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Lovely_Peaches

Lovely_Peaches

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Lovely_Peaches
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  • But thats how they were supposed to be, fast vaults are supposed to keep your momentum which the didnt, thats why they are in the game in the first place, which they didnt. They gave you the same distance as a medium vault which is there so you lose your momentum. Now they finally fixed it, trust me the vaults work correctly, youre just used to getting free hits while the survivor is on the other side of the window, which wasnt supposed to happen.


    Fast vaults now give the correct distance so you cant get hit when you touch the ground after walking.

  • Yes. I hate it, its so annoying and everyone seems to ignore it.

  • @ABAEX said:

    when be hit just like the 【Overcome】

    The difference is:

    Overcome have 40s  Exhausted and only triggered by become injured, not become Endurance to Deep Wound.

    overcome need killer chase 23s.

    =============================================

    but【made for this】also need killer chase 23s after hit.

    and not causes the Exhausted.

    【made for this】also can Benefit from Endurance.

    ============================================

    overcome only when Forced into the path near the killer will be more effective.

    made for this have Gain the Endurance Status Effect for 6/8/10 seconds after completing a Healing action on another Survivor.

    =========================================

    so the build is

    [made for this]+[Off the Record]+[Decisive Strike]+[Dead Hard]

    unhook and killer hit , just like hit a overcome survivor.

    killer chase 23s and eat the strike. continue chase 15s.

    then survivor use Styptic Agent or heal Almost done injured survivor to get 10s endurance to afford another hit and down.

    then they teammate use flashlight or flashbang or Pallets to save.

    chase 15s and use dead hard to make killer chase another 15s.

    is total 23(off the record hit)+15(strike)+23(agent or endurance)+15(save or deadhard)+15(deadhard)=76s~91s

    attack cool down(2.7)+pick up(3) + move to hook(0~10) + hook(2) + move to gen(0~15)=7.7~32.7s

    76+7.7=83.7s min

    91+23.7=123.7s max

    so, I think made for this need to nerf

    okay but youre counting in things that dont really happen evrytime.

  • idk i think nurse is fine as she is, shes so easy to play aganist if you know how...

  • I would simply die if they made Sherry for Rebecca, I also wouldnt mind Ashley Graham...