Feedback and Suggestions

Our team will be happy to read these!
  • It's appalling to know that you can be tunneled out of a match in less than three minutes if you don't equip Decisive Strike. Why is there no anti-tunnel in the survivors' basekit? I understand tunneling can be rectified and advocated for in some scenarios, but is it really necessary in the first minute of the match?
    12 comments 81 views last activity
  • 0 gen pressure, when a huntress is getting close, you leave the gen, when you see Myers not too far, you leave the gen, same with ghostface, deathslinger you leave it, any killer that have an ability to cause you trouble the longer they look at you the more dangerous they become so you leave the gen to avoid getting hit, trickster isn't totally needed, his knives DON'T interupt you, he could thr
    29 comments 821 views last activity
  • What it says in the title. There are a lot of things in the game that have limited to no counter, and it leads to what causes the game to become so toxic. It is basically an example of Paul Piff's Monopoly experiment; when you give one side a distinct advantage over another one in Monopoly, the side with the advantage progressively becomes more arrogant. If you ask the sides why they won/lost, th
    15 comments 121 views last activity
  • To trade something you have to offer something for it. Your movement speed is increased by 3-4-5% Your lunge is decreased by 40% I see value in what you have, I see none in what you want from me "unknown"
    14 comments 71 views last activity
  • Let's call it for what it is: aim-desist You ever find yourself swinging at a survivor and find yourself 90 degrees turned away and smacking a wall? You ever swing at a survivor and turn to break an excessive breakable wall? Thanks, auto-aim, you're a real gem.
    1 comments 11 views last activity
  • So this thought came to me when the All-Kill chapter came out. We should be able to choose from the background themes that came out with the licensed characters. I know that many people come to DBD to play their favorite characters and the main theme just seems boring and generic and is getting really old. It also seems like such a waste to only use the beautiful themes that come out with each ch
    6 comments 781 views last activity
  • Blight's new camera makes him whiff hits now, including windows. If I miss someone doing a vault, I miss the player AND the window (No collision animation) It's causing me to whiff hits in chase too. Anyone else noticed this? (Also he still slides off stuff.)
    10 comments 251 views last activity
  • You can't bump into 90% of the objects as blight... I thought the devs fixed the collision issues? Almost every rock and every tiny snow pile can't be bumped... it's insane.
    1 comments 41 views last activity
  • The Swamp Maps have several issues that are ever present in current DBD. Firstly: Play just one match of Blight on a swamp map. The collision is godawful. The terrible collision is actually a benefit to bubba/hillbilly as well when clearly it wasn't designed to be. Secondly: There are trees so close together that survivors can fit through them but killers can't. This can often create frustratin
    1 comments 41 views last activity
  • So here's my idea: Some charms should have obvious parings with certain killers (Example: Nurse's little toy horse for, obviously, Nurse). For these linked Charms, they should do something cosmetic for the killer in either their look or power. Example 1: Hag Charm - When equipped on Hook, when the Hag comes out of a trap, confetti sprays around. Example 2: Clown Charm - When equipped on Hook,
    0 comments 21 views last activity
  • If you go through all the effort of chasing and getting a survivor down why aren't we then allowed 1 simple hook out of 12 ffs? I'm seeing this so consistently now that the hooks are so far apart if you use one single hook then if a survivor goes down within about 12m of that hook you can not physically reach any other hook. Why? why make it so hard? the survivors buy time by lasting long in a c
    4 comments 31 views last activity
  • Share feedback and if its bad please request a rework/buff/nerf
    9 comments 81 views last activity
  • They're hard enough to see with the new grounds and grasses, but to make them even more wide is insane overkill. I've seen scratch marks go into a room with a single exit, toward a locker, but no one was there. Scratch marks must be narrowed, this is just getting ridiculous. Every patch they're getting worse!
