Discussions
339,005 discussions.
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nobody likes to play with a salty kid who rats out his teammates to the killer, just remove it10 comments 232 views last activity
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Dear BHVR Team, I would love to see a collaboration between Dead by Daylight and Gravity Falls. While it's a cartoon, its lore is filled with cosmic horror and dark mystery that fits the Fog perfectly. Potential Map: The Mystery Shack & Deep Woods The map could be set in the Oregon forest at night. The center of the map would be the Mystery Shack (a multi-level building with tight corridor0 comments 1 views last activity
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The rework was delayed that i know, but ever since its delay BHVR has been pretty much radio silent about it and its making me nervous. I dont have much hope for it but at least tell us more about it.12 comments 791 views last activity
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Say what you will about Chucky's viability, but his dynamic audio responses are hilarious. I'd love to see more killers have responses to things going on in the match. Mind you, they don't all need to be funny (and shouldn't be depending on the killer). https://youtu.be/SaFrDAyLvKs0 comments 2 views last activity
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LF duo. I’m a new player iridescent 1 before the grade reset. I’ve been solo queuing but I rather have someone share some tips and enjoy the game and chill. started playing two weeks ago I’m lvl 37 (20yr old)0 comments 31 views last activity
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does anyone know if his lobby music will be released as a full track? i would like to have it, thank you!2 comments 101 views last activity
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I would love to suggest a collaboration between Dead by Daylight and the TV series Grimm. The world of Grimm fits very well with the dark and supernatural atmosphere of the game. There are many interesting characters that could work perfectly in DBD. For example, Nick Burkhardt as a survivor would be amazing, since he is a monster hunter and has experience dealing with dangerous creatures. Anoth0 comments 31 views last activity
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Dbd is suffering heavily. Killers below the wanted threshold and Survivors in long queue times and both sides not having fun. We heavily need an overhaul and bhvr REALLY needs to stop looking at spreadsheets and look at the bigger picture. Without these changes the game is doomed to fail in the near future. So these are the changes I'm not just suggesting but RECOMMENDING that it should be implem6 comments 211 views last activity
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With the release of the next update, changes to perk descriptions will be introduced, which is great! However, I ran into an issue with SBFL (Save the Best for Last, now called Keep Them Waiting ) and the difficulty of understanding its current description. I was not able to play the PTB to check new description myself. So, the description says: “Damaging the Obsession with either a Basic o0 comments 71 views last activity
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So Keys and Maps were reworked for the Walking Dead 9.1.0 patch on July 29th 2025 and I feel like they could still use a little more tweaking. I do like that the Keys open Chests now but there is only 3 chests per trial. I also like that there are only 3 Variations of Key, Maps, and Fog Vials each for Uncommon, Common, and Rare variety. (Brown, Green, and Blue). I also like it that they have o4 comments 81 views last activity
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I'm tired of playing survivor games and having my team complain about getting tunneled. Just run DS ,its a free perk now, you have no excuse.44 comments 851 views last activity
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any time i try playing him, he’s borderline unplayable with the amount of bugs i experience. it’s difficult to secure kills because these bugs make it impossible to do anything. i cant enter hidey-ho mode sometimes, and if i can enter it my hits don’t register even though they should. 💔2 comments 31 views last activity
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Why are bloodpoints and auric cells and shard all in minimums of thousands? Why havent they been reduced to lesser numbers by now? For example a medkit costing 2000 bloodpoints instead of just 20 or 200. There was a point in world of warcraft where the numbers were getting so high that people were reaching level 180 and doing certain million damage per hit etc. So they did an overhaul of the wh0 comments 11 views last activity
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If the killer queue is 3 minutes, why does it have a 2.5x bp bonus? Shouldnt that mean they are lacking killers in queue, and therefore queue times should be short? yesterday, survivor had a 4x bonus with 2 minute queue times, but killer had a 5 second queue time with no bonus. Am I stupid? But shouldn't this be the other way around?11 comments 231 views last activity
