Possible "Phasmophobia" related chapter

So, the killer would be somewhere in between a stealthy and aggressive play style. Its ability would consist in scaring other survivors, and it could be something like this:

● At the very start, it has a 10m terror radius (for each survivor that has less than 50% of their sanity, 6m of terror radius will be added to the current terror radius), his "base?" speed would be 4.3 m/s (it would increase later into the match) and it would be 1.8m tall. And in order to get stronger, it would need to drop the sanity of the survivors.

● At the beginning of the match, each survivor starts with 100% sanity (it would drop by 1% each 5 seconds), and if a survivor enters the killers' terror radius, then the sanity decrease will go up to 200% faster.

● The sanity can't be regenerated unless the survivors hold a "candle", which regenerates 1% of their sanity in 15 seconds. And if by any means the Killer enters a 10m radius from a candle, it runs out imminently. The candles have a 2 minutes cooldown once they've been picked up, and have similar spawns to the Freddy Krueger clocks.


-------Killers Ability-------

The Killers gets stronger if the survivors have less sanity, and it has a "similar" manifestation power to the Önryo. While it's demanifested, there are some sorts of "ghost orbs" constantly floating where it is (They can be seen properly from 20 meters from your location). While demanifested, it has a 4.7 m/s speed and an 22% increase in vaulting and breaking. When it manifests, it goes to 4.3 m/s. In order to be faster while it's manifested, the survivors' sanity needs to be lower (for each survivor whose sanity is lower than 45% we'll add 0.7 m/s). While the Killer is demanifested, the sanity drop rate is increased to 150% to all the survivors that are 15 meters from the killer. And to have a more "strategic" plays style, It'll have a passive ability.

● Ghost Event - the ghost event can be activated if you're demanifested, and you're 7m from the survivor, it'll manifest standing in one place (I hope people that played Phasmophobia will understand what I'm talking about), and if the survivor doesn't go 12 meters from the Killer, each second they'll drop 10% sanity. If the Ghost Event is done near a generator, it explodes, and looses 5% of the repair progress. If performed properly, it will have a shorter cooldown of 45 seconds. If done wrongly, and the survivor isn't in the 7m range, then the ability will have a 70-second cooldown.

This isn't everything explained, so I'll leave a steam guide that I did and forgot about until recently.

This is a concept about possible collab with the game "Phasmophobia" created by Kinetic Games I'm kinda lazy to finish it, so once some people will atleast notice it only...


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