Feedback and Suggestions
Our team will be happy to read these!
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The survivor who runs this perk can be healed while doing Gens, Totems, Chest and healing somebody else. Other survivors see the icon (like streetwise for example) if a survivor next by has that perk.0 comments 11 views last activity
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1 comments 21 views last activity
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I see very little boon usages since the circle of healing nerf. maybe increasing their range back to 28m like it was in the first ptb instead of the current 24m would make them more appealing for use ?8 comments 121 views last activity
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Replaces Dream Projection with Dream Cloak Press the Secondary Power button to activate Dream Cloak for 15 seconds. While cloaked Freddy gains the following benefits: Freddy is completely invisible to all survivors when further than 16 metres Sleeping survivors do not hear the lullaby The aura of all sleeping survivors are revealed to Freddy While looking at a generator, press and hold th24 comments 411 views last activity
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change the automatic purchase to a click instead of a hold or make it so we can set what lvl to autopurchase to and it gives a random amount of items depending on how many lvls1 comments 11 views last activity
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i know that many people will disagree with me, but I don't care, I think it's ruining the game is mmr, that's for sure, if they remove that, it will drastically reduce tryhard, I myself only play killer practically, and I don't care for kills and points, I only enter the game to have fun, I care about the fun of both, survivor and killer, if this game is sold to be casual, why is there an mmr sys5 comments 251 views last activity
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After a while I tried Onryo again and she is still very bad. I would say she is worse than before her rework. Everytime all TVs are off and I have to walk to the survivors, before I would just tp, where I need to go. The tape rework made that all close TVs to people are off, so I can‘t tp there. And now that most survivors understand to pick up a tape, the condemned buff is useless. If behavio20 comments 361 views last activity
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The DC Penalty mechanic is something that this game has had for years and it's something that, as of at least 7.1.0, is a completely obsolete mechanic with too many exploits to go around. Developers, I need you to consider the following reasons as to why we do not need the DC Penalty and why I think it should be completely removed for all players outright: A recent change made in the 7.1.0 PTB41 comments 1,551 views last activity
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Ok so like, I teleport in as dredge and I am unable to maneuver out of the lockers. I can exit, but I'm glitched into the haybale ya know? I had to use my power to get out. This was probably a product of poor rng, but could that rng be patched up?1 comments 31 views last activity
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Lets look at underground complex: its a map that in no way is completely the same as in the show BUT you can instantly recognize every bit of it. The game is the same thing. The only problem today are the 30 pallets. If it would be a 1/1 remake it would look a lot different and play a lot worse. The nostromos only fully acurate game repesentation is in alien isolation. If you would have used t0 comments 21 views last activity
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There are 3 loadouts available (1/2/3): However, it's currently impossible to switch from a loadout to another one with a controller (I have to use the mouse). Suggestion: Add controller support for the loadouts 1/2/3 (using the Lt/Rt triggers for example).0 comments 11 views last activity
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Please add an FPS scale and a Deadzone Cz I’ve heard a lot of players including my self that I’ve been getting a lot of Deadzone problems and the 60 fps cap and the V sync and as a competitive player my self and competitive players HAVE to have high fps and I think y’all should at at fps scale and Deadzone scale for both Xbox ps(PlayStation) and switch and will help the console community ALOT0 comments 11 views last activity
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Main post from reddit i made: https://www.reddit.com/r/deadbydaylight/comments/183z28l/i_think_i_know_how_to_make_endgame_fair/ === SImple thing: killers blamed for camping; Survs blamed for gating 99% and body blocking; There is no reason to be in fear once gates are powered. This effectively ends in:If you camp surv on hook; 3 comes, trolls you, saves him; opens gates, body blocking, teabag5 comments 81 views last activity
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i think it would be really fun to reach out to other games that arnt horror based to get survivors or even killers involved. one of MY most wanted chapters is Postal, and that isnt even horror, but the main character would be a great killer. there are alot of IP's that could fit great into dead by daylight and it could be some untapped potential. (please reach out to running with scissors i want1 comments 11 views last activity
