Feedback and Suggestions
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Right now killers are encouraged to tunnel because of many reasons. One of them is that whenever a survivor is killed, basically all regression perks become significantly stronger, because it's gonna be much harder to get any progress on generators. What can 3 survivors possibly do when the killers slaps a generator with Pain Res and then kicks it with Pop over and over? Pain Res is supposed to e3 comments 61 views last activity
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Before anyone says that I just want to be toxic, that's not why I want it removed. It's become very clear that this addition has achieved nothing. Killers who want to camp still camp, killers who didn't before still don't. The only difference is that they either Stand ever so slightly further away than they used to. Face-camp with tombstone to entirely bypass endurance. A near-useless fea40 comments 1,325 views last activity
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I was playing the huntress earlier today on haddonfield and I was following the last survivor around while they found the hatch. They started crouch walking so I gave them a m1 just to try and motivate them to move faster. We were in the middle of the street, nowhere near any pallets windows or totems but instead of a weapon swing it just gave me the pallet pick up animation. I have no clue how t0 comments 11 views last activity
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Nemesis is my favorite character, his ability simultaneously makes him stronger, but at the same time extends the duration of the chase. It is necessary to reconsider its strength, just as they once reconsidered the strength of the Plague, making it a strong Tier A, increasing its speed with its ability. What I would like to see: Syringes. If the ability remains the same, then you need to red4 comments 61 views last activity
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Ever since Alien has came out, not a single match has been fun with Xeno. I've only won 1 game against her and it was due to it being on the PTB, where people are learning the killer. And it's all because the killer has very ineffective counterplay. You see, Xeno has Crawler mode which allows him to shoot his tail over most loops to damage survivors. Nothing wrong with anti-loop. HOWEVER, Xeno u18 comments 621 views last activity
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Put firecrakers and refined serums as normal items with addons. Wall up: press ability button while being in contact with a pallet or breakable wall to reinforce it, which takes 12s (skillchecks) and makes noise. Increases the pallet/breakable wall breaking time by 50%. Has a 90s cooldown. You can also reinforce pallets and breakable walls by consuming toolbox charges. Snare trap: press1 comments 41 views last activity
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Mainly blight but on smaller maps nurse is way to powerful with it as well. The fact that you can spawn in and have Blight or Nurse on you within 3 or 4 seconds is kinda of ridiculous. Blight is already the strongest killer and his add-ons make him even harder to counter. Lethal just starts the snowball effect way too soon in the game having a hook within 10-15 seconds of the match starting. Esp19 comments 361 views last activity
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With all the map spawning offerings I sometimes find it hard to remember which is which so I'd like to see a little catalog in the information section of the main menu. Just with the name, a picture, and maybe a small description. Also I know that adding new characters must be difficult but seeing nic cage on there I think it would be hilarious to have Justin Long as a survivor (notorious for dyi0 comments 1 views last activity
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TLDR: Give Haemorrhage a slight buffer before heal progress to depreciate. Current Haemorrhage : -7% per second heal progress immediately when not being healed. (~7 seconds for 50%, ~14 seconds for 100%) New Haemorrhage : -9% per second heal progress after 1.5 seconds of not being healed. (~7 seconds for 50%, ~12.5 seconds for 100%) Since the healing nerfs in 6.7.0 haemorrhage and mangle4 comments 91 views last activity
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I suggest 50% of the time someone gets random perks, 50% of the time they get to choose their perks. It resets every day, first game of the day is random perks, and it changes after every game. There'd be an option to play random perks twice in a row if you wanna synchronize with a swf so you all get to pick your perks simultaneously. If a killer goes up against a SWF that has no random5 comments 61 views last activity
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-Injured survivors can see your aura. -Pools of blood left by OTHER survivors are more visible and remain longer. -Grunts of pain and healing noises made by OTHER survivors are 50% louder and can be heard at an additional 8m. -Mend, heal and unhook OTHER survivors 20% faster. When doing these actions all survivors can see both your auras. Your auras linger for 2s after completing the action.0 comments 11 views last activity
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At close range this is just too devastating and it a clear disadvantage for the survivor. There is no need for a survivor to be hit by a hatchet OVER a loop when the survivor isn't even appearing on the killers screen. This hitbox only makes sense at long range.0 comments 11 views last activity
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So i think there should be more to solve this tunneling problem. I've played few games and killer just chased me whole game ignoring other survivors. It's annoying and frustrating. Not able to enjoy the game. So what if survivor gets hooked and rescued and that survivoe comes immune and also gets progression penalty about 15-20% (gens, healing, cleansing etc.) or something like that and it gets b0 comments 31 views last activity
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i really love the concept of this perk. it’s rewarding killer for hooking multiple people, not tunneling, but the reward is really small, so i would like to see next changes: Grim Embrace Your act of servitude to The Entity has not gone unnoticed. Each time a Survivor is hooked for the first time, Grim Embrace gains a Token. If you hook the same survivor twice, Grim Embrace looses a To4 comments 151 views last activity
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Title is pretty self explanatory, but has there been any progress or movement towards implementing this? I haven’t heard anything and it would be nice to play my main survivor and not have to worry about getting tunneled or dodged just for spending time on the game.1 comments 31 views last activity
