Discussions
339,005 discussions.
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0 comments 81 views last activity
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Hi there. I stopped playing DbD quite a long time ago since I found it enfuriating, but recently I re-installed it again, and while I haven't played yet I have been reading these forums again, and so I see the game is facing the same issues it has always suffered from (efficiency in playing, toxicity, lack of secondary goals) so I thought of a little something that I think it might be a little he5 comments 101 views last activity
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Hello everyone, as some of you may know I am back from my DBD break and the game is much more fun after some chill time. After all that I still got a question and I don´t want this to be an us vs them so please be honest in this discussion. My problem is the following. We all know that tunneling is the most unfun thing in this game so tunneling should be "punished" am I right? I think we ca13 comments 442 views last activity
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Recently, they revealed in the killer power prototype the beam of light projectile would first infect survivors with sin and THEN would start infecting them. While I understand the design philosophy, I am getting somewhat tired of the whole "must infect survivors first and THEN you can injure them" powers. Seems like we have been getting a lot of those recently. I would prefer if the beam just0 comments 41 views last activity
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It would be really cool if they brought Grace to DBD, especially this skin. I think it would even surpass Ada Wong's sales record. It's a really beautiful skin.1 comments 41 views last activity
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With 41 killers now, we have oodles of variety in terms of kit and effective playstyle. There's no indiciation the pace of new killers will slow, meaning there will be even more playstyles added. Something I have noticed is a fair few killers have considerable overlap in how they are expected to play. While it wouldn't be reasonable to expect every new killer to be entirely distinct, as this w16 comments 302 views last activity
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we are prestige 11 now baby and that means we are passed the halfway point and in all honesty while can’t say that my opinion on her being a pretty uninspired dash killer has changed. I can definitely see the fun and appeal of her. I mean really who wouldn’t want the power fantasy of being a floating head? I’ll do another update on prestige 12, see then.3 comments 111 views last activity
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It would be extremely disappointing if the MMR rework mentioned on the roadmap is no longer planned.5 comments 221 views last activity
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When there are bots or players who are just AFK, I lose all motivation to keep playing, so I’d like you to add additional conditions for showing a surrender button. If someone disconnects within 1 minute after the match starts and is replaced by a bot If, during the match, the Killer or any Survivor is completely AFK for 1 full minute Also, I think 2v8 could be made a permanent mode .0 comments 21 views last activity
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With the upcoming movie Scary Movie 6, it reminded me that i always wondered where the authorization for the "wuzup" mask for ghost face came from im dbd. Was that a direct collab with scary movie and the costume license or just something the costume license owns after the movie was made? Also would it be possible to collab with scary movie 6 directly like the non chapter witcher collab to add c1 comments 62 views last activity
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Queue up for 15 minutes to have an AFK Killer teammate, such fun. You've had plenty of suggestions to fix this BHVR, a simple one is to have the Killer click ready before being allowed in the lobby.10 comments 241 views last activity
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The mastermind is an already easy killer to operate, especially with the update that increased his hitbox so that you can grab people around corners. I always recommend this killer to new players; however, I don't understand why I see a lot of people tunneling with him. Does it get boring sitting on the porch while your auto—aiming turret goes out hunting for you?7 comments 121 views last activity
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3 Minute and 46 second match by the way. All 5 gens done and the exit gate was 99. Super fun! Truly! BOTH are real and BOTH are very unfun. My matches all night are filled with sweat fest players on a Monday night. The MMR System truly is a work of art.23 comments 631 views last activity
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Apparently these shirts were added today, and unlocked for some people, but they seem to be locked for me still. I was wondering how to obtain these (or if they're not supposed to be unlocked yet). I do have all the other Casting of Frank Stone rewards, such as the other shirts and cosmetics, badges, banners etc so this should retroactively unlock by2 comments 643 views last activity
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Back to 1v4 and i get sent to indoor maps with lots of 3gen boring experience and back to back like its not even funny, why make maps so useless? sac ward already was too broken and cheap and even then u ruined the map offerings, most maps are already small and awful, i use maps to stay away from boring indoor experience in most cases. maps can be used on both sides, after spending the entire tim5 comments 81 views last activity
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The system worked, we played 2 games as survivors and then when we joined back we got our killer match almost instantly. If everyone does this doesnt that mean that a server with around a few hundred active players is enough to get matches almost instantly, pretty cool. It is fast paced dbd, the chases begin fast since your chances of meeting a killer a 2x, you get the basic mechanics by means4 comments 41 views last activity
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In my time playing as the killer, I've realized the game is way too biased towards the survivor. Why? It's obvious: too many perks for Gen Rush and too few for Anti-Rush. And why is that? Because of whiny, toxic, and hypocritical survivors who don't know how to play. They complain that the game is biased towards the killer, but the killer's goal is to win, right? Please remove Gen Rush. It's not1 comments 41 views last activity
