TheLonelyHarlequin
TheLonelyHarlequin
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- TheLonelyHarlequin
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I totally agree with that. A fix to something like this should not be a perk being made basekit, it helps no one in the end. The simplest choice is to allow survivors to bleed out quicker. I only mentioned unbreakable as a option others have suggested in previous post.
In my honest option survivors don't need base kit unbreakable as slugging is a viable way for killers to win. It's the bleeding out for 4 minutes I am agasint. The moment all alive survivors are on the floor the game is officially over in my eyes. Why do survivors have to then endure 4 minutes of nothing to make the killer player feel superior. I'm not here for that, I'm here to play and have fun, not to allow some perv to get their rocks off
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I do once my item is fully depleted but if I'm using my item its a pain in the back side to play agasint XD,
With that logic, I might as well not take any items in on the off chance the killer is running the combo. At least before I had distortion to help fight agasint it
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I have also experienced this issue on the same map, got sent to the cage but was glitched into a hook and back wall of the tile it was in
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@dbdthegame said:
Brother, bring stealth perks+a purple key+left behind and enjoy the free win.
Its sometimes not as easy a free win as you think, I've played multiple games where the killer purposely slugs just to find the last survivor. Or there are two survivors left and you are both hiding to be the last one alive, I've had games last 45 minutes to an hour in situations like that. More does need to be added with the hatch function like it was before.
I've completely given up exiting via hatch casue the killer always seems to either be on top of it when it opens or gets to it before I can so I just use sole survivor or wake up to get the doors open as soon as they close the hatch. The hatch is useless now in my opinion