Feedback and Suggestions
Our team will be happy to read these!
-
What do you think about device disparity? A typical example is when using Oni, you can turn up to 180 degrees with a mouse, but this is not possible with a pad. Will Chucky be like that too?1 comments 31 views last activity
-
This game is impossible for survivors. Me and my friend and all teams we play on lose and never finish 5 generators. Survivors cant do anything against killers. If the problem is a skill problem, why do you always put me up against MUCH better players? I am not a beginner, and this game just gets worse and worse. Make survivors better or it will remain unplayable10 comments 181 views last activity
-
Ok so i want say.. Nerf Hope please.. MFT + Hope = 10 % speed , + ofc Adrenaline and u are fast as ######### idk why u ignoring theese perks.. im playing as killer and every game.. like EVERY game i have survivors which has Hope, MFT, adrenaline, and its really fun to play against. specially on map where is 30 pallets and its not the game map ( try to guess ) really fun, and i want to rebalance h3 comments 71 views last activity
-
The Stranger Thing map is very, very, very hard to KILLERS, and much easy to survivors.... sux and horrible desbalanced map... need change positions from generators.... 90% of survivors use item to play in this map....20 comments 232 views last activity
-
so since you guys are in the midst of reworking and changing a lot of things, why don’t you have a look at knights power? or his AI sidekicks, to be specific. I find it.. unfair (idk how else to describe it other than unfair) how BHVR nerfed bots into the ground for survivors- but the AI for knight is still, one of the most miserable things to go against in the game. and the fact that a killer0 comments 21 views last activity
-
I just keep it short: Huntress with red ping indicator hits hatchets around corners (nothing new) and even hits me with her M1 around corners. I have 40ms ping. Why do killers get favoured with their ping from the moon? What happend to hit validation that should reject stupid hits like this? Please give us hit validation back or give us additional servers! Don't punish those with a good connec7 comments 91 views last activity
-
I see some ideas for jeepers creepers. But what do you think of having Wishmaster in the game? I think it suits the game and can have some interesting views in gameplay.0 comments 21 views last activity
-
0 comments 1 views last activity
-
Shapeshifter. Have a new original killer skin but have an ability to shapeshift into a default version of a survivor currently on the map, make it randomized so you cant just choose the survivor. When you are a "survivor" you can "work" on gens which will actually regress them, or you can kick them as your OG killer skin.2 comments 21 views last activity
-
There is something on the new chucky Hex, that was implemented before on Plaything or Face the Darkness... These Hexes have a prerequisite and only activate if this task is completed (e.g. injure/hook a surv or get stunned). Why dont we add this kind of "activation requirement" to every hex? It would immediately kill the "Survs spawn on hex and delete a complete perk of a killer without any m2 comments 31 views last activity
-
I'd personally love to see a pirate Ace, hell I'm sure a lot of people would be willing to spend a lot of money on such a collection. Looking forward to an answer, whatever that might be.0 comments 11 views last activity
-
They shouldn't be able to do that while other killers can't and it is really frustrating when it happens as survivor. I say make them loose stealth when hatch spawns and regain it when they close it.3 comments 51 views last activity
-
Making current map of the realm base kit for the Knight is a must because it really is that good to help the knight get consistent value with his power. Without this add-on, the Guards seem to be so clueless and most of the time absolutely useless when not equipping this add-on. But by making the detection range for guards on patrol by 4 meters basekit, it would be wise to rework this add-on0 comments 21 views last activity
-
Okay, nerf MFT. That’s fine, it’s op and I dislike feeling a need to run it to not seem like an easy target. So survivors loose the 3% haste while injured, but killers get these insane speed perks. The Alien DLC brought Rapid Brutality, oh and that stacks with each consecutive M1, Broken with STBFL. Now, the Chucky DLC will be bringing yet another killer haste perk, Batteries Not Included, to s10 comments 222 views last activity
-
Ok guys i just wondered what would be good to force survivors heal, because when survivors got unhooked, all they doing is go INSTANTLY on generator, no heal, no help, just sit and repair, its really fun, im thinking if they are AI or real players in that moment, so my idea is.. what if when u got unhooked, u will got a new Health bar, ( really small bcs we dont want to have so much things4 comments 51 views last activity
-
Borgo was obviously done quickly and cheaply, red red and red are not a colour scheme.4 comments 21 views last activity
-
I was a little turned off about the reluctance to add chucky to what me and a lot of other franchise fans assumed was an obvious choice to include but the lack of a level and a an associated survivor seems like they still aren’t completely behind the decision to do do. Even though the adding of chucky has been the best thing to happen to this game by far in a long time.1 comments 71 views last activity
