Feedback and Suggestions

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  • Right now the overwhelming majority have been nerfed to uselessness. Eruption? Lost the incapacitation that made it valuable and replaced with useless aura reading that no killer can take advantage of. All BHVR had to do to balance Eruption was reduce the duration of the incapacitation to 10 seconds. Call of Brine and Overcharge gutted because people would run them together and BHVR decided th
    4 comments 111 views last activity
  • Solidifying the generator's position is part of Killer's strategy, proving that he has an advantage over the survivor in that match! They have eliminated the catch in rescuing a strung up survivor, limited camping to counter the generator's insane repair speed, and now they are trying to force a stand around and turn all players into survivors and make Killer a BOT! I did not start this game to
    5 comments 41 views last activity
  • Chucky would know who Ripley is, and we're going to have more female celebrity survivors in the future
    9 comments 291 views last activity
  • I completely stopped using exhaustion perks when MFT released because it made me adopt a new playstyle along with the fact that more exhaustion perks will get nerfed in the future (just like DH was, multiple times), which will happen for sure. Killers are getting a new perk that gives them a 5% speed boost, which is huge. Alien brought that speed boost perk they can easily abuse with stbfl. Skul
    42 comments 592 views last activity
  • I asked for Naughty 2 years ago. I made a sculpture and posted it here back in May of 2021. I’m a fan. I kinda feel like the catalyst for him being in DBD….maybe. Feel free to look at the old post. When I was watching videos trying to decide on buying the cosmetic I realized the voice lines are not heard much. After playing Chucky in the PTB I heard him talking constantly and it really sells the
    1 comments 51 views last activity
  • Due to the existence of the disconnection penalty survivors are far more likely to simply kill themselves on hook (which carries no penalty) than force disconnect. While this has never been a good system, it is made even worse with the addition of bots. Now if someone chooses to disconnect they are replaced by a bot, but if they kill themselves on hook, they are out of the game entirely. Which o
    18 comments 361 views last activity
  • That's it. That's the post Crazy how pyramid head can easily tunnel people from cages, so unfortunate to see/experience. Survivor's Hook perks can continue to not work but endurance should still be applied for the cage, endurance off hooks is a necessity, why should cage's be an exception? PS. If you don't know phead gets a notification when the survivor if removed from the cage, making it ve
    15 comments 301 views last activity
  • I just played a game ,as survivor, where all of us were slugged early game. The killer would not pick anyone up to hook, essentially hijacking the match completely. After several minutes i shut my console off. I pop it back on and im match locked. That is ridiculous.
    8 comments 71 views last activity
  • I don't want it to keep the same purpose, of bringing the haunt into the map, but I think the void is the perfect addition to the game to help the survivor/killer imbalance AND shake up the games a little bit in the same sweep. The void is a great way to give those non mobile killers a reasonable way to traverse across the map, meaning more diverse killer builds so more fun for everyone, and sl
    30 comments 1,091 views last activity
  • I'd buy so many is we could get them for like for ex, Ghost Face or Michael Myers. Having the option to pick the style of execution once Mori has been earned would really make it feel much more worth while to work towards on killers end. PLEASE i noticed the bear skin for trapper comes with a new execution for the mori cuz his is so old at this point.
    3 comments 21 views last activity
  • Overcharge is toxic perk design, there is no reason for the skill check to exist other than to abuse new players. Buff the perk in a different way and remove that obnoxious skill check.
    20 comments 321 views last activity
  • Have the "Vault Prompt" have an higher priority than "Enter Locker" while running from every angle, or just have different keybinds for lockers and vaults.
    1 comments 12 views last activity
  • The idea to buff Plunderer's would be simple. It also functions as a White Ward allowing survivors to keep what items they loot. Killers should then be given a new non teachable perk called Entity's Gamble, it loads you into the trial with two completely random addons that you keepo after the trial is over. These would both give fun ways to help build up inventories and make for some fun
    9 comments 111 views last activity
  • Some killers can basically "camp" by just using their power. I won't lie I think the anti-camp system is alright not perfect as killers are slowly finding the perfect counter aka just standing as far from the hook to where they can camp but not let the meter go up or be able to catch up. I found a simple solution for most if not all killers. If a killer is camping for a certain duration not like
    11 comments 282 views last activity
  • The 16 meter range of the current anti-camping measure isn't doing its job as you would hope, especially towards killers who can easily use projectiles or clear that distance to prevent Survivors from attempting to unhook others. The following changes need to be made in order to make this a better mechanic: Range Changes The Wraith now has a range of 24 meters to account for his fast move
    15 comments 421 views last activity
  • Disconnect penalty are good... but please... if i get kicked because the game is bad then its not my fault... so dont give me a penalty every day (now 60min cause game is bad thanks <3)
    7 comments 211 views last activity
  • Seems like BHVR is incapable of adding features without making them obnoxious to play around. Between survivors having literal infinites on void portals and killers casually running around at 130% and undetectable, this event has been obnoxious through and through.
