Proposals for changes

Please consider a few suggestions:


1) There are very stubborn maniacs (playing mostly “Skull Merchant”, “Singularity” or “Onryo”) who at the end of the game begin to stubbornly defend 3 generators, simply not allowing survivors to approach them and flatly refuse to run after anyone. Because of such stubborn people, the game sometimes drags on for a very long time.

Is it possible to make it so that if there is 1 generator left, then the maniac cannot kick the generator more than 15 times.

This won't affect most games, but overly drawn out games will become a thing of the past because the maniac will be forced to end up chasing someone rather than just defending the triangle.


2) On two-story maps, it becomes simply impossible to outplay an experienced nurse with aura addons.

I propose to make it so that if a nurse moves from floor to floor, then this will consume all jump charges at once, and not just one. This will give at least some chances to survivors on two-story maps.


3) Sometimes it happens that a survivor tried to save a teammate from a hook, but fell next to the hook. And now the maniac begins camping the hanged man, knocking the stage out of him or completely completing the absorption. It is very difficult to do anything in such situations.

Is it possible to increase the absorption time of a survivor's hook by at least 20 seconds?

This will give survivors more time to band together and do something about a difficult situation.


4) There is a trick to using a flashlight when, having blinded the killer, you can immediately blind him again.

It's not very fair to the killer. I would like to exclude this.


5) When playing as Victor, you cannot jump on a survivor running up the stairs. It also becomes impossible to catch a survivor hiding behind a small bush or stone if he circles him correctly. I'd like to buff this.


6) Some survivors, not wanting to play, are simply killed on the hook. Although in such cases it would be better if they came out and gave control to the bot. But they don’t go out, not wanting to get a ban. Still, for survivors, it is better to cancel or reduce the punishment.


7) I would like to come up with a perk for beginners that would not allow killers to quickly take them out of the game (say, if a maniac tunnels a beginner). I would add a basic perk to the game that prevents the killer from picking up a survivor from the ground if less than 2 minutes have passed since he was removed from the hook.


8) Please nerf "Hex: Devour Hope". If the survivors were unable to find and disarm the totem in time, then this maniac perk becomes a real nightmare.


9) On some maps (for example, “AutoHaven” or “Yamaoka Estate”) the contrast is very poorly chosen, which greatly affects the eyes of the players. Here's a look at the original contrast and contrast with external filters:

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