Survivor Stats
We all know that Survivors are just skins of one another, and so I think it would be cool if each survivor had specific stats similar to Friday the 13th. Of course these stats wouldnt be overpowered, and would only provide small buffs to small actions.
There are 5 stats each survivor has: Agility, Awareness, Ingenuity, Perseverance, Teamwork.
Each Stat will be rated from a 1 to 5. 1 being the lowest, 5 being the highest. The total number of stat points a survivor has must meet 15. A stat with 1 point is base and will not provide any buffs.
Agility: Determines the size of a survivors hitbox and the speed at which they vault pallets and windows. 1=0%, 2=2% faster vaults, 3=4% faster vaults. 4=6% faster vaults. 5=5% faster vaults. (will not change a survivors hitbox, but their hitbox will determine the score of this state; ie larger characters have lower agility)
Awareness: Determines how aware a survivor is of their surroundings. Determines the effectiveness of aura reading abilities. 1=0%, 2=2.5% increased range on aura reading abilities, 3= 5% increased range on aura reading abilities. 4=7.5% increased range on aura reading abilities. 5=10% increased range on aura reading abilities (basically works like open-handed)
Ingenuity: Determines how well a survivor can use tools. 1=0%, 2=2% more charges on items, 3=4% more charges, 4=6% more charges, 5=8% more charges.
Perseverance: Determines your crawl speed, bleed out and sacrifice timers, and rate ar which you recover while dying. 1=0%, 2=5% faster crawl speed and recovery, 2.5% slower timers, 3=10% faster crawl speed and recovery, 5% slower timers, 4=15% faster crawl speed and recover, 7.5% slower timers, 5=15% faster crawl speed and recovery, 10% slower timers.
Teamwork: Determines how fast you perform altruistic actions (not including healing). 1=0%, 2=5% faster unhook and untrap speeds, 3=10% faster unhook and untrap speeds, 4=15% faster unhook and untrap speeds, 5=20% faster unhook and untrap speeds.
Survivors
Dwight Fairfield:
Agility: 1
Awareness: 3
Ingenuity: 2
Perseverance: 4
Teamwork: 5
Meg Thomas
Agility: 5
Awareness: 3
Ingenuity: 2
Perseverance: 4
Teamwork: 1
Claudette Morel:
Agility: 3
Awareness: 2
Ingenuity: 4
Perseverance: 1
Teamwork: 5
Jake Park:
Agility: 2
Awareness: 3
Ingenuity: 5
Perseverance: 4
Teamwork: 1
Nea Karlson
Agility: 5
Awareness: 4
Ingenuity: 1
Perseverance: 3
Teamwork: 2
Laurie Strode:
Agility: 2
Awareness: 4
Ingenuity: 1
Perseverance: 5
Teamwork: 3
Ace Visconti:
Agility: 1
Awareness: 5
Ingenuity: 3
Perseverance: 3
Teamwork: 3
William "Bill" Overbeck:
Agility: 1
Awareness: 1
Ingenuity: 4
Perseverance: 5
Teamwork: 4
Feng Min
Agility: 4
Awareness: 5
Ingenuity: 3
Perseverance: 1
Teamwork: 2
David King:
Agility: 1
Awareness: 4
Ingenuity: 3
Perseverance: 5
Teamwork: 2
Quentin Smith:
Agility: 2
Awareness: 2
Ingenuity: 2
Perseverance: 4
Teamwork: 5
David Tapp:
Agility: 1
Awareness: 3
Ingenuity: 4
Perseverance: 5
Teamwork: 2
Kate Denson:
Agility: 4
Awareness: 4
Ingenuity: 1
Perseverance: 2
Teamwork: 4
Adam Francis:
Agility: 2
Awareness: 4
Ingenuity: 4
Perseverance: 2
Teamwork: 3
Jeff Johansen:
Agility: 1
Awareness: 3
Ingenuity: 3
Perseverance: 4
Teamwork: 4
Jane Romero:
Agility: 1
Awareness: 4
Ingenuity: 2
Perseverance: 4
Teamwork: 4
Ashley J. Williams:
Agility: 2
Awareness: 3
Ingenuity: 4
Perseverance: 5
Teamwork: 1
Nancy Wheeler:
Agility: 3
Awareness: 5
Ingenuity: 1
Perseverance: 3
Teamwork: 3
Steve Harrington:
Agility: 2
Awareness: 2
Ingenuity: 3
Perseverance: 3
Teamwork: 5
It's fine if you disagree with my specific numbers for everything, I'm just curious what yall think and if you think something like this should/could be in the game.
Comments
I like the idea, but sadly I don’t think it will ever be implemented
I'm a fan of survivors having passives of some sort, but this would be such a minor change that it's almost never worth considering one survivor's stats over another's.
Quentin should have 5 on all categories.
I didn't want to make it so major because that's what perks are for.
Only problem is some stats are clearly better than the others.
Agility is clearly better than all of the others. Perseverance is the second best, team work the third. Ingenuity and then awareness.
Agility: vaulting speed is the most tangible effect out of all of these
Perseverance:slower timers is nice but the faster recover is pretty significant, especially combined with unbreakable.
Team Work: Unhooking faster is pretty okay I guess
Ingenuity: The extra item charges will almost never be significant
Awareness: Most aura reading perks aren't good
Claudette, a science nerd, has higher agility than Jack park (who freaking lives in the woods) and David King (a rugby player). Sounds about right.
If you are using a basic brown toolbox and you have level 5 ingenuity, youll get 6 extra charges on that toolbox. A base toolbox has 80 charges, making the total 86. That might not seem like a lot, but Thanatophobia level 3 adds 6 seconds to the base 80 generator repair time.
I did that mainly because she's a petite woman. And like i said, i'm not asking for opinions on the numbers, just the idea itself.
I think maybe a fifth perk slot only for teachables would be good. Dwight main bond etc
There will always be a a "Meta" survivor if this gets implemented.
Wat
I would make Feng's teamwork 1, just because in the developer build she is known as a lone wolf. And in Ben's journal he says Feng "passed by a wounded girl and didn't stop. Just a glance behind her and she was off again". I love the idea though!
Thats not how it works. Effects that affect repair/healing speed do not increase the amount of charges consumed. Only Overwhelming Presence does that. They only increase the total time it takes to complete something, like, making it 0.8 charges per second instead of 1 (just an example).