Feedback and Suggestions

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  • You know when the killer is running away from hook but he Meg unhooks you when he's only 20m away and you're on death hook and she sprint bursts away leaving you to die. It just happened to me and made me wish I could hold shift to make her wait a moment longer.
    8 comments 111 views last activity
  • Modificate ancora…. la mercante di teschi perché fa schifo!!!!!! Non è possibile che non si senta il battito e diminuite i droni, che sono troppi. Si disconnettono tutti quando si gioca contro di essa ! È il killer più brutto che abbiate fatto !!!! Si muove anche male, io lo toglierei dal gioco
    0 comments 11 views last activity
  • Using the steam guides system, I have created what I call a "booklet" of changes that I feel would improve the game. You can read more about it here: https://steamcommunity.com/sharedfiles/filedetails/?id=3084574276 I would love to know what everyone thinks! Please feel free to leave comments here or on the guide itself.
    0 comments 21 views last activity
  • I've just been slugged for 3 minutes because the killer wanted to get the 4k, which mind you was also a slug. Some people have too much free time, I don't, let me enjoy the game instead of having nothing to do for 3 minutes until I bleed out.
    0 comments 21 views last activity
  • Growing strength: Every minute you last without getting hooked increases your gen repair speed and healing speed by 5%. This has 2 nice effects; it counters tunnelling and it incentivizes killers to chase decent players. I thought of this because so often the killer just won't chase me or chase me until I stun them once and then never again and it's so boring for me.
    0 comments 11 views last activity
  • Currently, Blight can bounce on any side of his body. This is why they coded him so he can't collide when very close to objects, otherwise, he would collide with the floor. So I propose changing the way his bump mechanic works and only making it frontal, think Billy's chainsaw. If Billy would bump, Blight would bounce. This will make playing against the Blight more fun and also will make the k
    0 comments 52 views last activity
  • Can you please do something about these goddamn p c hackers! They're ruining the game and quite honestly i'm getting sick Of playing against them When they are the killer.
    7 comments 61 views last activity
  • When standing next to another survivor, put a very strong magnet on them. Pulls the survivor automatically to the next gen and forces to repair it. Only one magnet at a time can be put on survivor. God i would love to have a perk like this.
    1 comments 11 views last activity
  • If the killer returns to the hook to continue to chase the unhooked survivor without hitting any other players (after 3s of being unhooked), the player gains "extended BT" which increases the duration of unhooked BT. If the survivor is hit within 10s of being unhooked the survivor gains another BT state for 25s. This would allow for base BT to be removed from the game and Off The Record, or
    3 comments 72 views last activity
  • Hex: Two Can Play is a Chucky perk which has a unique trait, or at least so I've heard but not confirmed first hand: Even after it's been cleansed, it can re-light if you once again meet the activation condition of being stunned/blinded so many times. Whether it actually has this trait or not isn't strictly relevant to what I'm about to suggest; it's mostly to show what gave me the thought: Coul
    10 comments 161 views last activity
  • I know that venom isn‘t a horror character, but when you look at him he could be and I think he would be really cool.
    2 comments 61 views last activity
  • It serves no role other than annoyance, be rid of it already.
    7 comments 121 views last activity
  • Love you and keep up the awesome work everyone. Ps. feel free to add positivity to this post<3
    5 comments 81 views last activity
  • It seems I've finally lost all hope in the devs and the future of the game. I've barely touched the survivor role for a hot while because solo q is a pain, and to no one's surprise nothing is done or even planned to improve things. On the other hand killer will be in the best spot it's ever been when the MFT murder comes through, and I'm already bored after three games because it's literally ju
    38 comments 2,762 views last activity
  • As we know, current Freddy is one of the weakest killers in the game, outdated and not true to his identity, hopefully they will fix it, I have some idea, please let me know what do you think. Freddy Krueger, 115% Movement Speed, 32 meters Lullaby Radius. Dream World: As we know, Freddy is the God of his dreamworld, he can do anything in it, sadly, we got placing snares and teleport, which is
    32 comments 342 views last activity
  • I'm colourblind, but a lot of the time it's not really an issue in DBD like it might be in some other games once I put colourblind settings on. The only exception is when I struggle to make out scratch marks and auras compared to the ground textures and corn colours on Coldwind Farm maps. This has actually caused me significant problems in games on those maps. I play on console so filters and thi
    1 comments 41 views last activity
  • I believe that disclosing information about disconnected players greatly affects the chances of victory for the remaining players, this information should not be conveyed to the player on a maniac.
    1 comments 41 views last activity
  • Was going through some DBD videos when I came across a video saying "BHVR fix this ASAP!" At 1:20, I instantly recognized what the problem was. https://youtu.be/ZfFIqAaMbqM?si=ZNNuV14Nxiwy3hNO There were no hooks in the stairwells or upstairs for the player to use. Now, usually a hook spawns in one of the stairwells, but I myself have had problems with hooks being really far away, or ju
    0 comments 21 views last activity
  • You know that maniacs get points for literally everything, why not create a similar situation for survivors, taking into account the fact that survivors have much less actions? Got the effect of fatigue? keep a thousand blood points. Sprint? keep a thousand blood points. Have you gotten rid of the effect? keep a thousand blood points. Similarly with the effects of totems, let them receive for e
    1 comments 22 views last activity
  • In this survey, I ask you to post secret burnt items (offerings) for survivors. We are waiting for descriptions of an offering that would not provide serious advantages, but it would be nice if this offering existed and was hidden from the maniac in order to create intrigue in the match. And of course, there is a goal to diversify the number of items for offerings.
