Discussions
339,151 discussions.
-
Do anyone know if there is an issue with the ranks showned at the end of a match? Or is it just me? Because at killer rank 1, at the chat post match, whenever someone write me "How can a tunneler camper piece of trash like you be at rank 2???!!!" I always have to correct them that I got to rank 1. Anyone else has this problem?1 comments 21 views last activity
-
-I can get that Dev's want change and evolve the game,i can get the fact that they want to create balance killers with the intent to nerf the other overpowered parts of the game(survivors/mechanics/killers).The fact that makeing the killers as they are released broken to increase sales (i've been playing in the past other games that did this)it is something that i hate and i respect the company f0 comments 22 views last activity
-
Survivor sneaking around for about 15 minutes,at least they gave up and left,proceeded to write paragraphs about me in lobby. First time I have ever experienced it but are there plans to fix this issue down the road if it becomes increasingly common?4 comments 71 views last activity
-
This is my little creation of legion ready to play in the fog with a whole legion following behind her... Enjoy...0 comments 861 views last activity
-
Ok, so I was trying out this build I found online and I thought "why not give it a try." It involves me playing as The Pig with Dying Light on. So here's my question. "Does Dying Light affect the Jigsaw Boxes in any way?"1 comments 121 views last activity
-
If you're a killer main on Xbox One, there is a club called "DBD Killers" that you can request an invite to. It's the most successful club dedicated to killers on Xbox. I'm not the owner, just putting this out there is all.1 comments 31 views last activity
-
I'm sick and tired of having to use BBQ&Chilli on the most obnoxious builds because of the need for the BP grind. Don't get me wrong, great tracking perk for proactive killers, quite useful even for a reactive guy like the trapper to predict the route and place the strategic unhook troll trap. But I've been using it for hag, which offers no much in terms of gains in comparison to other tools0 comments 12 views last activity
-
its becoming pretty annoying having to wait extra to get dlc on console, there is no reason. No PC players, it has literally nothing to do with them “needing,” more time. I want a logical answer other than people who continue to talk out their ass and say how it’s a “pc game,” and whatnot. It’s a game. It has a huge amount of players on console and they update it as frequently as pc, you pc kids n34 comments 511 views last activity
-
This BS for him to need scrounging around the map for his traps while gens popping left and right12 comments 71 views last activity
-
When ane survivor /s use DS one hex totem will light up and if will break the survivor/s will lose the perk even if he/she didn't use it. 1) If a killer have a hex then the DS will be in that totem ( one totem 2 perks) 2) if their more than one hex perks then one will be chosen randomly 3)Nor the killer nor the survivors will know in which totem the DS will be. 4) we need one or two more perk17 comments 91 views last activity
-
I have a major problem with this game, that is the acceptance of the hitboxes killers have when hitting a survivor, stuff life hitting A LOT after a survivor jumps a window for example. Is the game engine capable of being more precise about hitboxes or it's just an "ok, let them killers hit the air and scoring a hit, it's ok and balanced"? I do not speak english, so i'm sorry if there is someth26 comments 271 views last activity
-
Would really be cool if there could be a different way to penalize the killer for rage quitting. just today i have had 4 killers quit because everyone used purple quality items and or they just want to drop class to play easier players, resulting in all of the survivors loosing pips and all of the offerings. I play all day just to move up and then i have a killer that is scandalous and just wants12 comments 401 views last activity
-
The achievement 'taking one for the team' is absolutely atrocious. In order to get it I have to pull allies off the hook in incredibly unsafe circumstances, and often the killers choose to tunnel, even through Borrowed Time. I'm tired of worrying that I can constantly be reported for farming allies off hook, or working with the killer. I die because of this achievement, other people die bec6 comments 331 views last activity
-
1 comments 1 views last activity
-
10 comments 281 views last activity
-
I’m trying to get all of the perks for the characters so then I have every possible thing at my disposal for when I choose which characters to focus on. I have decided to level up the guys first, and I just finished Tapp, and only David is left. I chose to do Tapp before David because I figured Tenacity would synergize with no mither. Should I wait for Jeff to hit live or should I try to get2 comments 91 views last activity
-
I have had this game for about 2 weeks or so now, enjoying it so far. The one thing that I had happen that I can say is some bull**** is when a killer rage quits when he knows you are all going to escape. I was duo queued with a friend and we genuinely kicked the killers butt! After we opened the exit doors he ALT-F4'd, thus we all lost 5000 pts. This seems highly abusive and I think you should2 comments 21 views last activity