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Hey there folks! A massively important piece of the Dead by Daylight puzzle is you, the community, so we couldn't be more excited to share some details about our upcoming 10th Anniversary celebration with you! Join us on June 14th at the Grand Quay in Montreal’s Old Port for dev panels, reveals, meet & greets, gaming stations, an Art of Dead by Daylight mini-expo, and our 10th Anniversary Br4 comments 954 views last activity
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New Killer Concept: The Metamorphosis The Metamorphosis is a psychological horror Killer, capable of infiltrating Survivor groups by mimicking their physical appearance. A victim of clandestine laboratory experiments, she punishes trust and rewards careful observation, creating a constant state of paranoia within the trial. Visual Appearance The Silhouette: A distorted, asymmetri0 comments 41 views last activity
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At this point, pretty much everyone here has a strong understanding of the game, but that wasn't always the case. We were all new once. I remember the first time I played this game in 2022 with my partner. SWF'd together and got into a match against Myers. He found me first and was just standing there. I thought he was being cute/friendly so I walked up, gestured, ran in circles, told my partn68 comments 804 views last activity
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Sprint burst - now has 3 tokens, once used the perk will deactivate for rest of the trial Lithe - is activated when unhooked and deactivate once used Dramaturgy - is activated when unhooked and deactivate once used Dead hard - now activates once you are one hook from death, lower the endurance window from 0.5s to 0.25s Background player, Balanced Landing, Smash hit and rest of exh. perks - wi7 comments 82 views last activity
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Feedback for Houndmaster. 😄 Too many times my dog 🐕 Mr Snugs while I love him, he pulls survivors into pallets AFTER we had changed the pull coordinates. Please revert the pull coordinates so he pulls back to the Houndmaster again. It’s super irritating and it doesn’t have to be 🙏🏼❤️🐕 At the very least if you don’t want to change that basekit, then I would settle for an addon for it. I ju4 comments 61 views last activity
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Why is The Spirit still designed around sound-only tracking despite the accessibility support featurI would like to raise a concern about The Spirit. This killer is able to track survivors primarily through sound, which often makes chases feel like there is very little real mindgame involved from the survivor side. In many situations, it feels completely normal to go down very quickly because her power is simply too overwhelming. Dead by Daylight has introduced excellent accessibility feature6 comments 101 views last activity
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I reported a player for using VPN to Lag-Switch survivors. Submitted video and photo evidence of me using the in-game report, and the type of non-sense that was going on as well as what's needed to show that it's an actual lag-switcher and not just some foreign player in the wrong lobby. I got an "update to ticket" message, and then a day later I got a msg asking me to take a survey about the su1 comments 181 views last activity
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Allow 10 seconds for the last survivor to be on the hook before they are killed. I can't tell you how frustrating it is in solo queue trying to have fun with some perks. Recently, I unlocked deliverance and twice in the span of like 10 games I sacrificed myself to hook with deliverance to help my team but in both cases they left as the killer was hooking me near exit game. They had no danger and0 comments 21 views last activity
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Bloodpoint bonuses right now: Survivor: None Killer: 2,5x Survivor Queue estimated time 16 seconds (and it actually finds games faster than that) Killer Queue estimated time above 6 minutes (and it actually finds games slower than that) Just… why? How could you mess up such an easy thing? It makes no sense to incentive killer with bloodpoints to make the queues even stupider.4 comments 101 views last activity
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From time to time I post some mechanic and status effects ideas in hope that somehow it will impact Behaviour new perks in the future and also because I would love more interesting perks in the pool besides repetition of we already have in diffrent forms that is quite common. So thats why I wanted to ask. Do you have something that you would love added in the game in form of status effects or mec16 comments 131 views last activity
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It has been quite some time since Krasue was added to the game, and like many new killers she went through the usual phase of community hate. A lot of players initially didn’t want to understand how her power works. However, after months of gameplay, people have figured out a very simple counterplay: just grab a mushroom and bodyblock the infected survivor during a chase. This can waste a huge am14 comments 292 views last activity