    1 comments 31 views last activity
  • i have a lot of blood point offering and its just starting to feel like its taking forever to spend all them, so my suggestion would be to add an option to spend them all at once and if we have to many and would hit the bp cap only let us use the amount that would hit cap and save the rest that if spent would get wasted since they would fail to go over the bp cap
    0 comments 1 views last activity
  • Title says it all. Literally the most abused SWF perk combo in history. Lol
    89 comments 1,863 views last activity
  • I have noticed in my last game against the singularity, the EMP's in this map are no where to be found some where in the middle, they are only on the edge of the map, where nothing is. I do not know if this is classefied as a bug, but I do think that this needs to be changed
    3 comments 31 views last activity
  • DMS + UW is insanely busted on top tier killers. Like what is your counter here? Leave the gen until UW made you scream and then back to gen if killer don't chase you? DMS + PR has limited use and leaving gen for a bit counters this combo. But how you will counter DMS + UW? Just don't do gens until scream is very busted and unhealthy atm. And the funny thing, this combo is pretty meh on kille
    8 comments 151 views last activity
  • Screams interrupting actions creates miserable builds that revolve around interrupting actions that don't preserve their progress (ie pig boxes and totems) Typically this is used to make uncleansable totems (FTD + thrill) or interrupt pig boxes to forcefully kill with the hats which is nearly unstoppable. Neither interactions are particularly fun to face, these perks can still be used as inform
    4 comments 291 views last activity
  • Just to chat and get differents opinions from you all, that's my list, random orders: ◉ Grind is still too much Simply math for P6 all characters (same unlocks as pre rework P3), you need like 1.200.000 bp on average to get 1 prestige, in a standard game you get from 15.000 to 25.000 bp so let's take an average of 20.000 so for 1 prestige is 60 games, one game is like 10 minutes so 600 minute
    8 comments 191 views last activity
  • I'm not 100% saying to do this, for the record. I just thought of this suggestion and I didn't see anyone else put this idea forward so I thought I would and see what people's arguments are for or against this idea. My own thoughts on it: If the Obsession was the one who gets basekit unbreakable, it would make for some interesting dynamics I think. Defending the obsession would mean a lot more,
    3 comments 71 views last activity
  • I propose to add an indicator of the experience of the survivor and the maniac. The survivor and maniac start the game with a standard level of experience, the more time the player repairs or interacts with objects, the more he has a modifier number for actions, which speeds up interaction to infinity. That is, if a player alone starts 4 generators, then he will very quickly start the last gene
    4 comments 52 views last activity
  • Killers have plenty of strong perks to choose from when picking their loadout, but in my opinion they have very few really funny perks. Survivors, on the other hand, have plenty: Deception, Diversion, Head On, Plot Twist just to name a few. On the killer side, the funniest perk I can think of is Coup de Grace, but that might honestly be the only one. I think more funny perks on the killer sid
    10 comments 181 views last activity
  • Since BHVR added Anty - Face Camp Mechanic Bubba's pick rate decreased quite a lot. So we have less "Camping" Bubbas in our games. I understand that in end game you can not save Survivor on the hook, but is it very important? I main Bubba since 2019 and I understand his power very well. At current Dead By Daylight this Killer really struggles in some situations. I would suggest only 1 Change fo
    31 comments 322 views last activity
  • Considering that currently they are game breaking unbalanced. How is a Killer supposed to counter a full premade that has access to every information perk in the game and more?