    1 comments 31 views last activity
  • Should be obvious why - having no Obsession encourages the killer to tunnel people off the hook. If letting killers see each survivor's hook states incentivises tunneling too much, then how come this isn't a thing? It shouldn't really affect you unless you're genuinely tunneling somebody given DS' new deactivation conditions, and would help make games a little fairer - right now, nobody's runnin
    1 comments 21 views last activity
  • Hey all! so ive been playing a lot of Trickster lately and, sadly, my experience with him wasnt the greatest. Overall, anytime the survivors actually tried to win, they did - quite easily on top. Lets be honest, right now he is but a 4.4 m/s M1 Killer. the main problems i found him to have are: 1) no map pressure 2) very insignificant power 3) takes way too long to injure and down players
    2 comments 11 views last activity
  • I believe that pig needs a buff. She has constantly been nerfed with nothing good in return, making her a not very great killer. As a pig main, I hope she gets some changes made to her soon. Here are my ideas. Remove the sound that the pig's blade makes when she crouches or uncrouches for the survivor. In a lot of situations, the sound makes her stealth basically useless because she announces h
    4 comments 31 views last activity
  • Just note that numbers are tentative and can be changed. You protect what little you have and are perceptive to those making use of your stockpiles. When a survivor uses an item, the item is affected by Hoarder for the rest of the trial. Any items affected by Hoarder will reveal their aura to the killer when within a 20/22/24 meter radius. If a survivor enters a chase while holding an affecte
    2 comments 21 views last activity
  • Title says it all. Trickster has the only killer's power that gives a different score event for taking a hit for someone else.. I can understand not giving a protection score for every single hit because it would be a broken way to farm We're Gonna Live Forever stacks, but getting injured or downed by it should count. Unless I'm mistaken you get a Protection score event AND a stack if you take
    0 comments 11 views last activity
  • Here's my shot at making The Trickster just a tad bit better, while not changing the core idea of him and making him have a bit more of a skill ceiling CHANGES TO SHOWSTOPPER Reduce the amount of knives that it takes to bring a survivor into the next state from 8 to 6 Movement speed gradually goes down to 4.0m/s if sending out a flurry, once the flurry ends but still in the throw state, move
    0 comments 21 views last activity
  • Just title. There's no reason going down for someone I just unhooked shouldn't count towards WGLF for some arbitrary reason.
    1 comments 21 views last activity
  • Knives dont hit survivors when they are supposed to You cant do anything at loops because apparently knives dont have enough speed to hit survivors Lacefuckyouation disappears almost immediately so if you lose a survivor you can say goodbye to those knives you've landed Main event hasn't been useful even for once because Im forced to use it immediately (which usually happens when I'm already a
    34 comments 901 views last activity
  • WOW, holy sh!t Trickster is way worse than I initially thought with PTB observation. I’ve played as and against Trickster way more than I wanted to today, and he’s far and away the worst killer in the game. Using BHVR’s backwards logic and purchasing the chapter I didn’t want to since I could already tell was pretty bad, I played as and against Trickster so that my opinion could be seen as actu
    4 comments 51 views last activity
  • I literally had to stop playing Trickster after less than a day of playing him because I felt absolutely destroyed by every single match with zero chance of coming on top of any situation. This is coming from Rank 1 Killer/Survivor with over 2,000 hours into the game. Never before have I wanted to stop playing so quickly as when playing Trickster. He is sooooooooooooooooooooooo sloooooooooooooooo
    0 comments 11 views last activity
  • Well played devs. I don't have a good enough picture to show it so can someone add it underneath please.
