Feedback and Suggestions
Our team will be happy to read these!
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So every single match that I get put into I get two absolutely useless teammates and a super good killer. I consistently do pretty decent when I play so idky I keep getting put in such unbalanced games. And its not like this happens every once in a while it is legitimately every single game. I play with friends and the only time that they get unbalanced games like that is when they play with me.4 comments 93 views last activity
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I wanted to ask if it is possible to have a dedicated server in the Middle East because we suffer from high ping when trying to connect to Asia/Europe servers. It would be very nice to have a server in Bahrain for example as dead by daylight is being more populated in our region.2 comments 121 views last activity
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I would like to request a rework of Dredge's Nightfall so that it is more accessible to people with seeing or hearing issues. I personally deal with sound sensitivity and the sounds that play during nightfall partnered with the tunnel vision makes playing against him extremely irritating. I don't think Dredge is a bad killer, but he does have a significant accessibility problem for people with di0 comments 41 views last activity
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Is anyone else tired of the broken hitboxes after vaulting pallets or windows? I don't think that there is ANY reason as to why a killer can hit us when we're 5 feet away after vaulting. It's EXTREMELY broken and frustrating. I'm sure I'm not the only one who's frustrated with this. ESPECIALLY when you're being tunneled to hell and back the whole game. I could imagine it may not be as easy16 comments 262 views last activity
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I mean.. this just makes sense. Like hex ruin for example. Survivors have 0 reason to break totems unless it's to make sure any hex perks aren't going to activate during gameplay. Of course this would also mean that ruin gets a natural nerf, Ideally a +50% gen regression speed MAX for ruin as well as being findable after 2 gens are done. Other perks like BBQ could also be removed and added to b3 comments 51 views last activity
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Totally unfair, players can't do nothing if they're alone triying to open a gate. This perk made Whispers totally worthless and outdated. Or it could be disabled if there are only two players, to avoid the heavy and annoying slug. Or have more cooldown Idk but the perk is extremely good in almost every situation.0 comments 31 views last activity
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They shouldn't be able to be placed in the opening of pallets to "block it". you're forced to hack it instead of being able to throw the pallet. You shouldn't have to change your bindings for this situational issue. It's definitely an exploit0 comments 11 views last activity
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Estoy muy entusiasmado con chuky pero DBD sigue jugando mucho a favor del los survivor, pq rayos ponen que las pisadas de chuky se vean a tra vez de las paredes, eso es ridículo, super ridículo, debieron aprovechar su estatura, ahora no se va a poder hacer bien las cosas con chuky porque lo ven fácil por las huellas y sabes si viene por la derecha o por la izquierda y los survivor te van ha hacer0 comments 1 views last activity
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Since the current Visionary doesn’t have any good points compared to Deja Vu, I have thought about what change will make visionary useful, giving enough differences from Deja Vu. And here is my idea. From the current effect, remove the deactivation part and give new positive effects: After you finish the gen, the auras of the survivors and killer who are in a 16m radius from you are revealed fo2 comments 51 views last activity
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Singularity has quickly become one of the least played killers, which is bad considering he's the 2nd newest killer. On Nightlight, he's 5th least played killer. Though his real pick rate is probably lower since Nightlight mainly uses stats from PC players. Without any change, Singularity will probably reach Twins levels of obsecurity in the future. The reason no one plays Singularity is that he40 comments 1,051 views last activity
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Since this map got reactivated and now you guys are putting an SFX intro for every map I noticed hawkins still doens't have one yet, and I'm asking you to add it because it would be nice to update it with the new map criteria0 comments 1 views last activity
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So I was testing some builds revolving around keeping an eye on gens but I realized we have so many aura reading perks nowadays that sometimes they interfere with each other. Eruption highlights the generators aura in yellow, (to let you know the effect will trigger once you down a survivor) surveillance also highlights a generator's aura in yellow if it's being repaired, basically sometimes you0 comments 11 views last activity
