Tweaking the Hook Distribution on Indoor Maps

I had a match on the Game where an offering was used to increase the distance between hooks.

Upon downing the first Survivor, I noticed that A SINGLE HOOK, spawned downstairs. Not three, not two, A SINGLE HOOK.

As a result, all Survivors just went down downstairs and half the time they wiggled off because there was no realistic way for me to reach any hooks in time.

I think maybe the distribution of hooks could be looked at on Indoor Maps to prevent this kind of issue.

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