    36 comments 541 views last activity
  • firstly I like to start I’ve always loved DBD from the very beginning, near enough when it first came out. It’s been a blast to see so many new Killers and survivors come out during my journey deeper into the fog. Unfortunately now, I don’t see much point playing survivor anymore. Not only do my games involve unfair killers, but knowing that the majority of perks that were commonly used are now n
    17 comments 432 views last activity
  • Please consider a few suggestions: 1) There are very stubborn maniacs (playing mostly “Skull Merchant”, “Singularity” or “Onryo”) who at the end of the game begin to stubbornly defend 3 generators, simply not allowing survivors to approach them and flatly refuse to run after anyone. Because of such stubborn people, the game sometimes drags on for a very long time. Is it possible to make it s
    0 comments 31 views last activity
  • Like what is Capcom doing? I’m sorry for making a millionth thread about this but I just want more Resident Evil cosmetics in DBD! Last time was such a long time ago and there is still nothing new incoming 😔
    3 comments 51 views last activity
  • I understand why collision is in the game and it should be. But can we put a time limit on it to prevent survivors griefing each other in match? I’ve had too many matches of solo teammates body blocking me in corners while I have all 3 crows because they’re mad I wouldn’t immediately jump off my Gen to heal them, I wouldn’t let them heal me, or whatever it is that they decide to be a troll and
    14 comments 251 views last activity
  • Now that they're back I would love to see them get upgraded to the same quality of the rest of the current game's characters. Nancy I think needs the biggest upgrade, her face has always looked off and distorted, Steve could probably just use a texture upgrade and minor facial tweaks and demo probably just some texture upgrades as well. Nancy could use a complete head model and textures redo, I t
    2 comments 21 views last activity
  • The game we are playing implies that several players must survive the time in which a maniac is hunting for them, performing actions for the team that will ultimately allow them to escape through the gate. If the game scenario corresponds, then why is one of the emblems that increases the player’s experience related to the time that a survivor must run after a maniac or spend much more time in t
    4 comments 42 views last activity
  • This is a simple change to the anti camp system but I think it will drastically improve solo queue experience. I can't remember how many times when the killer were camping and I could've unhooked myself if my teammates didn't rush to the hook and stop the process. The same should also go to the perk Deliverance. If a survivor with activated Deliverance is hooked, their self unhook bar should fill
    2 comments 71 views last activity
  • I'm not sure how about others but if possible Could the Blood web be quicker like for example u could turn off animation of the blood web for speed or just skip animation of it completely same goes for animation whenever u die as survivor (the survivor would still die the same way but u as player could stop watching it immediately to go to next match) But going back to Blood web maybe make it
    1 comments 11 views last activity
  • I liked this event! + Void area was a neat addition. Going in there to hide or feed the ghosts was a cool twist to game play. Good idea inflicting broken if you're injured to keep people from healing, as well as kicking out after an amount of time. + Lots of pumpkins to kick was great for void points. The blue color was great for visibility & ambiance. + Easy to find event stations (void e
    5 comments 11 views last activity
  • Shrouds, Luck offerings, hatch blueprints, multiple add ons for toolboxes, medkits, flashlights, hook spread offerings, key add ons, and fog density, map offerings, map add ons, bp offerings, not to mention items fighting for room in the web. During events like this we also have even more offerings. Over 60% of my inventory never sees use and has amassed in the hundreds. That equates to me as w
    7 comments 201 views last activity
  • At this point, it's an epidemic. This happens far too often, and it makes solo Q unplayable, as well as ruins games for killer. Survivors not liking the way they went down the first time, survivors not liking the killer, survivors not liking the killer's build or addons. If you queue up for a game, you should play that game through. I understand this is a "casual" game, but a loss for your teamm
    14 comments 251 views last activity
  • Wouldn't you consider adding a new mode to the game that allows all participants to play until the very end? Because there are games where you're just camped and tunneled by the killer, and you find yourself back in the lobby searching for the next game after just 5 minutes... Such games can be really demoralizing. Perhaps then it would make sense to introduce a different mode or completely rethi
    7 comments 41 views last activity
  • Not going to create some strongs arguments why I think this, would be cool af if they added bloody skins for every legendary/ultra rare skins, imo they should already exist since Lisa was added to the game as the first legendary skin
    2 comments 21 views last activity
  • We have so many offerings we don't use and are just kinda useless. I have a idea to make extra XP offerings. I bet they would get used as much as the blood point ones. Just an idea.
    2 comments 32 views last activity
  • We are getting a lot horror legend villains. And that's good. That's what makes DbD special and keep us in game. But i wish legendary survivors had same treatment. We miss almost all of them with exception of Laurie & Ellen. Leatherface - Sally Hardesty Freddy - Nancy Thompson Ghostface - Sidney Prescott ( I know they did not got Scream license but Sidney is always Ghostface's biggest o
    4 comments 181 views last activity
  • You should really implement an item shop to spend blood points! Just another way blood points can be valuable again! Item shop could sell add-ons and offerings too! Items that are stacking up that I will never use seem like a waste. But with an item shop I could sell back for 1/3 of sales price (or whatever you decide) and start earning blood points towards rare or ultra rare items!
    0 comments 21 views last activity
  • https://www.youtube.com/watch?v=WjXXEjzNaTs&ab_channel=PixelBush So, for summary, Pixel aggress that her automatic hinder effect is nothing short of annoying and cheap, making her miserable to go against. So rather than outright nerfing her, he suggest reworking this feature a bit, by making it something similar to Doctor's Shock. This are the changes as he lists
    8 comments 101 views last activity
  • I had an idea for a while to add a new map for the Red Forest realm. This is what my brain came up with. In my head I imagined a bridge across a muddy river with a few small one-story houses around, but not too much to be confining; village like. Sitting on the main gen at the bridge should give the player view of the open night sky which looks beautiful
    0 comments 31 views last activity
  • To elaborate, what I'm asking for is an option in the settings that would allow players to select a killer and create specific settings that only apply when playing that killer. As an example, something I would do as a console player, is have my sensitivity on Hillbilly very high for those chainsaw curves, but I'd want it much lower on someone like Huntress so that I can actually aim those range
    1 comments 31 views last activity
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