Feedback and Suggestions
Our team will be happy to read these!
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Despite the supposed fix it's still possible to get a game where you're unable to play in any meaningful way (at least one video shows it's literally impossible to play sometimes). Please just kill switch them until they're fixed. I understand playing Twins is supposed to be unfun, but this is ridiculous.11 comments 261 views last activity
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Sounds funny but think about it. 4 survivors- too hard, gen speeds are fast and they are hard to pressure. 3 survivors - if they haven’t finished the last gen yet the game becomes so easy more than killers would admit. Thus, the game is balanced for 3.5 survivors. Maybe make one of the 4 less efficient on generators or give him a different task, the obsession maybe and compensate with blood po1 comments 71 views last activity
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So I think the new solo queue improvements with the HUD status icons are mostly great. I think the gen progress indicator is a step too far, gives the survivors too much information, and its removal should be seriously considered but I'm sure you guys already have plenty of people mentioning that. I really think the only thing missing from the survivor HUD at this time is a healing progress ind4 comments 61 views last activity
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Seems to just promote lobby dodging and vitriol towards others. Save it for the endgame screen area.9 comments 151 views last activity
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As it stands in Solo Queue there is no way for your teammates to know if you have Kinship is if you tell them in the chat before the match starts (assuming they can even see the chat) or if you are in voice comms with them. Meanwhile rebeccas perk give you a bright and shiny white aura around the player on the hook.1 comments 21 views last activity
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That way killers can have an idea if they are up against a SWF and whether they want to go through that sort of pain.0 comments 11 views last activity
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Seriously I am so sick and tired of the SAME freaking killer constantly. At least 3 options to disable 3 killers, not much.38 comments 1,533 views last activity
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I get that yall hate SkyBilly (for some reason), but some of these invisible wall placements mess up normal gameplay and only hinder players for trying to play normally. It's gotten to the point to where I half of my "missed" chainsaw hits during a match as just random invisible walls that yall placed and it punishes me with a long cooldown from something that is not inherently my fault. Not to6 comments 61 views last activity
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Killers are not fearing DS anymore. That's because it's rare nowadays and pretty weak. You can't use it agressively anymore without having to worried to get downed 10 seconds later. It has lost it's strength. I know it was intended to be back to 3 seconds as soon as Enduring didn't affect every stun anymore (though it took them a lot of time to nerf it back to 3 seconds). But honestly it wasn't o45 comments 921 views last activity
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hi when will you bring console cross progress to all the platorms ? cuz i rellay want to play the game i was playing it on ps4 and i stoped playing it now for a year or more maybe cuz now i do have pc and i cant play with my same acc in ps4 cuz i worked so hard on it and spend my money and i dident want to start all over again untill you bring the cross progreass , so please bring it sooooon or0 comments 11 views last activity
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I'm a 50/50 player, I was a hardcore killer main but don't find it as fun anymore. When I played survivor when dead hard was as it is, I felt awful because of how stupid broken it was. But after the nerf, I genuinely think it's a fine perk now. But I STILL see posts about it on here. I don't understand, are killer mains still complaining? A person who knows how to use DH well can still be complet24 comments 341 views last activity
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re0 code veronica re4 re5 midnight also if BHVR and CAPCOM wants easy money do this3 comments 141 views last activity
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Title says it all. You nerfed the size, but not the strength of the filler-pallets. There's too many safe pallets on that map and the smaller map makes them clustered. It needs another nerf.4 comments 191 views last activity
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In the old forum there was a section for the forum but I can't find it. For some reason, I'm always having a "1" in my notifications, even after using "Mark All Read". I've tried for several days. The moment I use the command, the number disappear. But as soon as load a page it comes back. Numbers bigger than 1 (if I get multiple notifications) go back to 1 after being cleared. It's as if0 comments 11 views last activity
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Currently, The Demogorgon's daily ritual is needlessly difficult to complete, due to the fact that it requires 5 fully charged Shred attacks to land. These are generally uncommon to get naturally, and you really have to go out of your way to get 5 of them in one match. Changing the Daily to 5 regular Shred hits would make it much easier to get.10 comments 211 views last activity
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Why not give killers and survivors the ability to give up and concede the match, and being able to leave without a DC penalty? How many games have killers had where they do poorly and don’t get many hooks and 0k yet have to wait for survivors to finish tea bagging or waiting in the exit gates? How many games have survivors had where it’s just 2 left and 3 gens and you know you’re not going to e6 comments 171 views last activity
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How about making the first two skill checks guaranteed but with a smaller zone like DS or BNP, or one guaranteed skill check / heal? If you fail them you are back to praying to the RNG gods.1 comments 21 views last activity
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I know you wanted to do something with toxicity in Eng game chat, but ffs who did that? Who the hell programmed that absolutely atrocious and obnoxious consoring? Even child with only Word knowladge about would program better censoring system. I wrote Damn... I could easily secaped and just because I was greedy enough I got hooked. Do you want to know what words were consored and why because of t6 comments 51 views last activity