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I would love to see a map with elevators! Where you have skill checks to close the door. just imagine the anxiety of trying to close the elevator doors to get to the next floor 😭0 comments 1 views last activity
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It's a nice touch from BHVR that they added visibility for the anti-camp bar to other survivors. It would also be great if they added something to show if someone has the Exposed status effect, or even a wiggle progress bar . Regarding the recent anti-tunneling changes that BHVR planned but put on hold, I'd propose something like the old effects—maybe an Elusive status or longer Endurance2 comments 101 views last activity
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If the tonics come back in the next 2v8 can you please make it so bots don't touch the tonics. I had a one take one in front of me. Not a huge deal but still annoying.5 comments 102 views last activity
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https://www.reddit.com/r/deadbydaylight/s/SS3yYbwwPQ (Cant post the video sorry for the link lol) Actually dont do that. You might upset yourself. Just thought it was a popular post on reddit with some good comments back and forth so itd be nice to talk here as well. Glad they gave nemi t2 off rip for the skit because itd technically have taken him longer if its the first chase of the match be3 comments 161 views last activity
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Dead by Daylight Concept Killer Name: The Deceiver Speed: 4.6 m/s Terror Radius: 32m Special Power: The Deceiver This power has two abilities. Ability 1: Self-Disguise Activated by pressing the Secondary Power button, this ability allows the killer to absorb the DNA of the last survivor they hit and disguise themselves as that survivor. While disguised, the killer switches to a third2 comments 131 views last activity
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It's fun too. It's such a well-made perk for solo queue, it reveals totems, the hatch, the killer, generators, etc, while also providing stealth when you need it to counter perks like BBQ or Friends Till the End, instead of going into a locker, simply crouch and your aura is hidden, I love the elusive part of this perk, can save so much time when doing a generator. One thing not many people ever8 comments 762 views last activity
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the mode is busted beyond belief on killer side for anyone who doesn't get an indoor map or doesn't use a top tier combo. Seriously, who wants to wait in a lobby for 10+ mins to get gen rushed into oblivion? The bias for the survivor role is absolutely cringe.15 comments 262 views last activity
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I think the knight needs a buff as his sword is rusty so it would be rusty and if the devs clean it then it will swing and cut cleaner but also knight should be deleted19 comments 441 views last activity
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So i just reinstalled windows i was on Windows 10 and upgraded to Windows 11 and now my game only runs at 70–80 FPS. earlier it used to easily reach 120 FPS i've checked everything Hertz, maximum FPS settings etc., everything is fine but its still stuck at 70–80 FPS and stuttering ):2 comments 71 views last activity
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Hi !! I recently saw that there are some Lara Croft badges and charms that are not available in quests or in the store, and as a big fan of Lara, I would love to have them! Do you know if there is a way to get them, or if they were just part of a previous pass? I also saw that some were given away for free with the purchase of a very rare skin. I have the "shadow runner" and the "wraithskin" skin4 comments 143 views last activity
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For some reason when I play pyramid head I can’t see properly but I think it’s because his helmet has no eye holes in his big helmet and not because im bad at finding survivors I promise. Anyway just like the knight his sword is super rusty so I think all pyramid head players should get classes on how to clean their sword so it doesn’t rust and give survivors tetanus.0 comments 31 views last activity
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The grimoire needs an option for "back to the drawing board." A vast amount of people are not happy with the designs that we got for the killer, and it's in BHVR's best interest to at least poll "should we come back in a week with another few designs?" as an option. In the future, ranked choice needs to be implemented. It's not a coincidence the most celebrated victory of the grimoire (Old lad7 comments 181 views last activity
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I primarily play killer during this mode, and here are a few lessons learned from this iteration that I think should be implemented based on my ~100+ hours from this 2v8 gameplay experience: Remove 2 of Nemesis' zombies, increase zombie respawn time, reduce zombie walking speed, remove the ability for killers to see zombies - currently nemesis is too oppressive, and I find matches quite boring21 comments 362 views last activity
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Let's be honest. It is past due for killers to get booted from a match once their ping reaches over 70. I can't believe that this even needs to be said. You can tell exactly which killers are doing it on purpose because they swing through every pallet knowing they will get the laggy hits. It has gotten to the point that at least 70% of my games the killer has ping over 90. You really start to not7 comments 161 views last activity
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Estava ansioso para jogar com o Vecna de Stranger Things, mas foi uma experiência decepcionante, o tal assassino é lento nas partidas, os sobreviventes conseguem prever onde vai sair o poder de vinha dele e ainda por cima o assassino é muito lento nas caçadas, não conseguindo alcançar os sobreviventes, de verdade, esse assassino está sendo um dos mais decepcionantes lançamentos já feito pela Beha0 comments 1 views last activity
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I've played for a few years now and have loved almost all of the changes and improvements your team has brought to the game. I see you've been trying to balance around pallet density to balance out killer and survivor. I think one of the problems holding your balance team back is the S tier killers. Balance implementations tend to primarily affect old M1 killers, while the S tier simply do not32 comments 451 views last activity
