Feedback and Suggestions
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The broken key, conceptually, is one of my favorite items because of its addons. The ability to see the killer in a jungle gym loop is incredibly helpful, and seeing survivors is good for indoor maps where it's hard to find unfinished generators. The problem with this item is that it's visually indistinguishable from the best item in the game, and killers are exponentially more likely to equ2 comments 22 views last activity
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This perk is awful, its main use was to be paired with the old Object of Obsession, but since that got reworked the synergy was lost, and the perk has practically no real use, since first, it only gets use if the killer has aura Reading perks/Abilities which isnt always and worst requires the teammates to die. So i was thinking to make it an improve version of the old Left Behind, which for0 comments 11 views last activity
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Disclaimer: I don't think this should be in the game. This is just for fun and shouldn't be taken seriously. Embrace the chaos and don't let the limitations of the game hinder your creativity. How would a game go if hiding inside lockers teleported survivors to a random locker and killers looking inside lockers were teleported to random lockers as well?7 comments 31 views last activity
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Why are outfit pieces that don't need to be sets locked? For example, Kate's new outfit has no reason locking the headpiece to the dress. Same for Elodie and in fact Blights entire new outfit looks fine de-linked, it's just a restyle of his default so I don't understand why it's being sold as an entire set. What's the point of killing individuality in outfit mixing? Why would I want to look exact15 comments 191 views last activity
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PROLOGUE — PERK CHANGES Welcome to a thread series where I change three perks, alternating between survivor and killer perks, making them more practical to use. Hopefully, with these changes, players will consider using them more often or potentially shaking the meta. Note : Numbers are just numbers , they can be modified to where we see fit. I prefer we focus on the idea since that's how0 comments 21 views last activity
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He has almost every single issue that Old Legion had and if you know anything about that dumpster fire you'll know exactly why Trickster is an awful Killer. Because of how he works almost no one enjoys playing against him and due to his recent nerf with how many knives he can carry and how his recoil still exists makes it so that not many people enjoy playing as him either. The worst part about t11 comments 211 views last activity
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I'm not the best player out there, but most of the community agrees that it's not fun to play against these killers. In my opinion killers whose power is easy to use should not be strong, they should be more like before 5.1.0 Trickster. So I'm proposing pretty easy, but significant changes. The Spirit Survivors hear her phase sound even while you're in a chase. I think it would make it much ea9 comments 81 views last activity
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After hooking a survivor 2 times, when getting close the survivor while they are injured, similar to myers tombstone you can perform an animation on the survivor, BUT instead of killing the survivor, you curse the survivor. Upon the survivor being cursed a timer activates that only the survivor can see, if the timer expires, the survivor dies immediately, attempting to exit through the exit gates0 comments 1 views last activity
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So I'm just going to cut to the chase and say Nemesis' power is horrible for mid-late game. And this is mostly due to the fact that you have to infect survivors multiple times at random periods in the match. This means that any infected survivors can deny you your power in the 1v1. This isn't a terrible thing, though, as it provides counterplay at the risk of not having a chance to recover from i19 comments 141 views last activity
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So I think if there is 1 survivor left and they haven't been hooked, I think we should be allowed to try to get off the hook because if you have deliverance it makes the perk useless. Another thing is give a better reason to prestige then cosmetics and alittle better chance of getting rare items in the blood web, or at least let us keep our perks, add ons, items, offerings, something is way0 comments 1 views last activity
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There is currently no option to change the 'wiggle' action to another button. Please make it so we can change it to circle or triangle or wathever we like. I used to play games that required us to use left and right analoge stick for certain actions and they had to endure quite alot of damage (panic wiggling). please? =)6 comments 31 views last activity
