Feedback and Suggestions

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  • 我刚买了dlc Dead by Daylight - Hellraiser章节 of Dead by Daylight,游戏无法登录。显示初始化错误。在我尝试登录几次后发现没有效果,我开始联系Epic商城的客服要求退款。发送请求后,游戏突然显示我已被阻止。封禁的原因是恶意滥用博弈机制。我想知道为什么因为游戏bug而无法进入游戏,退款会被视为故意滥用游戏机制吗? 我真的很生气。后来,我试图在 support.deadbydaylight.com 寻求帮助,但智能客户服务无法解决我的问题 我使用百度翻译器编写了此反馈。意思可能和我的原意不一样
    1 comments 71 views last activity
  • Okay so this is something I know the devs are aware of because it was brought up in a community feedback survey AGES ago, maybe a month or two after the Trickster's release, but the Trickster's name doesn't match them as a character. I strictly remember the survey having a question along the lines of "Do you think the Trickster's name matches the killer?", and there's no way the community's over
    0 comments 41 views last activity
  • I have usually no problems with east or west but everytime i'm playing on a RPD map, I can't say later on which map I was. I can only say which map I like or which I don't like, but in the lates mapvote I couldn't say which part to choose. I have the problem with other maps too, but with RPD the most.
    3 comments 102 views last activity
  • The buffs have helped A TON. But, I've noticed even with them it's still hard to pull anything off when going against some of the survivor meta. I think the main issue is really the guards. Carnifex is basically the best one since he can do just about everything. He chases the longest, meaning there's a better chance of a hit. He also breaks stuff the fastest, but sometimes you also want to use
    30 comments 481 views last activity
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  • This perk can be called Last man standing and its for survivor what is it all about the perk: What is good: You get 7% haste(can't be stacked with other perks) You have 4/7/10 seconds before to put you in dying state (when the killer hits you and should put you on dying state) All of your negative status effects (ex: mangled, broken, etc.) are gone for the duration What is bad: While yo
    0 comments 31 views last activity
  • We really need cross progression due to the new generation consoles being available now, and I’ve had so many things on my old gen account. I understand things like this takes time but I don’t want to lose demogorgon or all my other killers
    1 comments 31 views last activity
  • Not my favorite perk to pick, I don't really see much use for it and frankly I don't see it much. I have run it and I don't really feel its worth it, Finishing a Gen in the Killer's face is HAZARDOUS, very difficult and if the Killer sees me anyway, the game is unchanged, Just run to a pallet and loop it. If this perk was supposed to be a stealth perk i
    11 comments 171 views last activity
  • Just a simple fix that should take place for Windows of Opportunity. Why, as a survivor would we need to see breakable walls? We can't interact with them, and they make maps that have them, impossible to use the perk on, because it's impossible to see relevant things that are useful to a survivor.
    5 comments 61 views last activity
  • Please I can't play her anymore because her chase music gives me a headache. It's far too loud if I want to hear the survivors and I don't want to play her without any tone.
    0 comments 41 views last activity
  • Ever since the last patch came out I've been having the literal worst games I have ever had as killer. There are SO many uncounterable things killers can't do anything about. Survivors downed at the exit gate SHOULD NOT be able to just crawl out before your animation is done, it's ridiculous and infuriating! Survivors should not be able to wiggle off just because you had to drop them. It's so
    15 comments 201 views last activity
  • Similiar to the problem ghostface had. It is way too loud and needs to be lowered because it is headache-inducing.
