Discussions
339,151 discussions.
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Everything is as written. A mirror from someone else's challenge exchanged for an item in the chest blocks the repeated looting of the chest with the help of perks (Appraisal, most likely Residual Manifest). I think the mirror should fall next to the chest, working like with boxes with a syringe and spray0 comments 11 views last activity
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Remember how old DS became a fifth perk for survivors? Due to how the obsession mechanic worked, if somebody was said obsession, you had to play as if all four survivors had DS, no matter how poorly or smartly they played. I see Unbreakable, at least going off the dev notes, to be the same. A lot of comments keep repeating '45 seconds is a long time.' And sure, in some circumstances, it can be.1 comments 41 views last activity
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Unable to get any progress towards the Daily Ritual for Myers in which you must increase your Teir through stalking 4 times.0 comments 31 views last activity
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With the amount of DC's and early death snow balls this will make a lot of matches quicker for killers to win. Being slugged is just one of the options but hooked, dead and survivor escapes also count towards your match ender move. I feel this is a knee jerk reaction from a lot and is a fair trade giving faster game closing potential and back and fourth while removing the awful 'gameplay' fo7 comments 131 views last activity
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Per your Finishing Mori blogpost: The ability to Mori Survivors has been removed from Rancor and Hex: Devour Hope, as this is now part of the base kit. Hex: Devour Hope: Once 5 tokens have been earned, any Survivor placed on a hook is instantly sacrificed. This system, while I understand the idea, feels to me a lot worse than the current system. Devour is the one mori that I don't think the11 comments 291 views last activity
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Had to be killed off for a Final mori system that happens under certain circumstances. Good job bhvr,no really. No one asked for this and yet,with that galaxy brain the balancing team has,you all effectively murdered ANOTHER 2 perks.12 comments 221 views last activity
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Rather then just downing the last survivor and triggering the Mori, i think it should work like how Moris do right now, you hold the meter, and then it teleports you and does the mori, however, if you make the decision to pick up the survivor, you lose the ability to perform the finisher mori I like being able to drag a survivor to the Hatch, and i would like to be able to continue doing that6 comments 81 views last activity
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Faster recovery speed reduces the 45s before you pick yourself up. Unbreakable will make it 22s, but you can also pick yourself up infinitely. You know the 1 good part about No Mither where the killer just isnt allowed to slug you... thats every survivor now. If you want to outright remove slugging as an option, thats fine, but beforehand you have to make the game less snowball intensive. This7 comments 111 views last activity
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Everything else in the developer update aside, the new Unbreakable perk being potentially usable 10 times per game with a self-recovery time of 22.5s each time is absolutely unhealthy. The posted developer notes do not mention anything of a limit on the number of times it can be used or if the speed boost vanishes after the first self-pickup or so on. On live, even after the self-pickup is used,0 comments 31 views last activity
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https://www.youtube.com/watch?v=kcTToSMfsl8 Video by Ardetha. His take on Hacking and Lagswitching0 comments 31 views last activity
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Same thing happens anytime something new is announced, characters are released, buffs/nerfs happen, etc. It blows my mind how so many people (M Rated game, btw) are incapable of expressing themselves in a manner that doesn't involve talking down to others, intentionally starting drama, resorting to us vs them rhetoric, or just trying to invalidate the opinions of others with whatever loop-de-loo37 comments 451 views last activity
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Okay, so this is to those that disconnect on purpose. Those that don't do this, we can speculate why and say that it's pointless and only hurting yourself and your team all we want, but... that's not what I am making this post for. Those of you who disconnect on purpose already know the consequences of doing so all too well, so... why do you do it?41 comments 831 views last activity
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BHVR, please don't give into these streamer demands and shift focus to changes that only affect themWe've all see a recent bandwagon of these streamers protesting DBD for a supposed cheater epidemic. I'm sorry, but this isn't affecting the community as a whole. A recent poll on Reddit showed that a overwhelming majority have not seen an increase in cheaters and most people have only seen 1 or 2 cheaters in thousands of hours of gameplay. You all have been making some great improvements in th96 comments 3,563 views last activity
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Probably a completely different thread than what's populating the first page at the moment. I've been playing for one and a half month so far and there are games when the first 3 gens fly by fast (without perks like Hyperfocus etc.) because Killer might not be finding survivors or being fast at applying pressure. But sometimes those games end up being lost cause it's hard to complete the last12 comments 151 views last activity
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There were no BP offerings except Fresh Crispleaf Amaranth (75% bonus in survival) and someone who brough CoH Bond Quick And Quiet as well as Head On got 53,576 BP which showed at the end of the trial. That is possible, right?3 comments 61 views last activity
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If they are going to implement at 45/22s basekit unbreakable, its my opinion that risk/reward killers like Oni, Plague, and Myers should get a buff to compensate given that their powers rely on slugging to be good. For example with Oni, if you pick up immediately with him every down you WILL lose against any decent team. Players that play other killers more often can chime in on potential buffs5 comments 101 views last activity
