100PercentBPMain
100PercentBPMain
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- 100PercentBPMain
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Comments
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I personally don't want a killer being on my "team". I'd try the mode for sure but that's a mode that would feel "gamey" or like a sport.
I've been craving MLO though so now that 2v8 is a thing I'd love to see MLO get turned into 1v8. not that I'm trying to hijack the topic.
I'll try anything once though
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idk if adding curves to default was a good idea it was good incentive to not miss and maintain Zealous. but idk anything
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my sausage fingers keep ruining wvrr6thing I don't wanna be extra careful
edit: hi
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I've been seeing a few yeah. Like I've seen an equal amounts of Trapper to Judgement and more Pigs than Judgment. I saw a Freddy trying Celestial Witness.
When I havent been playing Judgment I've been trying out Celestial Witness+ Save The Best For Last combo myself. It's just the combo my m1 Krasue needed.
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for killer, Finesse. I hate the Finesse+Lithe pair more than I did SB+ Vigil. Finesse encourages not engaging with the killer, and pairing it with Lithe can stall ramp up killers like Oni or Nemesis for potentially the entire match if the entire team is running it. Which I have seen consistently for years.
As survivor I can't stand DMS, Deadlock, Lethal Pursuer and Pain Resonance. I'm just gonna go against the grain and say I've never minded Noed I love end game shenanigans
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PH kinda lost his relevance once he couldn't tunnel with impunity. he used to consistently snipe death hook survivors off cages and instantly kill them.
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I'm enjoying it overall but I have to say I'm pretty disappointed in the lack of people playing her. Like, why have I seen more Pigs? Who the heck is playing Pig?
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I suppose they are just testing the anti cheat for BHVR how thoughtful of them
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only reason Boons fell by the wayside was because they got nerfed by the map changes; us indoor enjoyers abused the likes of RPD, Lerys, Hawkins etc
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sure, i guess. I just want the shark more than anything
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@Withered8 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4114291#Comment_4114291
The ghoul and blight's dashes mean you have to interact with the killer, in this case use obstacles to dodge their dashes and dodge an attack to the side when playing against blight occasionally. A few dashes is still more interaction than one sunbeam from the sky as they still have to physically walk towards you, as opposed to pressing one button from a range and not risking anything.
See how your logic can be used against you?
I don't see a difference between a blight beam or a judgment beam. Blight occupies 1 survivor at a time entirely whereas Judgment occupies none but harasses everyone. I get that people enjoy the idea of attempting 5 gen chases but that's really boring for the people not in chase. I want some of the action too!
The risk is the same if neither Blight nor Judgment are translating power usage into downs they lose time and the game. Each Judgment miss is almost 10 seconds of repair. If the Judgment is playing risk averse by sitting in one area then they lack meaningful pressure.
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this community can't handle prestige being shown in the pre game lobby I guess we can't handle a post count.
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doc is OP and needs nerfs...shocking
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@T1MEXII said:
Maybe a killer that controls Time would be awesome. The ability to give survivors hindered and give yourself haste seems like it would be fun. The design is slightly similar to The Clown so maybe something added to it. Not too sure, maybe I'll think of someone more.
za warudo!
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it's not guessing if you have empathy and think "what would my victims do?" Patience can be a virtue
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@Withered8 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4113960#Comment_4113960
What's the difference between hyper mobility and hyper range? The judgement just does the same thing as the other killers except at a longe range which is arguable better than having hyper mobility and he doesn't even need to commit to a chase…
You can loop a ghoul, you can do alot of things in chase as a good player to massively delay him. Blight also has huge amounts of chase counter play as well especially since his nerfs. Even nurse has distinct weaknesses that can be punished. What is the judgements weakness? He has none. You can say no mobility but he doesn't need it when his range is longer than other killers mobility.
the range means you have to actually interact with the killer, in this case a dodge to the side occasionally. this killers "chase" is very short but a single beam is still more interaction than some m1 killers as they have to physically walk towards you, allowing you to play on auto pilot with the visual heartbeat. pre running is the opposite of interactivity. Then there's killers like Artist who are so strong in loops they encourage no interaction as well.
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@Withered8 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4113878#Comment_4113878
Okay if you take everything I said there literally sure but my point still stands.
