Feedback and Suggestions
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Dead by dayligth should have a reconnection system, now we have bots that can replace disconected survivors, so u can reconect to a match if u have some problem issues like bad ping or something else and then replace the bot, i have some internet issues and i dont like the dc penalty, i wish i could just go back and still playing that match0 comments 21 views last activity
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Hello there, I always joke with my friend about playing Clash Royale after I die in a DBD match, but I found something in Clash Royale that I actually think DBD could incorporate. Clash Royale uses a system similar to DBD's rank system. You rank up all month and then once that month ends, then your progress is reset, but Clash Royale makes this reset easier. Clash takes your previous month's r4 comments 885 views last activity
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I think Alien is in a fine spot but the problem with Xeno is the zero counter play in chase besides turrets. If you loop her you'll always get a hit guaranteed. If you vault you get hit; if you don't vault you get hit. Not just that it would be nice if she was more immersive! Some Changes: Xeno has to go get out of crawler mode if she wants to get a basic attack hit. It would have half the coo10 comments 151 views last activity
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This concept I refer to as "PTB effect" is simple. When a new chapter or inportant update is released, it usually spends from 2 to 3 weeks in the ptb, where PC players can try the update before everyone else. Now you see new/buffed/reworked killers being absolute beasts there at first, seemingly being broken, new/buffed/reworked perks being also extremely good or bad. Then the update goes live an7 comments 311 views last activity
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I know the games aren’t comparable but in TCM game they’re adding a feature where the victims can’t use their power for 60 seconds. This is to stop the rush meta so games don’t end quicker. This idea was suggested long ago but I believe it can work. At the beginning of the trial survivors suffer from a unique status effect called “Morning Sickness” this status effect only happens at the begi3 comments 131 views last activity
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26 comments 361 views last activity
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Title says it all. This needs to be fixed at some point because exit gates very often spawn close to each other which makes it impossible to open a gate when you're the last one and hatch has been closed already.29 comments 872 views last activity
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I very hate nurse. It is boring from survivors. She should get an nerf again or delete it. We can't win any round. Please nerf it or delete it.14 comments 401 views last activity
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The only Scourge perk anyone ever runs is Pain Res because it's the only Scourge perk with a strong enough effect to be worth running. Even then, people often pair it with Agitation since Scourge Hooks are too inconsistent. It's safe to say that Scourge perks have mostly been a failure. The 2 major problems with Scourge hooks are: They are too inconsistent. There aren't enough Scourge Hooks. I9 comments 181 views last activity
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Lowkey devastated by the latest cosmetic for Élodie... First of all, that is NOT a bonnet. That is a HEAD WRAP. Secondly, where is the silk?? If it was a bonnet, her hair should be tucked inside. Please I beg of you, either modify the description to be accurate, or update the headpiece itself. It's almost as bad as her Gold & Silk headpiece with the poorly done braids and no baby hair which e19 comments 441 views last activity
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There is a way to stop players who ran 4 meta perks in order to win the game but it can be stop by just making all in game teachable perks exclusive to those characters players have to use that character to use those perks this way there no need to keep nerfing survivor & killer perks in order balance the game.5 comments 81 views last activity
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Can anyone explain the benefits of having your current archive challenge pop up along the side automatically when you're in the post-game lobby? Because I can sure think of the detriments: I have to wait for it to go away while it sits there covering up things and also while it presents a button that can very easily take you directly out of the post-game lobby with a simple click when you d0 comments 11 views last activity
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There's always a huge influx of cheaters using speed hacks almost everyday from 6 30am - 9 30am (UK)Why is this still not addressed? It's been happening for months now2 comments 51 views last activity
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crazy how all the killer players want to have more mechanics but being a survivor i can point out that the killer can run have a 2.5 meter lounge while hitting and they can knife the air while falling down chasing someone and being able to turn while hitting and being able to use their second perosn like the "twins and the knight" maybe take in to consideration that a survivor player has to do mo1 comments 31 views last activity
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Anytime I play a Killer like Demogorgan or Hillbilly, I try to use my power off of ledges to make a lot of distance and use my Killer's power for a lot more mobility but I just end up hitting an invisible wall and it really feels like it hinders my gameplay a lot. I know that invisible walls are used to prevent people from getting on top of objects that they shouldnt be on, but I find the implem0 comments 21 views last activity
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If we cant have cross progression fine but at least give console players some kind of update? We are on cross play anyways, whats wrong with MnK support? Do they not care so much about there console gamers and is steam just there golden child?19 comments 731 views last activity
