Mori Change/unbreakable Basekit.

BHVR! Please please rethink what yall are doing with this! Like do you want this game only contain of tournament sweatfest players? You just gave the killer side with the 6.0.1 update a couple of buffs to make it less stressful for said players, only to revert everything and do a whole 180 degrees turn?

I've been only around in the game since march this year but even i see lots of lots of issiues you didnt notice yet probably.

-You write moris are used "out of spite" against survivors, when i have almost nowhere seen anyone complain about them. Yet you still change the mori system as announced in the last Anniversary stream. since then ive been playing DBD religiously and have used all my moris as much i could since i knew they wont last long, i didnt know you would implement more game changers until now. The new mori system isnt going to make it better for anyone.

Im not even a player who cares about 4k if i dont have a certain archive tome challenge, i just play to have fun, i dont play tournament style. I like going SoloQ aswell as Killer, little more killer probably. Id consider it a 40/60 rate. But Organized Survivor squads can totally abuse the basekit Unbreakable with ease.

->Making sure getting dropped nearby pallets, killer now can pick up and get stunned or not pick up and loose his hook chance because 45 seconds.

-> same goes for areas with no hooks or when hooks alredy broken, people can abuse it in a way that they get themselves downed in a corner or something, at best with boil over equiped. In those cases i either slugg them or when they crawl near a hook i will sure hook them, but im not going to play "catch me if you can" all the time because they can wiggle free all the time for the hook being to far away, them having the time going back to the spot i picked them up.

-> there are situations where survivor groups want to even deny your first hook in the trial, running in front of you and bodyblocking you. Now i let them fall again and down their friends, until i eventually get 4 people hooked or have enough space at least to do my first hook. I know its an intended game mechanic but why punish killers when they take advantage of those plays? its not that its fun to go against those groups and basekit unbreakable will only result in me getting them more.


Generators have been added an extra 10 seconds in the 6.0.1 update now that isnt going to mean anything anymore with basekit unbreakable. A killers strategy requires people to go and rescue their teammates so they dont stick to gens. 1 survivor can play full tank now and run around the killer, get eventually downed and usually now you have 3 survivors not on gens, 1 being on your shoulders, the other downed and the third on their way to pick up the downed one. This way, there is with certain perks the abillity to beable to pick yourself up faster. 22 with Unbreakable itself and 11 seconds with exponential and unbreakable.. 11!! And on top of that its infinite, no 1 time use, all the times. Yes sure, Unbreakable and stuff have their pick up part removed but that doesnt matter now since "Unbreakable" is basekit after 45 seconds right? What skill level do killers require to play? If this is what you truly want, making it an tournament then this game aint for me, i want to enjoy, i dont mind a loss but being opressed as the killer doesnt feel fitting for the role, it doesnt feel like an unstopable force.


Players like me, medium or average players will face even less mori animations on top of that, which are quite fun in my opinion. You cannot 4k every lobby but the only way to see a mori is going to be exactly that. And as a SoloQ player i wouldnt benefit from those changes either, once a killer realizes we are not a voice chat group he doesnt have to worry about above mentioned tactics, and will just hook now, where i at least made the expierience to have some chance for hatch by crawling and searching it, when the killer gos for a 4k slug. Now i will make even less escapes as i alredy do.


The moris are fiewed as personal spite? Fine remove them, im alredy prepared for that. But then just get the moris out without these endgame mechanics and basekit unbreakable as a compensation for endgame moris which not only affect the endgame but the whole match. Maybe unbreakable basekit once the third survivor is sacrificed so the one being slugged gets up automaticly. Or make the mori animations random occuring. So sometimes you mori automaticly and sometimes you gotta hook normaly, this would also prevent slugging for 4k and using it out of spite against someone because you cannot control it when and if it happens.


I dont see where this would be a healthy change, sure i'll test it out in the PTB but because of said groups i kinda alredy know im going to have a bad time. And if this goes live unchanged, i gotta do a break from this game and only return when the bots are implemented around december as mentioned in the anniversary stream. So i havent bought DLC and Cosmetics for nothing. If DBD is going to be a tournament game fine, i'll start to only play A.I matches then.

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