i said no to the title saying campbells chapel needs a larger carnival area :]
I do agree that clown needs a circus/carnival type of map
Oh yeah, well I would prefer a whole new carnival/circus map as well, but I don't think that will happen :/
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@OniWantsYourMacaroni said:
Nope,Campbells Chapel should have been the map for the Blight and Clown should have gotten a whole circus/carnival like map with generators that power different attractions when completed
Then what are you saying no to lmao? It sounds like you agree with me?
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It's not a bug at all. It's just that they made the maps so dark so scratch marks became hard to track. Nothing to do with bugs or anything, just how they changed the graphics. (They could just make the scratch marks brighter).
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Yeah, but you could use Bloodhound for now to use for killers now that scratch marks are so hard to see.
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Yeah, the map have a small carnival area with some circus music.
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@Buttercake said:
This happened to me this morning. I ended up having to close the game and restart the Switch. It worked after that.
Finally, seeing some Switch players ๐
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@Axe said:
https://forum.deadbydaylight.com/en/discussion/comment/1588414#Comment_1588414
the perk can already close an entire loop tile which make the chases more boring and less mindgameable. Also why should the obsession suffer more then the others while in chase, thought we wanted BHVR to balance the game around both parties so everyone could have equal amount of fun. Bamboozle is fine in its current state
No need to post the same comment lmao, so we could make being obsession a little scarier?
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@Kind_Lemon said:
https://forum.deadbydaylight.com/en/discussion/comment/1585775#Comment_1585775
https://us.v-cdn.net/6030815/uploads/ZDLPQWJG4HQD/jackie-chan-meme-color.jpg
which is a bug. It's not a coding bug, and it's not a glitch (different from bug), but it is an error/oversight on their part, which is why it goes in the bug report forum.
I...just don't understand why you're denying the most practical term to use. I mean, we could use "blunder", but there isn't a "blunder report" subsection on this forum, so we apply the next best term. Is that not how logic and language work?
Screw you I guess, IT'S NOT A BUG.
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I actually agree on this one, the current sound effect when you're hooking somebody sounds like when you're pouring juice.
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@Kind_Lemon said:
https://forum.deadbydaylight.com/en/discussion/comment/1584168#Comment_1584168
If it's unintended and is wrong, it's a bug.
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Kind_Lemonย
An advocate of place-able totems, a priming-pallet interaction, and the removal of Exposed from tier 1 Devour Hope.
Also supports changes to how many survivors need to be present to start repairs on a generator.
#revertNurseaddons #reverttieroneDevour #reverttieroneBL #nofreechaseresources #placeabletotems #revertBillysounds #workwiththemusicyouhave
Nope, it's not a bug. It's just that they didn't update the description.
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@[Deleted User] said:
Then this is a post better suited for the Bug Report sub-forum. https://forum.deadbydaylight.com/en/categories/bugs
Just so you know. :)
But it's not a bug lmao
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@ElementDoom said:
Just remove the ability for swf groups to run it. Problem solved.
How is the game going to detect if its a swf? Just delete the perk..
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That would make Deliverance pretty much useless, VERY high risk without any protection.
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I'd love to have special taunts done by killers, not in a toxic way or anything but just something that either has something to do with its lore or just something to do with the character.
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@VolantConch1719 said:
https://forum.deadbydaylight.com/en/discussion/comment/1566926#Comment_1566926
I'm not saying he isn't the Alchemist from the Hallowed Blight events and The Hunger archive, because he is. But from here on out, he has become the Blight, and will be referred to as such.
Oh okay, I thought you meant that he wasn't the Alchemist from the lore haha
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@VolantConch1719 said:
https://forum.deadbydaylight.com/en/discussion/comment/1566525#Comment_1566525
https://forum.deadbydaylight.com/en/discussion/comment/1566743#Comment_1566743
https://us.v-cdn.net/6030815/uploads/JVW70YDXZ1GJ/image.png
He's very clearly not called the Alchemist, but rather the Blight.
It's the Alchemist.
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@NekoGamerX said:
https://forum.deadbydaylight.com/en/discussion/comment/1566525#Comment_1566525
no he the blight.
No?? He's The Alchemist. Michael Myers says The Shape, Pyramid Head says The Executioner.
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@VolantConch1719 said:
We were wrong about it being licensed. You can get Felix and the Blight (he's not the Alchemist anymore) using Iridescent Shards, which honestly would be the better option for this Chapter unless they drastically buff Blight or you really want Felix's yellow suit jacket.
Wdym he's not the Alchemist anymore?
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I agree, we need more animations for things like this! Upvoted.
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It would be a very neat buff if it also blocked pallets, good job on the idea!
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She's just so beautiful and good looking!
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They are amazing, feels much more realistic than before! :D
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@Veen said:
Small reminder thats it's the PTB, aiming to... test it's power & stuff ? It may be subject to change, I hope they make their grey addon for power hitboxes basekit since it's so useful to know where your power hitboxes actually hit or not.
I honestly think that they should change his whole power, it's such a boring and stupid power to begin with. And hitting objects to be able to continue the sprint is ridiculous.
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@Widden said:
https://forum.deadbydaylight.com/en/discussion/comment/1545410#Comment_1545410
legacy skins we have, instant fixes we have, better fps and overall best experience we have... It will be endless if i am continue to writing. Console players are worst and Killers hunting the PC players because of jealous
You know what? PC players have more bugs than console, straight up FACTS boi! That's nothing to flex about lmao
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@DragonMasterDarren said:
https://forum.deadbydaylight.com/en/discussion/comment/1542803#Comment_1542803
I'm not saying they need to be changed, i'm saying they need to be fixed, make the hitboxes more consistent so that they don't either go through a survivor and do nothing, hit a survivor from behind a wall, etc
Oh, sorry. Didn't realize that!
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@DragonMasterDarren said:
Huntresses Hitbox issues, The new auras need either fixing or should be reverted too
If Huntress's hitboxes was small, you wouldn't be able to land a hatchet, unless you are a pro or something.
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This rework/buff would make Spies from the Shadows somewhat useless due to the 24 meter radius being kinda big and no cooldown. Spies from the Shadows has a 5 second cooldown and 36 meter radius. The Killer Instict also wouldn't work effectively on stealthy survivors that crouch walk when they hear terror radius, so unless you are using Monitor & Abuse or perks that makes the terror radius go away, it's quite useless.
Also don't worry about it being too difficult to program, they know how to program in multiple ways.
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@SCP_FOR_DBD said:
I'd be ecstatic, its about time lore characters started properly appearing.
I agree! And The Alchemist is probably the one I would be most excited about, just because of how mysterious and unknown he is. I don't know if it would be a great idea to finally show his face or to keep it mysterious and unknown. Do you have any ideas for his base kit / power?
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It would be so cool! Would be like a movie almost!