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The more recently released maps are horrible for Trapper and Hag since they don't have a way to hide their traps very well. IMO the biggest issue is not the map size (though Trappers traps spawning on the edge map is horrible especially on these maps since he needs to go to those) but the fact that it's very easy to see the traps since there is almost no grass on the maps. Like what is Trapper su6 comments 331 views last activity
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I know, it weird. But For me, a casual - mediocre killer, Wesker/Mastermind feels either garbage or god tier. Survivors can run me like any basic m1 killer and interact with tiles in same, generic way. I feel like i have no power at all sometimes.7 comments 161 views last activity
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DBD really needs a pass to fix player models and animations to their actual hitbox size discrepancieDBD really needs a pass to fix player models and animations to their actual hitbox size discrepancies Especially stuff like people hanging on the hook have extremely extended hitboxes to the point that it's comical. https://imgur.com/a/U1uQ5BV Also some killers as well have really big discrepancies between their swing animation and actual hit hitbox. h0 comments 41 views last activity
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Would it be possible to let survivors do the normal skill check when leaving a gen, similar to how overcharge works. Its really ######### to get hit with a penalty because of random bad luck with no fault of your own, and now potential energy got really hurt in the patch notes. A survivor can be loosing time, for an advantage that the killer can remove with just an M1, getting a random skill che18 comments 211 views last activity
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so I think since you are not completely useless when eruption is activated (see the screenshot) it proves that if it is a demo that puts its portal then you can remove it, so bad luck solo q the unfair relationship with the swf will hopefully remain with the clear evidence :))6 comments 201 views last activity
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Doesn't it seem like every update there are multiple new aura perks? Whether it is is revealing your aura when you are near a locker, or having my no mither David (completely out of character) screaming like a baby for no reason while i'm working on a generator. Why not just be done with it and create a game mode where everyone's aura is visible all the time for people who want that sort of thing7 comments 211 views last activity
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So, i kinda want to ask what are, in the communities eyes, good gen perks and i mean good in people actually use them, but are perfectly fine or mostly fine. I am honest and already said that i don't like this regression/progression meta, but i think it's important to to establish what a good power level should be. I personally would like the devs to expand the concept of a gen defense perk fo6 comments 2,552 views last activity
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Okay, so the new cosmetic Wraparound Mic is really cute. It's almost what I use exclusively. What I would prefer more? The hair without the mic. The hair really looks great, but the mic kind of throws off the outfits a bit. I'd really love to see this hair style without the mic and maybe also a brown variation?0 comments 21 views last activity
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I've played this game for 2 years now and I was never really fond of slowdown. My survivor matches felt awful going against it and as a killer I've always enjoyed the chase more than anything and brought aura perks or gimmicky builds instead. These past few days however my win rate dropped dramatically. In the last 10 games I got exactly 7 kills with an average game time of 6 minutes. Did the sur8 comments 241 views last activity
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Like could guys make a option to bleed out faster we played a game vs a killer and he downed 3 of us at the same time and refused to pick us up or put us on a hook. It's really annoying that you can hold people hostage like. it would be nice if you could add an option to bleed out faster or something cuz this is really toxic and annoying.0 comments 21 views last activity
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While playing matches on Nintendo Switch in party with my husband, at the end of matches, I'll be unable to ready myself again. If I leave party, I can run solo and ready, but the option will be grayed out entirely while in party. It's to the point that I have to exit out of the game completely before I can ready again. I've noticed that it happens after matches where the killer is definitely che0 comments 11 views last activity
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Please give them a 150% bonus for repairing the generator or something more interesting. The event is once a year, and there are so many offerings that you won’t have time to spend everything in a year3 comments 31 views last activity
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The effort was clearly there. But lets give it 100% next time. The sleeves. Baby, lets do something about it.0 comments 11 views last activity
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Currently, we receive one new daily ritual mission per day with the option of replace a daily once. Some players complain that they always get killer-dailies, others complain about getting survivor-dailies only. How about getting 2-3 dailies per day, one for killer, one for survivor and maybe a third random one? There is no negative thing about this and you are able to force players to play b1 comments 21 views last activity
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Maybe between 30-60 seconds. Would make playing against this Killer a lot less unpleasant.2 comments 41 views last activity
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As the upcoming midchapter is coming with some changes in Nurse, I have come to a conclusion that she will be still oppressive and will still counter most if not all anti-tunneling perks such as Decisive Strike and instead of buffing DS for example, we could make a change would reward a survivor for playing well against Nurse. So why? Nurse still counters every mechanic of loop and stunning her d41 comments 731 views last activity
