Discussions
339,151 discussions.
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to be fully honest, the matchmaking system doesnt even work half the time. whenever i play survivor, the game will either give me a baby killer who has just picked up the game, or it will give me the most ungodly killer ever who isnt even in the same league (as in they are too good for the skill level) which either ruins my experience or their experience. as for playing killer on the other han0 comments 1 views last activity
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with 30 seconds cooldown you can use it even more offten and 30 sec is allready good to push away people from that gen.17 comments 321 views last activity
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I think all the Killer buffs were great and they should stay. However I think stacking so many slowdown perks while gens by default take quite a bit longer can make games very tedious. With some specific killers and strategies it can be very difficult for non-squad Survivors to deal with and very unfun and IMO too powerfull when stacked together. Here are some ideas: Eruption Gen progressio5 comments 61 views last activity
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Like seriously can we just fix some killers and their add ons for a bit and make some weak killers actually fun to play. Like seriously I dont wanna have to stare at a screen and learn Nurse or Blight to just even feel like a good player. Lets not even talk about the maps like holy, how many times am I gonna keep getting Cornfield maps or how insanley large some maps are.13 comments 261 views last activity
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So basically some matches my shock therapy gives me plenty of time to chain shock survivors to stop them from dropping pallets or vaulting and I certainly never can do any of that when getting chain shocked by a doctor but I have about 30% of the time or so come up against whole teams that this is completely ineffective on and no matter how close to the objective I shock them they are able to va2 comments 21 views last activity
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"Matchmaking Incentives will be re-enabled on the 6.2.0 Public Test Build, then on the live version of the game if everything goes smoothly." The 6.2.0 will include the Resident Evil chapter 2 right?4 comments 141 views last activity
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Before people come on the post saying "Survivors just need to git gud" or "Keep crying" go find the door, your input isn't welcome here. Now on with the changes; Survivor Nerfs Revert the changes to self-care, and make the DS stun timer 5 seconds again. These are the main two things I see people take issue with because of the new update. DS Change I had a idea for a DS change that some p3 comments 21 views last activity
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To remedy this, we are restoring Pain Resonance’s generator interruption, though the Killer will still not receive a notification. I am not really sure this post needs more... Edit: I was wrong and since I am tired of copy pasta'ing this. My issue has nothing to do with the activation of Dead Mans Switch. My problem is there was an issue with two other perks. Pain Res and Merciless Storm.63 comments 781 views last activity
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Sometimes I get a little masochistic and play a killer with no power. Meaning I'll play trapper and not use traps. Just BBQ, Brutal, STBFL, and Deadlock or Enduring. Interestingly, I can do this on Ghost Face too, but for some reason, I have almost as 100% 4K rate doing this on Trapper, people just camp pallets, you eat through them like a hungry beaver and when there's 3 gens left they have2 comments 41 views last activity
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People complained about the perk on Legion and Plague because those two killers can easily keep all survivors injured for most of the match. Since at 4 survivors injured the perk is (almost) strong as before, this means that on those two killers this nerf will have minimal impact, while it will be very unattractive to all other killers, that have a harder time having all 4 survivors injured, th4 comments 91 views last activity
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Make Kindred basekit. (Plus, don't bother with the MoM nerf & revert the Calm Spirit nerf too.) Thanks babe.1 comments 41 views last activity
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You get hooked once and the killer sits in front of you, smacking you.. you watch all your hook lives drain as your teammates are forced to gen rush because they can’t get you, you die. The end.1 comments 81 views last activity
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Okay, so if you JUST SO HAPPEN to active Pain res during the 9-second window that merciless is active, it extends the time you need to hit skill checks for significantly. So, clearly the “remedy” (BHVRs words) to this combination is to strengthen it by making it guarantee that the gen will be blocked instead when it activates during this window???? Not only that, but it reintroduces the DMS s3 comments 81 views last activity
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mettle only need 3 things to make it a better perk remove the downside when you get it activated reduce the amount of protection hits required to activate it by 1 each time you were prevented going down from it's effect (when you reach 1 proteciton hit it will stay at 1 protection hit or instead deactivate it when you activated it at that point) give it it's own unique endurance status effect0 comments 21 views last activity
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The announced nerf to Thana is a joke, so please hear me out... Legion and Plague are basically the only Killers who can super easily keep all Survivors injured at the same time. When there's Thana in play, for Survivors it's just terrible to play against, the matches stretch out indefinitely. I hate it as Survivor and I feel dirty using it when playing Legion or Plague. That's why I don't unde6 comments 41 views last activity
