The Knight add-on remake suggestion

Town Watch's Torch: During the guard's hunt, survivors within the detection range can be detected with 'Killer's Instinct'.


Grim Iron Mask: If the guards hit a survivor, all survivors within the terror radius scream.


Lightweight Greaves:

*For 10 seconds after summoning the guard, the movement speed of the guard increases to 5.0m/s.

*Reduces the time it takes for the guards to move to the survivor's location by 0.75 seconds.


Healing Poultice: If the guards succeed in hunting, the 'Incapacitated' status effect is applied for 30 seconds.


Flint and Steel: If the knight chases a survivor while the guard is patrolling, the guard's patrol detection range is temporarily increased by 2 meters for the duration of the chase.


Knight's Contract: At the start and end of the guard's hunt, survivors are granted the "Exposed" status effect for 15 seconds.


Iridescent Company Banner:

*All window frames and boards within 2 meters of the patrol path are blocked by the entity for 45 seconds.

*The exit is blocked by the entity while the guards hunt continues.

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