Discussions
339,151 discussions.
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Within the last two and half months? I'd like to know! In order 1: Blight 2: Wesker 3: Nurse 4: Huntress 5: Nemesis 6: Legion36 comments 551 views last activity
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Soon guys soon. Infectious Fright Perk for chain survivor chase and split pressure no more. One Survivor at a time. So tunneling strait is the way.18 comments 321 views last activity
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If it's only 45 seconds should a survivor even consider getting off their gen to go pick up that survivor halfway across the map? Currently it's "I'd better since they can't pick themselves up" but it's going to be "Meh, this gen isn't gonna do itself, they'll be up by themself soon enough and they won't even be broken."49 comments 841 views last activity
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Recently started playing again and seeing Wesker games compared to other Killer games leaves me wondering: Why can Wesker Leap over pallets? Legion can but they also cannot down you while doing so. Also, why the inherent slow down (Oroboros Infection) for a Killer that can pseudo-teleport? And the First Aid Spray takes longer than Nemesis vaccine, a Killer with no movement abilities that uses12 comments 401 views last activity
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so from what was said if say a nurse manages to down 3 survivors at the beginning of a match and then downs the last one before a survivor recovers from the dying state, the match just ends? or is this an end game collapse only mechanic?2 comments 31 views last activity
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So, everyone knows this forum is killer sided. You can already see the millions of threads howling to the moon screaming that, because Behaviour didn't just let killers instantly end the game and get a mori for free, the game is going to die. How long until they announce that, for some mysterious reason, "nevermind all we said, the recovery speed goes from 45 seconds to 180 seconds now, this22 comments 451 views last activity
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(platform, im playing on PS4, but this happening on PC as well i have seen youtubers and streamers have the same problem) The zombies are still on bugging and stucking on random places random times, most of the time there are games where they are going to stuck twice or thrice and they force me to go there and kill them so they can unstuck with a great possibility to stuck again, there are times0 comments 21 views last activity
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Mori's... I got no questions about that, my main thing is about the update to slugging, to prevent it basically. My Questions Regarding this is the following. The way Basekit Unbreakable was written made it sound like there was a actual timer before you can pick yourself up, like you can recover to the 90% as detailed earlier, but after 45 seconds you can pick yourself up. Is that the case? I1 comments 31 views last activity
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Nevermind the truly horrendously worded questions about hackers/cheaters, anyone else feels amused that the satisfaction surveys includes Mobile ? I mean sure the game changes affect them as well (probably, I don't actually know) but I just tend to forget the game has a mobile version. Anyone here playing on Mobile ? Also DbD, getting jealous ar0 comments 51 views last activity
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These questions are a bad joke right? They are not serious right? Because if not then this is a really hard a** move. "When playing as a killer how frustrating is playing with a survivor who is hacking?" Oh no issue at all why do you ask? It's totaly fine to play against someone who can end the Match with 113 comments 311 views last activity
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I love it and hate it. I think it'll create new metas and I think it'll be healthy overall. It's not really Survivor or Killer sided either, so I guess we'll just have to see when the PTB comes out. And I'm confident things will change between the PTB and... Either the next chapter or the next next mid-chapter idk4 comments 111 views last activity
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Instead of giving bonus points depending on how many survivors we kill in the match for the new moris, isn't just easier to give bloodpoints based on the amount of offerings in the inventory and remove them completely? If you wanna use the icons just do in the future with another mechanic. It's just gonna be another thing in the bloodweb that people will not actually wanna pick that much. For com0 comments 21 views last activity
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With the next test mid-chapter dropping probably next weak with the base-kit unbreakable change, Killers that rely on slugging to use their highest potential will be much weaker, but there is one Killer that will be literally unplayable if they're not changed in time. If you want to use Victor as The Twins, you have to slug, there isn't a way to not slug as the Twins (well, if you want to play C5 comments 211 views last activity
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Does base kit unbreakable have to do with the possible twins rework? Since we all know where the community stands with twins, how they depend on slugging/camping is the unbreakable base kit so that way you guys can Buff them and not make them to “oppressive” and while we’re on that subject are the twins getting a rework this PTB?26 comments 701 views last activity
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Make it take only 20 seconds, but it only kicks in if more than 1 survivor is downed or if there are only 2 survivors left in the trial. This way it won't completely destroy slugging as strategy and won't nerf the twins to oblivion.0 comments 21 views last activity
