my rework on perks suggestions
Ace in the Hole : need a slight boost in chances
Aftercare : needs a slight boost in healing speed
Autodidact : needs a moderate boost in values
Babysitter : no comment
Bite the Bullet : adding that your aura cant be shown the killer would make this perk good
Blood Pact : the 16 m distance is very low needs a slight boost
Boil over : needs a moderate boost , as this is a fun perk but sadly weak
Breakdown : need a major boost
Breakout : needs a slight boost
Déjà Vu : needs a change
Deliverance : needs a slight change
Distortion : needs more tokens from 3 to 4
Diversion : needs a change as we cant waste time by being around the killer for a very long time to able to use it.
Fixated : needs a slight boost in speed from 20 to 25% walk speed
Hope : needs a slight boost to speed
Mettle of Man : instead of 3 protection hits , it should be 2 at least or this is worthless and not useable
No Mither : needs rework
No One Left Behind : needs few adjustments
Premonition : need major cooldown reduction
Second Wind : needs a slight boost on time
Sole Survivor : need rework
Solidarity : rule of (without using a med kit ) makes this a very bad perk
Soul Guard : have to be cursed otherwise it doesn't work
Stake Out : needs a slight boost
Up the Ante : needs more luck bonus as its not usable those days
Wake Up! : not worth it unless the speed is way higher , need major boost
We're Gonna Live Forever : completing a generator gives a point would be wonderful on this talent
Lightweight : slight boost would be wonderful , 2/3/4 seconds less scratch marks
this my own opinion after 4000 hours of play time on survivors perks that would make the game more fun and more balances towards killers and survivors ,
Blood points categories can be adjusted
survival points : adjustment
killer stun awards some survival points + regular boldness points
self heal needs more survival blood points
again this is my point of few thanks for reading , and have a great day😀
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