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Hey BHVR, Are you ever gonna bring back real Q&A sessions on your Twitch channel? I'm sure the community has a LOT of questions they want to ask you, because you're basically ignoring the community already or everything falls on deaf ears.1 comments 11 views last activity
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Of all the killers released thus far, there’s no more blatantly obvious disregard for a console/controller players experience than Trickster. I tried to give him another chance with the changes, but consistently landing knives is an infuriating experience. More often than not I’ve wasted all 44 knives without even having injured someone, let alone down them. I’ve supported many design decisio15 comments 281 views last activity
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Not gonna lie, I'm not excited to be back after the ban, but when strange balancing decisions arise I must talk about them. So... Trickster went from terrible to overpowered to alright and still remained boring throughout. In all of those iterations he also still had very glaring flaws. Here's some ideas to make him fun while also cutting back on those flaws. Laceration Let's round out the max1 comments 21 views last activity
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BHVR I'm begging you, change 2 of those Killer Instinct add-ons (Susie's Mix Tape and Never-Sleep Pills) to giving the Legion some additional movement speed when in Feral Frenzy, keep only one of those Killer Instinct add-ons so people who like them can still enjoy them. These are the values I would personally give to these add-ons. Susie's Mix Tape Considerably increases Feral Frenzy m4 comments 31 views last activity
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Alright, he got less blades to injure. I wanted to adept before trickster got "buffed" and always I had like 3 kills but the time when gates were open. Now I can't kill anybody with new buff as devs said. Whose idea was to make 44 blades, decay duration time decrease and its time to start decaying also decrease? It's like I hit many times but after downing 2 gens done. Second done and next 2 gens26 comments 281 views last activity
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Sorry but is it me or did the new looks for the characters make them all look even worse? because they all look much worse to me now and should be reworked again or change them back.5 comments 81 views last activity
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Trickster is nothing like Huntress or Deathslinger when it comes to accuracy. His spread and left/right throwing pattern do not allow him to be precise with his knives. People on these forums that are comparing his ammo capacity to Huntress do not know what high level games are like with him. 44 Knives forces Trickster to reload after every single down. A full two health state chase can easily8 comments 81 views last activity
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Just some ideas on how Pig can get looped a bit less hard by utilizing her abilities better, as well as make her add-ons more cohesive and effective. Ambush Dash- After injuring a survivor with an Ambush attack, the Pig becomes invigorated (10% movement increase for 5 seconds after the attack cooldown) Add-ons Brown: Combat straps- slightly decreases crouch time, slightly increases spee2 comments 81 views last activity
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With the reduction of map sizes in the last year or so, killers with no-cooldown or low-cooldown mobility powers are detrimental to killers with no mobility powers and oppressive if not unstoppable against survivors on these small maps. These killers need a cooldown added to their power similar to what Spirit has for her mobility power, which is 15 seconds per charge up to 75 seconds to fully rec31 comments 261 views last activity
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You're telling me you changed Quentin's face to this: But didn't bother updating this: Same goes for the other updated faces, but Quentin's is the most noticeable. And yes I am flexing I am a P3-50 Quentin player.11 comments 161 views last activity
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So before I get any toxic responses (me knowing the internet).. this is purely an idea, so it's not like it's gonna be added. Just wanted to share what I had in mind and POTENTIALLY could work for the game (after beta testing the *rap out of it). Add a 'kicking' mechanic to survivors so we can 'kick' a killer and they will be stunned for like 1-2 seconds. Make it so it regens every x minutes5 comments 33 views last activity
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I've tried to see how he'd perform after the latest changes and I must say: I'm extremely disappointed. Why on earth did you feel the urge to compensate his "buffs" with nerfs to his projectile hitbox-size and other things such as his reduced knife-inventory and that supershort laceration timer? It's insanely hard trying to hit your knives from any distance now, it's quite literally making him u7 comments 151 views last activity
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Ace in the Hole : need a slight boost in chances Aftercare : needs a slight boost in healing speed Autodidact : needs a moderate boost in values Babysitter : no comment Bite the Bullet : adding that your aura cant be shown the killer would make this perk good Blood Pact : the 16 m distance is very low needs a slight boost Boil over : needs a moderate boost , as this is a fun0 comments 1 views last activity