    6 comments 111 views last activity
  • With hook grabs removed, unhooking spamming needs to be removed as well. It has no purpose in the game.
    14 comments 221 views last activity
  • The anti-camp meter going up provides information to the survivor that the killer is nearby, which is beneficial for determining when stealth killers are nearby. The meter should be invisible to survivors to prevent this. I don't think survivors should get free info just from being on a hook.
    14 comments 192 views last activity
  • Seriously, DBD always had bad maps but this is just ridiculous for killers. It's pallet after pallet after pallet. I know most of them are unsafe but they're too close one to the other and I always get stunned, something I am able to avoid in any other map. I don't like mind gaming with pallets, especially if the map got +30 of them and I have to deal with 5 in just 1 chase. Even more if the su
    9 comments 151 views last activity
  • Why is 4 minute slugging still a thing? I understand when you sometimes have to slug up to a minute. But there are literally zero points for letting someone slugged for 4 minutes and refusing to hook them because that happens just out of toxicity and now this happens literally every second game. Sometimes they don't even let you die and just pick you up and drop you again so you wiggle out and th
    5 comments 81 views last activity
  • Scourge Hook: Hangman's Trick SH: Hangman's Trick was clearly trying to push the perk into a defense perk for your Scourge Hooks, before it's effect only applied to normal hooks but changing it to Scourge Hooks gives it limited utility, I think expanding upon what is already there can help this perk stand out a bit more. New Effect: Scourge Hook: Hangman's Trick reveals the aura of any Surv
    3 comments 82 views last activity
  • Some should recognize this spot... Trying to anticipate his movement (the basics of the game), I find a survivor there, and it may not seem like it, but it is IMPOSSIBLE to hit him as long as he stays in the back. There's literally only a 30cm step, but nothing works, he just stays there, waiting for the first opportunity to escape and return to his favor
    11 comments 251 views last activity
  • I get that the devs and players are excited about new maps when they come out, but nobody wants to go to Hawkins quite literally every other trial. I'm not exaggerating when I say that I'm getting Hawkins in 50% of my games without map offerings. There's a better way to increase map frequency in an organic way that doesn't antagonize players like myself who strongly dislike playing killer on in
    0 comments 1 views last activity
  • You guys really missed the mark with condemned. It's still way too easily exploitable and EXPONETIALLY increases the time and coordination to combat. First lets talk the exploitability. Teleporting to turn the TVs off. I am very good at managing my tapes. So just myself alone is shutting TVs off. Then you have the killer teleporting which is also turning TVs off. This results in 3 survivors who
    3 comments 41 views last activity
  • New skins announcement untill Jan 2024 and still no info about new resident evil skins ... is it so difficult to buy lisense for the rest of them?
    7 comments 72 views last activity
  • 4 Bottles is far too few. You rarely have enough to use the yellow Bottles. With 4 Bottles, you need to be perfect with every Bottle to win chases fast. It's also hard to switch targets because he has too few Bottles to down a 2nd target. The 4 Bottle limitation seems like an outdated design when similar killers have infinite power usage, e.g. Doctor and Cenobite.
    3 comments 91 views last activity
  • I don’t know about you, but I really, really like the Knight. That was a lie, or at least the “don’t know about you” part was. I know everyone hates this character. You who is reading this probably hates this character. But because of this (and also because there are people that really like him), there’s been a lot of ideas on how to rework him to make his power feel better and more engaging. A
    0 comments 22 views last activity
  • Facecamping just ruins the whole game like idek how many times ive quit bc of facecamping i wish there was a solution to facecamping like if the killer was in the survivors range for too long the entity wouldnt affect the survivor
    6 comments 71 views last activity
  • It would be very good if we could preview parts from different outfits at the same time before buying them.
    0 comments 1 views last activity
  • Hi welcome to the airport, I haven't yet brought my plane tickets but I'm watching the departure board and wondering if I will be on one of the planes soon or not. I don't know when or how or why but slowly the game has been getting more of a chore to play other than the joy and pleasure it used to be. There is no more playing for fun, as both survivor and killer you have play as if you are pl
    0 comments 31 views last activity
  • Why not make the Winchester brothers the survivors?
    0 comments 1 views last activity
  • Who agrees that Mary Shaw for next killer ?!