    75 comments 5,363 views last activity
  • The developers of this game are money hungry and ignore the players constantly. The developers hardly listen to the community's thoughts and feedback and if they do it's completely different from what we asked for. They proved this numerous times with the most recent case being the state Trickster is in right now. After weeks of feedback from players who said he was weak and not viable in competi
    20 comments 221 views last activity
  • Stop it with those. A few rifts ago you had the idea to make us get bloodpoints in different scoring categories, so if you didn't do great, you could still get it eventually. Also why are they always on killer and not survivors anymore? (please don't put survivor emblem challenges again) and why is the neutral one (Iridescent Age) blocking progress on the killer challenges and yet survivor ones
    0 comments 11 views last activity
  • Trickster clearly needs a buff, and we all know it. He is a worse version of Huntress that brings nothing new to the table. Here are some changes I think would be good to make. Movement speed change to 115%. Aiming your blade and then holding the throw button releases 3 knives in 3 slightly different directions, which would be really good for attacking people up close, as you could hit them
    0 comments 11 views last activity
  • Here's thing that seem to make him weak 110 slower chase and less map pressure 16 knives to down a healthy surivor Laceration goes away quickly and passively Long walls are a hard counter to him ricoche base will sorta solve this Main event disappears insainly quick and dosent truely infinit knives may he a bug Massive screen shaking when holding throw according to pc imagine cons
    6 comments 141 views last activity
  • Mechanically, his ability is a point of power for the character, but the fact you can’t choose when to use it for its full effect is beyond stupid. His ability should be like Oni in that you activate it when you need it; the bar shouldn’t tick down upon reaching max charge. If you don’t need it in that moment, you basically wasted your ult and if you activate it a little later its duration is to
    0 comments 11 views last activity
  • let us work on generator with madness 3 or snap out of madness 2 problem solved for my part :) would make it easier to solo when your teammates run infront of you So people dont missunderstand I DONT WANT DOCTOR TO BE NERFED!!! I just want that little thing reworked for an example add hard skillchecks so he cant stop a 99 gen and win the game based on his ability to just shock 1/4 of the ma
    69 comments 692 views last activity
  • So the Trickster came out and he’s very underwhelming. He can definitely be improved, but how? Here are my thoughts and ideas on how to do it, because leaving him as is would be a terrible mistake. I don’t think all of these should be done, but the vast majority feel like improvements that would greatly improve the playing experience. I feel they would give the trickster a better identity as a ki
    0 comments 11 views last activity
  • It feels peculiar that killers are each locked to a single Mori animation. Why not create some custom unlockable (or purchaseable) executions? I think it's a shame that survivors have no correlative animation to enjoy, but I think adding a few additional survivor emotes would be good. I think a silent cheer/applause and a head shake 'no' would be good additions (nothing is going to be more ann
    0 comments 11 views last activity
  • The Trickster's Laceration Meter should not decay unless another survivor removes the shrapnel. His default movement speed should be 4.6 m/s. Give him an activatable ultimate ability that builds up like The Shape & The Oni. Make it hit-scan throwing knives; no recoil and instant -1 health state to any survivor in his line of fire within his Terror Radius. Upon activation: he stops moving, s
    1 comments 21 views last activity
  • So I've been playing DbD for a few months now, and after the MMR testing, the matchmaking is just... Horrendous. Every game I'm matched with at least two rank 2s, I even had a game against full rank 1s... I'm a rank 11 killer, so not sure how this falls under any sort of matchmaking sense. These is no way us newer players can compete with the players th
    27 comments 148 views last activity
  • Dear team, Hopefully I am not alone, but you definetly changed something in the pallet stuns. After new update came, i had a multiple situations when the killer tried to m1 when i was about to drop a pallet to stun him. Before if he would try to m1 a survivor, he would be stunned with the pallet, but now they will stay in the animation of their basic attack without beeing stunned. From my side
    3 comments 71 views last activity
  • Why do we get penalties if the host loses the connection or quits? Why do we get penalties when the connection to the server gets lost, despite having absolutely no problems with the internet connection? I am quite sure that you should be able to see who „lost“ connection and why? Or at least don’t punish those who didn’t lose or quit? Please try improving on that penalty system. It is absolut
    0 comments 11 views last activity
