Discussions
339,005 discussions.
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Mind Over Matter Your connection to the Upside Down allows you to manipulate the physical world with a mere thought, though it taxes your body heavily. Ability: While being chased and within 15 meters of a standing Pallet, press the Active Ability Button 1 while looking directly at it to forcefully drop the Pallet from a distance. Effect: If the Killer is underneath the Pallet when it drops,5 comments 61 views last activity
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Houndmaster → Jagged Compass - Increase aura reading to 20s (was 10s) → No Quarter - When any healing action is performed, survivors get continous skillchecks untill fully healed, if any is missed, healing progress will be lost and survivors suffer broken for 60s (was only self heal, only in TR, only broken for 30s) → All Shaking Thunder - when dropping from high ground gain token up to 2, you0 comments 31 views last activity
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1. Remove ability to grab-attack survivors while not enraged 2. Change Enraged mode activation condition for a timer (similar to The Dredge's Nightfall) 3. When timer runs out, The Ghoul enters Enraged mode for a limited time, which acts like it does now + allows grab-attacks 4. Grab-attack in enraged mode on each unique survivor reduces activation timer by 7 seconds (whats a 1000-7?) Up to 21 comments 51 views last activity
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It's certainly good that a bot now plays for a survivor who leaves the game. But could we add another option that would allow a sacrificed survivor to finish the game in the bot's stead, if a bot is present in the game?5 comments 81 views last activity
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Dear Dead by Daylight Team I would like to express my deep appreciation for the Resident Evil content already in the game. As a huge fan of the franchise, I would love to see a new expansion focused on the modern era of the series (RE7 and RE8) My suggestion is to bring the Lords of Resident Evil Village (Lady Dimitrescu and her daughters, Donna Beneviento Moreau, Heisenberg, and Mother Miran0 comments 44 views last activity
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Add location pinging to the game so survivors can mark locations with a ping that goes away after a little bit, would improve solo q a lot solo q is borderline unplayable because of severe lack of info to teammates whatsoever3 comments 92 views last activity
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So, in the Huntress realms, you often hear what sounds like heavy raindrops, or footsteps on soggy ground. If you happen to look, to me they seem like little footprints running around. Also, they're too heavy for raindrops, and way too large. Also, if it was raindrops, why would they only fall in a line and only in a limited area? Here's my CFT (Crazy Fan Theory): In Huntress lore, it menti1 comments 31 views last activity
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1 comments 21 views last activity
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Has Golden Freddy chances of being in DBD1 comments 31 views last activity
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Ive gotten multiple players in my games where theyve been toxic as hell, trolling and/or hacking and so far ive seen nothing from bhvr recently. Its been the case where ive seen players do stuff that would have gotten them banned a year ago and they keep becomming more and more brazen. I got games where ive been called slurs and gotten death threats by my own teammates and the people on the other7 comments 251 views last activity
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So on February 9th I had claimed all three stranger things twitch drops, my account is linked, I had been able to claim all previous twitch drops no issues prior, but I have not received my drops in game, what's going on? Screenshot below as proof1 comments 61 views last activity
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Seriously. You opt for NOTHING instead of bringing Blood Moon back and since last anniversary you screwed p100 characters HARD by making the evt items replace Visceral add-ons and the lvl 50 bloodweb only has two special nodes, a guarantee one being the useless evt offering that's outclassed by cakes and a Mystery Box that can also give this same crap offering. Anniversary at least you gave a p0 comments 11 views last activity
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I appreciate all the bug fixes we’ve had for multiple killers, I appreciate the small buff skull merchant got BUT sadly, it’s not enough. Apparently we are getting the rework now but when? By the end of 2027? Smh2 comments 32 views last activity
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So Far(from what I can remember): The Skull Merchant will be getting a rework possibly this year and the last design preview used the drone dash and EMP explosive system to easily claw trap survivors and then damage them at a distance. I personally see the preview as a good suggestion as it makes the killer significantly more approachable for killer players and the system is much easier for s6 comments 972 views last activity
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The current system is about hitting whatever is disengaging, but the hit goes to the... The current system of hitting the target that's unhooking, but the hit going to the hooked target, is extremely detrimental and worrying for the current game, destroying the gameplay of the killers to unfairly and unbalancedly favor the survivors. The old hook catch needs to return to the game so that it can0 comments 11 views last activity
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I know this crossover will never happen, despite it having some great potential, so I decided to edit this together. https://drive.google.com/file/d/1il4qbRogIzbl7sHjSG4AvDfZXnGMblbD/view?usp=sharing0 comments 11 views last activity
