Holy lord can we step aside from perk changes really quick?
Like seriously can we just fix some killers and their add ons for a bit and make some weak killers actually fun to play.
Like seriously I dont wanna have to stare at a screen and learn Nurse or Blight to just even feel like a good player.
Lets not even talk about the maps like holy, how many times am I gonna keep getting Cornfield maps or how insanley large some maps are.
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I kind of agree, perks were never Behavior's strong suit. I would prefer focus on the maps and killers instead...
There are other killers that are also very much viable now. If anything, blight and nurse are overpowered now.
This game has some other issues that have higher priority than low tier killers. Camping and tunneling in particular, and certain slowdown perks being too strong, although at least thana might be addressed now? Very weird nerf though, because its going to be useless on most killers but still potentially strong on legion and plague.
Tunneling and camping may be an issue but lets be honest there is no way to fix it without making killers have 0 pressure in some cases.
Them "fixing" bad killers looks like the Clown change:
Same deal with Trapper, whose buffs are so microscopic it's very easy to not even notice them. Or Legion buffs, which is a super complicated method of getting value off of the ENTIRE survivor team playing badly. Or the Ghostface theoretical buff, which was a TREMENDOUS nerf in practice.
I'm not sure if they even KNOW how to make killers better any more.
And let's not even bring up improving Addons. Pyramid Head has the absolute worst addons of any killer in the game and has since he was released. And despite his perks getting reworked and his power getting nerfed like 3-4 times in rapid succession, they've NEVER gone back to improve his awful, awful kit even once.
Yea I hated the Pyramid Head nerfs and some his add ons really do suck.
Bloodlust doesn't go up to tier 2 till you've been chasing for 25 seconds, with full line of sight AND never using your power. Clown should never get bloodlust, unless they're totally out of bottles, in which case they've lost the chase already.
And 10 seconds per gen is hardly the End Of Days some survivors believe it to be.
I'd be impressed if Clown is even C-tier with all these changes.
Oh, they ALL suck. The only useable ones are the three "increase range of shockwave slightly" ones. And those are traps, because you internalize the wrong distance your attack goes, and end up missing a ton when you're out of addons to burn (which the new prestige system will only make worse).
As for the nerfs: that's the price he pays for being the single most over-hyped killer in the game. His cages are 100% avoidable by survivors, but people like to pretend he's S-tier on the assumption that every survivor will play like they're brand new to the game. It's aggravating.
On one hand, you're saying 10 seconds added to gens is not significant and on the other, you're saying Clown and Legion have complexity to their design?
I'm saying: clown chasing 1 person for X seconds gives 3 survivors X time on gens, with all three popping more or less at the same time. 10 seconds is just 10 seconds. It's not actually adding 30 seconds to the game length, like people seem to think (because some survivors tend to see the game as a 1v1, despite having a team on their side).
I'm also saying that Clown's yellow bottles are way more complex that they need to be, yes. All Clown WANTED was a means of going faster when not chasing somebody, so he can get to the next chase before all the gens pop. Instead, they gave him something that uses up his anti-loop power, has an extremely unclear duration before it triggers, AND gives survivors both the ability to remove their hinder status AND get a speed boost if they get in it. It's WAY more complex than "press M3 when not in a chase to get a little speed boost" or something, like he actually needed.
Legion didn't change. Their big 'pay off' from the 'rework' was that if all four survivors are playing wrong by clustering up, AND they play wrong by staying near each other when Legion goes Feral (which they can now hear super well because unique music when the killer turns his power on), AND they all play terribly by not being able to juke a single slash out of five attacks, THEN Legion gets one single down from their power. That is a whole lot of dependencies.
But considering just how many people complain about them as if they just always assume they're going to get injured and never bother to heal or get away, I am forced to assume that the average skill level on this forum is FAR below the sort of players I actually go against in-game.
So let me get this straight...just because YOU want it, BHVR should ignore buffing "low tier killers" and only adress tunneling/camping, because you don't like it? Sometimes I really wonder how entitled people can get
Its actually quite an easy fix in theory:
Camping:
Disable the killer ability within 8 meters of the hooked survivor, make this effect linger for 3 seconds after the unhook has been performed(Dredge has a 4 second cooldown before he can teleport). Including traps.