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Now when the days of nostalgia are over and I've been able to play enough again on this map, I can say with confidence that Hawkins is the worst map for killers, especially the latter ones. When I played on this map before it disappeared, I was pretty green in the game and only enjoyed atmosphere of maps, being unable to judge the gameplay part. My surprise was gigantic when, with its return, fe18 comments 422 views last activity
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Ever since the Alien chapter (at least what I've seen) There's been a surge of STBFL users. Nothing wrong with a lot of killers using a decently strong perk. HOWEVER, it's not just certain types of killers but they're playstyles as well that makes the perk VERY annoying to go up against. M2 Killers like Demo, Slinger, Wesker, etc etc. These killers usually use STBFL since they can get almost UNLI96 comments 2,392 views last activity
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Following on from UW post, I accept that tackling Ultimate Weapon is a complex thing that can easily kill the perk. https://forums.bhvr.com/dead-by-daylight/discussion/397529/the-ultimate-weapon-skill-gap This makes it a tough nut to crack... and my only thought for making UW consistently fair is to modify Calm Spirit.. and most people cite remove the Calm Spirit weakn1 comments 71 views last activity
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nerf:no longer grants haste, but simply increases the speed of movement Removed endurance after healing an ally It is activated only after you have been taken off the hook Turns off under the same conditions as dc The working time of the park is limited to 30 seconds Buffs for compensation: Extends the endurance time after the survivor is taken off the hook for 20 seconds Movement speed bo8 comments 143 views last activity
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Many know that there are current issues in a lot of maps, especially for M1s. For instance, Haddonfield and The Game: Haddonfield has multiple houses with infinite loops, while The Game is stuffed with pallets. However, a big problem here is that there are actually a lot that don't (or maybe just don't want to agree), causing even more to bring Realm Offerings, which are much more common than Sa15 comments 141 views last activity
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Everyone knows that you can get almost no value from The Executioner's Iridescent add-on, Obsidian Goblet, so I am suggesting the following rework of it. Remove or keep the undetectable effect, it has almost zero effect on normal gameplay, give the add-on the positive effect of any survivor that steps on a trail of torment is revealed by killer instinct for 20 seconds(adjustable) giving the perk6 comments 71 views last activity
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As the title suggests. If you are not going to punish the tunneling and/or change the objective -- i.e., reduce BP earn if tunneling same survivor recently hooked. Why not show killer's name in the lobby as a forcing mechanism for them to change playstyle. Survivors have pretty much been doing that to avoid certain players.4 comments 71 views last activity
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I feel like we don't get much variety in terms of black hair in this game atm. I would love love love to see more options, as someone who loves Claudette and Elodie, a lot of their options are either flat, curly or afro hair. Which is all great but there is much more potential. Like Elodie's hair in the onesie is so good!! Why not more of that? (I think they're box braids? I haven't looked up clo4 comments 92 views last activity
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Hey y’all ! I know a bunch of y’all get annoyed by hearing about a legion rework but I’m not here to talk about anything major which would change him upside down and push him to a A+ killer especially with how easy of a learning curve he has but I just have one suggestion. Why not make it to where legion can stack the hindered effect on one or multiple survivors. Legion would still give the men1 comments 111 views last activity
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Hey y’all ! I just put this suggestion here because I would love for behavior to add some quality of life changes and would love to see the daily rituals just have more rewards to them like ire shards. You could even add a Weekly Ritual that gives both Bloodpoints and Ire Shards. I wouldn’t see them adding cosmetics unless it was for event so really I’m just asking for another way to earn Ire sha2 comments 31 views last activity
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Hex Ruin was a solid perk in the meta when it was at 200% Which I will agree with was a bit too powerful. The nerfs that followed completely destroyed ruin to what it is today. Ruin is in shambles compared to its former self. There were two nerfs that happened to Hex Ruin Ruins regression was reduced from 200% --> 100% Ruin would stop working after 1 kill These nerfs would have been fine29 comments 512 views last activity
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I'm a killer main who will occasionally play as survivor, but the thing that puts me off playing as survivor is when a killer tunnels me, because I'm simply not good enough in chase. There have been too many occasions where I've been killed off the game quicker than the amount of time it's taken to actually find a game in the first place. I'm not against people who do tunnel, and admittedly I36 comments 631 views last activity