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No killer should rely on slugging to begin with. Instead of encouraging slugging tactics, we should expect killers to be viable without slugging. We are in a position where no one plays the twins to begin with, not like this update could make it worse than it already is. We should assume the devs will do the right thing and rework twins to have a play style that doesn’t rely on slugging. I’m s6 comments 121 views last activity
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Before 6.1.0: Borrowed Time used to be 12 seconds endurance with no haste but took up a perk slot. Now: 10 seconds endurance plus haste (arguably better) as base kit. Now: 1 Unbreakable on a team is enough to give the entire team a second chance after the killer slugged everyone. Post 6.3.0: Good luck even getting the entire team down with 45 second base kit Unbreakable. So with BHVR ha22 comments 463 views last activity
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I only saw what you plan for the killer perks aside from that the survivors self pickup timer is affected by recovery. So if that’s saying some of the survivor perks will effect recovery speed, why are you making multiple perks do the exact same thing just under different circumstances? Is NM just going to be a perk that injures you for the whole game or is there gonna be a unique benefit?13 comments 231 views last activity
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With Unbreakable base kit there’s going to be so many killers who either have to build up their power or who’s strength was the ability to snowball through slugging, that will need to be reworked Twins Oni Plague Myers And then there’s perks both killer and survivor that are built around slugging or being slugged Deerstalker Knockout No Mither Boon: Exponential Buckle Up Flip0 comments 41 views last activity
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Why is this question even in the survey? So, if enough people answer "Well, I have no problem playing with a hacker when he is a fellow survivor as long as they don't take the game hostage and give me a free escape" we can keep them? Or what is the purpose of this question? I think I lost a few braincells when reading this survey...8 comments 121 views last activity
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22,5 seconds to stand up. At all times. No limits. How long do you think it takes for Twins player to wait like 7 seconds (without add-ons, that btw don't speed this process much) after their cooldowns are done and Charlotte can start moving to that downed Survivor. So if the Twins player is like 30 meters away from that downed Survivor (very likely to happen), then you can't pick up anyone or ho1 comments 51 views last activity
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11 seconds with exponential...1 comments 71 views last activity
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I'm unsure what to think about the proposed changes. Here are potential implications: (a) Giving hatch to the last survivor may be dead. Quite often survivors can't tell that a Killer is trying to give them hatch so the Killer downs them and brings them to Hatch to save time. This will now lead to a Mori. The Killer probably won't run around half the map just so the survivor figures out they're1 comments 51 views last activity
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50% of my solo Q games you get the insta suicide survivor guaranteeing killer win, the DCer, the hacker (both sides), or your team is so terrible you know in 30 seconds the match is over. So much suck these days with matches. Why can't we: 1) Remove attempted hook escapes in stage 1. 2) You DC you get put into the DCer's play together only pool for an hour, and keep increasing it. Just group3 comments 81 views last activity
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(YES I KNOW THESE ARE EXPERIMENTAL CHANGES FOR THE PTB ONLY DON’T YELL AT ME) unbreakable, exponential, no mither, and soul guard lost their heal from dying state abilities but got buffs in trade….however only unbreakable did and I can’t remember the numbers for exponential but I am pretty sure unbreakable out shadows exponential entirely now as they both have the exact same numbers i’m prett18 comments 221 views last activity
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This discussion has been moved .0 comments 1 views last activity
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Honestly been playing for like 2 years and there's been a large increase in slugging for the 4k. Thank you for giving us somthing to deal with this gameplay and making the games have that horror movie flare with a last man standing scenario Granted it doesn't get tweaked too much I can see this being a healthy change for keeping interactive gameplay instead of just one side removing options for18 comments 271 views last activity
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If I'm on hook with Deliverance waiting for the killer to be drawn away and he gets a down (4 survivors remaining, 3 on hook), the game ends? If I lead the killer to a zone where I'm guaranteed to wiggle out with 3 other people on hook and get downed, the game ends? Perk combos allow you to pick yourself up crazy fast if the killer slugs you and tries to catch Jimmy John who is lurking with a f10 comments 141 views last activity
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I simply change of words (on the conformation pop-up) could (slightly) fix the problem of many people dcing here's how I would change it. For survivors: Are you sure that you want to leave and abandon your teammates? For killers: Are you sure that you want to leave and displease the Entity? Overall, I think this would be a cool and easy to implement change, that would fix dcing (to some degree1 comments 21 views last activity
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You guys really outdid yourselves with this update from what I read. Glad slugging has been addressed. Specifically, slugging for the 4k. So ready for these refreshing changes!3 comments 81 views last activity