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There should be an option to prioritize matchmaking. For example, I play on Xbox, but it takes 20 Minutes plus to find a game. There should be the option of prioritizing consoles together, but then if there are no games they go to pc. Let's not even pretend that the dis able crossplay is viable. Its not. It takes forever to find a game, and its ridiculous to have an option that isn't even a real1 comments 21 views last activity
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There should be an option for console only cross play. When you are at a higher level the PC advantage is ridiculous.43 comments 1,293 views last activity
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Xeno vents are usually extremely helpful for the Killer, but some of the vent spawns for certain main buildings (Eyrie, Gas Heaven) are complete jokes. Vents like this are both awful for the Xeno player, as it removes any element of surprise the vents usually lend without a Turret, and awful for Survivors, as it0 comments 41 views last activity
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Ryan Nalvins His Perks, Solar Power, Solving The Puzzle, And Last Struggle, to make flashlights reuseable, preforming skill checks slowly and easily, and become stealthy as a last resort before dying. Sammy Greene His Perks, Shock Trigger, Familiarity, Riot Armor, to prevent killers searching you in lockers, Detecting killers for sabotaging Scourge Hooks, and absorb damage when exposed. Mike0 comments 11 views last activity
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People like to track their progress and right now have to rely either manually doing it or using NightLight. The ablilty to export game details would be great (Character names, perks/addons, all the obvious stuff. Then further details like chase times and perk/addon procs, etc.4 comments 41 views last activity
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I strongly feel that Map Offerings should be removed from the game, and here's why: Both Survivors and Killers abuse Map Offerings to bring them to maps that are unbalanced or harder to play on either side. One Map that is very unhealthy for the game is Garden Of Joy. While I did see that the new Update coming did try to fix some of the issue, it proved to only benefit the survivors more. The ma0 comments 21 views last activity
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These are some perks from the killer side that I thought could do with amendments or overhauls. Some are only minor figure changes, whilst others are more; a few are complete changes. Just interested to know of any could be improvements for the future, which are complete poo and so on: Killer Perk Amendments: Unnerving Presence - Survivors within your Terror Radius increase trigger odds of S8 comments 232 views last activity
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I know I am not at all the first person to say this but after 8 years of the same gameplay with occasional changes(some admittedly good), I really think DBD should start experimenting with new game modes. Here are a few suggestions. Random Matches - The first I'd argue would be the easiest to make permanent. The random perk challenges from tomes are genuinely fun for some people, myself include0 comments 271 views last activity
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I think Iron Grasp should be buffed so pallet and flashlight saves don't make the killer drop the survivor.48 comments 711 views last activity
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Split Up On Gens - When another survivor comes within 4m of you while you are repairing a generator, Split Up On Gens activates for the next 10 seconds: See the aura of all generators not currently being repaired. When you start running, break into a sprint at 200% of your normal Running Movement speed for 5 seconds. Split Up On Gens causes the Exhausted status effect for 60/50/40 seconds6 comments 141 views last activity
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Give killer map offerings a higher priority than survivors unless all survivors bring in map offerings to make it 50%0 comments 11 views last activity
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UW now only makes survivors who are crouched or standing still within the killer's terror radius scream and reveal their position. If they aren't crouched or standing still then you'll have an easier time SEEING them. If they are crouched or working on a gen then you won't see them but you will HEAR them. This means it "punishes" stealth, but it's no longer the oppressive free Doctor Shock7 comments 171 views last activity
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I remember years ago they used to work together but after the rework they actively go against eachother and I'm just wondering if the devs did that on purpose or what? One lets you see the killers aura if they see yours, then the other stops the killer from seeing your aura, its like.... why? I know you're not forced to use them together but its really abnormal for a character to have two perks t1 comments 81 views last activity
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Hi guys, I was thinking about the following.Would it be good or possible to have a statistic menu at the endscreen. That way people can see who did who. Like for example : 50% gen - 50% dodging - 30% lockers etc..... Some toxic people yell at the end that some people did nothing ,yet I saw some of their points and most guys had many ,so the blame wasn't correct. I think. This way othe0 comments 11 views last activity
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I didn't play for 4 months when I decided to play it again, and it's going right back on the shelf. Nerfed almost every killer in some shape (add-ons, perks, speed... Etc). This game has become SOOOOOOOOOOOOOOOO survivor sided it's BS. The freaking game is called DEAD BY DAYLIGHT, and the creators are making it ALIVE at Daylight. I'm happy to sell my copy / account. This is now a horrible game to12 comments 161 views last activity
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Press active ability button within x meters of a survivor in struggle phase, then when you unhook the survivor they lose a hook tally and you gain one.3 comments 81 views last activity
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Hello! These are my new ideas! 1. You can make a site for dbd players so that they can make skins for survivors or for killers. People will vote for the skin they like, and so on to first place. After winning the skin, you can add it to the game! 2. Skins for Laura Stroud, Quentin and so on. You can add a legendary skin for Mikaela, this is pajamas from the trailer of the episode. That's all f0 comments 11 views last activity