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i'm facing more and more legion recently and the ability spam mending simulator combine with thanatophobia is a nightmare for survivors. her cooldown duration is the same time it take for a survivor to mend and this really need to be adress, and with how thanatophobia is right now this is impossible to heal and it takes at least 2:30 to 3 minutes to do a gen with all 4 survivors injured. the 12%2 comments 71 views last activity
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Anytime BHVR releases a new outfit into the store, it puts an exclamation mark on the shop icon and puts them over the character portraits in the shop. When I took a break from DBD and came back to the game a few weeks ago, I had like 20-30 characters I had to go through individually to remove the notifications. I think there should be a button to remove these notifications in bulk since it is0 comments 251 views last activity
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Like come on bhvr, fix this already. It seems every few patches scratch mark generation doesn't work quite right, and let me tell you regardless if I win or lose it's often unpleasant getting there either way because scratch marks often spawn like everyone has basekit lightweight, and if someone actually has lightweight, it's like a few lines spawn then stop, then spawn again. Add to that the we26 comments 1,711 views last activity
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No more words, go to picture. Yes, its just status effect icons on HUD. I think, the feature is only for survivors, like hook stages, to provide even more info about whats happening in the match. It would be extrimely usefull and intuitively obvious.3 comments 71 views last activity
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Greetings everyone! On November 15th, I posted a discussion regarding some changes to Billy's power and add-ons. With the amount of feedback I got, I decided to change Billy's add-ons to make them a lot more useful as people justifiably pointed out that they were still useless. Hopefully, they will become a little more useful. To recap, the only change I'd make to Hillbilly's basekit is to com0 comments 71 views last activity
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The game is already challenging for new players due to the limited availability of decent perk options. Could you please consider keeping the Stranger Things perks universal instead of placing them behind yet another DLC paywall? With an increasing number of perks locked behind DLCs in the game, it is discouraging for new players to get started because of the significant investment required to ac10 comments 505 views last activity
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As some people know, Michael can go into Tier 3, and when he does it´s usually reccomended to try and down as many people as possible to reduce the number of survivors working on generators and get value out of each second you may not get otherwise. In order to not make this the prevalent way to play T3, I´d suggest pausing the EW3 timer when carrying a survivor. This way, you as a Michael player5 comments 41 views last activity
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idk if suggesting multiple stuff in one topic is appropriate but can't really post them seperately so. first, overcharge. it shouldn't be spammable. it either needs a cooldown *on the skill check* or i saw someone else's idea which i liked a ton. skill check should be like coulrophobia maybe even make it a little smaller like unnerving presence level smaller. BUT, the speed of skillcheck acceler9 comments 71 views last activity
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Either add a new gamemode like there are Killer,Survivor only right ? so maybe they can add new version which allows 5 players to join the game and one of these players will be randomly chosen as a killer (this will increase fun for players who are playing with friends by removing limit of being allowed to play as survivor only with your friends)2 comments 31 views last activity
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Greetings everybody! In this discussion, I would like to address to some changes to our beloved Hillbilly. Ever since BHVR introduced The Hillbilly to Dead by Daylight, many players have expressed their love and appreciation for the chainsaw wielding maniac. Not only is Hillbilly generally agreed to be incredibly fun to go up against, but he is also one of the top mechanically demanding killers9 comments 1,031 views last activity
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I want to say first... I love Deja Vu. It's one of my favourite survivor perks, so I'm not advocating for nerfing it... however... It's existence as is makes Visionary absolutely pointless. I'd happily run Deja Vu just for the permanent 3 gen detection alone, the extra repair speed is just an amazing bonus. Visionary allows me to see gens near me within 32m (boostable by Open Handed) and simila4 comments 301 views last activity
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i would rather go against 100 prenerf skull merchants and be held hostage in a lobby for the rest of my life than go against any of these two killers ever again. i think bhvr has misinterpreted what people meant when they say they wish killers were more interactive - having to place dumb drones/use emps to deactivate the killers power is so painstakingly miserable and unfun…… i cannot cope. the2 comments 61 views last activity
