Feedback and Suggestions

Our team will be happy to read these!
  • Since we're forced to see mori's from killers all the time, can we please get them for survivors where the killer is forced to see ours? An example of this would be escaping through the hatch, everyone escaping, the last survivor escaping through the exit, etc. Or have like MVP endings for whoever had the highest blood points and everyone can see the survivor's "mori". Of course, this should b
    3 comments 52 views last activity
  • I would like to see a shop rotation for previous event cosmetics that only come back once a year. I forgot to buy Feng Min's Down the Rabbit Hole outfit during the last event. I didn't play DBD much during that time and now seeing it in matches makes me wish I had bought it when I first saw it. In fact there are several cosmetics I see often in matches that I wish I could buy without having to wa
    7 comments 631 views last activity
  • I won't make huge paragraphs, i'll just say what I have in mind. Map of the realm is now basekit. Guards only drop their flag after half their chase is completed. Survivors no longer get a speed boost when getting a flag. Map of the realm new effect, increase guards movement speed by 2% Gritty lump new effect, Guards starts patrolling 10% sooner. Town watch's torch new effect, increas
    0 comments 61 views last activity
  • (UPDATED) I seriously wish they wouldn't re release the event cosmetics sure halloween and christmas maybe for a limited time. But seriously anniversary cosmetics? They are supposed to be special and exclusive for each event, I REALLY hope they dont re release the dredges costume like they are with Haddie's. OR they should recolor every re released skin like for example Haddie's costume but gre
    4 comments 31 views last activity
  • It's a good update to leave a lot of tools that can be used. What good is an update that makes it completely unusable? (POP GOES THE WEASEL) Downward was a stupid move. DE trying to make the same mistake.
    0 comments 21 views last activity
  • Weird as it sounds, I really like slug play as survivor, as it makes the match really tense (well, if Killer isnt too oppressive). Which I usually use slug build as killer. But I dont want to waste a perk slot for Deer stalker so I can pick them to hook if all are down. Is it possible to have Basekit Deer stalker only when no one left standing?
    5 comments 31 views last activity
  • Can that grey part be removed? It really doesn't fit any "open" cosmetics (like the one in the photo). Plus it just looks off. It should be part of her Light Windbreaker instead imo.
    5 comments 81 views last activity
  • I'm interested and worried about two questions, why the killer perk nerf looks like removing the ability to counter a gene before fixing, adding two or three nerfs per perk, when you need to remove one effect and add some kind of compensation, but we get something unnecessary, but sometimes for the benefit of the survivor (if he takes the Object of obsession), maybe at least add blindness for Eru
    0 comments 21 views last activity
  • For a quality of life, I think Small Game should help track glyphs as well. Glyphs force one to leave the main objective of the game to find and communicate with it, and most of the time can cause the team to crumble due to nothing being done. I think small game affecting Glyphs should be implemented. Please and thank you.