    10 comments 311 views last activity
  • Boons Coh is fine the only boon that doesn't need a change Exponential allows you to crawl while recovering with the 100% speed to recovery but has a 10s cooldown Shadow step makes blood pools appear less often with the other effects Dark theory the effect lingers for 10s and range is increased to 28m ============================= Hexes hex ruin reworked to curse a surivor whoe
    22 comments 371 views last activity
  • Good day to helplessness! I'm mad at the way the game is taken away from the appeal of playing. I am disappointed that with the new chapter, you have brought the next camper model with the knight into play. I need a way to escape from these types of games without restrictions. I am embarrassed that I feel sorry for being able to experience this helplessness. I am happy to be a part of the so
    0 comments 11 views last activity
  • We know that camping and tunneling can be a problem even if is a strategy, but sometimes there's some people who likes to tunnel at 5 gens and ruin the game experience for everyone. So maybe MMR can detect certain playstyles and pair those killers with a team who also was detected at being good at looping. So if the killer decides to tunnel, well, they gonna have a hard time trying to catch the
    2 comments 31 views last activity
  • I think BHVR is leaving a lot of money on the table by not having stuff like this. Like the Knight is basically what we wanted Legion to be so make him a Legendary Skin so that you could have them run around and get you. I also feel it would add to the unpredictability of the game. You think have a Legion but SURPRISE it's the Knight. You could do this with other killers, too. IDK, anyone else ha
    1 comments 21 views last activity
  • Id like if there was a way to tell how long Windows are blocked. I think a cool change would be if the black spikes that are blocking Windows or Pallets decrease in growth. So at the beginning theyre quite high and if the timer is about to end, the Spikes are very small.
    4 comments 51 views last activity
  • The game simply isn’t fun for survivors anymore. Getting stuck on random things in that aren’t there and many bugs that haven’t been fixed. I barely escape anymore and every game the killer tunnels one teammate to death at the start of the game. They made gens slower to do while adding a ton of gen perks for the killers. Only thing killer mains can complain about are adrenaline and dead hard when
    1 comments 31 views last activity
  • I've always been at a loss as to why there is a second lobby at the start of each trial, except of course, to give the killer a grossly unfair advantage. But given the amount of my time that has been selfishly wasted in this lobby, I'm begging you to do away with it or at least introduce a mechanic that stops time wasters. I can honestly say that I can't even hazard a guess at how much of mine an
    4 comments 71 views last activity
  • Basically the title. Too many maps spawn with 3 gens that are either 1) much too easy to defend, 2) mandatory to defend (against good players) 3) Have nearly unavoidable 3 gens even if you make active efforts to break them while the killer isn't defending them. Prime example of the first problem. Dead dawg and Haddonfield. Gallows and the area behind it is far too easy to defend and is a n
    9 comments 91 views last activity
  • So, can plunderer give a speed boost to opening chest's like 100% speed or something ridiculous like that. i don't want the perk to be meta or good. But i would like to have a perk to get the chest challenges in archives faster. Because that's what the perk is used for anyway. Don't make it work with Nemesis and Wesker chests, again i just want to finish the chest archives faster and play the
    10 comments 101 views last activity
  • BHVR if you dont do something to fix the camping tunneling meta you will lose all your surv players. This is crazy, 7 games in a row im almost done playing this game!
    5 comments 111 views last activity
  • wesker is boring but legion is awful. are the devs offering survivors the ability to not join a lobby for certain killer? i'd like a blacklist for legion.
    66 comments 1,822 views last activity
  • will the demogorgon ever come back to dbd wish it was still in the game
    0 comments 11 views last activity
  • The end game is not needed with aura perks duh … killer face camp with impunity no point deduction nothing!!!! And the next time i get a heal action while im trying to jump through the hatch i just blew my heart out of my chest to find nope guess what killers was rt behind me laughing moreless seeing me trying to go through the hatch but can’t with no hatch option lost an epic game and cant boast
    2 comments 62 views last activity
  • I only own 14 survivors, so some of my suggestions may conflict with other perks. Sorry if that's the case. I'm also not a high MMR player (I think), so if there is some perk synergy that I'm unaware of you'll have to forgive me for that too. Aftercare - Let all survivors affected by it see each other. Blastmine - Add a 5 second scratch blindness. Calm Spirit - Remove the 30% speed penalty. I
    1 comments 31 views last activity
  • Is way too OP! You can't solve it because of chains once it's triggered! Please fix this somehow so that it can be solved by whoever picks it up without being bombarded with chains. In solo queue, survivors either don't know that you have to solve the puzzle, refuse to do it since the killer camps it, tunnels whoever has it, or by the time you get to it, the chains are already spawned then you c
    6 comments 71 views last activity
  • Suggestions: The perk any means necessary serves to open or close breakable doors once in the match. The twins' victor being stunned by the head on perk when locking the survivor in the locker.