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New Trickster is interesting. The devs buffed his 1v1 but at the same time, they nerfed his 4v1 which was already quite lacking. This isn't the change I (and presumably many others) wanted. The buff many people suggested was, that Survivors had to remove each knife individually which would increase Trickster's 4v1 potential by giving him some slowdown(similar to Legion). His buff doesn't make up0 comments 11 views last activity
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It's the strongest perk in the game right now and has no counterplay.Use it and ez escape.does not need skill. Why isn't there a rework on an issue that 99% of players complain about?This perk should either be removed or needs a huge change - survivor main <sorry for my bad english>35 comments 461 views last activity
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First day Producer (Very Rare) 1080 Auric Cells Details: Yun Jin Lee’s Hair Is In A Pony Tail, and she is wearing a cap that is the color black, but has blue neon stripes on the sides of the hat. Her Ponytail Is Coming Out Threw The Back Of The Hat. She Is Wearing A Tank Top And Has A Backpack That Is Also Black With Neon Stripes On The Sides, her shirt is Blue With Black Stripes.0 comments 1 views last activity
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When will the devs fix the the insane amount of sliding on blight? I tried to learn how to play blight but I just can't from the amount of hits/downs I've been robbed from sliding to god knows where and ruining my whole chase.8 comments 61 views last activity
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He is still so weak. You did not fixed him any problem. He is more annoying now at chases but also he is losing more time now. He is still one of the worst killers. He needs rework because clearly he has so bad design.3 comments 61 views last activity
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When the killer gets stunned or blinded, Disrupted Interference activates for 30 seconds. Within the Killers Terror Radius, generators will take longer to get repaired, depending on the repair progress. Disrupted Interference has a cooldown of 90 seconds. With "depending on the repair progress" i mean % repair speed. If a Generator is 90% done, the repairspeed penalty on this gen1 comments 21 views last activity
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Is he op? No. That's not what I'm getting at. But his gameplay is either a snorefest or borderline unfair and it's never in the middle. Maybe its too early to decide things like this, but from the handful of games I've played against him it's either you loop him with ease or you die because of the environment offering little protection. A great example of being cucked by surroundings would be in7 comments 231 views last activity
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So I was actually getting excited and hyped up for the mid-chapter release since Trickster was finally going to get the attention he needed and the buffs that he deserved to make him a competent, viable and fun Killer to play as. But then the mid-chapter releases and there's changes to his kit from PTB to live, and these changes are what killed any and all excitement and enthusiasm I had for the2 comments 71 views last activity
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Pls add again the penalty for Dc, today on 5 games as surv, 4 player DC after the first hit of the killer. Its unfun see the killer slag from minuts 1 and won easy. I'm not complaing about killer gameplay, because i'm killer main 2k, but its fair that a player with 2500 hours with stretched DC because got hitted by killer... Isn't fair for other player exspecially if bring the cake. I don't like2 comments 41 views last activity
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Kate looks better than she did in PTB but still needs some improvement. Please try to improve it a little more0 comments 31 views last activity
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I bought visual micro transactions for how they looked. I purchased them when they looked one way and now you're changing their image. I already see a bunch of my purchases I would not have made if these new models were the product being sold at that time. I can understand wanting to update visuals but this isn't an update. This is a redo on many of the character skins. Redoing maps is one thing.8 comments 131 views last activity
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Currently, when we select The Doctor as the killer, and the game puts us to the queue, he laughs like every ~8 seconds. Suggestion: For The Doctor's queue decrease the frequency of the laughs to at least every 30seconds. Sometimes the match search takes up to 8-10 minutes... Thats a lot of laughs for 1 match only.0 comments 11 views last activity
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Make a feature where we can toggle on and off the humming of The Huntress, or add more variant of the sounds.0 comments 21 views last activity