-
so in the video i am going to provide something got my attention that when a survivor is being morried across the map we actually used to see their aura being morid is it by design not be this way anymore? and i assume it changed at some point in early 2022 https://youtu.be/PVjDehs1maM?t=12325 comments 81 views last activity
-
Currently Realm Selection Offerings allow you to burn them for a CHANCE of going to a specific realm. This is flawed. ~ For one if all 5 players use the same level of RS Offering, each for a different realm, 4 of them will have wasted their offering. This is annoying. ~ Secondly it's unfair from a game balance standpoint. Some realms are skewed heavily in either the Killers or Survivors favor1 comments 21 views last activity
-
I have no idea if this would be popular enough to be a chapter but Ernest scared stupid has sooooooo much potential for skins ( the ottoman, the lumberjack, the old lady he plays all these characters in this film.) granted the actor is no longer living i would imagine plenty of lines from the movies could be isolated and used. 10/10 would be my main if he existed, Ernest is an under appreciated i3 comments 12 views last activity
-
Weak and underpowered survivor perk and killer. Buff them both.5 comments 151 views last activity
-
So the meter goes away when the end game collapse starts, so they can just camp then? It’s like the devs want killers to get away with it lol. Still doesn’t help much, had a wraith go invisible outside the radius for the meter and just wait for survivors to come.2 comments 301 views last activity
-
As per title. Survivor is literally unplayable. You made survivors vault windows slower than Killers in 2016.25 comments 501 views last activity
-
I'm not talking about a re-work, I'm talking about implementing the OG Freddy and ditching the current one (or relegating to an alternate). To me, having such an on-brand Chucky really highlights what a pale shadow of Freddy we have in game. I know BHVR has come a long way in terms of being able to secure/attract licenses since Freddy was added, and I can't help but wonder if you all are in2 comments 41 views last activity
-
Please please please bring back the Attack on Titan skins and renew the collaboration. It's perfect for the end of the show.1 comments 81 views last activity
-
Per title. Well done. Campers now have to procure the hassle of proxy camping with a killer that is good at it. Deathslinger, Pyramid Head, Billy and the list goes on. It really did not change a thing except not seeing Bubba anymore.4 comments 71 views last activity
-
Since the introduction of the anti-camping system for all killers, do you find it consistent that the Singularity retains its massive slowdown when near a survivor on a hook? I'm not talking about the scanning speed of survivors on a hook, I find that justified. However, being unable to do anything for 5 seconds after exiting virtual mode if you're too close to a hook is harsh. It would be a sh0 comments 11 views last activity
-
So, she has a lot of strong abilities and they are hard to counter at times. Against a skilled SWF team it can still go both ways but most times (from my experience) the Nurse always wins.. but win/loss stats aside. I have FINALLY found a meaningful suggestion for a nerf for the nurse that makes sense. It doesn't affect any type of skills or addons, it only affects the lock-on mechanism. What26 comments 211 views last activity
-
IMG_1554.jpeg With the release of Chucky it got me thinking of nostalgic killers with not a lot of attention, so why not add jeepers creepers. I already have a couple of ideas for what he would be able to do that stay true to his story line. I would love to see this killer even if not all of my ideas are implemented.2 comments 21 views last activity
-
SKULL MERCHANT Now the claw trap tokens are missing (1 token)if the survivor neutralizes the drone (I think this is a good compromise between disappearing from time to time and the permanent existence of these tokens in the survivor) Now claw trap and drones don't give a haste The survivor of the claw trap no longer gets injured, but gets exposed for0 comments 71 views last activity
-
I find Deathslinger to be a fun kit but weak to the point of being frustrating. Mainly, chase is fun but so much time is lost trying to exert map pressure. Deathslinger is a 1.1 killer where every aspect of his kit slows him down further. Whether you hit or miss a survivor with an m2 your speed is slowed, when you reload you are slowed and when you aim you are slowed. The fixed range on the m2 m5 comments 61 views last activity
-
I hope this is the right spot for this, I have an idea for a charity dlc. Essentially take creators within the horror community like CoryxKenshin or John Wolfe, whoever is available and willing, and put them all into one survivor charity pack. Use the money to first cover overhead costs, just because it's for charity doesn't change the fact that Behavior is a business, then donate the rest to a c0 comments 1 views last activity
-
We all had those games when a smart survivor uses the sprintburst from getting injured to Shift W into a "dead corner" where a generator is already done, so you either: Chase them and lose your whole map pressure Let them escape and search for a new target which most probably isn't injured Introducing a new perk: [Insert name here] When hooking a survivor in 12m radius of a completed gene1 comments 31 views last activity