    0 comments 11 views last activity
  • Its clear that tunnelling will always be an issue, yes its a "strategy" but it becomes obnoxious when 9/10 games that's all you ever see. I propose a cap on tunnelling. How it would work would be by the following; If killer tunnels to win in a game The next 2 games the killer will be unable to hit the same player twice If the killer rage quits/dc's in any of these two games, it will add +
    Mod
    111 comments 1,466 views last activity
  • 90% of the time: makes you walk into a rock at best, because your character being literally uncontrollable has always been considered a hallmark of good design or planning (this is sarcastic, in case you missed it); 10% of the time: person gets to second floor, where even if you didn't have to contend with your new wall obsession it would be barely possible (if at all) to get to a hook becaus
    24 comments 992 views last activity
  • Everyone has been wanting a new game mode for awhile myself included, and I feel that this new game mode should be a step away from the heavy competition that is the basic game. The new game mode which I'ma call it hide and seek (or something better) and this game mode would be featuring 1 killer vs 8 survivors on a large map (example macmillan) and the map would consist of all main structures h
    5 comments 61 views last activity
  • the fov is so bad on killer, please just let us have a slider, its hard to play for a long period of time without getting nauseous without being forced to run something like shadowborn, please tell me why a standard accessibility option in most modern games is still locked behind a perk instead of a setting??
    4 comments 91 views last activity
  • dark theory is currently not a good boon, 2% speed bonus seems meaningless. Now, i know that tinkering with vault speed and movement speed is a delicate matter. IMO adding a little vault speed modifier might probably make the boon more attractive to some people. I suggested a 6% bonus but i just chose it randomly, maybe a 4% one or 3% might be more adequate, i don't know.
    20 comments 243 views last activity
  • The first thing that needs to be done in order to remove the snooze fest that is the whole pincer maneuver bull. Remove the ability to damage a survivor while the guard is hunting them. This alone would definitely kill them but this is why the movement speed will be increased to 4.4m/s (Assassin having 4.6m/s). Thirdly, if they are hit with a pallet, they will be stunned before breaking the palle
    13 comments 161 views last activity
  • I feel that after the solo q buffs now is the perfect time to buff blindness and make it more viable allowing killers to counter the survivors and leave them in the dark, the buff would hide the survivors UI and they won't be able to see who is getting chased, repairing etc. if this seems too much then I would suggest toning the various add-ons down from 60 seconds to 45 and maybe put them high
    4 comments 31 views last activity
  • His add-ons are way too OP! First, you CAN'T SEE THE PUZZLE BOX at a particular range. If you don't solve his puzzle box it's impossible to get anything done. They're also camping the puzzle box or making sure you don't solve it so it's endless chain madness! Please modify the killer's addons or how to interact with that damn puzzle, it's annoying!