    0 comments 1 views last activity
  • This perk, compared to windows which allows you to plan out a route is just so bad, considering you rarely ever can force the survivors into areas to get value out of it yes there are a few killers that can and will benefit from knowing things like vault locations like Bird lady, but it's just simply not really good to run it whereas Windows is a great pick for extending chases and knowing inform
    18 comments 321 views last activity
  • In the past, the no mither, sabotage game was a big issue. This was because with coms, no mither giving endless self-pick ups (not allowing players to be slugged) and hooking is very difficult with Boil Over and toolboxes. At the time, the Devs remedied this by nerfing sabo so that the hook wouldn't be gone for so long. This type of game above was degene
    3 comments 61 views last activity
  • I was thinking about the possible upcoming basekit unbreakable we saw a few PTBs back. While being slugged on the ground for 4 minutes is terrible and needs to be fixed, I think basekit unbreakable without a condition is a bit too much so I had this idea I wanna share with everyone. Hope Springs: When you are knocked down, in the center of most tiles are visible pools of light, (similar to thos
    4 comments 21 views last activity
  • Regression perks should keep the gen regressing even if a survivor is working on the Gen slowing down its progress. Hitting skill checks could reduce the active time of the perk. Gen regression should resume if the survivor stops repairing
    2 comments 11 views last activity
  • Having smaller and faster skill checks impacts new players more than the seasoned survivor. It also renders killer perks that provides (hard) skill checks almost useless for skilled survivors. I was thinking that maybe instead of just making the skill checks harder, why not incorporate odds in the mechanic. I feel it would help out newer players as well as the killer and make perks more viable
    0 comments 11 views last activity
  • The new version of Eruption would absolutely ruin the usability of the perk to an unacceptable degree that it's not even funny. While I agree that its incapacitation effect was horrible and could have been removed, its 10% regression on total generator progress was not that bad at all and had a hefty requirement of setting it up behind it. This change is not it, though, and it feels like a kneej
    1 comments 31 views last activity
  • Common rarity heads could change her hair stripe Uncommon rarity heads could change her hair color Also, Haddie's common rarity pants are still green, that should changed as well. Even Adam has different colored common pants.
    0 comments 11 views last activity
  • Hi i am a kate denson main and i would love to have more dark hair for kate denson cause she have only blonde hair in the store and i think she is better with dark hair maybe a recoulour of the hair she already have but maybe just brown or dark or red
    1 comments 42 views last activity
  • Can't you guys nerf a perk without making it completely worthless? Look at how strong Dead Hard still is -- it's the best exhaustion in the game -- and Eruption just got completely gutted. 10% of progress repaired is worthless and not worth the time investment. I'm fine with incapacitation going away but you've completely gutted this perk. It's a terrible regression, it might even be among the wo
    6 comments 91 views last activity
  • After around 3k hours in this game, this might be what finally makes me uninstall. I hate everything about this mechanic so much. I’ve tried to get used to it, and it’s not happening. I’m playing way less already because of it. I don’t see that I will keep on playing too much more if it stays like this.
    0 comments 31 views last activity
  • Title. Thank god eruption is gone. Circle next please thank you (and/or prove thyself). Oh and rebuff pop please so I can have fun hooking multiple people and not asking myself "why arent i tunnelling?" in difficult matches.
    11 comments 161 views last activity
  • BHVR continues to destroy certain perks in order to "change the meta" but the way they've gone about in some cases is just terrible design. When you nerf a perk, the aim shouldn't be to nerf it so much that barely anyone is going to use it, the aim is to make it less powerful but still have some redeeming qualities. This Eruption nerf is clearly designed with the sole purpose of kicking it off t
    1 comments 111 views last activity
  • Regressing current progress isn't good at all, i'd be happy if they made pop 15% flat instead of 20% current, and 10% current isn't good for eruption, not only that but also now it doesn't stop survivors from working but simply shows auras, you downed a survivor, why would you care about seeing the auras of those survivors? if you hear them scream you know they got hit by it and so you know their
    2 comments 41 views last activity
  • With how powerful and reality warping The Entity is, I’m sure it could find legendary killers from the past to bring to life. It did so before with the minotaur (as a skin) but I would love to see it bring out someone akin to Jack the Ripper. Old London streets As a map alongside a killer who themselves are a mysterious figure. How the stepped into and out of the fog with only the sound of their
    3 comments 61 views last activity
