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Ganksy_TTV

Ganksy_TTV

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Ganksy_TTV
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  • Yah guys, I just meant.the void itself as a secondary win condition,.it would need to be rebalanced. Bringing in the void as is would be hell for.killers.

  • @Ariel_Starshine said:

    Nuh uh. They released data and kill rates are higher than escape rates, so the data, which doesn't lie, says otherwise.

    I don't mean to be rude but it seems the odds are in the killers favor, perhaps one needs more practice.

    Watch a competitive match some time

  • @mizark3 said:

    Viable Perks - Both sides have about 10 viable perks, 20 decent but better alternatives in the top 10, 30 meme or situation perks, and the remainder are worthless perks. Don't pretend Survivors are advantaged by the likes of Poised and Solidarity, just as you wouldn't pretend Killers are advantaged by Bloodhound and Predator.

    Items and add-ons - Again, don't pretend that Keys are as powerful as Toolboxes, as you wouldn't pretend Pyramid Head's add-ons are as powerful as Blight's. Keys and Pyramid Head's add-ons are a joke, but Pyramid Head is 1 Killer among 30+, and Keys are 1 item among 5. If you want to bark up that tree, I'd say 20% worthless is far worse than ~3% worthless.

    Cosmetics - I suggest you look at apples to apples yet again. Feng and Blight, against Quentin and Freddy. Kate and Huntress, against Twins and Haddie.

    Voices - This is such a hilarious misnomer. Who can honestly say they are a dedicated, refuse to even touch the other side, main? Even most content creators are Killer mains, but don't exclusively play Killer. Otz/Tofu/Scott/CoconutRTS and so on are all Killer mains, but that just means >50% of playtime is on Killer. Even then, I wouldn't want to listen to any dedicated main, because they clearly lack the perspective of both sides. They would have no clue how annoying being bled out or 5 gen ran is. They would lack the perspective, and have nothing of value to add to the conversations. Even endgame chat is on the player to read. You can simply click the box to close the chat and check the BP stats and perks in peace. To be fair, not having a default off toggle option I think is a fair complaint.

    Also Survs whined to do gens faster and they got it? 1.2.1 Gen capacity increased to 70 (from 65) and added a 10% coop penalty, 1.5.0 gen capacity increased to 80, 1.8.0a kick speed reduced from 3s to 2s, 3.7.0 coop penalty increased to 15% and Great Skill check reduced from 2% to 1%, 6.1.0 Gen capacity increased to 90 and kick speed reduced to 1.8 and added a basekit 2.5% regression penalty on kick. There literally hasn't been a single gen buff on the side of Survivor in the history of the game. If you want to get into perks, only BTL+Streetwise as well as Resilience helps Survs, and everything else is mostly a joke. Quick Gambit? Friendly Competition? Yeah, no.

    Legion power stops with bodyblock, you realize you can move 5.2 by the base power alone right, 5.4 if you already stabbed that person? I don't think a 35% speed boost is going to allow for a bodyblock, and if they telegraph a block, you can easily end power early and down the injured Surv. Even such an alleged low tier Killer like Clown is strong when you know how to play as him, so this seems like more time exploring alternative uses to powers would be greatly helpful. I like to joke: 'A Clown's winrate is directly proportional to the percentage of Yellow Bottles used'.

    Overall I'd suggest playing to intentionally 8 hook then first kill on the 9th hook. You will naturally develop the skills to pressure Survivors, and only winning (and increasing MMR) when you were better than every Survivor in the lobby. Since there will be a spread of skill levels, you will always have at least 1 person to learn and improve off of. There may be a lot of losses, but it will stabilize and eventually you will win all matches without much effort.

    I'll give the 8 hook thing a try, it sucks being talked to so disrespectful every game.while.tryinf to learn but I'll get through it ig. Don't really see the point though. My chase game is fine. I get my reads on loops and I've studied them. It doesn't mean much, but I hit iridescent 1 in my.first 50 hours of both killer and survivor. I'm no stranger to competitive games and while I'm obviously letting my frustration talk,.my frustrations are based in reality and what I would consider to be reasonable

  • @Devil_hit11 said:

    you need to explain what killer perks you want buffed. I agree it is big problem when most builds for killer consistent of game-delay. this used to be a problem with survivor where most survivor ran dh/ds/bt every game. killer could use some base-game delay for performing well in chases.

    when it comes to killer, you have not specified what killer to buff. from what dev have stated in Q&A's, they plan change Twins, Billy and Freddy. you could add/suggest other killers that they should change. I saw otz made video on knight where he talks about how clunky using pallet break/order system is for knight and he talks about how map of the realm should be base-kit. The funny thing is that anniversary event proved that knight could remote pallet breaking and it would make his power so much smoother to use. Almost everyone agrees that map of the realm should be base-kit on knight. I have said many times now that knight's issue beyond pallet breaking and map of the realm is that long range patrols do not lead to guards hits which makes hold-w too effective and too easy. there are many other killer that can discussed to need base-kit changes or add-on baked into their kit.

    That's a good point. This really was half a vent rant, so I'll post ideas on how I'd balance killers. Thank you. This forum is honestly home to more level headed and productive people than i thought. I tried talking in the dbd discord and everyone was about as toxic as in my games and twitch chat lol. I will make a post with some of my ideas, thank you.

  • While I appreciate a real response aiming for productive conversation, every point is just "survivor has a bad blank" and ignoring that for every 1 bad example on survivor, there's like 10 good examples. Yah survivor has a Quentin. But the survs that have cosmetics have like 30 to killers 5. Survs have loads of possibilities on their perks while killers are forced into playing specific things. Killers have WAY less options and viability in everything. That's just facts. Survs control the area in which they play by default, as killers need to follow them. Every patch is only ever about survivor fun, and if there's hype for a killer it's quickly killed when you find out they're impossible to play due to being awful garbage or not fun to play because the devs decided you NEEDED to develop motion sickness and carpel tunnel to move around and hit your power button at the same time.

  • Maybe we could even use those event pallets that dissappear if you miss a stun in the void, like phantom pallets.