Can the Knight please lose the arbitrary minimum range/space to use his power?

The minimum range makes using his power extremely frustrating in tight quarters because you have to find just the right spot to use it.

Comments

  • Mm I feel Call to Arms and Dried Horsemeat should be basekit instead of addons. Because mini range is too short and guards don't catch up you always need the addons.

  • @DBD78 said:

    Mm I feel Call to Arms and Dried Horsemeat should be basekit instead of addons. Because mini range is too short and guards don't catch up you always need the addons.

    The Knight has only three 'Always useful' addons; Call to Arms (Especially with the buffs he got in the midchapter patch), Dried Horsemeat and the Map of the Realm.

    All the rest are either situational, useless or so situational they might as well be useless.