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I really dislike every reworked and newly released killers having some form of long cooldown slapped onto them. Sadako, 10s Skull merchant, 10s Xeno, 3s miss cooldown, snail movement speed during this time Chucky, 18s cooldown Trickster, still 44 blades despite taking 8 to injure again like on release Its the main reason why I despise playing wesker, since I feel punished doing M2 into M213 comments 431 views last activity
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With the Remix Archive Challenges, it gives you a random set of perks to use. I think it would be neat if this become a feature where we could get randomized perk builds, addons, items, offerings, and even outfits. There could even be some border around the (randomized) perks (and other randomized things) in the post-game screen to indicate which parts were randomized to kind of show off to y2 comments 31 views last activity
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I want to be able to learn to play Nurse and Blight but because I have 1 killer with a high mmr I will never touch Nurse or Blight because their mmr isn't at their lowest integer but placed in an average spot. I play Onryo and Myers the most and win more than 80% of my matches so my mmr is quite high but they both have different playstyles that are nowhere near to being close to Nurse and Blight.9 comments 341 views last activity
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I appreciate them existing but the main reason people DC is because they're getting tunneled. When I unhook the bots, they just self-heal right under the hook (if the previous survivor had a med-kit) and the killer gets an easy down on them. I remember playing custom games before and the bots were overtuned really badly but now they aren't even worth healing. They can't hold a chase at all and th4 comments 61 views last activity
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I just started playing the game again last week or the week before after 5 months and now I'm ready to leave again. I just don't get the chance to participate in the game to the fullest extent because I get tunneled at 4 - 5 gens constantly. I'm just bored, frustrated and tired of it. I feel like the way to combat this is to make gens slower so killers don't feel the need to tunnel, and add some15 comments 211 views last activity
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Chucky changes - good, very good. Batteries included - i despise you. delete the perk, rework it or buff it heavily (plz dont) because you killed 2/3 of the reasons to pick it in the first place. it's way too situational and niche now. it'll now be forever in shadow of its ptb version. Trickster - the entire point of your buff was to make him throw more knives. you took that away. why? there27 comments 872 views last activity
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You say it is an unintended bug but have yet to fix it. Can you spend some time working on it within the next few bug fix sessions you guys do. It is kind of getting old, getting downed to a bug and losing a match and the killer not getting punished for abusing the bug. Nobody cares if the community gets in an uproar about it since only a handful of people actually use Blight in a religious way.1 comments 41 views last activity
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The Weeping Angel – From the “Doctor Who” series if it were in Dead by Daylight. Perks: Conscious - When a survivor isn't looking at you, you gain increased movement speed. Unaware - Survivors have a reduced line of sight of the Angel. The Mobile Statue: Upon successfully downing a survivor, the Weeping Angel may not be frozen for a short period of time (or until the original sur0 comments 39 views last activity
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I would love to see his cooldown reduced and bumping into things less punishing. He should be a bit more quicker overall (not movement speed), and his addons should either be useful, fun, or both. It's sad that people don't wanna play as him, cause they know how tricky and rough he is to play. Any buffs to billy at this point would be appreciated! ty for reading3 comments 31 views last activity
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The perk's hardly picked. The effects feel underwhelming. It helps track stealthy killers (whose auras cannot be read with Alert), but only while they're in patrol mode and kicking gens. Even then, do I run all the way across the map to tap the gen? What if it only had 10% progress on it and will be fully regressed by the time I get to it? Idea... On top of its current effects, the intensity of5 comments 91 views last activity
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I think Wesker's hindered is excessive and unnecessary. It only guarantees downs as an eventuality due to the fact that survivors sheerly can't run away anywhere because of how slow they are, and that feels incredibly awful to play against. Wesker's dash is incredibly strong as it is; the instadown from full infection is threatening enough. The only practical purpose the hindered serves is to5 comments 81 views last activity
