The Xeno changes are terrible. He does not need to be nerfed.
Xeno is already a below-average killer, in many ways just a worse Nemesis. And these changes, while supposedly being a sidegrade, will make Xeno MUCH weaker overall. This is not a good thing, Xeno should be made stronger, not weaker.
The long tail windup time is going to make Xeno feel so clunky. It's being nearly doubled, and that's going to feel so bad for the person actually playing the killer.
But by far the worst changes are the turret changes. I'm sure the devs have already seen the math other people have done (how it takes 90 to 100 seconds for a decent amount of burn to deplete, and that's ONLY in the BEST case scenario) so I don't need to show it again, but this is a terrible decision for more than just that reason. Xenomorph will be forced out of his power within 20 seconds of chase, every single time. Xeno will essentially just not have a chase power. Do NOT send these turret changes to live.
Also, Xeno's tunnel placement still hasn't been addressed, even after all this time. Xeno's tunnels desperately need placement priority over chests, totems, etc. This is incredibly important and yet BHVR still isn't addressing it for some reason. How could they overlook this, especially since they're making so many other changes to Xeno?
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