Hex totems lite rework

So after seeing new Chucky "hex: two can play" perk, i thought about it for some time and i think its pretty good idea to spawn hex totem only when hex totem starting to have any effect, so:

Hex: Blood Favour- totem activated only after first hit

Hex: Crowd Control- when survivor vaults through the window

Hex: Devour Hope- only when killer gets first speed boost.

and etc... with every hex that spawns at the start of the game and exists until broken.


Of course that would be make haunted ground pretty much useless, so here is rework idea- when survivor/killer performs an action corresponding to some existing totem(not all of course, a list of possible totems affected is to be thought out), its totem effect is triggered for 2 minutes(haunted ground basically turns into that totem for 2 minutes). After 2 minutes, effect disappears, but haunted ground still stays on the map. If survivor cleanses hex totem at any time, its current effect is triggered.

The idea is survivors have a choice, either live with some hex for 2 minutes(and they cant be sure if its real hex or haunted ground) which is a lot, or cleanse a totem right away with a risk.


A reasoning behind this lite rework- hex totems currently are not in good position, and one of the biggest reasons for this is that survivor can break totem at first 30 seconds of the game and you have to play without perk for the rest of the match. This lite rework allows at least to win some more time, and does not make hex totems too op right away like suggested idea to make hexes like blessings(killer can choose where to place hex totem).

Comments

  • Yes:

    @Archael said:

    I want to make it clear and easy to understand, but some resons first.

    Most hexes are really not worth using, some of them are extremally situational, and only handfull of those are really high risk - high reward perks that hexes suppoused to be.

    But instead of buffing every hex perk individually i would love to see some simple yet visible change in perks that would make all of them better without unecessairy buffing already strong ones.

    At the same time i would like to make totems better since right now those are redundant and noone really should and care about them.

    My idea is:

    1. Hexes are not tied to specific totem, those can spawn on any totem that was dull when hex effect become active.
    2. Whenever hex effect stop being used, totem again become dull.
    3. If hex is clensed its perk become inactive for the rest of the game.
    4. If dull totem is clensed, hex can light up on any other dull totem.
    5. Hex totem will NOT become dull while clensing and up to 3s after clense interruption, unless clense is interrupted 3rd time in a row hex totem can become dull instantly.

    This change would prevent hexes being destroyed at the start of the match but will not help with clensing hexes that are already in use. Hexes that effect is constant like Devour Hope could be easier to clense since their hex will burn all the time but only after first unhook, tho hexes like ruin would be harder since its hex will burn only if at least one gen would regress.

    This would also help with problematic perk: "thrill of the hunt" which effect would be active only if other totem would be clensed so in most time this perk would last till the end and thus grant at least some bp.


  • I had a post about this issue

    @Boons123 said:

    There are several problems on both sides regarding Totem that make using any perk associated with Totem not worth the hassle

    For killers:

    -The totem is destroyed very early in the match, especially since sometimes the survivor starts the match with the Hex totem right next to him.

    -The totem is not well hidden. You may find a totem at the top of the hill and exposed to everyone Or you can see it from afar in Loops like TL where it is easy to see from afar or hidden behind a small, skinny tree, Therefore, it is related to the first point, which is that the survivors destroy the totem very quickly, because they found it easily without having to memorize the locations of the totem

    For survivors:

    -The best place to make use of the Boon totem is to place it as close to the middle of the map as possible, however, you may find all the totems on the map on the edges or in the corners of the map, which makes them bad places to use the boon totem. I mean, who will run to the corner of the map in order to benefit from the boon?

    Suggestions:

    For killers

    -At the beginning of the match, each totem will be dull totem for 32 seconds. If the killer brings with him Hex perks, a random, unbroken totem will be chosen as the Hex totem for the rest of the match.

    -Make the totem well hidden and in better places so that no player can see the totem from a long distance.

    For survivors

    -Dimensing the totem from the corners of the map and the edges of the map and making it a little closer to the middle of the map in an uneven manner.

    This alone motivates killers to use the Hex perk and motivates survivors to use boon perks, giving them a secondary goal

    https://us.v-cdn.net/6030815/uploads/PVYN0P3O3TD6/64035aa1-b09a-42dd-873f-48562fe3abd0.jpeg

    So it would be good if the developers implemented my ideas and yours