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Before you can understand why this perk is going to be broken - let me just quickly explain what it does now and why it matters. Each time a Survivor is rescued from a Hook when you are at least 24 metres away, Hex: Devour Hope receives 1 Token : 5 Tokens : You are granted the ability to kill all Survivors by your own hand./You are granted the ability to kill all Survivors by your own7 comments 712 views last activity
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Just got out of a game where this player felt like they ran just a little bit too fast around a corner. They'd just barely make a pallet that they shouldn't have, that sort of thing. I suspected they were cheating, but downed and hooked them twice. On the third time when i got to them and was about to kill them, they suddenly moved extremely fast sliding on the ground (not a perk or anything) obv28 comments 891 views last activity
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We get an error message when uploading evidence saying "The upload took too long, connection was lost."... Seriously? No wonder cheaters are rampant, you can't even submit the evidence to report them.6 comments 91 views last activity
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With what's happening I want more people to give me their version of positives and negatives with increasing base Gen regression For me: Positives: Less Gen regression perks being used- cause Killers now will bring 4 Gen regression perks with the intention to slow the game down so they can get that 4K Less camping and tunneling- cause giving Killers more to do is more beneficial then punishin2 comments 61 views last activity
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This is just getting other peoples ideas of should the slug time be a static value or not, 45 seconds on paper is ok but should this value be more or less depending on any number of factors Should certain killers have longer timers depending on how much their kit is currently based around slugging, like oni and twins as long as its only 2 people down Should weaker killers have longer timers to23 comments 301 views last activity
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what was the point of crying about camping,tunneling for years and in the end crippling AN ENTEIRE DIFFERENT SIDE of the game? "Slugging" and tunneling/camping are on different side of a coin. tunneling/camping is a safe strategy. You dont go for a team, you kill one and get advantage. You do not risk. You do not leave a hook. You do not follow others. You focus one player. Bad killers do not s10 comments 241 views last activity
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As the title says, people are over-exaggerating the new changes and making it sound a lot worse then it actually is. First of all, these changes are still in the development stage and may see massive changes depending on how the ptb goes. That's why there's ptb. Honestly I'd be happier if behavior did more often with more experimental features. A lot of people are acting like this is guaranteed6 comments 141 views last activity
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So about a year and a half ago I made this thread ( https://forum.deadbydaylight.com/en/discussion/241116/your-chat-filter-really-sucks/p1 )that your chat filter SUCKS. Of course you moved it to the pits of Feedback and Suggestions, and then proceeded to ignore it completely although it seemed almost no one disagree that the chat filter SUCKS and it needs to be either disabled or toggleable.20 comments 416 views last activity
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What on earth is the logic in this!?! Why change completely fine perks that noone asked to be changed, just because the killer can now end the game a little faster? Rancor especially is getting destroyed if the changes go live. At least with Devour Hope you can still get your instant kill at 5 tokens. Albeit a bit slower than before. But removing the main reason why Rancor was chosen to begi14 comments 211 views last activity
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So I'm decent at the game(as killer) but only started in July. I'm a really quick learner and know I'm a decent MMR however since the videos came about , about the you know what problem I've only gone against the absolute best of teams . Like teams that are so good they bring almost a non synergetic meme build and STILL destroy me. I'm not looking for advice on just "getting gud" I am wondering i1 comments 21 views last activity
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For the sake of simplicity these will be based only on the FULL set, and doesn’t take mixing and matching cosmetics into account because it’d take too long to account for all of those for each killer. here is the list:0 comments 41 views last activity
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Ever since the 6.1.0 massive update, the Demogorgon's power became weak. What used to be a pretty decent yet balanced killer, just became an "ok" killer that isn't as threatening as, say, The Dredge or even Pyramid Head, who should be on the same level. Pallet breaking (breakable walls included) got buffed by 10% on every killer, which lowered the break time to 2.34 seconds, and the Demogorgon's9 comments 321 views last activity
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Or does it create a conflict?2 comments 111 views last activity
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Honestly, I dont even know how to start... Killer never was really appealing to me because its stressful, annoying and some challenges take ages to do. Moris really were the only reason I would play killers. It's a way to destress for me after a long day. Moris fill me with joy because they are fun to watch. It makes feel a lot more like I'm in a slasher movie than any other aspect of dbd.... but28 comments 982 views last activity
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I'm bringing to you your own words of wisdom. "Don't prejudge a change or a feature and proclaim it to be the apocalypse. Let it settle for a few months instead of wanting the devs to make kneejerk reactions and taksie-backsies. Learn, adapt and become better at the game." =)20 comments 491 views last activity
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They've made some changes such as the new prestige system and bloodpoint cost reduction. Is it enough? There's lots of characters on both Killer and Survivor side that will take a long time to get every perk even with the current system, especially for new players.2 comments 71 views last activity
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BHVR! Please please rethink what yall are doing with this! Like do you want this game only contain of tournament sweatfest players? You just gave the killer side with the 6.0.1 update a couple of buffs to make it less stressful for said players, only to revert everything and do a whole 180 degrees turn? I've been only around in the game since march this year but even i see lots of lots of issiue0 comments 1,121 views last activity