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Killers should be more punished for messing up/less punished for playing well - with some exception.This is just more of a ranty point of view i wanted to get out there, about skill based killers/killers with higher skill caps. Where i feel like some killers have detrimental caps that stop them from excelling, when there supposed to be in place to stop them going too far. ie they have caps or cooldowns, that stop them from just being too powerful, but those seem to be detrimental even when play7 comments 161 views last activity
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SHE LOOKS SO MUCH BETTER OMG, ITS ABOUT TIME! Her hair actually moves correctly like it did way back when! love her floppy pigtails lol3 comments 21 views last activity
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[Posting under feedback because I'm assuming it's not a bug?] In (Cheryl's legendary skin) Lisa's lobby/idle it doesn't look like she has her smile animation anymore. I'd love to see it come back! Even though it was such a small thing, I think it added a nice touch to her character. :)0 comments 21 views last activity
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Maybe it’s not an issue for the PC tricksters who never miss, but the decay is ridiculous. They break line of sight for just a few seconds and your 110% movement speed catch-up time makes it so you’ve practically lost the knives you’ve successfully thrown. I love trickster, but this “buff” has only made things worse for both sides and I’d really like to see some thought actually go into his devel6 comments 81 views last activity
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I saw someone mentioned something bout taking down hooks in the basement. It made me think, if we're using a toolbox, why not set a limit to down the hook permanent? Or remove some hooks? There's so many hooks for the killers and with the perk iron grasp, makes wiggling impossible. Even without it, the hooks are so close to one another. Maybe do like 3 hooks that can be taken down and not respawn6 comments 41 views last activity
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So a weird side effect of this change is that a lot of the cosmetic heads haven't been fine tuned to fit the new face at all. There are a few that have really benefitted from the change (Jake's cowboy hat is S tier now), but MANY of the heads I've splashed shards, cells and even real money on look horrific now. Of the ones I was actually using before the update we have: - Dwight's blue steel7 comments 161 views last activity
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What I Need you all to Do Before I get started with what I am about to suggest and explain in great detail, I need the community to do one thing for me. This is both a feedback post and a social experiment; the experiment itself being to amass enough attention to this post (and one other that I will be posting in the future) that this gets to the eyes of not only just the regular developers of5 comments 81 views last activity
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I was thinking of buying Meg's cropped denim jacket top, but it seems like her abs aren't quite as...ripped(?) as before. Anyone own/play this outfit regularly that can comment?4 comments 481 views last activity
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On all of her hairpieces for the Shrub Scholar sets there is an unmodeled flower that sits on her left side of her hair i thought this was intentional at first since one of them actually has a flower but on that headpiece, both flowers could be seen almost merging together0 comments 11 views last activity
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I posted about the glitch with the cosmetic not holding items correctly during the trial back in April. I posted about it again at the beginning of last month and it was finally acknowledged, but there's been no information about it since or any updates in the 3 or so patches we've had (minus a fix associated with it in this patch I didn't even know about). At the very least, add a disclaimer so0 comments 11 views last activity
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Reworked Add-Ons Workshop Grease :Slightly Increases the Duration of the Ambush(+0.5 Seconds) Razor Wires :Moderately Increases the Duration of the Ambush(+0.75 Seconds) Interlock Razor :Considerably Increases the Duration of the Ambush(+1 Second) Changed Add-Ons Tampered Timer From Very Rare to Iridescent Tampered Timer :Moderately Reduces Reverse Trap Ti2 comments 21 views last activity
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Now that DBD is filled with killers who possess ranged attacks, I think it's time to think about some more specific settings for controller players, who can very well feel undermined by not being able to play these killers for pure limitation of the controller. We could deal with that before doing flicks with killers like Huntress, Pyramid Head and Deathslinger, or do a huge spread attack with Pl0 comments 1 views last activity
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Was that completely entirely necessary? That's a HUGE nerf trick pouch only adds 4 and that's not even enough to move a whole heath state.0 comments 21 views last activity