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This reduced speed to cleansing totems and opening chests is honestly the most ridiculous part of this perk, why is this still a thing for this perk, this should've been removed a while ago, silently opening chests or cleasning totems in exchanged for slower speeds is not useful at all. Can we please simply remove the speed penalty all together? It's still a situational perk but this downside m4 comments 161 views last activity
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Slippery Meat is a unique and silly perk, however I recently had an idea to make it a bit better. With the soon to be removal of Camaraderie in the general pool of perks, I thought about another way for survivors to still have an anti-camp option while still being a general perk. Slippery Meat I think could perfectly fit that as it already is about trying to get off hook. Along with it's normal0 comments 22 views last activity
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I think it would be a pretty smart way to go about nerfing her, without strictly making her feel worse to play by default. Also adds a direct point of interaction for the survivor. Similar to how EMP's help prevent overclock mode.12 comments 131 views last activity
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A SoloQ squad stands no chance against a good Nurse. So she should be only matchmade with SWF squads.8 comments 121 views last activity
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este juego no tiene ningun tipo de sentido, los killers estan demasiado rotos y los survis demasiado debiles, el emparejamiento es cutre a diferencia de horas jugadas, en cada actualizacion aparece un killer mas roto todavia, los hits que dan los killers son falsos, mecanicas del juego son absurdas, palets que no sirven y ventanas que te dan hits depues de saltarlas, este juego no tiene ningun ti0 comments 11 views last activity
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With in game voice chat no where in sight maybe it's time to expand the game in a completely different way. That's right, a complete update version of the emotes we have currently. We have head nodding, the "come here/follow me" emote and the "over there" emote. If anyone is worried about not being able to hit survivors because of the hitboxes, lets be real here, the hitbox for a survivor is ma0 comments 31 views last activity
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Every map has it's own theme but there is nothing else unique about them (unless I've missed that, excluding the killer/new survivors for that chapter). How about giving each map a unique item? Something that could make a killer run slightly faster, something that could help a survivor find a specific item (like chests within the game without the perk or a close pallet glowing once every 90 secon0 comments 11 views last activity
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We got slugged and humped for 5 straight minutes. There is no way this build is intended. There is no way to hide from him because of his fast speed scanning the whole map with Ultimate Weapon, you can't recover in time for your teammates to pick up because of Knock Out and it's impossible to loop him because of Adrenaline Vial + Compound 33.7 comments 181 views last activity
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So I recognize this particular idea would need heaps of tweaking to get right, but what started out as a personal desire for a Shoggoth themed dredge skin kind of turned into a big daydream about a map manipulation killer who's special power is about altering the interqctable environment. For example: Generator shuffle - the ability to target a generator and have the equal value of it's progress0 comments 31 views last activity
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Nemesis needs buffs. He's literally a much worse Alien. My buffs are: increase the range zombies detect noise to 64 m. Zombies are useless most of the time since they are usually in useless parts of the map and have a tiny detection range. A large noise detection range is needed to bring them to useful parts of the map zombies can detect infected survivors without LOS (by smell) zombies have3 comments 71 views last activity
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Wiretap: Can see Survivor aura’s within the radius, buff radius from 14 to 24 meters. Wake Up: Increase opening exit gates to 50% (Slight buff so that it's as good as sole survivor in that area but remove the ability to stack it with sole survivor.) Also Survivor’s are alerted to you having the perk when standing near an exit gate near them. (this one is a QOL change so survivors can get13 comments 263 views last activity
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Not that it currently isn't I guess.. This has been in the game pretty much since his live release. It's not stated anywhere but it's such a consistent thing you can do, and it's been in the game pretty much since his live release. I am not convinced it wasn't in his ptb but we just didn't notice. I would love it if it was made more obvious that it is a possibility in chase as survivor, then imp1 comments 42 views last activity