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One thing I'm not clear about from the dev update is what happens if you have some survivor(s) dying or hooked and the Last Survivor standing escapes out the Exits? Are the dying and hooked survivors immediately sacrificed, or does the killer now have to go back and hook anybody who's dying to force the game to end?4 comments 52 views last activity
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Or I'm misunderstanding something? I don't like the idea of only 1 mori kill per match... Besides, you have to down the last survivor to it trigger.15 comments 292 views last activity
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20k BP for an iridescent offering with the requirement of having an overwhelming win is far worse than the yellow pudding. Honestly im not sure i would use it over a pudding even if it was 40k BP. It may sound crazy but i would make it 20k, 30k and 50k. Its not needed bc we have good options for bp offerings, but with the current values moris are a dead offering.3 comments 21 views last activity
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(Repost, orignal post got lost...) I wanted to take a few moments and share my thoughts on the Mori & Dying State Recovery changes. I completely understand the Devs wanting to change how the system works now, it would be nice to be able to implement a Mori without having to bring an offering, Michael, or Sadako (though, I am a Sadako main). MORI: The most important thing that bothers me0 comments 21 views last activity
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I have to say, I am pleasantly surprised that you all came up with a great way to make Moris more fair and also get rid of a major griefing mechanic at the same time. Good ideas! I can't wait until these are in game. However, I am not a fan of this: ----------------------------- Memento Mori Offerings With the Finishing Mori being triggered automatically when the last Survivor is downed, Mem0 comments 21 views last activity
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since no mither got its most appealing effect removed will the perk get something to replace it? don't get me wrong no mither is still the chaddiest perk in the game but still. not my no mither lol.0 comments 41 views last activity
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With the upcoming anti-slug mechanic and mori rework, a fair few things could be made too weak or strong. Boon: Exponential : If I'm correct, doesn't this do exactly the same thing as Unbreakable now, except only in a limited area and with a 14s setup time? I don't see a reason to run this perk at all now. No Mither : With infinite pickups being a basekit thing, there is absolutely zero reaso2 comments 41 views last activity
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Platform: PC I came across a totem that couldn't be reached on Badham Preschool. It was in the middle of a street by some trash bins and a pallet. I took a screenshot but I forgot to save it.0 comments 21 views last activity
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THE PROBLEM Hacking is becoming more prevalent, I’m seeing it every other game. Either subtle hacking where the survivor is outrunning bloodlust 3 just barely. Then there’s obvious hacking, where they are doing things like running at 800%, instantly healing, completing all gens instantly, etc. These vulnerabilities stem from an underlying problem in DBD. The game is Client Authoritative. This1 comments 71 views last activity
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I had a Nemmie complained that I gave up and went next after he tunneled someone out at 5 gens. He had four slowdown perks and the survivor was new he tunneled. I left after a long chase when my teammates decided to do totems/chests and weren’t on gens. My duo partner waited for hatch for a challenge which she did not get cause the nemmie slugged for the 4k. At The end game chat the nemmie th6 comments 182 views last activity
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devour hope and rancor losing the parts that made them unique and rancor being turned into a worse noed slugging is effectively dead so certain killers that rely on the strategy are now weaker than they already were no mither and exponential have somehow been made even more useless you don't get to have unique mori angles anymore because anything remotely fun isn't allowed in this game yea3 comments 91 views last activity
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two Games in a Row i had a Killer DC but for some reason i got a DC penalty aswell. Even when i didn't do anything. Does somebody know whats going on ? Also its not a crash since my Game was still running after the Games as if i had DC'd5 comments 71 views last activity
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Nurse is the only killer who can most offten fast quickly down many people in row. That means she can end match faster thanks to these new changes. Now any other killer like Oni, Twins, etc. will get nerfed thanks to this new anti-slug. Great.1 comments 51 views last activity
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Hi, I don't usually like to complain because I understand that being a developer for a game is a lot of work and effort to cater to everybody and everything that people want. However, being (most of the time) a soloq/2man survivor player, I can't play this game anymore. I have 2k hours, own a tiktok with over 15k likes and a Twitch channel just because of DBD, yet the game has grown to a state87 comments 2,763 views last activity
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sike you've been bamboozled1 comments 61 views last activity
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Overall, I think it's a positive change. However, there are three scenarios that are worrying. Twins unfortunately revolves around slugging, and if Victor gets a down on the other side of a big map, it's entirely possible that people will be able to pick themselves up before Charlotte can get there. Sometimes, there's a back-and-forth fight over a down, generally where a pallet is involved.2 comments 81 views last activity
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