Discussions

339,151 discussions.
  • So I think they should rework Low Profile into another anti tunnel perk. After being unhooked or unhooking yourself, Low Profile activates for the next 60/70/80 seconds: Suppresses your Pools of Blood, Scratch Marks, and the sound of your footsteps while running. This effect is cancelled prematurely if you perform a Conspicuous Action. The original is 90 seconds and doesn't include silent foo
    0 comments 11 views last activity
  • And the number one reason is the way that they are handling the “go next” mentality. It hasn’t even rolled out yet, but just the fact that it was announced, I’ve already seen an extreme difference in how players are playing in solo queue and it’s not a positive one. You run the killer around for two or three generators and they finally down you and put you on a hook. Now consistently in solo q
    3 comments 101 views last activity
  • When viewing Ghostface's mori (in public/custom matches, as the victim, as ghostface, and as spectator) His camera does not show up and his hand is empty. the rest of the animation plays as normal. PLATFORM: PS5 STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: When ghostfaces animation runs his camera is consistently nonexistant no matter the circumstances VIDEO:
    1 comments 41 views last activity
  • SUMMARY OF THE ISSUE: Ghostface is missing his camera in his Mori and has for several patches now. PLATFORM: All. STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Be Ghostface, Mori someone, notice his camera is missing. Please fix this, he looks stupid. :(
    0 comments 21 views last activity
  • Gostei muito da ideia de desistência sem tolerância após alguns acontecimentos no jogo e gostaria de dar uma dica como voces mesmo deixaram em aberto!é muito frustrante quando o assassino depois de matar dois sobreviventes e sobrarem outros dois ele deixa um sobrevivente no chão e sai para procurar o ultimo e o sobrevivente que fica no chão por um longo período de tempo se recusando a enganch
    1 comments 12 views last activity
  • So frustrating to literally be looking down as far as I can, and the gateway STILL appears above me. Same with looking up and the gateway appearing below. Basically makes Pinhead's power unusable anytime there is a playable area above/below another one.
    1 comments 1 views last activity
  • First of all: I think the idea here is incredibly unique and extremely needed. A perk that targets pre-dropping and running away is interesting, and it's a cool and creative way to build a new chase-oriented perk for the Killer. The issue is that the numbers are too low. Just SLIGHTLY too low. 6% hinder for 6 seconds would already make the perk signifi
    1 comments 41 views last activity
  • I'm back after a somewhat long break from the game, and thought I would give Ghostface (who I was learning) another go. It's been rough, partly due to rust but also because at this point the little buffs he got really, really are not enough. He still has a lot of issues BHVR really needs to fix, and I'm alarmed he hasn't gotten yet. His Reveal. It needs a rework. It's not fair to either side,
    13 comments 161 views last activity
  • SUMMARY OF THE ISSUE: On Ormond Resort, in one of the lockers by the crane entrance, rushed exiting it while using Quick and Quiet after making a flashbang trapped me in the locker, forcing me to disconnect in order to continue playing the game, as I was protected by the locker hitbox and Pinhead (the killer I was facing) could not grab me. PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSU
    0 comments 41 views last activity
  • First off it depends on the killer and the type of survivors you go against and also it’s not really a big deal there’s nothing wrong with it. If it’s killers like nurse, billy, oni or bubba then I can understand why it’s a problem but if it’s a killer like wraith pig ghostface etc I don’t think survivors should complain because 9 out of 10. A lot of survivors of many tools against M1 killers. Pl
    26 comments 206 views last activity
  • I played a game in 2v8 as a survivor where the Nurse player was blatantly cheating. I'm on PS5, but recorded the gameplay, so I want to submit the gameplay recording. I've already submitted the in-game report of cheating, but am not sure how to fill out all of the information on the support request. What should I fill out for Offender ID? Is that just the user-name of the cheating player? A
    5 comments 212 views last activity
  • I know we haven't had the ptb yet but if what the title states is true doesn't that mean that SWFs would be able to dodge maps without any consequences? For context the ptb aims to enable a surrender option for survivors if all 4 of them are down on the ground, plot twist is a perk that can trigger the downed state on command if injured. Hopefully this isn't a problem because this would be detrim
    3 comments 121 views last activity
  • SUMMARY OF THE ISSUE: The Cenobite's legendary cosmetic "Chatterer" has no lobby animations. PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: equipping the cosmetic in any way will immediately play the 4 chains animation but after that the chatterer will remain motionless. VIDEO: https://www.youtube.com/watch?v=YtW3VHIIAZ0 PLAYER LOGS: Player logs are required from PC pla
    0 comments 31 views last activity
  • Title. When you are on death hook if a survivor is up to 16 meters away this perk will active keeping you alive for 34 seconds longer on the hook without having to do skill checks. Personally. I wish it worked for both hook states. I do enjoy using this perk though. It has saved me many times especially at endgame.