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Hey developers and everyone else, there have been many posts for a long time that have repeatedly asked for to remove map offering because they are not good for the game. It feels so disadvantaged when one side is perfectly prepared to play on a map that is for the otherside really bad (e.g. Nurse on Midwich with No Where To Hide; survivors with Badham and going down to the basement in school wh2 comments 31 views last activity
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8 comments 71 views last activity
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This is unfair, there is NO counter and you are 100% GUARANTEED to die, there is no escaping the killer, there is no escaping the head trap (because she can grab you off the machine when you have almost finished the animation to attempt to take the trap off). This is the most ridiculous design flaw I have ever seen.19 comments 351 views last activity
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This perks can activate so easily and gives a lot of value for nothing. Plus, most of my game with this perks people just use it to slug and tunnel. Maybe it can activate per hook or make changes in the cooldown. Also, it should deactivate in endgame or when there's just two people left.36 comments 551 views last activity
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Can we talk about the black orb that surrounds the hook when a survivor gets hooked on it? It blocks any aura inside and behind it when it spawns making several perks useless due to its function. I would like to use kindred but the only value one gets out of it now is to see other survivors since the killer leaves the 16m radius before the bubble ends giving nobody the information of the killers0 comments 22 views last activity
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Had my second run into this killer and spent time searching 4 boxes with no luck of removing the head trap. Why is the removal rate so busted?4 comments 61 views last activity
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A party team of 3 or 4 survivors should give killer a bigger advantage. Either they have to repair more generators or give killer more power in form of basekit perks, or less pallets and windows. These matches are always one sided.13 comments 251 views last activity
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Huntress: The hitbox. Super simple. Standing still behind a wall, 30 cm covered and still getting hit. Just no. Ghostface: When i look directly at thim from a close distance, fully exposed in the open I SEE HIM! Trust me on that. Finally fix ghostface. Its so annoying.7 comments 161 views last activity
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I think Balance Landing needs a buff since it activates after 40 years later you hit to the ground.13 comments 221 views last activity
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I have a proposal: silly gag character of a killer. I was thinking of a werewolf that has a legion-like ability but you can dodge the leap/attack by crouching. Idk. And you can either get seriously hurt or get picked up instantly, landing 20-30 meters away from the leap spot. Ofc conditions and stuff but a gag character should either be super op, cringe, or funny to play so yeh. Also, special0 comments 11 views last activity
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If playing against The Nightmare Adrenaline will wake you from the Dream World upon activation. Devs decided long time ago that perks should not directly counter killers, and adrenaline for some reason is forgotten, please just remove it and that's all16 comments 331 views last activity
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So you can buy a perk you already own in the shrine for 2,000 iri shards and get 100,000 bp. We all know this really isn't worth it when you consider how long it takes to earn 2K shards vs how quickly you can earn 100K BP. And I'm not even counting cakes/flans/streamers, or tome challenges. Even in non-BP boosted matches you can still earn 100K BP WAY faster than it takes to earn 2K shards. Taki9 comments 131 views last activity
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The first killer idea is a zombie. not sure how it would look, I could go further into detail for that if you would like but this is how he works: The Zombie will be a stealth killer and his two abilities are both active at all times, meaning there is no need for swapping between the two. The Zombie is similar to the pig in the sense that he has no terror radius when crouching, and is provided wi2 comments 52 views last activity
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Lucky Break: Instead of it being heal 1 second for 1 second of Lucky Break. Instead, have it be a percentage because you may be using a medkit, COH, and Botany Knowledge. And you get "punished" for healing faster. Speaking of Botany Knowledge: I would love to see the item efficiency removed, and instead medkits don't get effected by the healing speed 50% boost. We'll Make it: Survivors that unh1 comments 101 views last activity
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What would you think about a battle royal mode? Where gens open gates, but gates close after someone leaves, and another few gens have to get done. Also extra escapes like hatches with keys in the map, but survivors drop the keys when hit so other people can take them. I think you could put in 6 or 7 survivors, and give the killer 6 or so perk slots. Obviously the killer would be nasty in this mo2 comments 41 views last activity
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As seen in the image below, there are four generators extremely close to each other on Nurse's map, including the generator in the main building. This proximity makes it nearly impossible to repair them when the Killer is using the "Surge" perk.3 comments 101 views last activity
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Is it possible to add a recycle system? I have so many items in my inventory, most of them I almost never use, if the game can recycle them, say with half bloodpoints, that would be nice. For example, I spent 3000 bloodpoints to unlock an item, but I don't want it, I recycle it, I got 1500 bloodpoints. With the new prestige, more bloodpoints would be welcome, so a recycle system would be nice.8 comments 151 views last activity