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So you reworked Thanatophobia to where it now provides an up to 2% penalty to repairing and cleansing times for Survivors, with an additional 12% penalty when all four Survivors are injured, hooked or dying. This means that Thanatophobia afflicts a total 20% penalty to Survivors that are all injured, hooked or dying. The change makes it even more useless on Killers that don't normally benefit f2 comments 101 views last activity
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This discussion has been moved .0 comments 1 views last activity
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Dead Man's Switch running solo was fine as it was, especially considering you'd have to chase survivors off to make use of it. However, now it's getting a significant nerf just by the chance that someone might combo it with Pain Res. Can you guys perhaps come with a combo system where perks act as intended standalone, but have registered combos where perks will act different if utilizing such a0 comments 1 views last activity
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so my friend never prestiged her quentin but he was her main and he is prestige 9 since the update. how does that work?3 comments 81 views last activity
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Its kinda annoying when you got it all sorted out and then get grabbed while endurance status effect2 comments 51 views last activity
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Imagine this scenario: Pain Resonance activates on a Generator Survivor has been working on. Because Survivor is technically instantly repairing that Generator, it won't regress if Survivor leaves it. KIller can go towards that Generator, force Survivor off of it so Dead Man's Switch is activated. But what if Killer runs Pop Goes the Weasel. Because Dead Man's Switch gets shortened to2 comments 221 views last activity
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Do this first: Make any attack where she uses 2 or more blinks count as a special attack. Make her maximum teleport speed constant regardless of addons. Make it so if she blinks through a falling pallet she gets pallet stunned. Make it so that if she gets hit with a pallet during her fatigue she gets pallet stunned. Making Nurse vulnerable to pallets would make survivors at least feel not3 comments 11 views last activity
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Thanatophobia : Making the additional 12% regression contingent on all 4 survivors being unhealthy destroys this perk. It is incredibly easy for survivors to notice the Killer has Thanatophobia and keep one member of the team healthy and keep the penalty at 6% which is laughably pathetic. Not even Legions or Plagues should run this perk. Mettle of Man : You destroyed what little value it had1 comments 22 views last activity
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Hello everyone, I wanted to make another post about this patch again. But anyway I’m seeing a ton of people saying there’s a lot of survivors that are disconnecting from matches more often then they should. Well to put it lightly in the best way I can explain but I haven’t see any disconnecting from any survivors I faced at all. I’m sorry if this may sound like a rant but if this post does I apol32 comments 471 views last activity
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With the start of the year I picked up Hillbilly and I've learned and done quite a few curves and tricks since. For example I absolutely love when I can curve into shack from one of the entrances and hit the survivor at the window, they never expect that. What are some of your favorite curves and tricks to do as a Hillbilly? Feel free to brag about your proudest moments.0 comments 1 views last activity
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The challenge is "Use Dead Hard to avoid a basic attack by a nearby Killer 1 time(s)." Survivor: David King(I'm still advancing, so not many of my characters have dead hard yet...) Build*: Dead Hard, Self aware, we're gonna live forever, and Inner healing Against the Huntress: Used Dead Hard in order to survive a hit (as the NEW dead hard doesn't enable misses). Challenge didn't complete. No0 comments 11 views last activity
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The CSS is missing when I click on "My Discussions."0 comments 1 views last activity
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I understand why they would not want a forfeit option in the game, but In my opinion it is now necessary. With the new balance, it is becoming more and more common that Killers get far ahead and start messing around, BMing or "punishing" survivors they don't like. I know why they won't do this for survivors (plural) but what of the last survivor? If the killer won't end the match and you have no2 comments 61 views last activity
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So now that the devs confirmed that Matchmaking Incentives will return with the Project W patch can we have double bloodpoints until the patch comes out?3 comments 92 views last activity
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Is it just me, or is it quite obvious that this will literally barely have an effect on how strong legion and plague is with it, but will make it absolutely useless on killers other than them? I'm all for a Thana "nerf" but this isn't it. I like using Thana on killers other than plague and legion (it's easier to injure people with them), because it rewards me when going for multiple targets.20 comments 231 views last activity
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Opened DBD and wanted to play with a friend, I wanted to check some cosmetics and was surprised, as I got many new ones I've never seen before? Can somone help me? May it be from events or rifts? But I've never seen them... (AND I have the Cheryl Alessa outfit, vene though i'ven ever bought it!!) Here are some examples Maybe I'm just dumb...3 comments 81 views last activity