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I actually really like the new announced changes. I like the base-kit unbreakable. 45 seconds is quite a long time to pick someone up and get them on the hook, and it helps to reduce using slugging as a primary strategy rather than an opportunistic or last resort one. Which is really not fun for your opponents, but very reliable on some killers. Slugging when done opportunistically will still be45 comments 741 views last activity
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10 secs added to gens is laughable. A total of 50 whole seconds does absolutely nothing. Kicking gens is the same, survivors can get the progress back in literally one second, so gen tapping is still a thing. 10% faster pallet breaking speed barely makes a difference, since maps have 30+ pallets, survivors easily run to other pallets almost always (it's just a buff to brutal strength). And the 107 comments 181 views last activity
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I know many have said this already and it may not come to live but this is insane even from the basic gameplay standpoint of downing survivors in general. Say you down someone then another one appears with a flashlight, now what? You can’t go to the other one with the flashlight since the other one who is down will be getting back up so you pick them up, nope because the other survivor can use t3 comments 141 views last activity
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https://www.youtube.com/watch?v=e1UuLGBuZUc Can some explain what happened here? if this is legit why does nothing at all say this is a feature with wesker's power?7 comments 271 views last activity
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So I'm curious about something with the upcoming changes: We all know some survivors like to teabag and let the killer smack them out the gate. If you're the last survivor and you get downed close enough that you would fall out the exit gate, would you still fall out the gate or would the game register that you got downed and initiate the Finishing Mori. Because THAT would be hilarious imo if15 comments 341 views last activity
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With the new Mori update, I can no longer use Ghostface's Mori and take a selfie with more than 1 survivor in the same animation 😢2 comments 71 views last activity
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They should add a new status, similar to knockout, but without anoying V/SFXs which prevents survivors from moving and recovering on their own for a least a minute. And give this properties to Victor pounce and Oni's club. Also, while we here, knock out should apply same effect, but with basic attack.4 comments 61 views last activity
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They wanted to implement this, at least in part, because moris currently feel "spiteful" towards the person it's used on. This doesn't make sense. Moris only activate when they're already on death hook, if the killer wanted to tunnel you they would do it regardless, all that changes is whether or not an animation plays. The only things moris circumvent are a few perks that have already been gutte2 comments 71 views last activity
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Here's a killer idea I had for some time, finally decided to share him. I haven't thought of any perks for him, so you guys feel free to post your own here. :) The Druid A haggard old man covered in various moss, fungus, lichen and other types of small foliage. His power allows him to plant either a flower or fungus each doing something different. Flower - the Druid can plant a flower on a0 comments 41 views last activity
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Getting a basekit unbreakable seems a bit much. Instead of someone hoping off off a gen to help pick you up, thus splitting pressure, they can just stay on a gen while you pick yourself up. Sure, survivors will just say, "hook the survivor right away no matter what", but there are times when that just isn't the correct strategy to do. What if the survivor intentionally lead you to a hook-deadzone0 comments 51 views last activity
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I understand u don’t want survivors op I’m a survivor main and I don’t want that I just want you guys to hear me out on this so if they added a pistol it would not make survivors op if they do it like this the pistol is a epic item that’s 5000 blood points and you only get a full clip 8 bullets u can only shoot the gun 1 bullet at a time then it has a 60 second cool down and if u land one it only2 comments 31 views last activity
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I've been left to bleed out a lot the past few days and I can't wait for these changes. This should've been added to the game sooner, but I'm happy. Good job on this one.7 comments 201 views last activity
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Did anyone really think that end game only mori and unbreakable base kit were a great idea? So, where I start: 1) Base kit unbreakable: So, bhvr... Why? Base kit bt wasn't enough? Do survivors really need all this help? Unbreakable base kit would be a good idea, if it only actives when it's a 2 vs 1 situation, to prevent that if a survivor in end game is slugged he has to wait to die until he4 comments 331 views last activity
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As a main survivor, I hate when a sweaty killer slugged me just for the 4K, but honestly, slugging is not that common like camping and tunneling, the real problem, I mean, with this new changes killers probably are gonna tunnel even more now they know survivors can pick up themselves until they bleed out but imagine this situation where a player get down in a pallet and another teammate is close0 comments 21 views last activity
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https://www.youtube.com/watch?v=MhA3GN5YVsU No more slug races :(1 comments 71 views last activity
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What if Victor somehow could call the entity help to hook a survivor, maybe if some sort of requierment was met? What that requierment would be I am still not really sure on. We all know Twins strive from slugging, camping, and multi pressure survivors cross the map, however boons, medkits, unbreakables and other perks/items can easily shutdown any potential snowballs for them, hence why I oft7 comments 151 views last activity
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BEhaviour has been making a lot of amazing changes recently and that's coming from someone who's been very critical of how the devs ignored the many issues plaguing DBD. The changes to the Progression system were great, the bloodweb isn't very costly and very rare add-ons are actually rare now. The ability unlock perks for all other killers at Prestige 3 feels very rewarding. Some strong0 comments 101 views last activity