-
Scarred Chucky Glen\Glenda Buzzcut Chucky Tiffany which i think was confirmed2 comments 311 views last activity
-
A respected and fondly-remembered horror game series that just got a positively-received sequel this year, featuring a distinctive and recognizable protagonist kidnapped from his reality, struggling to escape a hellish dimension of darkness ruled by an evil god that repeatedly attempts to torment him, frequently sending killers to hunt him down that he must fend off with flashlights. He's practi1 comments 351 views last activity
-
I'd like to see Nemesis and Executioner get changes to both their base kits and their add-ons in order to keep them relevant in the current state of the game. It'd be nice to have add-ons that actually work well with them and don't feel like you only need to run two specific ones per to play.3 comments 61 views last activity
-
I am sorry but your last buff to Pop was a big mistake. I am getting fed up with high tier killers (Nurse, Blight, Spirit, Wesker) running Pain Res AND Pop. It’s too much. Oh, and to add. Why is DMS/Pain Res still a thing?9 comments 171 views last activity
-
On the PTB Chucky's new perk Friends 'til the End is an Obsession Perk; When hooking a non-obsession Survivor, the obsession is revealed for 10 seconds and Exposed for 20 seconds When hooking the obsession, a random survivor screams, revealing their location and becomes the obsession. I had a thought for a fun perk combo with Nemesis and Furtive Chase. You start off the match hooking any sur4 comments 161 views last activity
-
Couldn't the game just check if the killer/character is moving at infinite m/s and hitting with zero cooldown or anything that's reasonable below what the game usually allows for x amount of time and automatically ban those accounts?2 comments 31 views last activity
-
I’ve heard that Devs consider base-kit Unbreakable an unbalanced idea. After introduction of anti-facecamp mechanic I felt inspired! I’d like to present you the idea to keep things fair: 1) While you are in the “dying state” there is a second bar under “Recovery” that marks your slow passive progression to be able to pick yourself up. It takes 90 sec to fill up after being downed. - this pre1 comments 41 views last activity
-
So after seeing new Chucky "hex: two can play" perk, i thought about it for some time and i think its pretty good idea to spawn hex totem only when hex totem starting to have any effect, so: Hex: Blood Favour- totem activated only after first hit Hex: Crowd Control- when survivor vaults through the window Hex: Devour Hope- only when killer gets first speed boost. and etc... with every hex th2 comments 71 views last activity
-
Yall are doing awesome with the powers and changes so far. I do think some killers and survivors need some more love and attention especially with how the new ones switch things up, especially some of the older licenses. Other than that, good work0 comments 2 views last activity
-
Pain Res has anti-exploitability built into the perk. It requires hooking 4 different survivors on scourge hooks. Yet a stronger perk, Pop, is limitless even though it is stronger??? It needs a nerf. It needs checks and balances. The math aint mathing.3 comments 61 views last activity
-
One slug is acceptable. Two slugs, is fine. Three slugs is concerning. And four slugs is unacceptable. At some point, the killers should start hooking the survivors, don't you agree? Waiting until a doomed team bleeds out isn't a good way to keep players engaged with the game-play itself. Here is what I propose: IF the ENTIRE REMAINING TEAM is slugged for 30 seconds. AND the killer hasn't6 comments 101 views last activity
-
With the recent changes to both The Knight and The Skull Merchant, I think it's time you guys go back to another extremely problematic Killer that is known as "The Artist". Her current kit is an unhealthy blend of anti-looping and forced lose-lose situations for the Survivors due to the fact that she can place her crows down in paths to force Survivors into chaining loops or taking a hit that is0 comments 21 views last activity
-
I remember when Hawkins was still a thing; it was, quite literally, the worst map that you could get (both as a survivor and as a killer). The loops are broken, some tiles have more pallets than they should, LoS blockers are everywhere, and the geometry of the map screws with most of the killer's powers, etc. I understand that everyone is excited for Stranger Things to come back to the game, but62 comments 2,711 views last activity
-
I think survivors should be able to punt Chucky, like we can with Victor, across the map0 comments 11 views last activity
-
can we please get more rounds of doing something different to escape mixed in with the current gens, maybe in like a rotation? Doing them over and over is getting so tedious it doesn't matter what character comes in, despite me being excited for Chucky.0 comments 1 views last activity
-
Since Art the clown is quickly on his way to becoming one of the all time great modern slashers...I'd love love love to see him in this game...call him "The mime"1 comments 11 views last activity
-
Xenomorph Pumpkin Head. I know they both licensed but i think it would make a great ultimate skin with special mori2 comments 72 views last activity