Hatch Standoff Fix

1) Killer can close hatch, this takes 5 seconds to do and the survivor is able to jump in during this 5 seconds.

2) Pulling from hatch jumps is disabled so if the survivor gets to the hatch before the killer closes it, the survivor escapes.

3) After the hatch is closed the last survivor's aura is revealed to the killer and the hatch's aura is revealed to the survivor, after a given period of time (1 min 30 seconds? Would need tweaking) the hatch will reopen and will be unable to be closed again, if the survivor makes it to the hatch they escape since pulling is disabled.

As a bonus I came up with an idea to buff left behind. When you are the last survivor remaining in the trial, the hatch's aura is revealed to you if it is spawned and will reopen 30 seconds earlier in the event that it is closed by the killer.

Edit: So I thought about it some more and the survivor's aura would not be revealed when within the killer's terror radius, so that the killer doesn't have insane mind gaming potential in a chase. Also 1 min 30 seconds might be a bit too much especially if the PTB locker change doesn't go through since you cant hide in a locker till the crows show up.

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