PSA for developers: How to design games well
You take the boring aspects of your game that no ones likes or uses, or prefers, or promotes or even think about to interact with them and make them strong/fun/interactive.
You don't take the good and fun and cool things of a game and ruin them entirely just because.
So my little dear students. Now do good game design! Fly little birds! Fly!
Comments
After six years, it's really hard to accept they can't. I just think they don't want to.
What exactly did they ruin exactly?
Is this about Sky Billy ?