-
So I began playing survivor again and as I prefer solo gameplay, because otherwise the game is totally in favor of the survivor, while with random teammates you basically have a completely random round which is a little bit more balanced. I searched entire 10 minutes for a lobby on rank 10. Found a 3vs1 against a billy which camped me in the basement. Could you please fix balance for kille1 comments 21 views last activity
-
Genuine question to the killer community. I run a lot of games lately with killers getting a hook and just hitting the survivor over and over again or zapping them with the doc. I gotta ask, why? Is it a vendetta thing or is that fun?9 comments 81 views last activity
-
I read a long time ago it couldn't. I usually run We'll Make It. Had a match where I was Dying Light obsession and my healing felt quicker then 100% boost.0 comments 21 views last activity
-
Killer aside I also dont think the new map fits the new Killer or Survivor that well they look like they would fit in a more urban them like a city park, a abandoned apartment complex, or a dark maze like allie with a basketball court. A place that The Legion uses as I hide out. Or I could be wrong on this one I dont know I havent played it for myself this was just a idea0 comments 31 views last activity
-
Does anyone else feel shelter woods or "pallet woods" could use a whole new feel? I'd love to see the clown get a map varient for the map with a bigger carnival than the fathers cambells. Shelter Woods is really just missing something that makes me not sigh anytime I end up there.7 comments 81 views last activity
-
im just bored maybe this will do something5 comments 31 views last activity
-
0 comments 1 views last activity
-
sorry I didn't screenshot it normally, I was too lazy.3 comments 61 views last activity
-
Squad family, these wait times are ass. No idea why this is so bad, would love some insight or a dev to make a patch. This game is way more fun as a multiplayer to do with your friends than ride solo.3 comments 31 views last activity
-
No longer activates on traps The auras of totems are revealed to you within a distance of 2/4/6m by default. You gain a token for every totem on the map, each token grants an additional 2m range to the perk. 5 totems = 16m range 4 totems = 14m range 3 totems = 12m range 2 totems = 10m range 1 totem = 8m range This allows the user to know how many totems are left on the map, which i1 comments 21 views last activity
-
now that, and for a while xbox/playsation(maybe) have keyboard/mouse connectivity, you should allow, or have it for console dead by daylight!4 comments 31 views last activity
-
The questions are about the Entity (I like to refer to it as a she). So, we know that the Entity doesn't feel emotions like we do, but can she feel emotions similar to curiosity and interest? Is it possible for the Entity to come to an agreement of sorts with someone/something? Since the Entity is a living, biological creature, is she cautious or is she willing to experiment and try new things? T11 comments 151 views last activity
-
I know the PTB is out right now so I'll probably be making a new Discussion on this often until a Dev just says they've seen it, I think that should be a cool thing too, have a thing on the side that says ''Seen'' and it'll only relate to the Devs. Anyway, I'd like to see more of the new map on Mount Ormond, maybe more the Ski Resort just like we have two Swamp maps. I think that would be cool1 comments 71 views last activity
-
Is default better or dose anyone have a better one?3 comments 182 views last activity
-
Perhaps I’m thinking too much about myself and maybe being paranoid; But the new map seems a lot like my idea for a Red Forest map that I made a few months ago. I realize, that, the Developers work on things way in advance- from the time we see their finished product- so maybe they had the general idea first. The idea of an open snowy map though could really be anyone’s idea too... eh just3 comments 191 views last activity
-
https://youtu.be/5tPwzJzmz3A Here we have Monto discussing the legions strengths and weaknesses and what the legions need to improve in being a good killer what do you guys think?1 comments 141 views last activity
-
I'm pretty sure everyone in the community would love to see dedicated servers implemented with myself included. There are countless benefits to having servers, but it's up to the devs to make this decision. I've personally spent over $100 on cosmetics and so have my friends. I think it's important to invest the money made from all of these cosmetics into dedicated servers for the longevity of the5 comments 111 views last activity
-
Freddy has precisely one strength: He can read the aura of survivors after he inevitably loses them in a chase, because he is a M1 killer with no power to help him in a chase and no way to speed up the pallet looping process. Instead of completely abandoning Freddy and allowing him to fall even further into a state of garbage while we wait for the rework, maybe, just MAYBE, they could hold off25 comments 321 views last activity
-
1) Killer can close hatch, this takes 5 seconds to do and the survivor is able to jump in during this 5 seconds. 2) Pulling from hatch jumps is disabled so if the survivor gets to the hatch before the killer closes it, the survivor escapes. 3) After the hatch is closed the last survivor's aura is revealed to the killer and the hatch's aura is revealed to the survivor, after a given period o0 comments 41 views last activity
