damienbrookz
damienbrookz
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- damienbrookz
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I think that people who do actively play both sides will understand where you are coming from. It is way easier to get blood points as killer than survivor. Like there is night and day kind of difference. Even struggling through an entire match and the team getting a four man out, I can still pull about 22,000. As survivor though, Even with an escape, it's a rare occurrence that I see anything over 30,000. Those are some of the best matches too. I think that, if they wanted survivors to have more fun (or enjoy the game), there needs to be a serious change in how bp are awarded to survivors. I am just saying.
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@MikaelaWantsYourBoon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3658960#Comment_3658960
This Is Not Happening will have 50% bigger good skill check zones (was 30%). But this buff is too much, so for make it balanced, we added 20% generator speed penalty into it.
Have fun everyone!
Omg. I am laughing so hard right now. It's so sad that this is probably true.
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@Ariel_Starshine said:
Yeah at this point it's just frustrating playing solo queue. It's no longer fun or enjoyable really, every match goes the same way, and it just gets old and boring. Before all these nerfs I had a solid build, PTS, Distortion, Bond and then whatever fun perk I felt like running, maybe CoH. It was fun.
Now it's bond, distortion, windows and we'll make it, otherwise by the time the killer finds us, we die. Healing nerf, perk nerfs, gen nerfs, PTS nerf, (and take away extra BP) all just made it get stale. Every match is the same killer perks and match ends at the same point. Zzzz
Med kits homenogized, like why? It's so boring now.
Too many nerfs with nothing substantial and new. Like I mentioned in other threads, everyone I tried to get to play all quit, and they all said "nah I don't want to play that frustrating game, even if it means we can play together, sorry."
The game is way too difficult for a new player to get into it atm, and once it can no longer retain players, maybe, just maybe we'll see a change but I doubt it.
Thank you. I really do appreciate you sharing. I feel the same way. In my opinion; I can see the time, love and energy that they are putting into killers. I get it. A lot of killers left the game because of the boons coming out. I think that there was a lot more build up on the killer side of things than most of people realized. Now though, I feel like that are overcompensating. They are trying so hard to pull in a new player base for killers (along with maybe bringing some old players back) that they are just dropping the ball for survivor. Again, my opinion. But, at the end of the day, I am worried about the day coming where they push the survivors to far.
Hit me up if you ever don't want to solo q by the way.
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@MikaelaWantsYourBoon said:
They are keep buffing and giving good content to killers while survivors are getting barely anything. So i have not any hope. They are just happy with current kill-rate, so they are leaving survivors as they are.
Next patch is probably will nerf DS and Adrenaline as well, so i really don't know what to expect.
Thank you!! I didn't want to say it directly but I do agree with this. I don't understand why the killers are getting (what looks to be) so much time, energy and creativity into their creations and balancing but survivors are getting left holding the bag. So to speak.
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@Paternalpark said:
Iron will is still a nice perk it's just not worth being top 10 anymore.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3658688#Comment_3658688
Better to run self-care and bite the bullet as you can heal while hiding.
It's so sad that I feel like you're right here. Thank you <3
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@xEa said:
MFT's nerf was needed, because it was be a busted perk.
Iron Will was overnerfed. Either leave it 100% and that it only work when not exhausted or 75% and exhaustion is not in play. Both is simply to much.
Survivor in general is a problem right now, and the possible upcoming changes will only make it worse. I feel you, and i say this as someone who playes both sides. BHVR is simply taking the "Iron Will route" across survivor gameplay. Killer mains will tell otherwise, but the reality is, they cause the problem with their constant need for 4K every match, no skill involved.
I have noticed this. I don't mind perks (on either side) getting reworked to bring more balance to things. There are times that I find it a huge struggle trying to get even a single kill in the game. However, I would like to see things getting balanced instead of 'Iron Willed' or nurfed into the ground. Thank you <3