  • Had a toxic SWF that kept chain blinding me before I even had a chance to react, blinding me before each blind ended because they all had flashlights and swarmed me no matter which way I turned. They were definitely a SWF with how they were swarming me and chaining the blinds, not to mention there were two Adas and two Mikeleas and they were all wearing the same outfits per character. There nee
    13 comments 141 views last activity
  • my idea is to bring back the 4 token system but instead of bloodpoints you get a stacking 5-10% buff to picking up, dropping, and hooking speeds. those areas feel pretty underutilized to me with nothing changing hooking speeds and literally only fire up changing picking up and dropping speed. feels to me like bbq and chili needs a little something extra like we're gonna live forever got. pretty s
    0 comments 11 views last activity
  • I mean I just saw a vid on youtube and it was awesome to imagine that something like it can be added in the game. I mean imagine during the intense moment of chase or a game you see a killer doing this emote https://youtu.be/K54uG0tUHwQ I think it would result in a lot of funny situations. I understand that this ruins the serious atmosphere of the game, thus, I think as a limited event kille
    2 comments 21 views last activity
  • I'm a 1k hour killer main, who occasionally plays survivor for challenges, change of pace, and to hang with buddies. I generally play the nice guy killer, going for 8 hooks and then letting one to all survivors escape depending on how the match went/how I'm feeling. I don't like tunneling and camping as a killer because it's just flat out boring, and I'd rather lose than play a style I don't find
    27 comments 241 views last activity
  • Okay, this may come from a dark place, but I sincerely think the game has enough momentum to rework the Endgame Collapse. 1: Endgame Collapse begins when a Survivor touches a gate. No more 99'ing the gate. The game's over, it's time to get out (when No Way Out activates, it does not trigger the Endgame Collapse). 2: Gate Tokens: When a survivor goes past the doors, the Endgame Collapse gains a
    2 comments 231 views last activity
  • Ok, first i really hated Eruption and still do. I am really happy with the Eruption nerf. But Bhvr i don't think you need to touch the regression part of the perk, you can keep it at the flat 10%. The incapacitated was the unhealthy and unfun part of the perk. While i really won't be crying if the perk does end up being destroyed and garbage, but the 10% is fine. I am not defending Eruption ev
    0 comments 21 views last activity
  • For the love of god, please implement some kind of useful MMR. It isn't fun anymore. I am a killer main with around 100 hours of playtime. But I basically always get survivors with at least 2k hours or more (often times it isn't even possible to look at the profiles). This way I get 2-3 hooks, everyone escapes and I feel like uninstalling the game. I know I am bad, but at least give me bad pl
    6 comments 71 views last activity
  • Dear developers at the moment, luck is just unnecessary garbage. Please make it more tangible. Jumping off the hook at 4% is unrealistic and only upsets in the end. Yes, there are perks and offerings, but even in this scenario, how many times will you jump 2 times out of 10? I ask you to make it so that luck would be 25% and increase with each hanged survivor by 25%, then the risk will be justifi
    9 comments 111 views last activity
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  • This discussion has been merged .
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  • The tires I'm not so sure about but that shrub needs to go.
    0 comments 11 views last activity
  • The purpose is to make Exhaustion Perks more on-demand, while reducing their raw value usefulness as extra distance that disproportionally impacts non-mobile Killers given the nature of Loop chaining, and making them designed around augmenting how Survivors interact with Loops instead of just being more Health states for the same gameplay. Lithe: After performing a Vault, the next Window Va
    4 comments 91 views last activity
  • I don't think I need to spend that much time talking about how and why Trapper sucks, but for posterity, the issue that I was mulling over before coming to this idea was specifically the fact that his traps are easily seen these days because of a mixture of brighter maps and thinner grass. Even the Tar Bottle has fallen from grace as a pretty outdated addon, and so clearly something must be done
    5 comments 62 views last activity
  • I used to be a proponent for Dead Hard, its on-demand nature gives players a greater sense of agency, and the distance gained is about that of something like Lithe or Sprint Burst. While all of that is true, there is one fundamental feature of Dead Hard that the other two Perks lack: It activates at the tail end of a chase commitment by a Killer. Better explained by @Akumakaji Or to break
    16 comments 734 views last activity
  • Honestly I'm kinda tired of all those speculations on what the next big licence will be. I just want to have a vampire as the next killer with some unique abilities. Like being able to suck the survivors blood or fly around the map. That would be so cool (though probably hard if not impossible to implement sadly).