-
First off, let me say that I genuinely enjoy this game. My small group of friends and I enjoy surviving against online Killers as well as the Killing Your Friends system, but there's been several nagging issues that keep coming up. Some of these have already been hotly discussed, for and against, but I feel that I have to say something now. It's been long enough and with "balancing" being do10 comments 101 views last activity
-
Call me crazy but I think it's a little bit ridiculous that the doctor can put you into tier 3 madness without even shocking you and once you're in it you can't drop pallets as fast, you can't use a flashlight or heal yourself or anyone else, you literally can't do anything and when you get hooked it still doesn't snap you out of it. And when you start to snap out of it he can actually see you wi12 comments 292 views last activity
-
How can the perk Insidious be used without camping a hook, gen or a place? If camping is discouraged please remove or rework that perk.21 comments 761 views last activity
-
Played with randoms, no gens done. Rank 11 survivor and everyone just kinda d**ked around. I honestly just gave up. but why. Why do killers still like. Try hard. What was there to try hard when everyone didn’t do anything oh my god. im not even salty this is just getting funny tbh even the toxic ppl r getting funny LMAO edit: Y’all took this the wrong way. I’m not mad at at anyone it was just17 comments 151 views last activity
-
What concerns/plans/ideas do you have in regards to in match knowledge of opponents abilities or effects? Where if any is the line for what's freely granted as information. When effects trigger, everyone instantly knows what it is that is affecting them, while this is good for balancing solo & swf, it feels vary lacking in suprise as you can immediately change focus to the cause. More knowledg0 comments 31 views last activity
-
Surveillance CONDITIONS 1. It must be within the theme of watching over Generators in one shape or another. RELEVANT Take the following concepts into consideration when creating your version of Surveillance: -The current surveillance is a highly conditioned tracking perk. -In the current meta, finding survivors isn't the hardest part; killing them in time is. -Meta perks are8 comments 101 views last activity
-
So I’ve been toying around with this idea for a while, let me know what you guys think. Killer: The Fireman Ability: Fire extinguisher The Fireman carries 3 fire extinguishers on his person while hunting survivors. When charged the Fireman damages an extinguisher and tosses it a short distance in front of him, when it lands, the extinguisher explodes covering a medium sized area, in a1 comments 41 views last activity
-
Hello, just wanted to vent. So picture this. It's 1:56 and I have to leave for work at 2:30 to get there by 3. Games don't last that long so I thought I could fit 1 more in. Game loads pretty quick and we're on the spirit map (can't remember the name) vs Leatherface at 2:00. I'm rank 7 btw and play solo. The game starts. Blah blah blah 2 people get hooked and die so now it is just me and another s4 comments 91 views last activity
-
Currently in the PTB there are some new nerfs for the killers consisting of a nerf to the pick up speed for killers being reverted to a slower speed, a nerf to Barbecue and chilli now allowing survivors to hide in lockers without having there auras being showed. These changes are not good for the game this will now basically make barbecue and chilli useless because now all survivors can just hid24 comments 262 views last activity
-
I honestly think it can be quite annoying when players have to stick with one menu music in lobby, and if they want to change the lobby effects, so it would be nice to implement a feature where players can choose what menu music and lobby effects they want. (For example, if I wanted to see the winter event music and snow from 2017, I would go to options and I would click on "Menu Music" and I wou0 comments 11 views last activity
-
I don't get it, is it like a permanent thing where they cant post on the forum or just something on their icon?7 comments 71 views last activity
-
Seriously, i bust my ass off as Killer to try to get a 4K. But it feels sort of robbed when I’m hooking left and right (not camping) and after the minimum number of generators are done the last 2 survivors stop trying and it becomes a hide and seek game. You can slug, but with solo survivors they will either not pick the last person up or if they do it’s not fun for anyone at that point. Again2 comments 141 views last activity
-
Now that yet another chapter has been released along with Metal-Daddy, why don't we get them? You can't release a survivor thats going to be my main and then not give us the new avatars. Its blueballing at its finest. #BlueballedByBHVR6 comments 131 views last activity
-
hello there, good people of the fog! as we all should know by now, the end game is heavily unbalanced and survivor sided, as suvivors literally have a god mode in the area of an opened gate, as you will never catch them as anyone besides billy / michael or you use NOED, which has been called OP so many times, that it got nerfed into the ground. multiple times. anyways, here is my solution for t11 comments 131 views last activity
