Feedback and Suggestions
Our team will be happy to read these!
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You have pretty much did by telling who are we chasing. Might as well tell it directly.5 comments 61 views last activity
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BBQ, before it was changed, did a great job incentivizing killers to avoid tunneling and to hook survivors. Now that the bonus BP is gone, it's obviously run a lot less, and complaints about tunneling and camping seem to be more frequent. I think that some manner of first hook incentive should be base kit - for example, your first hook on your first survivor could be +1000 BP, then first hook su3 comments 41 views last activity
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Hey there this is my first post, I've been playing DbD for a while and enjoy the game, lore and the community a lot. I don't know if the has been a suggestion like this before so I apologise in advance. I have been struggling and getting more and more annoyed at the current trend of survivors in my team disconnecting mid game for going down early in the game, going against a killer they2 comments 31 views last activity
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dear devs and community. with the new hatch mechanic i think it's now time that we change keys to provide a new function. so how about it? are we finally ready to change keys? here's my suggestion: keys no longer open hatch, but instead instantly open chests and increase item rarity based on key rarity. add-ons can be used to determine what kind of item is found when using a key. new per10 comments 81 views last activity
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Last year BHVR tried to nerf tunneling/camping by basekit BT and a perk called "reassurance" but did it work? No! Killers are tunneling way more than before. What can BHVR do to completely delete tunneling/camping from the fog without making killers quit? Buffing hooks, Hooks should instantly sacrifice survivors, there's no way around it, but there's question that come to mind but I left som14 comments 301 views last activity
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Okay so I think I have an idea that wouldn't kill eruption but would actually make it more akin to the other regression perks and have it actually have counterplay. Same trigger but: 10% current progress instant regression and begin regressing Survivors on a gen at the time of the eruption get a difficult skill check, like overcharge or oppression. If they fail the skill check they are incapa9 comments 91 views last activity
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Have Eruption only affect one generator at any given time. You kick on generator and Eruption is applied to it but if you kick another generator then Eruption on the first gen gets removed and re-applied to the current generator.7 comments 71 views last activity
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So by now, I think it’s reasonable to assume that most players who genuinely care about game balance would have been convinced that Eruption is an unhealthy perk in its current state. My intention with this post is to make an original suggestion in order to make the perk healthier. That being said, I don’t want to make the perk completely lose its stopping power, which will end up robbing it of i6 comments 151 views last activity
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So, i want to ask what the community would prefer. Do you like the current version of object of obsession? I was thinking that i wanted a reverse distortion perk, one that shows the aura of the killer if he sees mine, but that is already one of the effects of object, but i don't like the 30 sec aura reveal part of the perk. Do you think the perk is fine, would you like them to rework the perk2 comments 21 views last activity
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Hey, I'm relatively new to this game. I'm only prestige 1 on one killer and prestige 1 on one survivor, but I can't help but notice how the Nurse seems really unbalanced. And I asked my friends who also play and they say that it's well-known that the Nurse is unbalanced and it has been for a long time. Is there any reason she hasn't been nerfed or removed? Just wondering. Thoughts? There's litera8 comments 122 views last activity
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So you are a Survivor. You just had a really fun match. You ran the Killer really well. The most amazing thing to do in this moment is to relive it. So, you fire up DBD's Replay feature, and you click on "Killer view" and now you see the Killer's view during the match, and you get to see how it felt chasing you in that match. My most favorite thing to do in DBD, is check if the Killer1 comments 3,421 views last activity
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You know, it would be cool if after the event is over, all of the red envelopes in your inventory could be swapped out for fireworks. Fireworks are only available for this brief window in the year and I ended up with like 30 or something, but I have over 200 envelopes that I won't be able to use at all. Would just be cool BHVR, I know it won't happen as it never does, but it'd be a lot coole12 comments 171 views last activity
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I was just watching Fury Road. When Max wrestles with the Red Guitar Guy, I instantly got extreme DBD vibes. To be honest, he's cool, creepy, mutated, can have his mask on or off, can have swinging abilities, play scary guitar when he runs around. If you watch that part of the film where Max fights him, I think you'll get the DBD vibes.0 comments 1 views last activity
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I just wanted to toss out some ideas I came up with to improve some of the perks you hardly ever see any killers use. Claustrophobia: Every time a generator is completed, all windows and vault locations within a 32-meter radius of the killer's position are blocked for all Survivors, for the next 15 seconds. You see the aura of the vault locations blocked by Claustrophobia for the duration.28 comments 291 views last activity
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Trapper is currently arguably the weakest killer in DBD. He really needs some love. Especially since he's "the face of DBD". I feel like having to go around the map and collect your traps (especially if it's a BIG map) is really bad. God forbid you don't run Corrupt Intervention, you're very likely screwed. My suggestion is that the Trapper carries ALL of his traps with him at the start of the m3 comments 31 views last activity
