How to fix Shift + W towards "dead corners"

We all had those games when a smart survivor uses the sprintburst from getting injured to Shift W into a "dead corner" where a generator is already done, so you either:

  1. Chase them and lose your whole map pressure
  2. Let them escape and search for a new target which most probably isn't injured

Introducing a new perk: [Insert name here]

When hooking a survivor in 12m radius of a completed generator the perk goes on a 20 seconds countdown and the gen with most progress gets highlighted in yellow. After those 20 seconds, the hooked survivor teleports to the closest hook near the highlighted generator.


The code for teleportation already exists due to the Halloween event. So this perk would be very easy to implement.


Using this perk you no longer are in a lose/lose situation if the survivor chooses to hold W towards a "Dead corner".

Comments

  • Wow... Perk centered around camping... This is precisely a thing that most people wants to avoid or remove from the game (removal of camping and tunneling would be healthier for the game).

    So no.

    Especially, that if You leave this survivor hooked in deadzone and go for someone else then some other survivor will have to forget about gens and go for unhook in the area where is no generators. You can safely hook there and create pressure at the same time.

    But its interesting: if You hook a survivor near compleated gen, gen with most progress is highlighted, so you know where to go next. Without any teleportation, unless to random hook on a map.