  • So i think jack the ripper could be a good addition to the game, But i'll keep things short for what i have thought Ability: thick fog Holding this ability causes a thick fog to envelope the killers terror radius obscuring vision of any survivors inside, Hitting survivors inside of thick fog charges hidden blade, Hidden blade: once charged the fog thickens and applies exposed status effect t
    0 comments 11 views last activity
  • Rank 1 killer here. Trickster is so bad it's laughable. His knives are bad and there's no reason to use knives outside of small pallet loops with short walls. Him being a 110% killer that slows down while aiming and whose knives are unreliable at confirming an injury at range is really bad design. Main event is often much more of a detriment than an advantage because of the slowdown that accompa
    1 comments 31 views last activity
  • Main Problem: Tricksters mechanic is closest to Plague but with big disadvantages: 110% movementspeed vs 115% of Plague power decayes vs power stays AND gives visual and sound information about survivors + powerup after cleansing need to reload vs no need to reload speed during power is lower then that of Plague no penatly for being hit by knifes vs big disavantage hitting someone from
    6 comments 61 views last activity
  • Just got done playing 3 matches. So far it's pretty bad. Not to rant but wow is it pretty awful. It's hard enough to land the knives bc of major recoil let alone land 16. The obstacles in the map is enough defense against them due to hiw slow he is once you wind up to throw them. He can't chase bc of 110% movement speed and good luck playing him on Lerys. Wow. He's trash. I regret unl
    9 comments 201 views last activity
  • How do I get 10 hooks but still depip because I didn't get a chaser emblem with Trickster? Fix this plz
    5 comments 51 views last activity
  • All the time ive been playing now it seems to be crashing constantly and me getting disconnection penalties (not always though for whatever reason) Its happening on ps5. Starting to become really frustrating and unplayable. Ive been robbed so many escapes (alot of the times it happens when running to the exit or right before last gen pops), items addons, offerings and blood points.
    3 comments 181 views last activity
  • Every game so far I've been camped to second stage and then tunneled off the hook. The stun timer does nothing and there seems to be no incentive not to just eat it anymore - especially if you have a ranged attack or any kind of map mobility. Edit 1: Not looking for it to be what it was again. Just a minor buff. If its meant to be anti-tunnel now then make it anti-tunnel and punishing to kill
    74 comments 921 views last activity
  • i just played a few games of him and the recoil is so bad on controller I was only getting around 2 hooks a game. He looks great but I’m literally doing better my just m1ing than using his power To buff him I’d suggest no recoil and make him a 115% killer and that would honestly make him somewhat useable
    32 comments 441 views last activity
  • First impressions of the new killer... hes by far the weakest of all the range killers. The knifes just arnt lethal enough in my opinion.. from what ive played with him so far, changes need to be made to contine my interest in playing this killer, some of my suggestions for these changes are: Stop the laseration meter from depleting.. it doesnt happen on ghostface so why this guy? Make the numb
    0 comments 1 views last activity
  • We all know Trickster is a bad killer (in my opinion the worst killer currently), so let’s just get to the point. These are the changes I think would benefit Trickster: 1) Make the amount gained on the laceration meter from a single knife hit increase the further the distance he is from the survivor. This would incentivize using his power at a range, for which there is almost no reason to ever d
    3 comments 41 views last activity
  • If you don't want to read two paragraphs worth of words, skip to the end. I'm going to preface by saying, Trickster is weak killer in need of many buffs. There was never any doubt about that. He needs to be 115% movement speed, The amount of blades needed to damage someone needs to be reduced, main event should work similar to Oni's power and ricochet should be base kit. Other than that, ever
    4 comments 131 views last activity
  • Right now, the Trickster's niche is being able to basically fire knives like a machine gun. The problem is, Trickster is basically a killer that requires 8 of these knives to hit. This game has literally TONS of debris to block your shots and 8 shots are required to actually deal damage. The amount of time taken just to injure a survivor usually results in a gen getting done. Due to a lack of bei
    25 comments 421 views last activity
  • What if chainsawing a survivor would make your overheat drop by like 25%? Still I wish it got removed but can we get this at least? I miss playing against billy's :(( good old days... What do you think?
    6 comments 41 views last activity
  • So, lot of posts about the new Killer. Haven't seen a positive one so far. I am adding another negative one. I bought The Trickster using shards. Because of the recent troubles with the devs not listening to player feedback I didn't want to spend actual money on the DLC. I'm really happy I didn't buy the DLC because if I had I'd demand a refund. The Trickster is not fun to play. You now fun? The
    1 comments 21 views last activity
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