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In the current game, one gen is equivalent to about 2.5 hooks, lets round up to 3 for simplicity. Let's change the game to only a single generator can be worked on at a time. The moment the one chosen generator gets done, all gens are blocked until the killer secures 3 hooks. What do survivors do then you might ask? Well nothing, they get to "play the game" as the most common tunneling complai5 comments 111 views last activity
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These killers have completely dominated the meta for years, since they came out. It really seems like there is 0 care from Behavior at all to balance this game. Blight is a 115 ranged killer with an extremely forgiving and high movement power. Even if blight misses every dash, he still can easily catch up because he is 115. Nurse also makes the game straight up unfun. She completely ignores pal26 comments 531 views last activity
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Dead by Daylight was designed around limited survivor communication . In-game we only have gestures and basic interactions. This limitation is clearly part of the tension and asymmetry that defines the game. However, in practice, many survivor groups play as SWF using external voice communication (Discord and similar tools) . This completely changes the information structure of the match. Whe25 comments 1,121 views last activity
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I am glad that Wesker is going to be receiving changes to make things about him basekit, similar to Oni, but I ask to PLEASEEEE PLEASEEE Remove that weird buffer between his dashes. It just makes him feel so sluggish to play This twitter post explains it best, https://x.com/Zyrav_/status/2026395189489684854?s=20 at around 49 seconds in, it explains what I very much dislike about this Wes0 comments 41 views last activity
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Badham already got reworked several times, but it's still the by far the most survivor sided map. The problem with Badham is it's a huge map with very strong loops. The large map size screws over most killers without mobility, and the strong loops waste even more time. I think the buildings having strong loops is fine, but the pallets in the streets straight up need to be cut in half.4 comments 41 views last activity
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Eruption is a very overestimated perk. It takes so much time damaging multiple gens if you want to get the maximum value of the perk and still have to down a survivor to just get miserable 10% damage, which is only 9 charges. Most of the time you will damage only one gen because you don't have time to damage multiple gens. It should really get a buff. Besides all that, this perk also consumes11 comments 161 views last activity
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In patch 6.1.0 BHVR decided to speed up many animations. These included 10% duration reductions of basic attacks, and basic-breaks for pallets and generators. I think it might be time for you to consider another round of animation duration reductions, including not just the above but also picking up survivors, dropping survivors, and hooking survivors. I believe this would be a fair buff in resp12 comments 191 views last activity
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Ever since circle of healing, boons we’re doomed to be bad. They simply don‘t justify the time spend blessing them and are too niche/bad at the same time. Their radius is too small, too long set up time, too easy to get rid off for killers and too bad effects. Here are some ideas on how to solve their problems. Boons basekit Increase the radius to 28-32 (was 24) meters. Make them less noisy5 comments 71 views last activity
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Hi everyone, I’ve been thinking about The Oni and how he currently feels a bit limited when not in Blood Fury. I wanted to propose a new secondary power inspired by Japanese folklore to give him more map pressure and unique interactions. Here is my concept for 'The Three Shards of Jigoku'—three unique Yokai spirits that help the Oni hunt. Let me know what you think! 👺 Game Design Proposal: The1 comments 32 views last activity
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I’ve been playing video games since I could move my fingers. There is absolutely no argument on the planet that could prove your game is well balanced. This is most one sided game I’ve ever played. Not only is the killer unbalanced ,but they are SEVERELY BROKEN. I’ve put countless hours into this game and the ONLY time we get away from killer is if HE LETS US. The reason the DBD creators think it22 comments 231 views last activity
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For the stranger things twitch drops as they STILL are not working.4 comments 41 views last activity
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In terms of the community stream for the 9.3.0 PTB: If you want to scrap the rework for the Skull Merchant then revert the nerfs she got. You knowingly nerfed her BECAUSE she would be reworked. Its really unfair towards the Skull Merchant players and its getting more andmore obvious that she did not need the nerfs in the first place.0 comments 61 views last activity