    3 comments 41 views last activity
  • So, what if you replace the endurance effect of DH by iframes. This would change some interactions for the perk for both sides: Can be used in deep wound so counters tunneling and doesn't get countered by 2 killers that inflict deep wound No longer counts as an hit, this can help survivor or killer depending on the situation (STBF, NOED, mettle of man, WGLF) No speed boost and killer is put
    15 comments 101 views last activity
  • Town Watch's Torch: During the guard's hunt, survivors within the detection range can be detected with 'Killer's Instinct'. Grim Iron Mask: If the guards hit a survivor, all survivors within the terror radius scream. Lightweight Greaves: *For 10 seconds after summoning the guard, the movement speed of the guard increases to 5.0m/s. *Reduces the time it takes for the guards to move to
    0 comments 21 views last activity
  • I think that we all, killer mains, know about the aim assist that BHVR provided for us to help us with hits. But no one can deny that it doesn't always helps us, in fact the aim assist sometimes makes you hit a wall next to a survivor you could actually hit if the aim assist didn't make you hit the wall. I think this feature needs to be something you can enable or disable as you wish, or else I'd
    7 comments 774 views last activity
  • I've seen a post about her new music, and while they're right, almost all of them in the post claimed they stopped playing nurse because of it! If we can keep some nurses away from the game, that's totally fine. thank you <3
    20 comments 381 views last activity
  • I would want to hear community thoughts about adding friends to killers lobbies for public matches. I know it would be a disaster. This suggestion came to my head when I played customs with my friends, but there were not enough players so we needed to add bots and that was unpleasant experiance because bot was not healing, rarely do gens. I dont expect for this feature to be added because of toxi
    2 comments 51 views last activity
  • Another reason why The Garden of Joy is broken because killer shack there have clear windows, which ruins any mind games. You have to add a door, like at DEAD DAWG SALOON, so every shack is more balanced across eveyr realm.
    4 comments 51 views last activity
  • Make emotes lock a players movement for 15 seconds if they get downed while using it. Emotes shouldn't bypass a knockdown animation and allow instant recovery and movement when downed. Only people that like this as it currently is are the people who abuse it to taunt at the exit gate.
    2 comments 21 views last activity
  • Killer: Alchemist Ring - its just broken what can i say. Blight having to recharge his power after a hit is part of his balancing. Taking it away via addon doesnt make sense to me. Adrenaline Vial - Too strong as a green Addon. 10% extra speed on top of heavily reduced CD is op. 7 Charges also decrease the Cooldown, because you dont need all charges for every hit. So the Cooldown here is a bit
    4 comments 61 views last activity
  • I love Dredge, I think he is a fun killer to play as and to play against, but DAMN can you fix the RNG on locker spawns. There are whole sections of map with 0 lockers. I was playing Red Forest and Coldwind and I swear a whole edge had 1 locker on it. Even on those large maps with Dredge's mobility, it is only as good as locker spawns. It is incredibly frustrating and brings the enjoyment down wh
    0 comments 11 views last activity
  • Please nerf STBFL in the next few updates so it loses stacks on any injure to the obsession or during the next perk overhaul. Tinkerer got a nerf way in the past through a rework because it gave Instant power to Hillbilly and Huntress. Just like Tinkerer in the past several killers can take advantage of the perk to have no repercussion for injuring the obsession through the use of their special a
    20 comments 731 views last activity
  • At the beginning, I got the game for free in EPIC, and then passed on Dwight's skills with blood points. After that, I transferred to steam and bound two accounts, but now EPIC's Dwight skills have not been transferred to my steam. I need Dwight's skills, but I don't want to spend a lot of blood to reactivate Dwight's skills. I hope the official service will see and help me.
    0 comments 1 views last activity
  • What if there was a new system that allowed you to burn up two - three offerings to create a new one? For example: to get bloody party streamers, it would require you to burn 3 Crow's Eye and 2 Vigo's Jar of Salty Lips and in return, it would craft and reward you the Bloody party streamers. The offerings required would change along with the one you get for crafting it. As someone who hates cons
    0 comments 11 views last activity
  • Two perks I see in every single match. Dead Hard & Adrenaline. when will these two be nerfed effectively? I know DH isn’t as useful as it used to be but it is rather annoying when the survivors 180s into you and you instinctively hit them just for them to become the flash and bolt through you. Adrenaline is even worse! It ignores exhaustion so you can combo it with other perks to make it
    48 comments 1,041 views last activity
  • Hello! I'm enjoying the bots in custom matches quite a bit! I was wondering if it would be possible to load in cosmetics that we own in a similar way that the currently selected cosmetic loads in when we select a killer in the custom menu? Is that something that might be available sometime in the future?
    0 comments 41 views last activity
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