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This new mechanic may help with game balance: These buffs have different conditions for activating, and are fluid. Predator and Prey Buffs are linked to Generators completed and hook states. Predator I: Before the first Generator is completed, the Killer has -8 Terror Radius and Generators are completed at normal speed. Once the first Generator is completed, this increases to Predator II. Pred0 comments 21 views last activity
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Good afternoon people! Today I'd like to share my idea for a remake of Pig's "Hangman's Trick" perk. The pig is my favorite killer and I thought that with this idea I could make a good change in the game and in the character's perks: Main reason: According to the site "nightlight.gg" (site that shows the percentage of perk uses), this perk is currently the least used in the game,7 comments 271 views last activity
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It's been in discussion for this game for so long, and even with the blood point reduction and changes to unlockable perks/prestiging, the grind for perks is just too much. As someone who has not and cannot put 1,000 hours into this game, it is unbelievably disheartening and discouraging to jump into games with three tier 1 perks and find the killer and other survivors have full meta builds. Pl0 comments 21 views last activity
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1.DH usually has no effect in the game.My ping is 90+,it's very frustrating,Has shown DH action and still gets knocked out many times . 2.Questions about cample and tunnle,It was unsportsmanlike to continue chasing a survivor after he was rescued from the hook,However, BE did almost nothing in this matter,If survivors cooperating to repair generators would give humanity too much of an advantage,0 comments 11 views last activity
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Ruin has had quite a history in dbd, from its original skill check form causing generator regression unless you hit Great Skillchecks, to its previous state of causing generators to regress automatically and at 200% regression. Currently, is a sad perk. I'm going to breakdown its issues and try to give possible solutions to the issues. I'm not trying to make Ruin an S-tier perk again. I just wa2 comments 101 views last activity
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Hi Team, Here are some items I'd love to see in the end game lobby. Please make changes to the "Challenges" overlay that pops up and covers the end game chat. It's always an inconvenience to wait for it's popup animation and then you need to move your mouse away for it retract. Finally, you can access end game chat and say "GG". I'm sure many of us have accidently prematurely clicked on the0 comments 11 views last activity
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So would it be too strong if the secondary effect of We are gonna live forever (the endurance) was basekit to the perk or if it was permanent after you activate it, instead of a token. I don't know, feels kinda restricted as it is right now. I loved using the perk before the BP removal and i kinda miss it. And since David was one of my mains before going for Jeff i kinda got a soft spot for it.1 comments 91 views last activity
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I am appreciative of the recent bloodpoint cap from 1 million to 2 million but why have a cap at all? With all the ways to earn BP’s and the recent prestige 100 patch there shouldn’t be a cap at all. Maybe to discourage BP hoarding for new chapter day? As of now I am sitting at 4.5 million bloodpoints with about 8 pages of saved tomb challenges, and three completed dailies just waiting for new ch15 comments 221 views last activity
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This killer is bad in every conceivable way. His "normal" playstyle is the weakest in the entire game, arguably tied with trapper but probably not. Yet at the same time he has addons which are extraordinarily toxic to play against, especially in combination with certain strategies. Tombstone piece is the most often cited, but even regular Tombstone can be nigh unbeatable on most maps if combined4 comments 251 views last activity
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Simple. Vigil should also increase recovery rate of the incapacitated effect, as it doesn’t currently.4 comments 31 views last activity
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The minimum range makes using his power extremely frustrating in tight quarters because you have to find just the right spot to use it.2 comments 41 views last activity
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Slam a pallet down in a guards face and instead of passing through the pallet like they are supposed to, the guard will instead veer off, loop around the pallet to the other side and then start chasing the survivor again by which point their hunt time has ended and made the whole thing a complete waste of time.0 comments 11 views last activity
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I am sick and goddamn tired of getting multi-thousand hour survivor teams just because they keep whining about having long queues for being good at the game. MMR exists for a reason, if you're going to code the Matchmaking System to literally ignore it, then don't even ######### bother making it.33 comments 601 views last activity
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When the game first came out, most of the perks and offerings text were structured to have no spaces between them. More recent perks and offerings have their text separated with spaces between lines very nicely. If you go through a list of perks and offerings, you'll see a disparity in the way text is displayed: some are all condensed into one paragraph, some have spaces between, and some have bu0 comments 21 views last activity
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wiretap is usually terrible without repressed but there are times i want to wiretap without blocking my gen for 30 seconds2 comments 51 views last activity
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Since BHVR said that they will add a terror radius indicator if the killer is nearby, similar to heart beat of Dbd mobile for those that haveb trouble hearing. My question is, would it be possible to add the skins and new mori animations from DBD mobile to the DBD PC? because let me tell you some of them are absolute bangers0 comments 21 views last activity