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Current Perk Description: "For each injured, hooked, or dying Survivor, increase the speed of your healing and unhook actions by up to 14%." BUFF: 14% -> 15% Now also applies to Dead & Escaped survivors Now, if you and your teammate are injured and your other two teammates have already been sacrificed, you will get a 60% boost to these actions, whereas previously in this situation2 comments 112 views last activity
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If you have WakeUp! and the other survivor does not, you should be able to kick them off the gate so you can continue opening it. All the perk's value hinges on being the one to open it, so it's a fair suggestion i think. Also, granting, 25% haste for 3 seconds when letting go the exit gate switch after holding it for at least 3 seconds could be a fun little buff too. This means if you're inte14 comments 161 views last activity
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When i read 'Batteries Included' in the patch-notes i was thinking it was gonna get a mega-buff since as it stands it kinda sucks . . . turns out it is getting COMPLETELY gutted (no longer works when all generators are powered). Here is how i would like the perk changed: -When within 16m (currently 12m) of a completed generator, you get 5% haste. Haste lingers for 4s when out of range. -When a30 comments 1,221 views last activity
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Gene Simmons/The Demon for Oni would be unbelievably cool. He could even have his "Woah YEAH!!" when activating blood fury, and have his axe guitar as his weapon!0 comments 11 views last activity
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Please Remove Killer Terror Radius When Inside a Snowman... let's have fun!!!4 comments 51 views last activity
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You either leave the portal there and the Demogorgon knows when you're working on the gen and can portal over to you; Or you spend 20 seconds closing it (with the chance to be interrupted), the Demogorgon knows which gen you're at because their portal aura is no longer visible next to the gen, and they walk back and replace the portal anyway. This gets more and more absurd and obnoxious as the2 comments 51 views last activity
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It used to be one of Skull merchant's best addons and It is one of worst instead right now. I think it can be fixed quite easily. Simply make it no longer rotate only in Stealth Mode, but it's going to work as normal in Scouting Mode. Currently you completely lose access to part of your power (changing directions) and you make it completely free to disarm it. If you make it work in2 comments 71 views last activity
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I just had an Oni patrol the hook for the entire duration of his power. When I couldn't wait any longer to go for the save, I ran up to the hook. The Oni spent a good 10 seconds within kissing distance of the hook as I ran him around it. And he still had time to down me, pick me up and walk away without the anti-facecamp triggering. Then my teammate died to the hook timer. So... what exactly am39 comments 342 views last activity
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Controller deadzone settings should be added to all platforms. Currently, the analog sticks have to be moved quite a bit for any form of movement and this makes it difficult to make micro-adjustments. PC players do not have this problem since they can just slightly move the mouse. Second, please add a 1080p, 120 fps setting mode to ps5 and xbox series consoles. This would serve to make gameplay2 comments 121 views last activity
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They should really add like different tabs in the shop for sales and the different skin collections cause trying to see what’s on sale is hell you gotta go through every skin to see if one you like is on sale instead of two characters the banners and then skins on the side it should be 3 boxes one that’s the two characters on offer one that’s showing the different collections and another that s0 comments 11 views last activity
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(I don’t know how well balanced this idea is so it can be changed to become healthy for the game). Dead by Daylight has not felt like a horror game for the past 6.9 years! (well except for new players). For one, this killer will mostly rely on stealth which already can add a scare factor. But that’s not the best part! I’m not too sure how this can be incorporated into outdoor maps so some creativ2 comments 21 views last activity
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Accessibility options are still giving more information than what would be gained from standard gameplay. I get the purpose of accessibility, but there's a reason everyone is running it. Can it at least be toned down to more accurately represent what people ACTUALLY would be hearing, and in turn, react to? Right now, you're just shooting yourself in the foot by not enabling it due to the extra in0 comments 21 views last activity
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Light-Footed is currently stuck in the same spot as old Fixated where it only works while healthy making it very situational and just meh.4 comments 71 views last activity