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Somewhere around three years ago DBD had a test where you could only heal about twice per game. After that you played broken. This gave you up to full three health states. This was not a perk from the killer but just a base mechanic that was tested. One of the things VHS got right was that every hit from the killer mattered. Boons and medkits would carry survivors a lot less if you could not hea49 comments 1,202 views last activity
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The Problem The synergy with other perks, items and add-ons for Survivor that can allow you to get great skill checks and thus get tokens despite not actually hitting a Great Skill Check. The fact that Hyperfocus as it currently stands can create generator repair times that are ludicrously short, especially for solo generator standards. Stop making a generator speed increase perk that can13 comments 541 views last activity
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Recently I had a match on RPD where Sadako was constantly able to put pressure on us by building up the condemnation meter. It was a really fun, tense match. We all died, but that doesn't matter at all. It was fun! Several times throughout the match we had to pick up the tapes and bring them to another TV, to make out condemnation bar go down. She was able to do that much thatnks to the addons th0 comments 31 views last activity
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I hope that in addition to the Remember me, "if the survivor does not hold the exit lever, the function that gradually decreases the gate gauge" will be added. If the survivor doesn't hold the exit lever, reducing the gauge again will increase the chance of triggering it, and it will be good to link with the blood warden perk, etc.1 comments 11 views last activity
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I decided to try using it for a while after my post on killer aura perks. While it has potential I found it to be too weak vs killers with multiple aura perks (like huntress). In short, the 3 tokens are used up way too quickly so I have to move into her terror radius to build them up again, only to have them depleted quickly yet again. The perk needs more tokens or a different system for building24 comments 391 views last activity
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So, are ya'll not reading/ paying attention to the comments about killers. How is it that killers keep getting buffs and keep trolling survivors and no one does anything about it. I have had to repeatedly report killers for trolling, not participating in regular game play, and unsportsman- like conduct and it doesn't seem like it does any good (and I know other players that have to do the same th44 comments 912 views last activity
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I'm getting tired of survivors wasting my time and teabagging for a solid two minutes as if it was the funniest thing in the world. It wasn't funny the first time and it's not funny the millionth time. Either that or give us a button that can only activate if everyone's in the gate that makes the entity grab every survivor and pull them out in the most painful way possible.17 comments 141 views last activity
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Reign of Darkness Cooldown: When return to start point of 'Reign of Darkness', it has 5 seconds of cooldown. -Teleport to cabinet 1times - cooldown 6seconds. -Teleport to cabinet 2times - cooldown 8seconds. -Teleport to cabinet 3times - cooldown 12seconds.0 comments 11 views last activity
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Waiting for You Watch: Grants the 'Exhaustion' status effect for the duration of the thermal imaging meter. Diamond Cufflinks: When inflicting injuries with a dagger, it grants 'Hemorrhage' and 'Mangled' effects. Death Thores Compilation: The knife is automatically recharged after the main event ends. +If the main event causes survivors to die, The Trickster detects all survivors with 'K0 comments 21 views last activity
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So I know that many people will disagree with this but, in my opinion, survivors traded Iron Will and Dead Hard were replaced for the new Windows. I don't personally find that much use out of this trade at all. As somebody who mainly solo ques, games have become to much of a struggle. Even with the new updates showing what everybody is doing during a match, solo que has just become a nightmare wi1 comments 21 views last activity
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I get why the devs feel like there has to be a mix of relatively strong and relatively weak players on a team. But they've over-corrected on the initial SBMM feedback to a ridiculous degree. My solo queue games often fall somewhere between "completely unplayable" and "I can't believe this is how I'm choosing to spend my free time". I'm not a god, and I have my fair share of brain farts in chase,1 comments 31 views last activity
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Hi everyone! This is my first post and after almost 600 hours of playing both killer and survivor, I would say I fully enjoy playing, especially with the new updates and patches, however one problem have been bugging me for a while, that being the strength of survivor teams. Seeing how solo survivors have got buffs over the past few patches, I would like to see some changes come to the other side0 comments 11 views last activity
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There should be a timer in-game that shows how long (hours, mins, seconds) until you get another Daily Ritual. If you're already at 3, it will show when you get your next replacement "token". This would be a straightforward change to implement as it's just a timer that would always have the same reset time but it would be incredibly helpful since Dailies don't reset at the same time as the re0 comments 1 views last activity
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There are plenty Killer Perks and Powers than need tuning to refine them into better killing machines. If we want a HUD update why not just give us better tracking on some of our perks? Like the ones having to do with range from hook (Exp: Make your Choice and Devour Hope)? Tell us if we’re far enough away to activate them. I Personally believe in Hex’s being made to be like boons (outside a se10 comments 161 views last activity
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Jesus Christ most of these maps are terrible for most killers. Have fun being an m1 killer on yamoaka, Mt Ormond, torment creek etc with bad rng. I'm tired of games not being based on pure skill but one side or the other just getting the better rng and unless the other side makes some horrid mistakes you're getting either a 4 man out or a decimated 4k. Before anyone comes at my head I don't ha0 comments 21 views last activity