Force killers out of their power within 12 meters of the hooked survivor, including things like T3 myers, if they havent been in chase in the past 15 seconds. Meaning you can still proxy-camp, but you can prevent hooktrades outside 12 meters.
Reward the killer by giving a 10% movementspeed bonus outside the 16 meter radius that goes away when they enter chase or if a survivor is unhooked(giving killers quite a hefty gap-closer and survivors a reason to prevent the gap being closed).
Tunneling
Give the unhooked survivor a 200% movementspeed bonus on-hit if they are hit within the bt countdown.
Rework DS: give them 1 healthstate upon succesfully hitting DS and grant them an endurance effect for 30 seconds or untill a Conspicuous Action is made. So if a survivor got hit by Nurse after Off The Record, then had only a 3 second DS which basically means a free hook, this now means that a killer can get rid of DS early on for later by simply eating it, while making it harder for killers like Nurse and Blight to simply continue the tunnel. A healed up survivor that needs at least 2 hits to go down after already having been downed is definitely a deterrence for tunneling. "but that sounds stronger than old DS" But its not tho, old DS other than gaining distance for 1 survivor, also reduced your pressure on other survivors. Eating a DS with this change would grant the user a lot of extra time, but the killer can easily pick up another chase to keep the pressure.
The first point, the killer can't be in four places at one time. That probably is the hardest part about killer. Still, the killer has perks to slow down gens and playstyles to ensure an elimination no later than mid-game. The rest is finding survivors -- which isn't hard -- and winning chases, where they've been buffed. Everything is available to the killer to 2-4k whenever they want.
The time it takes to trigger Clown's yellow bottle effect can be learned through experience and observation. As far as both the yellow and pink bottles counting as part of the same stock, managing resources is a fair expectation. Survivors have to do it with pallets. If survivors are benefiting from the yellow bottles, they're either waiting to gain its effect (they're not getting distance) or the player controlling Clown is not using them correctly. You have to put some expectation onto the killer. Whenever I play Artist, it isn't lost on me that the game wants to aim for me. It sets an extremely low expectation.
This leads into Legion. It is not difficult to injure four survivors running Never Sleep Pills and Mural Sketch. Your power duration is double and you can make use of map-wide wall hacks, i.e. Killer Instinct. Survivors don't even need to be clustered up. As far as juking Frenzy, are you playing on Switch or old gen? I play on PS4, Legion's Frenzy is easy to miss with of because stutters and loss of frames. I play ranged killers mostly and I find them easier than Legion. If you're not playing on Switch or old gen, you're wrong. That is where it is difficult.
Last point. Talk about skill level. The only way your argument works is if it's framed in a way that sets an extremely low expectation on the killer and the reader believing it's accurate. Legion missing in Frenzy is one I'm really interested in, though? Are you playing on Switch or old gen?
What on earth are you talking about? Are you that desperate that you have to throw the "entitled" accusation against me just because I have voiced my opinion that there are other issues that are more important to resolve? Are you kidding me? Do you just accuse everyone of being entitled that dares to disagree with a certain post and have a different opinion? Like I kind of wish you were trolling, but I am pretty positive you are not.
My comment wasn't even expressed arrogantly in any way. All I said is that there are more viable killers now, besides Blight and Nurse, and that there are more urgent issues that need to be addressed. How does that make me entitled?
Also, not sure if you've been living under a rock, but if you've looked at these forums, or reddit, or most likely any place in the internet where you can find feedback, this is obviously not just about me, and what I want. Are you not seeing all the mountains of complaints about killers being too oppressive? More precisely, certain slowdown perks being too strong, and camping and tunneling being huge problems that now really need to be addressed since killers got a bunch of buffs? Survivor issues are by far the most complained about issues at the moment.
Or how about the really long killer queue times since the patch dropped? Which kind of indicate that there are not enough people playing survivor. Unless you are enjoying those queue times?
Believe it or not, despite playing both roles, survivor especially because of friends, I am more of a killer main. But one that believes that both sides need to be able to have fun, and not deal with BS like camping and tunneling.
So again, how exactly am I entitled?