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TrueLegend

TrueLegend

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TrueLegend
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  • Yeah i agree, my games today have been, and i am not exaggerating, either face camps with mori's, noed and tunnling or killers disconnecting and i dont b lame the killers for either of the things i mentioned. I've had 3 killers disconnect today because they are rank 14 - 20 and no one wants to play killer in high ranks. (i am rank 1). And I play a lot of killer too (billy) and I feel the killers pain, I'm not even mad at camping/tunnling/mori killers because i feel their pain from having 3 minute games consistently. Something needs to change or this game will die from lack of killers.

  • @avilmask said:

    Or you could make so totem get lit only when it's effect is triggered. Was suggested many times.

    I like that idea too.

  • @Jack11803 said:
    Never a point in nerfing bloodpoints. If one side is too much buff the other. Survivors need more, so buff em. Won’t hurt nobody

    Agreed, never suggested to nerf bloodpoints, just pointed out a problem

  • @Killigma said:
    1V4, 4 Survivors can work up just as much BP working together than a Killer on there own.

    Yet almost every single game the killer ends up with a lot more bloodpoints than the survivors without even deserving it most of the times.. Am I wrong?

  • @CoolAKn said:
    It's a 4v1 scenario, so role does matter. Killers have scoring events that are unique to them and survivors have completely different scoring events. The bloodpoints at the end signifies how much you actually did during the match. The more blood points you get means you did a lot of scoring events during the match.

    Yes but it should be balanced, the 4 survivors play the same game and are running a higher risk of getting tunnled or camped which is out of their power to control. Games end up being with killers camping and tunnling survivors every single game and still pipping and getting a ######### ton of bloodpoints. It's rewarding them probably more than good killers who get 2-3 hooks per player without camping are rewarded, so the killers have no reason to stop playing dirty.