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It’s been so quiet that people have forgotten that we’re getting our mid chapter next tuesday!! We’re getting our new survivor, Tricksters New map and Trickster is going to be a completely different character now!! I’m just wondering what they have done with him cause this isn’t just a rework like doc or leatherface he’s Being completely redone from the ground up Im actually excited and n21 comments 512 views last activity
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Dead Hard was perfectly balanced, so should be other exhaustion perks, that currently cause problems to weaker side while being pointless to stronger side. My idea is: After being unhooked, exhaustion perks activate and can be used. This would include: → Sprint burst, can now be used by ability button → Dramaturgy → Lithe → head On After unhooking survivor you can unlock single use on those16 comments 131 views last activity
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Escapist : they job is essentially to be chased by the killer as much as possible. their kit what they gain is near perfect, but i do find the sprint-burst on command very cheaply made. it should be changed back to giving others an aoe sprint-burst when not exhausted. while your own sprint-burst start like in 1v4. rework unlocked ability, self-care to medic, give the new unlockable abilit2 comments 81 views last activity
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New voice actor doesn't match the character entirely, let alone his "Steagull" scream, that was literally the only reason I bought Stranger Things Ep. 1. Make his scream back, or, better yet, return the old voicelines back to the game.9 comments 191 views last activity
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i ask this because i have a friend who has some kind of luck because he can just load into a match as killer in 2v8 so quickly and when we try to load in together it takes forever. so has anyone figured out a way?7 comments 161 views last activity
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Wesker has a gamebreaking exploit in 2v8 if you spam your power while in pickup and hooking transition you can softlock the survivor in a infinite hooking loop forcing them to DC. https://x.com/Vulpixia/status/20233029536128245793 comments 241 views last activity
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Killer abilities play a large role on whether or not that can be considered for 2v8. From a coding perspective and a fairness standpoint some just can't or shouldn't. Possible: Houndmaster, Unknown, Knight, Artist, Trickster, Demidog, Clown, Bubba, Doctor, Hag Not possible: Plague, Twins, Nightmare, Cenobite, Onryo, Skull merchant, Singularity, Alien, Vecna (v1 and v2), Springtrap, Ghoul,4 comments 182 views last activity
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Dev's screwed up on this one5 comments 161 views last activity
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KILLERS NEED COOLDOWNS, SHOULD NOT BE ABLE TO BAIT M3 & quickly use a m2 M1, THIS BUG MUST BE STOPPED, OR GIVE KILLERS BETTER STUN ABILITY, LORE ACCURATE,2 comments 61 views last activity
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Add bp bonus for each gen that pops while you are in chase, 2v8 i juiced for all 8 gens but barely got any bp from the chase category8 comments 131 views last activity
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I've been playing this game for 5 years. And I played "toxic" games longer like League of Legends and Rust. But none of them allow toxicity to this extend. Sure they don't allow bad word in the chat after end game but thats not a way to stop them. They will tell people to kill themselves, ######### their mothers and many other awful words in steam comments section. Some even DDOS attack, Twitch3 comments 251 views last activity
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With the new Resident Evil game coming out soon I thought that Nemesis (the less favorable of the RE killers) could be given a bit of love in 2 small ways. - Zombie interaction change Zombies are the most underwhelming part of Nemesis’ kit for both Survivors and the Killer. I think a small but accurate change could be to make zombies lunge at survivors a little instead of just swiping at them,1 comments 21 views last activity
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Imagine if the illusion could actually make progress on the objects it spawns on. For example, it could progress generators, totems, chests, and exit gates. However, the progress made should be slow compared to a real survivor; maybe 20% slower. Additionally, the generator progress that is required to activate the perk should be increased up to 60% of a generator. Finally, the illusion object wou0 comments 61 views last activity
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I've had this gripe among other for months after recently getting back into the game: Why does Bloodweb not prioritise the character's unique perks within the first Prestige? Looking at this simply from an onboarding perspective, a new player should not be able to put in over a million Bloodpoints into a character and still not have all three perks of said character not be at Tier 3. This doe0 comments 11 views last activity
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I'm curious what everyone's preferred class is, and why. In half my matches, I'm the only GuIde, and the class feels really under-appreciated. Not only can I summon players to key gens but I can stick my blastmine on a nearby gen to either summon more people to that one or to keep an eye on it to get a read on killer location when they kick it. Or I can wiretap a middle one with minimal progres26 comments 473 views last activity
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Dear Support Team, I hope this message finds you well. I am writing to sincerely address a situation concerning my friend’s account in Dead by Daylight. In the past, he made a serious mistake by using unauthorized methods to obtain in-game items. He fully acknowledges that this was wrong and takes complete responsibility for his actions. Since then, he has stopped entirely and deeply regrets hi3 comments 61 views last activity