This killer is the definition of mega power creep and creating more and more blatantly OP killers to satisfy a particular audience in the community. Why would you ever play artist when this killer exists, its blatantly a 1000 times better version of her, and artist ISN’T EVEN A BAD KILLER. People complained about nurse for years because she ignores fundamental game mechanics, but then when this killer and Vecna2 do just that suddenly its not a problem and I don't get it. These killers are even easier than nurse and way more frustrating to play against.
when the answer to every killer is to pre run and not engage, it makes sense to get a killer that forces survivors to dodge the killer. There's a reason people turn to Ghoul. But the only other answer to pre running is hyper mobility, which we already have enough of.
How many Nurses, Blights and Ghouls do we need?
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@Firellius said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4113485#Comment_4113485
And, frankly speaking, SB just led to people getting tunneled.
I'm really tired of this argument, because it ultimately boils down to 'If you don't willingly give up, I'll switch targets and tunnel'.
well yeah you have to make the bait convincing. humans are creatures who take the path of least resistance. it's why If you want to be chased you don't act desperate by tbagging and clicking incessantly for example. but I'm sure you knew that already.
if there are 3x SBs and 1 person with no exhaustion its kind of a no brainer.
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something for the Bill mains I like it
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do you have any comment on the Zealous window buffs?
I find this killer fascinating for the same reasons I do Henry. What happens when an unstoppable force meets an immovable object? A good judgment shouldn't miss, but a good survivors should dodge, too. Only difference is you can't really run away from Judgment much, so there's no physical exhaustion from running after people all game its purely mental exhaustion trying to get reads on people.
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@Nicholas said:
If you play with friends, have everyone run Boon: Shadow Step. Three Judgments, and all three disconnected as soon as they hit zero auras. A fourth just idled. Even two SS can be a game changer. The Judgment players are abusing non-stop aura reading. Deny this and they will rage quit more than likely or at least have to work much harder. So far, none have tried. They DC or idle.
I guess people aren't appreciating your advice so it must be good!
I'm happy to see Shadowstep back on the menu that perk was always second fiddle to CoH but I swore that thing saved just as many health states as CoH recovered.
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@Balrog said:
The 48m only applies around a pallet. Guards phased through dropped pallets previously which removed some counterplay opportunities. We had to readdress how Guards interacted with them so that players could counter. 48m is the range in which the pathing guard will give up the chase to give the Knight his power back, and does not change the hunt time.
I'm not sure I understand...the Banner is the baked in counterplay for survivors should that not be the thing to tweak/look at if we were looking to help the survivor end rather than the killer power itself?
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I feel like we'd have to choose between a dino or a shark and I vote shark!
I say this with a heavy heart because Devil Dinosaur was the coolest thing added to Marvel Rivals. You really feel like a primitive animal chomping on people! I'd love a dino and a shark if possible!
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id probably be against it. it feels intuitive to stop and catch your breath
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@pidgeon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4113314#Comment_4113314
Is there any way to allow controller players to bind extra things like PC? I would love to be able to bind things like "look up" for Jason and Huntress orbitals.
I've been waiting on dpad support for Vecna and Dracula since they released I'm begging to be able to bind freely like in OW/Rivals
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I've been coping on this change for a very long time.
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@AlwaysInAGoodShape said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4113409#Comment_4113409
I typically play add-onless. I'm a pathalogical hoarder
I can't bring myself to unequip Searchers Skull it brings me joy to see survivors swap to flashlights last second
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I'm worried that spirit would require some of her addons un nerfed because she would be required to bulldoze survivors with sheer numbers again because she'd be impossible to lose to otherwise. So I'm not sure what needs to be done for the survivor end for the hearing impaired.(accessibility aside, Spirit is one of the more fair and well balanced killers we have)
on the killer end we should definitely bring back Father's Glasses that addon was a staple for deaf people and imo I preferred facing Father's Glasses compared to Dried Cherry Blossom.
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@AlwaysInAGoodShape said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4113354#Comment_4113354
I haven and its been doing absolutely great!
If you have any sort of momentum, your games will often have ended with 5-4 gens left, its crazy. All because of DMs. Because the PR + DMS already wins u 50+ seconds backyou running Improvised Detonators or is that unneeded?