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I am a bit surprised that nobody has brought this up already. From my understanding, videos with excessive cursing throughout get partially demonetized, if not entirely. With Chucky coming out slinging the entire profanity vocabulary around why hasn't anyone brought this up? We need to be able to mute the killer's voice lines and subtitles!3 comments 121 views last activity
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So I've been playing this game since 2017 and lately the matches I get with killer feel horrible. I know that I am not the best player and that is okay but I like to play in a very chill way. I don't tunnel or camp, 2 hook everybody before taking someone out and I love trying out fun builds. But right now every game I play no matter which killer I choose ends after 5 minutes with all gens being0 comments 21 views last activity
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I had a match on the Game where an offering was used to increase the distance between hooks. Upon downing the first Survivor, I noticed that A SINGLE HOOK, spawned downstairs. Not three, not two, A SINGLE HOOK. As a result, all Survivors just went down downstairs and half the time they wiggled off because there was no realistic way for me to reach any hooks in time. I think maybe the distribut0 comments 11 views last activity
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Just wanted to point out how tragically bad this sale is. The outfits are only 20% off, 10% is always automatically applied 16 outfits are on sale collectively for killers and survivors Only one outfit for each seemingly random survivor/killer chosen No iri shard price discount These outfits are labelled as popular, just extra salt in the wound Only licensed outfit sales for survivors are6 comments 81 views last activity
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Some thoughts about perk limitations… please let me know your opinions on this. My thoughts are, that it could bring more balance to the game if the choice of perks was liminted. For example: Survivors can only choose one perk that gives them a speed bonus (no matter on what: either healing or running, or gen progression), aura reveal for killers/survivors, stun/blinds, … Killers are limit10 comments 102 views last activity
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This perk should guarantee you at least 1 skillcheck per heal, I struggle getting it's tokens0 comments 21 views last activity
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Iron Will: Remove the exhaustion part Dead Hard: Maybe it should deactivate only when use succesfully NOED: Make it activate when there's two dull totems available, clease one deactivates the perk. No Way Out: It shows the aura of the survivor who tried to open the gates, the perk deactivate when there's only one stood survivor Hope: Should deactivate once the gates are opened Boo2 comments 41 views last activity
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I believe others have mentioned this but anyway I did the math. And from what I found that 30 percent of 1500 should be 1050. I mean I’m all for sales and whatnot. But I also know they Dead By Daylight needs to make money. Which is fine, but I just wish they actually cost what they are supposed to equal too. I will admit I’m not the best at math at all. But I also do have somewhat a basic under2 comments 51 views last activity
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1. Has the developer played Trickster? (about 250~500 hours) 2. If the dagger attack speed is returned to 3 shots per second, why not return it to its original function? (Ability to gradually increase attack speed) 3. Why is the ‘laceration’ duration nerf still the same? 4. Why is the ‘laceration’ injury condition nerfed the same? 5. Why does the normal movement speed increase but8 comments 191 views last activity
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saboteur will go on cool down soon as you start using it, meaning if you stop mid way through you will have to wait the 60s before you can actually sabotage the hook. this wouldn't be that big of a problem if it wasn't for the fact that healing someone is the same button as using saboteur, ppl heal under hook after unhooking a lot meaning often times you end up using saboteur instead of healing y5 comments 61 views last activity
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Dance With Me: The time that you din't leave scratch marks increased to 10 seconds. Now you also get 5% haste effect for 10 seconds. Cooldown is decreased to 30 seconds Diversion: Cooldown is now charged no matter of killer's terror radius. Autodidact: The penalty of removing healing progression bar is decreased to 15% from 25%. Increases the probability of skill check to be appeared when you6 comments 51 views last activity
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Make their power cooldown 5x longer. Heck, I'd even give the power up completely just to play them as an "M1 killer." ---- I just bought some nice cosmetics for Spirit, but I am not going to use her power. This means I'm an M1 killer with a permanent 5% hinder.6 comments 81 views last activity