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Please consider adding a Favourites system where you can mark characters and perks that you use often. I'm thinking you can have up to 5 survivors, 5 killers, and 10 perks as favourites, and they'll always be at the top of their respective lists.1 comments 11 views last activity
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The only thing I have a problem with is that killer has there abilities on top of perks that pretty much make some matches completely impossible to escape especially if they are tunneling players. You guy always mess up the survivor perks without hardly ever doing anything with the killers perks. The game is pretty much killer sided all the way. Even when you come out with new killers/ survivors2 comments 51 views last activity
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A current concern which has often been raised is the feeling of being unable to experiment with perks because of the optimisation and meta builds of their opponents, whichever side it may be. Many killers feel slow down perks have to be on their builds, whilst survivors feel they need chase builds. Often, this results in less variation. Some have also said how tired they are of seeing the same th0 comments 1 views last activity
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Set an auto-close timer (reasonable amount of time maybe 3 mins) to the hatch so that the killer cannot take the game hostage on end-game. (Bonus option: Timer can start if the killer is camping the hatch within 16 meters.)5 comments 91 views last activity
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Just thought this up the other day as a possible means to make tunneling less appealing. Quick disclaimer, I would love to see tunneling completely disappear from the game or neutered to the point where it’s just plain ineffective, however I believe it should coincide with a slew of killer buffs so that killers can play their game without tunneling and still not have an impossible time of achievi4 comments 81 views last activity
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I've always thought that the sound design in DBD was outdated, but there are times when it's just straight up unfair. Some generators or survivors can't be heard even if they are two feet away from you just because there's a wall or floor between the two. It's even more apparent now that Hawkins is back because on that map, half the generators can't be heard even if they're at 99% unless you're7 comments 421 views last activity
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I was thinking about Choo Choo Charles. I think this one could be much fun and nice to have a new map around that. What do you think?1 comments 31 views last activity
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MMR is literally just making the game less fun. There are some times you have a streak of lucky matches and guess what??? Your reward is a ton of sweaty matches. There is no point to making someone have a worse time especially when there is no reward for high MMR. This is creating an incentive structure to throw games so people stay in a reasonable MMR. and don't even get me started about how we4 comments 71 views last activity
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The mechanic of I use my power so surv run to next loop need change.8 comments 211 views last activity
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this mode made for streamers is one of the worst things to ever happen to this game it doesnt protect streamers and protects cheaters and the worst scum of players19 comments 651 views last activity
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Hello, it would be cool if we had the option to random killers. Just throwing some ideas around but conditions could be: - Random option available if you own all killers - If you leave lobby after randoming maybe the queue penalty should be higher so people dont leave after getting something they dont want. Incentives?? Could be none, just for fun. Could be blood points, but kinda boring1 comments 31 views last activity
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Hex: Grim Embrace When you hook a survivor for the first time, gain 1 token. Upon gaining 4 tokens, a Dull Totem is transformed into a Hex Totem and Hex: Grim Embrace activates. When Hex: Grim Embrace is activated, all generators are blocked for 120 seconds. Once 120 seconds have passed, Hex: Grim Embrace deactivates permanently. The Hex Totem uses the same function as NOED, revealing its aura3 comments 81 views last activity
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What i've noticed about power descriptions is that there's 0 numbers whatsoever, no information about how fast the killer goes or how much progression the power gets or anything, there's 0 information about numbers, we have to check the wiki if we want actual numbers. Could we have a update on power descriptions and so have numbers into them? like legion base movement speed or ghostface crouc3 comments 71 views last activity
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As we are told mmr is apparently a thing. Ideally u should only be matched with ppl that are about ur skill level. Reality as most of us have noticed is that the System deems short queue times more important than the accurate matchmaking. For me that means that when I play dbd in the evening i mostly go up against survivors with above 6k hours most of them in swfs that most of the time absolute7 comments 151 views last activity
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The biggest draw about DBD for me, outside of the characters, are the perks. I change my build up for every match, and never stick to just one build. However, there are far too many perks that are either completely useless or might have interesting effects, but are too weak to consider using. I took a few perks that have weak effects or are highly situational, and either added new effects or rewo4 comments 172 views last activity
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I propose to improve the quality of the match by improving the accuracy of the selection of opponents. I suggest keeping separate calculations of the MMR rank for playing solo and in a group. Prioritize the selection of the enemy towards the maniac, select four survivors from the sum of their MMR rank, taking into account the option of MMR rank, depending on whether they are in a group in a give6 comments 71 views last activity