My thoughts on the Trickster
So the Trickster came out and he’s very underwhelming. He can definitely be improved, but how? Here are my thoughts and ideas on how to do it, because leaving him as is would be a terrible mistake. I don’t think all of these should be done, but the vast majority feel like improvements that would greatly improve the playing experience. I feel they would give the trickster a better identity as a killer.
The Main Event is the best summation of his power as a whole, hard to use with many drawbacks and lackluster reward. The thing that needs to happen most is that Main Event needs a different trigger to start, reaching a certain point and only having 10 seconds to find a reason to use it is awful. I feel that when you have charged Main Event, it should be available until you hit CTRL, similar to Oni’s Blood Fury.
To make it less annoying, Main Event should be able to pick up Survivors from lockers and the ground, similar to many things such as Feral Frenzy and Blood Fury. One of the main drawbacks, which appears quite nonsensical is that after the Main Event you can’t throw knives for a period of time. I feel that you should remove the post-Main Event inability to use knives.
Despite being the character’s ultimate attack, there are no add-ons to supplement or build around it. There should be more add-ons focused around Main Event; increased charge per hit, additional effects such as mangled to survivors hit during Main Event, or increased duration every time you hit a Survivor.
Laceration decreasing over time absolutely has to go. It encourages tunneling a survivor until you down them, you can’t use the power to adequately spread out the pressure. Replace the timer with a pseudo-heal action, like snap out of it or mending. As an idea; for every knife’s worth of laceration, the time needed to de-lacerate increases by 1.5 seconds, and with a base time of 4.5 seconds. So a single knife takes 6 seconds but 7 knives take 15 seconds. It gives you a reinvestment of your time which is an inbuilt slowdown. You could even have add-ons to increase the slowdown.
His basekit is fun but not as interesting as his add-ons. Having a single ricochet basekit, and having add-ons to increase the number would be fun. Maybe even add-ons to cause weird effects, like splitting into multiple knives when they ricochet but dealing less laceration.
The amount of time needed for a down is very high. 8 hits is a lot, especially in comparison to many other ranged killers who only need 1 hit. 4 or 6 is a much more reasonable number of hits.
He’s so slow. Most other 4.4 killers can do damage quickly or have alternate ways to deal with loops. Making him 4.6 wouldn’t be too strong in my opinion. It makes him a killer who can m1 at loops and shoot in the open.
In regards, to Survivor counterplay; each time a survivor is hit by a knife they should go slightly faster for a small period as if they were m1’d. Obviously, it shouldn’t be the normal speed boost, maybe something like a 5%, 10%, or maybe even a 20% increase.
Some of his add-ons feel useless, detrimental or I have just no idea what they’re supposed to do. Death-Throes Compilation, Iridescent Photocard, Fizz-Spin Soda, Ji-Woon’s Autograph, etc. are some of the first that come to mind. More useful and interesting add-ons would be appreciated, especially for the iridescent.
Bloodpoints and chaser emblems are hard to get. I’d say add a brutality score event instead of a deviousness score event for injuring and downing survivors. Maybe give 10 chaser points every time you hit a survivor with a knife or the 55 when you injure or down someone.
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