    0 comments 1 views last activity
  • If crow's map and RPD map was too big and made smaller into 2 different maps then then Knight's map 2 huge/big in size and should be made smaller and broken down in 2 different maps like crow's and RPD. Just a thought for smarts.
    1 comments 51 views last activity
  • I just came across this youtube movie. It has some very intersting things on how Vecna would do in DBD. Also a new ST map would be great around that https://www.youtube.com/watch?v=Q_TzIAmqsCc
    1 comments 42 views last activity
  • I think we should have a "Spend All Bloodpoints on this character button" if you want to prestige to p100 it takes so long to even spend the bloodpoints and it's so boring to just sit there and click, there should be an option to chose if you want to spend every bp you have at the moment to that specific character, if not you can do it the way it is now. On every 13th I have 4M bp and i hate to
    2 comments 372 views last activity
  • Yeah theres no defending this perk, its practically unavoidable without Calm Spirit, and its available constantly, doesnt help that it also applies Blindness to survivors affected. Even all the other Aura perks cant compete with it, they are more niche, and can even fail to read someone, or only applying to one survivor, UW tops them all by revealing everyone in range, impossible to dodge withou
    36 comments 671 views last activity
  • Speaking as someone who loves to play Demogorgon, it's quite irritating that it's around a 50/50 chance I can platform from a higher point to another area or smack into an invisible wall, killing all my pressure in chase. If the intention is to stop bug abuse, that's understandable, but placing an invisible wall isn't the best solution. If a jumping point is too problematic, wouldn't it be better
    1 comments 11 views last activity
  • To start out, I think it could be interesting if they replaced his terror radius with static just like in silent hill 2 when the enemies get closer. Would make people terrifed when pyramid head is around the area. The static getting louder the closer he is. So, the buff I wanted to do for pyramid head is the one they did in the ptb for ends tranmission but toning it down. what happens instead i
    0 comments 11 views last activity
  • I appreciate the thought of the anti camp system being added, but it does not work in 90% of the camping situations I have been in. The majority of killers that do camp do so after the exit gates are powered as a last ditch effort to get a kill. I can accept that, but the whole reason for my post is about the game I just played. I was just in a match with a camping hillbilly again I can accept th
    5 comments 111 views last activity
  • The game really needs to inform newer survivors that it has an anti-camping system now. I have had so many matches where a killer is camping me or someone else and my teammate acts like there isn't an anti-camping system in the game now. They all get near the hook to try to rescue the killer is camping the person on the hook. I dont know if they dont know about the anti-camping or what but someth
    0 comments 11 views last activity
  • This has happened multiple times to me.. a killer manages to hook a survivor next to their NOED totem - and since anti-camp disables in endgame, it is physically and theoretically impossible to survive in this situation. I understand killers must have some sort of advantage in endgame, especially if they have 0 kills so far, however there should never be
    7 comments 132 views last activity
  • This discussion has been moved .
    0 comments 1 views last activity
  • Legion's power needs to be nerfed its not fun to play against Legion as a survivor, He can make all survivors have to mend way to often in other words his power just needs to be on a longer cooldown. He also should'nt be able to see everyone during the power maybe have a survivor perk take care of that like distortion. Legion's speed is to much during his power he can travel the full length of th
    3 comments 202 views last activity
  • Absolutely love this skin but sadly theres a few very noticeable texture/model bugs with her hands, mainly her fingers and thumbs are warpes and stretched. Not sure if this is a know issue or not but i do hope they fix it soon
    0 comments 1 views last activity
  • we should be able to use Q and E to switch who we're spectating instead of it being mouse movement only, this change would also allow for mouse movement to be used for looking around yourself on other peoples players so you can look for things they might not see or move the camera when its locked for spectator (hooked survivors lock camera for some reason?)
    0 comments 1 views last activity
  • lokey they should add proximity chat bro imagion seeing your friend running while the killer lughts in the backround if this aint getting added on ma momma this game needs new conten
    1 comments 11 views last activity
  • Chucky has the best voice lines in game. It's time to do the same for Freddy because now it really doesn't feel like Freddy anymore after hearing the other killers awesome chatter https://youtu.be/-Mld56esZeo?si=zjMINNyfwzSRk-Zh
    2 comments 31 views last activity
  • Just kidding. It's weird how Distortiin is getting complaimed about though.
    3 comments 31 views last activity
  • If you play premade (3 ppl or more): Self care is 35% speed If you play SOLOQ: Self care same as before. (50% i think it was) If you play vs nurse: DS is 5 seconds long If you play vs a normal killer: 3 secs long. i REALLY dont know why they still didnt do this.
    8 comments 61 views last activity
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