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One thing that seems kind of significant on this new version of Thana that was just announced is it doesn’t give the 12% bonus after someone is dead. Here’s the description Thanatophobia will be receiving a rework in the 6.1.2 Update: Each injured, dying, or hooked Survivor will now provide a 1/1.5/2% action speed penalty. If all four Survivors are either injured, dying, or hooked, Thanatoph4 comments 71 views last activity
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So I just read the developer update for the 6.1.2 bug fix patch, and while I obviously know that this isn't all that they're going to be doing for this patch, although granted I'm pretty sure the rest of it is just bug fixes, there it was one thing about this that kind of confuses me and I want to talk about it. Granted I am personally disappointed that thanatophobia has essentially died now, and16 comments 241 views last activity
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Plus tôt ce mois-ci, nous avons lancé notre plus grand patch d'équilibre à ce jour, apportant des modifications à 40 compétences, y compris celles méta, et divers mécanismes de jeu de base. Version finale complète (6.1.0) : https://forum.deadbydaylight.com/en/discussion/336349/ Version finale condensée (6.1.0) : https://forum.deadbydaylight.com/0 comments 1,771 views last activity
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Pinhead have been fun vs SWF with this combo. Farewell, you will be missed. 1 more day for enjoyment. Now time for ghost face fearmonger!0 comments 21 views last activity
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No one will run Thana except maybe some Legion or Plague players. I understand wanting to address the whole "free slowdown" aspect of the perk but this is not it. If the problem is Merciless Storm, address the problem in Merciless Storm. Don't bring back an old problem with the horrible Pain Res / DMS meta.4 comments 31 views last activity
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Why? Now it's even more terrible. The amount of downsides it has outweighs thr upsides. Did you think at all???17 comments 201 views last activity
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Can it apply to dead/sacrificed survivors too? I know that it needed to toned down but only having a max of 6% slowdown after a survivor dies is just sad.9 comments 131 views last activity
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Today thanatophobia was nerfed but people are saying now it only works mainly with Legion and plague. Be honest how would you guys feel if thanatophobia was 20 or 22% with all 4 injured but it only activates on basic attacks like sloppy. So legion and plague can’t activate it unless they use there actual attacks. This isn’t my idea I saw it somewhere on the forum would it fix it or make it wo9 comments 111 views last activity
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Object of Obsession. Two protection hits and the aura revealing being while endurance is active Permanent aura revealing on the killer further than 16m+ as long as you don't perform a conspicious action It's a thing with current MoM but obviously much harder to pull off because 1) 3 hits 2) The aura reading was only when you took the hit and got healed to healthy5 comments 51 views last activity
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You take the boring aspects of your game that no ones likes or uses, or prefers, or promotes or even think about to interact with them and make them strong/fun/interactive. You don't take the good and fun and cool things of a game and ruin them entirely just because. So my little dear students. Now do good game design! Fly little birds! Fly!3 comments 81 views last activity
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I've never had such a strong feeling that a patch destroyed the balance like this time, and i have seen the Undying/Ruin meta and the old Boon meta. I was really happy about the changes but my deepest fears became reality: - doing gens has become nearly impossible with the new killer meta (Jolt, Thana, Overcharge, Pain Res, any combination of that) - the endurance meta is not even that strong,122 comments 4,371 views last activity
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But you nerf MoM, a perk that's barely even talked about. What the hell?14 comments 131 views last activity
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So I stead of reverting it back to its 20% or even its old 18% it was made to be 12% why After re reading the perk i realized what I said was wrong nvm12 comments 121 views last activity
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I once DSed a spirit at the exit gate, she had rancor, thankfully i managed to get out I also spooked a streamer i went vs as pig, here is the clip: https://clips.twitch.tv/HonorableMildPonyFrankerZ-OLhnFBaGnM0txYO6 I also like to run rancor roulette on stealth killers0 comments 21 views last activity
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I have currently 15K. I neeeed moreeeee... :D29 comments 231 views last activity
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Outfits that are linked with a special lobby music like AOT and MODERN TALES COLLECTION, everytime another player from the lobby changes the survivor it goes back to the default one. Platform: Steam0 comments 11 views last activity
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Thanatophobia "Each injured, dying, or hooked Survivor will now provide a 1/1.5/2% action speed penalty. If all four Survivors are either injured, dying, or hooked, Thanatophobia grants an additional 12% penalty to Survivors’ action speeds." This is overall just a really good change, it makes working for Thanatophobia value worth it rather than just getting large passive value with only 10 comments 31 views last activity
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My thought's on the changes? I'll wait till they release to give my opinion on it since I want to see how they play out first.0 comments 11 views last activity