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With Trickster's map and update coming out, it would be the perfect time to bring back his golden mask for those who weren't playing back when it was released. I've been maining him for two years, and I know I, along with many others, would pay an extreme amount to get this cosmetic. Please, BHVR, it's one of the few things I don't own for him!0 comments 62 views last activity
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Greetings, I would like to suggest an idea for adding a new look to the game for the Ghost Face - Stu Macher. I think the Scream fans will appreciate it)2 comments 21 views last activity
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In 2v8, she's a bit odd and nerfed, since her projections are sometimes short, and I don't think it's right that she only has two. I think it would be good if they added one more projection. And in normal mode, they could at least fix her projections because sometimes when trying to go up to a second floor (if the map has one), the nurse doesn't go to the basement or stays in the same place. The2 comments 11 views last activity
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So if your aura is revealed, you hear that swoosh sound and a red icon appears on your screen alerting you that your aura can be seen. When I play against Oni though, they always seem to know where everyone is once he gets his power, even if there's no aura reveal activities such as a gen kick. How does Oni know where to find everyone in 2v8?9 comments 221 views last activity
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it should be an accessibility option for everyone and they shouldn't have to toss an entire add on for it this has become noticeable with tricksters rework we shouldn't gate keep accessibility behind a add on30 comments 641 views last activity
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there are some bugs that need changed like his animation bug after scampering and his audio bug and getting locked out of his power which should be fixed pls behaviour fix these issues on chucky. : The good guy base kit • Chucky can scamper windows when in Hide-Ho mode but chucky can only scamper under pallet when using slice and dice • Scamper speeds, window scamper without using slice and di0 comments 11 views last activity
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They really need to remove the DC ban for survivors. Especially in certain situations. If my team lets me get to second hook state on my first time being hooked then I should be able to abandon them with no bot added in. The game needs to punish players who play the wrong way. You should always be able to freely leave a game when your team mates screw you over.8 comments 161 views last activity
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How killer sided is this dev that I do NOT deserve to know that hatch is at shack? The fact that they are hidden is PROOF that BHVR has no care for their survivor community. We are here to pay for the game and some cosmetics then be fodder for the important people. The new cult, the creator program people.10 comments 211 views last activity
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Not sure anyone else doing this but I am gonna show my choices to see what others be thinking and state my reasons. The killer design on the right is obviously more menacing and looks clearly evil with how it has a "corrupted" appearance to it. One on the left looks more like it would actually be friendly or "div3 comments 101 views last activity
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Lately there's been a lot of how should I call it… "interesting" behaviour in the end game chat for me. I'm talking slurs and racism and such. The reports go in, of course, but we never receive feedback. I get the "hacking" reports are hard to prove and are a bit of a gray area, but when it's there in writing… So the question is, do we know for a fact, someone is looking at those?8 comments 141 views last activity
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Hello i came across an dbd player who brought the perks plot twist , un-breakable, flip flop and, power struggle. From the beginning of the match they used plot twist over and over again but never fully healing themself. They were waiting at pallets not letting anyone pick up (if you did they would plot twist again) I guess for the one off chance that the killer sees them downed so they could get1 comments 63 views last activity
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Almost every dbd player agrees on one thing, the game is unbalanced and it's getting worse every chapter they add. What do you think the core problems are, and how would you balance the game so that both side is fair and fun to play?33 comments 983 views last activity
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Chucky in 2v8 is pretty fun just needs some somethings changed Increase the base movement speed to 4.6 m/s decrease scamper time to 0.7 seconds your slice and dice duration is at end game is increased to 170% Overall i think that's really all he needs changed on him but i do think we should wait for him to get changed on the base mode of dbd but yeah i think that's all he needs in 2v8 but4 comments 171 views last activity
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As a dedicated Dead by Daylight player with thousands of hours (primarily on killers like Wraith), I've seen the balance divide widen: S-tier killers like Nurse and Blight hit 55-60% kill rates (NightLight data), while mid/low tiers like Wraith, Myers, and Legion struggle at 40-48%. Perk nerfs to curb top-killer abuse (e.g., Ruin, Surge) hurt everyone else, leaving weaker powers unviable. My0 comments 51 views last activity
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The Visual Terror Radius was an amazing add, and very helpful to people with bad/no hearing, but there are still several killers in particular who pretty much flat-out require audio to play against properly. I think adding lullabies would be a good form of support, especially since it's already been done before! The two killers that came to mind are Good Guy/Gal and Spirit . When they use9 comments 121 views last activity
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So I have a timer of 600 seconds so if games went to fast and if it's already gone I finish ASAP or if it's not full duration I stay longer. The thing is, even though game lasts more than 600 seconds I often get something around ~520 xp + some change from emblems. I start it once I get control over character and then I try to leave after it's gone. I checked if timer is running funny and com3 comments 121 views last activity
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Now that the torch bearer class is in 2v8, maybe killers could get a lightborn class that would make you immune to one flashlight/flashbang save and then goes on cooldown for 60 seconds1 comments 62 views last activity