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last time I enjoyed an M1 killer they got deleted from the game for m1ing a little too hard (Skull Merchant 2: Electric Boogaloo)
I think m2s are just easier to balance around. M1 heavy killers are incredibly feast or famine, or are too oppressive if they are actually viable.
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that'd be awesome
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@Piruluk said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4113185#Comment_4113185
Circle of Healing now only works for SWF.
In soloq does nothing
that's patently untrue; you tbag inside the Boon
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@Xendritch said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4113348#Comment_4113348
Zealous actually isn't that great atm. You get two main bonuses from zealous.
1. Beam gets 10% bigger which considering this is only a 0.3m increase and you can get a 50% increase from just running order of inquisition is quite underwhelming.
2. The curve which is only active for 0.3 seconds currently which is incredibly undertuned.
So putting this together I could actually see this build being quite viable with how underwhelming zealous currently is.
I've tried messing with the beam addons like Order of Inquisition and they all seem terrible...I thought with a healthy dose of "get good" they'd shine but I keep farming Killer Instinct. so I can't help but wonder if the Zealous size is helping us more than we realize.
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I won't copy this myself but thanks for sharing. have you been running this for a while?
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its a fair trade for never needing to catch up to survivors even as a 110 killer. if I want to hit people close I'll play any other killer in the game
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@GroovieAshes said:
You're supposed to do Gens, dodge snipes and quit running hook Perksn no Sabotage builds and don't bring flashlights.
fun game!
1 guy looping an m1 killer all game while you sit on gens isn't fun either.
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I haven't noticed because I've only played Judgment so I don't care. but I'm still seeing SB it didn't go anywhere. I'm not gonna cry over a top 3 perk of over a decade being nerfed.
Lithe was always better. just ask all those Laras
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distortion never should have been nerfed.
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you're more than welcome to change your perks. None of my perks have been affected by this killer shrug
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@pA4n_1337 said:
Spirit has Cherry Blossom. So people who struggle to hear can use that.
they should just people back Father's Glasses
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there's a few builds I'd love to try that need 5 perk slots it'd be a lot of fun I think
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everybody gets to loop this new killer you can't just have 1 guy doing a 5 gen chase vs this killer. everybody's gotta do their part.
it's something different. the same old gets boring.
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@Angy_Quentin said:
Crayon Eater, when played well, is high A tier. The issue with him is, that his skill floor is extremely low. My cat could play kaneki and 4k most of the time.
you want a killer your cat could 4k with? You would have loved Spirit. Your cat could unplug your controller walking by and survivors would die because of it
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good changes. Id love a little more time to enjoy None Are Free
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this kinda killer you don't wanna heal under hook most likely so I guess the idea is that you'll use your empowered unhook protections to relocate to a safer location
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I'm trying, man. After all my abuse on Pinhead I'm unleashing a reckoning now that my abilities damage! (Engineers Fang weeping in the corner..)
I had a similar experience on survivor though. I even brought Object+ We See You but We Did Not See Them
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@KayTwoAyy said:
Why has no one been talking about running Blast Mine with Residual Manifest… (and Distortion and Shadow Step)
I'm having so much fun hard countering this killer's #1 build.I may try out the mine combo tonight! I myself do kinda like Oppression+ Lay Waste my only concern is if the Judgment chooses to speedrun the game and 1 hook us all. I've had a few games I literally can't even use the addons that regress once you hit 4 fresh hooks because I've been sacrificing all 4 survivors simultaneously. I pray that's mmr being weird because I promise I'm not that insane on anybody else
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I don't even think they are that hard. Landing a successful hit can be tough, but the killer itself is really not that difficult on a conceptual level. it's more of a battle of minds. It appeals to me as I love Henrys gameplay.I play on Xbox and I was dreading that Judgment would be a PC only killer but this killer handles great.
I really do not think they should be made easier or be made to work better in loops. I don't want this killer becoming an anti loop killer
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people need to relearn not to unhook in front of the killers face and farm them out but I don't see why you can't use any shrine to unhook rather than 2 specific ones.
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I've ran Searchers Skull for every single Judgment game and I have not been blinded a single time. Two can Play definitely could use a buff