Discussions
339,151 discussions.
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Hello, I would like to start by saying I have been playing this game for a while now (around 3 years) and have 1000 hours in game, so I'm not just a new player salty about losing. I am currently a rank 3 survivor and rank 5 killer so I play both, but I will focus on survivor. First, when I say lose I mean not pip, so either depip or black pip is losing as you don't progress in your rank at all.36 comments 381 views last activity
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Who's stronger and why? I'm interested to see some point of views and see what people have to say.19 comments 3,472 views last activity
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dream pallets are identical to real pallets, and Freddy has a zero cool down and 10 at his disposal at all times. I would like for these to be changed as it makes the reworked Freddy very unfun to go against. Dream snares are nice, as they can be identified, and they have use in loops. you can also not see dream pallets when in micro sleep, but when we Freddy hits you or you literally do nothi28 comments 931 views last activity
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Yes, even worse than Iridescent Heads. At least a survivor against Huntress has a chance to dodge 3 hatchets. Prayer Beads lacks any realistic form of counterplay besides crossing your fingers and hoping. A survivor can be grabbed and hook instantly in a match without any chance to see it's the Spirit. Any other quick down is AT LEAST telegraphed by chainsaw noises or Nurse's blink sounds, but26 comments 211 views last activity
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Which killers do you think are overrated and why?37 comments 421 views last activity
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Wild idea, but hear me out: Survivors rank up when they survive. They rank down when they don't. Sliding scale of pips, based on personal generator contribution. Killers rank up when they sacrifice survivors. They rank down when they don't. Sliding scale of pips, based on # sacrificed. Nothing else matters (unhooks, chases, power use), except to help Bloodpoint scoring.16 comments 161 views last activity
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Thinking out loud here, but personally I find repairing gens pretty dull and boring as skill checks are so easy. You're literally just holding a single button down and waiting. I propose they update the skill check mechanic and make it a bit more advanced/interactive, something like a random key/button will appear and you need to press it within X amount of time instead of the default button peo4 comments 91 views last activity
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I'll start "Gamer" This stand can pull anything out of a video game, depending on console (will go on later), but only one thing at a time. This stand goes through multiple acts (8). Act One: Generation 1: Can only grab things from gen 1 consoles. Act Two: Generation 2 Can only grab things from gen 2 consoles. Act Three: Generation 3: Can only grab things from gen 3 consoles. Act Four: G1 comments 31 views last activity
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I am really bad as Nurse (I only play her since last rank reset and am trying to learn, Rank 16 on ps4) but even if I only get to kick some gens and destroy some paletts (no one injured) I still don't get to depip. Even when I dc cause I stand no chance against the survivors I don't depip. Is that intended?6 comments 101 views last activity
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The toxicness of DBD turned me away for a while as I hit higher ranks. I decided to return to Overwatch since they announced the 2-2-2 system which seems to have cut down toxicness by a bit. It's small but I like the ability to tell the enemy team gl/hf at the start of a game. Do y'all think this would do anything to help the game if there were two in game chats pre game? One for survivor onl17 comments 341 views last activity
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What do you guys think about the killer having a 5th perk slot? Since he/ she has to go against 16 perks, what do you guys think?9 comments 71 views last activity
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Sabotage is a weak mechanic mainly because it wastes too much time when you could be doing gens instead. I've came up with some solutions to make this mechanic more viable, instead of only being used in a gimmick build. Make aura of hooks visible within 20 meters with Saboteur. (Part of the problem with sabotaging is you to have search for all the hooks in one area and destroy them for it work,22 comments 612 views last activity
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Recently, once again when I was conducting a stream, I faced two serious problems: 1.Cheaters and lagswitchers like a wall hackers, speedhackers and other poop-people. Absolute ignore my tickets, all of whom, because I do not cease to monitor violators... 2.Waiting for the lobby for 5 minutes and further disconnection of one of the participants, which cancels the match... (I would be silent if17 comments 122 views last activity
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Suggestions for game changes: Survivors Mending : Change it so that the Survivors have skill-checks on mending, perhaps where failed skill-checks causes further bleeding which in turn causes the bleed-out timer to shorten, up to a maximum of 3 failed skill-checks before going into dying state. It is also possible to add that being on a bleed-out timer could give a chance of having gr2 comments 61 views last activity
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So I'm going to reconceptualize ruin. The idea is right now it is bad on both sides and an ineffective perk at higher levels even for hexes which are supposed to have risk behind them. At the same time from the survivor's side it can randomly be super good if they're a group that is unable to do great checks well through no successful behavior of the killer. Here is my idea. ----- Hex: R1 comments 32 views last activity
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Crouching as Survivors: "I hope he didnt saw me" Crouching as Killer: "yeah, grass................I get it" Could you raise up the camera in the PTB? Thats just one variable. This would help Pig alot. Ghostface need this only for tea bagging.1 comments 91 views last activity
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I think they being as survivors might be an interesting fit in the game.5 comments 62 views last activity
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It is said that survivor takes no skill... But why do people say this? I think the primary reasons why people say this (including myself) would be that: Hold <repair action> to win Killers most usually rely on the survivor(s) mistakes to catch them. Problem number 2 is being fixed or has been over a long time. With shorter loops, the killer and survivor(s) skill clashes. However proble17 comments 841 views last activity
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I remember there being mentioned in the dev stream that it had an aspect of verticality to it, but does this mean the demogorgon can potentially "lunge" over low loops? or does it just mean it can jump to a position it can see?2 comments 141 views last activity
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How'd I get 9 deviousness points, lol? MVIMG_20190901_040747.jpg2 comments 41 views last activity