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The new way of ranking in DBD (silver, gold, iris…) is starting to really piss me of. Before if u did good you were going up, bad down and if u were doing ok you stayed. Like that you could really know your level and now the MMR is a mess. Change it back or do something else because i'm really tired of pairing with players who don't know how to play or know how to play too much.1 comments 41 views last activity
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hello o wise people im looking for new builds and advice for trickster. i dont take killer too seriously, just playing around with his perk synergy before his imminent rework. i am pretty decent with his blades in terms of accuracy and timing here are my current builds so you have an idea of my playstyle: build 1 - speed demon: lethal pursuer, dark arrogance, bamboozle, fire up + iri photocard2 comments 6,158 views last activity
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Killers should not be balanced according to statistics. Statistically, the Nurse is average, but sheI have 7k hours of Dead by Daylight, I've had my mono oni, mono spirit, mono surv days, I play with all the killers. To this day, I don't understand what Behavior is waiting for to nerf Blight and Kaneki. These two killers are absurdly strong when played by someone who masters them due to their mobility. Blight hitting the 5th bump with Crow and Rat has no counterplay; there's no time to do anyth1 comments 181 views last activity
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Hi, im a huge fan of Silent hill, and i've been wanting to main pyramid head for a looong time, but i feel that my build its not good enough. so if you guys could tell me what builds are good or to tell me if my current build is good would be awesome thx! My current build is Nowhere to hide, Lethal pursuer, Eruption and Trail of Torment4 comments 2,849 views last activity
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Killers like The Blight, The Nurse, Kaneki, and Rin Yamaoka (The Spirit) clearly have extremely strong abilities. Is their strength balanced with voice chat (SWF) groups in mind? I usually play solo, and when I go against these killers, it often ends up feeling like they just dominate the match. That’s why I’ve been wondering: are they kept this strong because groups of 3+ on voice chat can actu11 comments 101 views last activity
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its a substantial gameplay modifier that radically alters the game just like 2v8 is, people often want to opt out, theres no reason for one to be permanent if the other isnt4 comments 51 views last activity
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so I took a long break from dbd. I was on a two month break before Springtrap, and then played him for a handful of games and haven’t touched dbd since….until recently. As in one day. And every game is a trash heap dumpster fire of bullshit. As a killer all the survivors I get anymore all just bring gen speed builds and maybe one with a flashlight bully build and just pound gens like they’re goin9 comments 311 views last activity
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I've noticed a bit of a negative and repetitive gameplay loop both as survivor and killer. If the killer decides to tunnel, and does so successfully, it will force the team to sacrifice themselves to protect the tunneled survivor. If the killer has mobility powers with gen regression perks, it's basically game over. If the killer can insta-down, and they decide to proxy-camp near a 3 gen, it's ba0 comments 91 views last activity
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Prestige 12 has been achieved and Im gonna be honest I genuinely didn’t think i would enjoy playing as Krasue as much as I am but Im having fun so who really cares. Another update at prestige 13. Also I’m thinking about doing a poll for who Im playing next at prestige 19.12 comments 181 views last activity
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With Patch 9.0.0 BHVR changed how the AFK crow system works. Which also directly or indirectly (not sure if this was an intentional change. Hopefully it wasn't) buffed Head On to work even though you have AFK crows on you. Before 9.0.0 if you get a single afk crow you no longer would be able to use head on. Which makes sense as it stops players from going afk for the entire duration until the ki9 comments 251 views last activity
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A while ago I started a project of adapting every killer in DBD into D&D 5e, and I have finally completed. I took creative liberties with some things, because some abilities don't really adapt directly into 5e, due to mechanics not shared by both of them. Some values were also adjusted to different numbers, cause while 1 minute in DBD is a relatively short time, 1 minute of combat in D&D72 comments 18,481 views last activity
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Very simple, the last piece of clothing missing in the Alan Wake Franchise, is Mr.Scratch's iconic tuxedo, from Alan Wake's American Nightmare. Bild_2026-03-09_165720627.png Bild_2026-03-09_165729887.png2 comments 21 views last activity