    41 comments 573 views last activity
  • 7 comments 111 views last activity
  • In my last Huntress related thread I addressed the fact that hatchets do no longer have collision with survivors on hook, making every unhook unsafe against her from pretty much anywhere on the map, provided it's not indoor. Now what's up with the borderline global lullaby? Now what really annoys me is that you can hear her both breathe like a chainsmoker WHILE humming her lullaby. Last time I
    2 comments 101 views last activity
  • SUMMARY OF THE ISSUE: There is either none, or low incentive since last Lights out event. Often on incorrect side. I have done testing during several evenings, where killers usually used to have 100% bonus (21-22pm). Killer queue times: 18-25 seconds Survivor queue times: 2-3 minutes Yet the incentive is 25% for survivors. PLATFORM: PC / Steam
    4 comments 181 views last activity
  • per the March Developer Update Posted today: https://forums.bhvr.com/dead-by-daylight/kb/game-info [CHANGE] Increased delay before the Xenomorph’s heat starts to dissipate to 15s (was 1) [CHANGE] Decreased the Xenomorph’s heat dissipation rate to 2/s (was 25) if these are correct, if you got 100 turret damage, it would take 65 (15 for it to start, 50 to actual decay) seconds for it t
    5 comments 151 views last activity
  • I know that nightlight isn't the most reliable source on dbd data but just based on that xeno is in the top 5 least played killers and the least played license killer 1- Hag 2- Twins 3- Skull merchant 4- xenomorph 5-artist Kind of shame xenomorph is even close to being at the same play level as twins, current merchant and hag. Granted I don't play xeno often as i would like to because perso
    70 comments 1,603 views last activity
  • Simple change. With how the system is looking to shape in the future, I think changing the name to Withdraw or something similarly neutral sounding will feel much better for people then Surrender. In situations like the 10min with no gens for example, the killer should not be surrendering that match and I'm sure people will stay to spite themselves over it. Whereas the word withdraw is much mor
    0 comments 31 views last activity
  • Xeno is already a below-average killer, in many ways just a worse Nemesis. And these changes, while supposedly being a sidegrade, will make Xeno MUCH weaker overall. This is not a good thing, Xeno should be made stronger, not weaker. The long tail windup time is going to make Xeno feel so clunky. It's being nearly doubled, and that's going to feel so bad for the person actually playing the kille
    0 comments 41 views last activity
  • When flashlights got nerfed around the Knights release, it caused more medkits and toolboxes. Survivors (myself included) loved the fluid and clean feeling of the old flashlight click speed. It used to allow players to do cool 360’s since your character would automatically move to the area in which your flashlight was shined at. It also removed a lot and I mean A LOT of skill expression when they
    17 comments 583 views last activity
  • Note that I don't mean "give up" i.e. inting on the hook. I mean survivors who surrender (walk up to you and give you their item, become passive and submissive, etc.) I'm a very aggressive Killer but I'm gracious with surrenders. If you surrender to me I'll let you go, even if there's 2 of you, I'll just go stretch and get some water or something while you guys do the gens. What about you guys?
