my rework on perks suggestions

Ace in the Hole : need a slight boost in chances

Aftercare : needs a slight boost in healing speed

Autodidact : needs a moderate boost in values

Babysitter : no comment

Bite the Bullet : adding that your aura cant be shown the killer would make this perk good

Blood Pact : the 16 m distance is very low needs a slight boost

Boil over : needs a moderate boost , as this is a fun perk but sadly weak

Breakdown : need a major boost

Breakout : needs a slight boost

Déjà Vu : needs a change

Deliverance : needs a slight change

Distortion : needs more tokens from 3 to 4

Diversion : needs a change as we cant waste time by being around the killer for a very long time to able to use it.

Fixated : needs a slight boost in speed from 20 to 25% walk speed

Hope : needs a slight boost to speed

Mettle of Man : instead of 3 protection hits , it should be 2 at least or this is worthless and not useable

No Mither : needs rework

No One Left Behind : needs few adjustments

Premonition : need major cooldown reduction

Second Wind : needs a slight boost on time

Sole Survivor : need rework

Solidarity : rule of (without using a med kit ) makes this a very bad perk

Soul Guard : have to be cursed otherwise it doesn't work

Stake Out : needs a slight boost

Up the Ante : needs more luck bonus as its not usable those days

Wake Up! : not worth it unless the speed is way higher , need major boost

We're Gonna Live Forever : completing a generator gives a point would be wonderful on this talent

Lightweight : slight boost would be wonderful , 2/3/4 seconds less scratch marks


this my own opinion after 4000 hours of play time on survivors perks that would make the game more fun and more balances towards killers and survivors ,


Blood points categories can be adjusted

survival points : adjustment


killer stun awards some survival points + regular boldness points

self heal needs more survival blood points



again this is my point of few thanks for reading , and have a great day😀

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