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As the title says. If the last generator is done, or even if the exit gates are open, give killer the ability to surrender. I am so sick of having to sit here and wait while survivors sit at the exit t-bagging over and over; waiting till the last second to leave.11 comments 161 views last activity
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Trapper is a joy in 2v8 with his support role if you can coordinate with your teammate effectively and don't end up on coldwind. However he suffers immensely from a few major issues though that should probably be addressed, especially the fact that he doesn't start with all of his traps. Overall he really needs: A: Start the trial carrying all twenty trap B: Have his trap aura visible to t1 comments 64 views last activity
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The Nemesis need more zombies in 1vs4. His contamination should do more than giving suvivors the occassional cough.19 comments 231 views last activity
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Title Was playing some solo q survivor and had one teammate who consistently vaulted back into ghoul after getting grabbed at a pallet and would not get hit. I thought ghoul had an ability like Wesker were you would get hit if you tried that. I'd like to know so I can use this against the next ghoul I face.0 comments 82 views last activity
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I really miss legion in 2v8, as it was literally the perfect game mode for them. All the fun parts about legion, comboing hits, building speed, stabbing quickly, just entirely amplified. And now they're probably not coming back. But here's the part that confuses me: Legion is weaker in 2v8 than 1v4. Lemme explain why. There's very simple counter-play to legion. This number one, biggest, middle f11 comments 181 views last activity
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Remember herbs? Tonics take their place in 2v8, offering an instant benefit when you pick one up! We've put together this handy reminder of each tonic's effects and would love to know what you think about 'em. Whether you have thoughts about their balance or you're speculating on what they taste like, let us know what you're thinking about tonics below!60 comments 2,795 views last activity
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Like will the voting process start over from the beginning or do all the concept branches get flushed, or archived for future original chapter use?0 comments 31 views last activity
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Are they generally just bigger updates? Is that why they are called that?3 comments 71 views last activity
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I've been playing on both PC (Linux) and my PS5 for a few months now, but today I have gotten an error code of 8026 on both and from what brief research I've done there doesn't seem to be a solution for it. I am on a wireless connection, both systems and their copies of the game are fully updated, I've tried rebooting both, I've tried reinstalling the game on both and it's still appearing. Any as1 comments 381 views last activity
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As a big fan of ring 1998 and Sadako, I chose Sadako as my first killer main years ago. Sadly I stopped playing her a couple of months ago just because she's really weak especially in the current meta. I feel like Sadako needs some kind of buffs. I know Sadako has gone through a lot of changes since she's released. I think her current version is quite good (Though her second version where every2 comments 31 views last activity
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When I played "1 vs 4" trial I mend my deep wound and saw that progress line has red color and negative ">>" indicator. According to "6.5.2 | Bugfix Patch" the Mangled effect no longer applies to the Mend, Snap Out of It, and Recover interactions. Is it no longer relevant? Screenshot from the game is attached below. 20260201192350_1.jpg2 comments 41 views last activity
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What do you thing about this?1 comments 91 views last activity
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Perks Last Hope: When all else is lost, you cling on to whatever you can to survive. When all other survivors are in the hooked or dying state or have been sacrificed this perk activates. Reveals the aura of the exit doors for 5/10/15 seconds. You are able to interact the Exit Gate Switch to open them even if no generators have been finished. Simon : I just want to live. Is that so wrong? Wh2 comments 91 views last activity
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I recently bought and played the game, The Midnight Walk, and it is such a beautiful (yet still scary) piece of art. I would immediately buy any Midnight Walk content if it were in this game. Now I am not much good with meta or anything like that, so I am just going to go over what characters would be included, the map, the names and quotes for perks, etc.0 comments 21 views last activity
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Add admin console for the party leader in custom games so we can make the gameplay how we want it e.g increase player count, add bots, gen amount, fun stuff etc0 comments 11 views last activity
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Hello Behaviour Interactive team, I wanted to submit a feature request regarding console performance and controller customization for Dead by Daylight . With the power of current-gen consoles like the PlayStation 5 and Xbox Series X, many competitive multiplayer titles now support 120FPS/120Hz modes. Adding an optional 120FPS performance mode for console players would greatly improve gam0 comments 62 views last activity
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I have a sound sensory processing disorder, I don't have the ability to tune things out, there's no background noise function for me. My family members love Dead By Daylight, and I'd love to play it more seriously, but I have to restrict it to just a family time game because there are sound effects, regularly present in normal gameplay, that I can't adjust the volume of separately. I turn my vo0 comments 11 views last activity