    19 comments 381 views last activity
  • If a Survivor escapes chase with you, they become the Obsession. After 60 seconds, No One Escapes Death activates. You move 10% faster when chasing the Obsession. NOED deactivates when the Obsession is hooked and will reactivate 60 seconds after the next time the Obsession escapes a chase against you. Finding the Obsession again during the 60 second activation timer will pause the timer. Hooki
    5 comments 71 views last activity
  • What happened to the Go Next and Hiding Prevention? I thought they should have been in this dev update?
    11 comments 151 views last activity
  • with basekit Mori came a big issue being bled out till nearly dead so you can get moried if there’s two survivors left you should be able to leave a bot in place or give up on the floor to stop matches getting dragged on for no reason this is one of the main pains as survivor atm why drag on a already lost match just so you can Mori me after finding the bill hiding comp corner for hatch
    2 comments 42 views last activity
  • buffing legion is a terrible idea. a lot of people hate legion because of the mending simulator problem. increasing the duration and decreasing the cooldown of feral frenzy is allowing the killer to spam his ability even more making the mending simulator problem even worse and most people play legion with thanatophobia to keep all survivors injured all game and when thana is at max it take more t
    5 comments 91 views last activity
  • I'm gonna keep this short, we'll see what sticks from this PTB, some changes are appreciated. However! The slugging/surrender sitch address still needs more info, I don't know if I'm sold on it yet. More importantly though yet again Bhvr you've done the worst thing you can do & gone from one extreme to the other. I'm not saying slugging didn't need addressing but also a perk like knockout wh
    2 comments 72 views last activity
  • I know we need to wait for the PTB to really tell but just looking at the numbers it seems like a much larger nerf than Xeno deserves. Attack charge time .2s → .35s is a 52.5% increase to something that could already feel sluggish. I dislike it conceptually, I don't think it will do much more than make Xeno feel worse to play, but compared to the largest nerfs it's inoffensive. Heat decrease de
    3 comments 151 views last activity
  • Knock Out doesn't fit as a name at all anymore, and I was struggling for a concept to rename it… Any ideas to fit this new perk? Preferably with some TCM flavour? The best I have right now is: Horrifying Visage "You like this face?" - Nubbins Sawyer The mere sight of you fills your victims with dread, and even a moment of hesitation can cause a
    1 comments 31 views last activity
  • What's everyones favourite horror movie? For me I think it's a toss up between John Carpenters The Thing, Evil Dead 2 or Cabin In The Woods
    2 comments 21 views last activity
  • Good afternoon all, I feel that the surrender option in DBD is overall very good. No one wants to be slugged for 5 minutes, no one wants to deal with two survivors hiding the whole game, I get that. What I personally have a problem with are the criteria for bot surrenders. I primarily play killer, and I'm playing a game where two people DC early, that's an experience where I would want to be ab
    1 comments 51 views last activity
  • Crossposting this from general discussions, since I realize I put this in the wrong place Good afternoon all, I feel that the surrender option in DBD is overall very good. No one wants to be slugged for 5 minutes, no one wants to deal with two survivors hiding the whole game, I get that. What I personally have a problem with are the criteria for bot surrenders. I primarily play killer, and I'm
    0 comments 21 views last activity
  • Even if we're not always appreciative of it. You truly listen and spoil your community with all that you do. Thank you.