    15 comments 231 views last activity
  • I am sick and tired of being matched up against toxic SWF groups. If I wanted that kind of pain I'd indulge in self-flagellation. I can already hear the survivor mains objection now: "If you do that no Killer would opt in to SWF matchmaking!" which isn't the argument they think it is. If no Killer would opt into SWF matchmaking it should be rather obvious just how unfun it is for Killers to play
    16 comments 212 views last activity
  • These three perks have huge potential. I really like perks which rewards you for doing a condition. Current Grim Embrace: Block all undone gens for 40sec after every survivor got hooked once. Issue: When u have the condition, there arent many gens left anyway and its not effective. Solution: Everytime a survivor is hooked for the first time, 3 random generators are blocked for 15sec. Curr
    5 comments 71 views last activity
  • Hello, I really think a good addition to the game would be the exchange of item add-ons for Bloodpoints. I rarely use the map/flashlight along with the torn blueprints etc…So the use on an exchange system would be beneficial to earning some extra BP. Increased bloodpoints for each rarity of item/add-on. I really hope this could be done. Thank You.
    2 comments 11 views last activity
  • Seriously. There hasn't been a balanced map in years. And when maps get "reworked" they hardly address the core issues. Eyrie still has too many safe pallets. Gideon is a joke. Badham Preschool still has 3 broken buildings. Shattered Square is BIGGER than Ormand. And every tile feeds into multiple filler-pallets. Garden of Joy is a complete joke. Literally one of the worst main-buildings in t
    1 comments 41 views last activity
  • Ok i know this is a big one to tackle, despite it being tackled to the underworld at this point, but since the devs seem to be working on it anyway, i wanna throw my idea out. I just thought of it, so if it's bad or unoriginal then..cool Eruption: Kicking a generator will apply eruption to it, doing the two first things it already does (yellow aura and losing 10% on a down of any kind). If the g
    0 comments 21 views last activity
  • please move it out of the way, i dont need a constant unclosable update blocking half the screen on something i can just check whenever i want.
    0 comments 1 views last activity
  • Sorry, not sure where this goes in the forum but spent a while looking. Yeah can we get her Elza Walker costume that came with as a DLC in Biohazard 2 remake? Thanks for reading my post :) Resident-Evil-2-Remake-Kostüme-Elza-Walker.jpg
    17 comments 911 views last activity
  • When do these cosmetics change ti iri shards? I assume its already has been 4 weeks already
    0 comments 11 views last activity
  • Whenever you pull someone from an executioner cage, it won't activate any unhooking related perks, and doesn't count toward challenges. I feel like it should at least count toward challenges, because you could unhook people 10 different times, and not get a single challenge done.
    16 comments 191 views last activity
  • Just my 2 cents on the topic. Mortar and Pestel Current effect is now Base Kit New effect: During Daytime, Hiding in lockers no longer makes warning sounds after 8 seconds. Haddie's Calendar: Reduced time to get emerge from lockers reduction from 1 second to 0.5 seconds. Exiting unlocked lockers during the Daytime, makes reduced noise. Tiling Blade: Attacks after returning to
    0 comments 21 views last activity
  • These are all off meta perks as, as a casual player, the current meta perks (i.e. Dead Hard, Eruption, etc.) need changes and as I don't have the experience using these perks, I won't comment on. Beast of Prey: Can no longer gain bloodlust in chase. Gains bloodlust while outside of chase. All stacks lost on starting chase, this perk goes on cooldown. Darkness Revealed: Entering lock
    0 comments 11 views last activity
  • I'm not trying to spam, but this is a slight repost of some of my suggestions over in the General Discussion area. I wanna pose some ideas for the knight. I'm not saying these should all be used, at least not at the same time, but maybe, MAYBE these will help with his unfun-ness to go against, and his anti-looping power. For more info and context, see my other post. 1.) The Knight cannot pla
    8 comments 71 views last activity
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