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I always disconnect from a round if it’s the doctor just tell us what killer we are facing please so I may refrain from wasting add ons on trash killers.0 comments 11 views last activity
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So I have neuralgia and every hold button press is physically painful to do. The bloodweb needs some way to advance it without requiring a hold press every single icon. Please consider adding an option to just click what we want, that would make it better.1 comments 21 views last activity
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Whenever a boon gets snuff out it cant be placed again for 80 secs. This punishes poor play from the survivors if they set it up near a killer where they can get rid of it quickly and rewards the killer if they go out of their way to snuff it out.0 comments 21 views last activity
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In most horror movies, the last survivor barely escapes but not before doing something that appears to KILL the killer. Wouldn't it be great if the survivor had the option to close the hatch themselves, but by doing so, is allowed to set a trap somewhere on the map to presumably kill the killer? A flame trap, a spear trap, an electrocution trap, something that provides a really cool "death" anima13 comments 171 views last activity
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I'm asking this because some outfits from RIFT have already added to game store. So it could be great if BHVR will add this cool outfit for deathslinger.2 comments 142 views last activity
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I was originally going to post this in the "Freddy is in such a sad state atm" discussion, but I didn't want to hijack the flow of the conversation to talk about a potential rework idea, so I decided to make it its own discussion. I don't make any claims to knowing what a good change for Freddy would be from a mechanic standpoint, but a snippet of an idea just occurred to me and I thought I'd s5 comments 382 views last activity
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Hi, I was wonder why Killer cannot see the hook tallies on survivors as of today? If a killer wants to tunnel, they don't need tally marks, they will know who they are tunneling and just focus them out. But for killers that play nice, or fair, it would be nice to know how many hooks you have on everyone so you don't accidentally kill someone on death hook. If a killer is tunneling, the tallies w4 comments 141 views last activity
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Yes, i know she just got changes. No i am not putting a rework that is not coming but some small tweaks that could improve the counterplay to her for the survivors. After blinking add a small delay before she can attack (something small between 0.25-0.5s, not sure how much exactly), basically make so Nurse can't attack on the first frame after blinking. This will help survivors react to nurse b21 comments 271 views last activity
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Hi team, UK users are getting an extra 10ms for the round trip to EU-WEST-1 (Dublin) - Please could you enable EU-WEST-2 (London) on your Amazon Gamelift fleets config so we can get those low latency juicy servers, please!!! Dublin basically sucks for all UK users as most traffic will come back to London before traversing to Dublin anyway. Europe (London) - eu-west-2 - gamelift.eu-west-2.am0 comments 11 views last activity
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It does not appear much consideration was put into the effect on Killers. Did they consider the incredible coordination that all Survivors now have? A couple of examples. Knowing another Survivor is in chase means you can work on gens mostly carefree, along with going for saves, opening exit gates, etc Exit gates are now open immediately as Survivors not working on the final gen know to head t5 comments 121 views last activity
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Dear developers, pay attention to the "Overcome" Skill, in addition to exhaustion, you need to heal to a completely healthy one in order to be able to use it. Why is that? It should be removed from attrition skills as it gives a small movement speed bonus of only 2 seconds. Or make it so that the treatment takes 50% less time. The "Balanced Landing" perk has the property of not slowing down after9 comments 161 views last activity
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Ive been thinking a lot about how you could address this boring gameplay loop where the killer tunnels a survivor. Its essentially the most effective way for them to win, so they do it ( including myself). Its boring because all other Survivors get 0 chases until that 1 survivor is dead. The best thing to address this i think is this: New Survivor Perk: Once per match you can give a teammate a H0 comments 21 views last activity
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So the team will have more information about the hooked survivor. (Obviously, this info is available to SWFs.)5 comments 51 views last activity
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After deathslinger nerf he fell to the ground in tier list. I can suggest some changes for him. First his terror radius is kinda huge for 4.4m/s killer but if we will increase his terror radius to 28-26m he would feel much better and still won't be able to get easy hits with monitor&abuse. Plus if deathslinger going against good survivors who always looking around while doing generators, it's0 comments 231 views last activity
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I keep track of the games I play for various reasons, things such as Killer played as or against, Perks used, map played on, offerings burned, add-ons used and so on. As of his release I have played against The Knight a total of thirty-eight times, mostly because I rarely ever play more than one Survivor game a day, though it doesn't help that a lot of people don't enjoy playing him. I thought a9 comments 211 views last activity
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Adding built in unbreakable was a great idea, and would make killers less reliant on slugging. Giving bloodpoints to the killer and survivors they actually earn, all while adding more spice to the game. Leaving someone on the ground for 10 minutes to bleed out is, let’s face boring! It would also stop killers from punishing survivors who are good at looping by leaving them on the ground! We are a16 comments 141 views last activity
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If carrying windows of opportunity, you should be able to know if Freddie or the Doctors pallets are fake.31 comments 652 views last activity