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it Should show vaults, pallets, totems, chests, and generators in a certain radius for the first set amount of time. Not this “shows up to 3 generators” garbage. This perk as well as others has potential, but they just aren’t good.6 comments 101 views last activity
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Balancing Ideas: Afterpiece Tonic: -While Reloading The Clown emits a 1-2 Meter aura of afterpiece tonic gas intoxicating all survivors around him, the gas cloud it creates lasts for 1.5 seconds and can be extended via add-ons. -The Slow lasts for 0.66 Seconds Longer (Ether 5 Vol% lasts 0.16 seconds longer Ether 10 Vol% now only slows for 0.33 seconds longer and Ehter 15 Vol% is 0.66)19 comments 251 views last activity
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First off, who is the one who draws the Artwork banners for the cosmetics? Because they're doing an amazing ######### job. Also do you guys draw the artwork banners before or after the skin has already been created in-game?2 comments 51 views last activity
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Just to say, i thing that if you played perkless killer, and you got double pipped, you should gain the achievment. Just to say, cause you should be a badass to do something like that. Thoughts?4 comments 72 views last activity
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Title. Every match, Killer or Survivor. Even reinstalled the game. Whenever a trial ends or is just after end (ie, later end of sacrifice or just past exit gates), I get a Rank update error and sent back to the ‘press space’ menu. I get to keep my points and stuff though, but it’s getting annoying. I hardly play the game as much anymore due to my real life situations and this is just putti0 comments 11 views last activity
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Haddonfield, Temple, Mother's dwelling, Ormond, Yamaoka and the new map (considering it doesn't already have several variations)22 comments 351 views last activity
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This chapter is going to bring so many new people, Remember to be kind people. We want these new people to stay, so play along a little bit and try to show them the ropes and not bullying them to utter dismay of playing the game :)5 comments 71 views last activity
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Do short lunge attacks actually affect the cooldown of successful hits?2 comments 91 views last activity
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Tomorrow is Tuesday but the trailer came out today so I'm assuming we won't get that lucky and get the PTB tomorrow.2 comments 142 views last activity
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Do i have to unlock a survivors first perk before i can unlock their other ones? Also will that same perk keep popping back up over and over until i unlock it? Because I trying to get other perks faster but am afraid that same one will just keep showing up instead of others.3 comments 391 views last activity
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I've been wondering, if the lit totem is cleansed but you still have dull totems left in the map Does the BP increase stay active or does it go along with the reduced cleansing speed effect of thrill once the totem is cleansed? Thank you2 comments 61 views last activity
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Mangled from Begrimed Chain, Begrimed Head, Rusted Jaws, Sloppy Butcher, etc all the same speed now?I recently went in a kill your friends testing each addon, and then sloppy butcher, to see the difference in the mangled effects. But I found out that every effect just made healing take 20 seconds, which is what the base power of mangled is. I expected that time for all the rare mangled add-ons, but not for Begrimed Chain and Begrimed Head. In the past Begrimed Chain and Head increased healing b9 comments 491 views last activity
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i always wondered that... does anyone know? PS: with "little" map offerings i mean the common and uncommon ones, like the "Signed Ledger Page" (uncommon MacMillan offering) or the "Shredded Plate" (common Autohaven Wreckers offering).4 comments 111 views last activity
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https://www.reddit.com/r/deadbydaylight/comments/cwedeh/i_felt_the_need_to_do_this/?utm_medium=android_app&utm_source=share The scenario just kinda fit XD5 comments 121 views last activity
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We all know that Survivors are just skins of one another, and so I think it would be cool if each survivor had specific stats similar to Friday the 13th. Of course these stats wouldnt be overpowered, and would only provide small buffs to small actions. There are 5 stats each survivor has: Agility, Awareness, Ingenuity, Perseverance, Teamwork. Each Stat will be rated from a 1 to 5. 1 being the13 comments 3,641 views last activity
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I feel like some Killers and Perks are so underrated, and some extremely overrated. The first example is Plague: She is so underrated: Once you vomit on all Survivors: -If they don't cleanse, you'll have an insta-down for the rest of the match. -If they cleanse, you'll become one of the most OP Powers in the game. The second example is Pig: She is so underrated as well: Some players even thi7 comments 91 views last activity
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getting stuck in hags traps do suck a lot.0 comments 1 views last activity
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Last time I played this game with Spirit my chat was a mess. People were telling that I should kill myself for using her, saying that my only skill is my expensive pair of headphones, so many dcs then the match becomes annoying (which makes me feel bad for chasing the rest and eventually I let them live). Not to mention how her reputation is constantly ruined by people who have voice in this comm226 comments 5,461 views last activity
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Seems like a really easy way to help balance the solo vs swf experience. Basically similar to the entitys arms around the obsession portrait indicating when they are chased86 comments 1,141 views last activity
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I had some survivors tell me in the lobby after the match that they were going to report me for using mad grit, can you actually get banned for using it?5 comments 161 views last activity
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ghostface is my most enjoyable killer . i play only him like already 100 hours plus . i am even trying my best vs red ranks on him , even vs ooo users , but it always feel terrible and game is lost from start if u get breaken out . why ? because for long period of time i not only am m1 killer but it will reveal all that i am ghostface and it will be even harder because i cant use my power ,,,20 comments 611 views last activity
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Camaraderie in its current state seems quite underwhelming although it does help save people who are close to death it is very easy to counter because if a killer sees the bar stop all they have to do is just stand there I would agree that it needs some adjustments what do you guys think about camaraderie in its current state?3 comments 131 views last activity
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*Title30 comments 291 views last activity