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old Underground Complex can see the light to Confirm Where is the generator, and it be fixed or not. new Underground Complex have some light sign on 2F light. but not enough. there is old Underground Complex: BUT new Underground Complex have no this detail:0 comments 21 views last activity
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Territorial Imperative: Remove cooldown Septic Touch: Remove terror radius requirement Dying Light: Remove healing speed buff from obsession and/or make the obsession affected by the slowdown Corrective Action: Just make it a mapwide buff like Open-Handed that all your teammates can use as long as you're alive and have tokens. Then at least it might be worth having one player run it to avoid 70 comments 31 views last activity
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And no I don't wanna see their name or what killer they choose I just want to see their ping because a 250 ping killer is a lot different than a 50 ping killer24 comments 351 views last activity
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Make the duration from 30 seconds to 60 seconds to make it count. It would still be weak early before you hook at least 4+ people and then it could have some impact mapwide.1 comments 11 views last activity
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Now I know what youre thinking, this sounds ridiculous. Having all of the original first survivors and killers perks unlocked will not teach players about the Bloodweb, Perk Tiers, etc. But I have some solutions to such issues. But let's start why this is an issue in the first place. DBD is already an expensive game. What I mean by this is that if you want every perk and character itll cost you0 comments 121 views last activity
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In short, the counterplay for Nurse consists of a 50/50. Double back or Hold W. There are variations of it, such as holding corner or holding W. But the counterplay idea is always the same 50/50. As a survivor, you can outplay her first blink if you guess right or get hit if you guess wrong. But a good Nurse will always correct a lost 50/50 mindgame with the second blink, always ending with a f30 comments 811 views last activity
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I have been seeing over the years and months from time to time of someone saying that Dbd needs more Black characters. I would say I somewhat agree. The devs for Dbd does a great job in my opinion as far as having diversity for characters. But I honestly would like them to add another Afrocentric survivor to the game. Although we have 4, in my opinion, most of their character designs are15 comments 492 views last activity
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BHVR are great at promoting diversity with its survivors, and I'd like to suggest maybe making a disabled character. The survivor could be in a wheelchair, which would be interesting visually-wise, but they could otherwise create a survivor who appears to be able-bodied with a hidden disability as part of their lore/backstory.2 comments 101 views last activity
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Picking your teammate up off the ground should reward you bonus bloodpoints! 🏆️ Anytime you pick someone up there's this awkward +20~ points you get from healing the gap left to fully recover but helping teammates off the ground is as crucial as unhooking since you help them back up and free them to continue doing objectives or run away. Survivors don't earn as many points anyway so they co0 comments 32 views last activity
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So, the killer would be somewhere in between a stealthy and aggressive play style. Its ability would consist in scaring other survivors, and it could be something like this: ● At the very start, it has a 10m terror radius (for each survivor that has less than 50% of their sanity, 6m of terror radius will be added to the current terror radius), his "base?" speed would be 4.3 m/s (it would increa0 comments 41 views last activity
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On chucky's ptb I noticed that you guys updated the nemesis syringe animation, this made me think that you are planning to buff or even do a rework for this wonderful killer, I would like to give some simple buff ideas to make him more enjoyable to play, firstly, I will divide it into 3 topics, the zombies, the tentacles and the infection. zombies: bhvr have a lot of problems with AI, buffin5 comments 221 views last activity
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We should totally get more outfits for the Resident Evil characters, especially Rebecca, she has so many options for outifts, yet there is only the cowgirl one. I will do anything for a new outift... please behaviour... please, bless me and the other Becky mains. Cheerleader outfit when? :3 Not even mentioning Ashley Graham or Sherry Birkin...... I would pass out.7 comments 1,052 views last activity
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BHVR is revisiting some reworked maps for some balance changes. That's good. I really hope they revisit Haddonfield as well. This map is just not fun and annoying. If you are near to any house, killer will have bad time with these busted vaults. If you are on the road (big dead zone), easy down for killer. This map needs big balance changes. God vaults needs nerf. Road needs more loops.12 comments 311 views last activity
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I wrote to the Support. So, they answered me, that I should check my 2 EMAILS after their answer, but I still haven't got that charm. Not surprising, if I won't get newsletter 100k bps for next time >:(0 comments 1 views last activity
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Im not sure if this is a thing already as i searched it and wasnt able to find anything exactly like this but i think there should be an option to randomize perks and not know until the game starts. There was this challenge in the tome that randomized my perks (something like stay in killer terror radius for 120 seconds) and it was actually super fun to explore some perks i dont usually use. I ju2 comments 31 views last activity
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Tunneling was seen once in a while some years/months ago, today, tunneling right at the start in pretty much every trial. it is unbearable the game is clearly not designed around tunneling as there is literraly no good counter to it, especially with the anti-loop killers we get now it entirely kills the fun for the whole survivor team I don't know how this major flaw has never been adressed67 comments 1,381 views last activity
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2 comments 62 views last activity