    4 comments 141 views last activity
  • Hello, please can inner strength be updated to include the blessing of totems as well as the cleaning? The same as way overzealous works? When running boon: expo for example, it can be troublesome to bless the totem and then have to find a new totem to cleanse for inner strength, especially on the bigger maps. Thank you
    2 comments 31 views last activity
  • Didn't see anything about it and the image shows it would be part of this also no map offering, gamma, body blocking, spawn rules etc:
    3 comments 102 views last activity
  • I don't know if Freddy can swing while the pallet is primed to explode but if he can then I think that he should be locked out of attacking while he is exploding dream pallets to prevent a scenario for a potential double tap. Just keep him in a locked animation during the pallet explode and then put him in a cooldown period that lasts 1.5 seconds after the pallet explodes before he can attack aga
    1 comments 121 views last activity
  • I remember before p100 was added I did ever killer and survivor to p1 so I will get all their perks tier 3 and their first bloody cosmetic/weapon. I also remember like last year or something playing with onryo with her prestige weapon even if I had p3 on her because I made her p1 before that update. But only now I realise that every first bloody cosmetic/weapon that I previously had is gone and I
    9 comments 331 views last activity
  • With legion getting a buff, what's the new percentage in his speed each time you hit a survivor while in frenzy (mural sketches included)
    3 comments 101 views last activity
  • I play mostly as survivors. However, I want to say that Knock Out changes are terrible. This completely changes the meaning of the skill, which used to lead to fun original matches. I like to play against killers with Knock Out. They are very rare, and the gameplay against them is different from the usual one, bringing at least some variety to the gameplay of the survivors. Against knocko
    0 comments 81 views last activity
  • Even as a killer I refuse to play trickster as it feels unfair unfun and down right obnoxious I'll never respect a trickster main try and change my mind if you will but I'm telling you I'll forever hate him like there is nothing ever "trickster" about him like what is he tricking!?!? is he tricking me that we are secretly playing cod cuz that's definitely what if feels like in conclusion tricks
    26 comments 821 views last activity
  • A friend can't join a group after 1 game, although he seems to connect, but when choosing a game, he doesn't throw into the 1st lobby, you can't even see neither mine nor his invitations in the lobby
    1 comments 11 views last activity
  • I am confused. If a survivor misses overcharge you get tokens. If they miss Oppression you don't. If they miss Merciless they don't. It works with some perks but not others? Is the perk bugged? I have never used it before.
    2 comments 51 views last activity
  • 0 comments 21 views last activity
  • SUMMARY OF THE ISSUE:Sounds bugged PLATFORM:Pc STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED:Everything worked fine, until I switched to playing killer. At first I could not hear the end game "music" you know the "entity hungers" or the "brutal killer". After switching to plague, I could only hear grunts of pain. I could not hear myself hitting a survivor with a basic attack, I could not h
    2 comments 31 views last activity
  • All you have to do is assign the default Trapper cosmetics to share Naughty Bear's animations. https://youtu.be/MucoWsqtPhc?si=sGbAsZQa4eCjTQVj https://youtube.com/shorts/52tAOsBo0IY?si=WYvwpo0chPj8JnsU
    0 comments 31 views last activity
  • Seriously- idk if that happened recently or the new ''patch'' is supossed to be as it is but the game is close to unplayable since people started to tunnel so much lately. I think it's even worse than before adding the auto-unhook option after the bar loading fully deadass 💀. Also- the hitboxes. God almighty how i sometimes hold myself to not uninstall this game. I can freely vault over a window
    7 comments 101 views last activity
  • Actualización del equipo de desarrollo | Marzo de 2025 Con la actualización 8.6.0 a la vuelta de la esquina, llegó la hora de volver a darle un vistazo a los cambios sustanciales en la jugabilidad con los que te encontrarás en la versión la próxima semana. Sigue leyendo para conocer todos los detalles: ACTUALIZACIONES DE LOS EFECTOS DE ESTADO
    0 comments 1,812 views last activity
  • 17 comments 342 views last activity
  • 8.6.0アップデートが近づいてきましたが、今回も来週にパブリックテストビルドで導入される主なゲームプレイの変更点をまとめました。 以下の詳細をご覧ください。 ステータス効果に関するアップデート [変更] 自分の手当てにかかる時間が10秒に減少(変更前:12) [変更] 他人の手当てにかかる時間が6秒に減少(変更前:8) 開発チームのコメント:生存者が深手状態になるとゲームのペースが落ちるため、この状態に対処するのは面倒だと感じることもあると把握しています。今回、そのフラストレーションを軽減するため、深手の手当てにかかる時間を短縮しました。このステータス効果の緊急性を維持しながら、プレイヤーがそれに対処するこ
    0 comments 24,092 views last activity
1 … 516 517 518 519 520 … 6784