Tweaking the Hook Distribution on Indoor Maps
I had a match on the Game where an offering was used to increase the distance between hooks.
Upon downing the first Survivor, I noticed that A SINGLE HOOK, spawned downstairs. Not three, not two, A SINGLE HOOK.
As a result, all Survivors just went down downstairs and half the time they wiggled off because there was no realistic way for me to reach any hooks in time.
I think maybe the distribution of hooks could be looked at on Indoor Maps to prevent this kind of issue.
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