Rac
Rac
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@myersgoestochurch said:
Agreed with everything, especially hitboxes. Some of these are ridiculous and they always favor killers, giving them downs/hits they shouldn't have gotten
I wasn't saying that hitbox don't work, I was telling about the fact that you need to aim at survivor's feet instead of where you see them. Everybody know that nowdays, but for new player is a big "What? It just passed trough his body!". What I was trying to say was to just tilt the hitbox at the same angle of the surv model.
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@Aven_Fallen said:
There would not be an "Equal Attention Buff" or anything (even if I would totally be in favor to buff DS back to 5 seconds).
But this Chapter will not feature anything for Survivors, except for Nerfs. And there are a lot of really terrible Survivor-Perks which could have received changes (on both sides, but Killers get a completely new Character, 3 new Perks, Map Nerfs, MfT-Nerf and a Trickster-Buff). So they could have looked into some of them and buff a handful of Perks.
(Granted, the Midchapter in January will be Survivor-only, so I expect the Devs to do something for Killers as well)
There is a total of 243 perks in the game 131 for a total of 39 survivors and 112 for a total of 33 killers, this mean: no, you main role don't need to get something if the other one do (for both nerf and buff) the game need to be balanced across both roles and across all characters (no nurse you are special we all know that)
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This make sense finally, I searched on google, but English is not my first language, so I just don't know all the common saying. TY!
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@garderachi said:
The challenge is: "Down 2 Survivors within 60 seconds of each other, then hook a Survivor within 30 seconds. Do this 2 times."
Thank you!
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@Mister_xD said:
here's my thoughts on the games current state:
https://forum.deadbydaylight.com/en/discussion/321010/dead-by-daylights-biggest-problem
its a long read though, so be warned.
I do think I managed to cover a lot of the problems people (me myself included) have with the game currently and tried my best to explain the reasons for those problems.
(I'm just gonna link it here, because its too long to write out again. I hope thats okay with you!)
But you also said some things I hadn't covered in that post, so I'll address those now:
- Solo que: I fully agree that solo que needs to be changed so you get more information on what your team is doing. A improved status icon system for example that includes a smaller picture of whatever action said Survivor is doing and a ping system that allows them to send pre selected messages to their team would be a good way to address this I think.
- NOED: I don't think the issue lies with NOED. The only time I would agree that NOED is a cheap way to get another kill is, when the Killer has been facecamping a Survivor and then got another using NOED, NWO, Deadlock, etc. Though I think the main issue here is how a win is defined in DbD - ever since we shifted to a system that only cared for kills / escapes, we went from punishing people for playing like this to actively rewarding them for it, which has made this playstyle a lot more common.
- BBQ: I once again have to disagree with you. Its good, sure, but its main usage is the 2x BP bonus. The only Killers that really pick this Perk for the aura reveal are high mobility Killers like Hillbilly or Blight, most others could choose better tracking Perks instead - I myself replaced BBQ on most my Killers with Discordance for example. Also, BBQ has a bunch of counters to it that are basekit, you don't need a specific Perk for that - e.g. lockers or gens blocking your aura.
- End Game Chat: This is really not an issue. And your fix doesn't help either, it just makes it so Survivors can flame the Killer with them being incapable of responding to any of it. If you dislike the chat, you can always disable it manually.
- New player experience: Yes, the grind for new players needs to be significantly reduced. The Devs said they were looking into it, but that is probaply going to take a long time, sadly. db
- Reducing the amount of new content: I dont think thats a good idea tbh. DbD is not interesting enough as a game to justify long periodes with no new content - more on that in my linked post.
- Devotion reward: Yes, this is something that should be a thing. We've asked for this for years now and so far have been met with silence - but I fully agree with you on this one!
Very good analysis, I really enjoined it, that’s what I expected by posting this thread.
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@Bartlaus said:
"BBQ is too good, is a must have just for the bloodpoint use, no need to be also one of the most usefull aura reading perks, and it's only counterplay is a perk that I tested a lot, and i still think is not worth"
Nope. BBQ is one of the most overrated perks out there. Most killers play it for extra BP. Reading the aura is nice on certain killers, but useless in most cases. If you don't need BP, e.g. "Scourge Hook: Pain Resonance" is significantly better. You find out where the work is done + the gen is popped.
Btw there is more than one perk useful against BBQ.
- distortion
- shadowsteps
- Kindred
- Spine Chill
- Premonition
Nevertheless you can also counter BBQ without any perks:
- hide in a locker
- crouch behind a generator in line of sight of the killer and do not move
- stay in the killer's terror radius.
- run in one direction for 4 seconds, then turn around
- stay at the gen, wait for the killer, embrace the chase and rejoice! (my favourite)
Yeah I forgot to mention the fact that is very usefull because most of the S tier killer are high mobility, I mean, is an hide and seek game and you just travel the whole map straight to the survivor, not fun. Basicaly this entire post is about things that reduce fun, not to blame balance (except for free things perks). For counter I mean a direct counter, all you said is worth and right.
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Please learn what "Tunneling" is before crying about it everywhere
sarcasm
For me "genrush" is when every surv focus on that objective and the game ends in 5 minutes, it's just not fun (chases are my favorite part of the game both sides). Never complain about it when I play killer, I just don't optimize my game, but like when as surv you get an hard and intentional tunneling is not a fun game that's why ppl complain.
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I got it by using arrows and not the mouse: ⬆ ⬆ ⬇ ⬇ ⬅ ➡ ⬅ ➡ B A Enter
Got it first try
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Lithe - Iron Will - Quick & Quiet - Dance With Me
Fun fact:
A spirit called me cheater because I "disappeared" after a window vault at the shack in Coldwind.
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Well the most obvious is Jason, I don't think he could have a new power or something, so a skin for the Trapper will fit perfectly
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I think it is the tip of the iceberg, probably they are working on other things, but first they want to test what is the main problem whit him and than add the right buff.
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@EmpireWinner said:
There will always be people like that in every game , don't let anything keep from playing a game you enjoy. I have hope the devs are trying their best to keep both sides fair and improve game health. "toxic" is overused for many things, the only toxic thing in dbd is the endgame chat.
The toxic part was refeared to that, maybe I was not clear, I don't think anythig that is permitted in a game can be toxic because it was designed to be done (except bug and exploits). As i said "Try to understand the other part choices, (examples: why they decide to tunnel/camp that game or why the surv is taunting you) analize the game you play and don't blame other for their playstyle."
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@Dr_Loomis said:
Unfortunately that's the nature of online gaming and the internet as a whole. It will never change.
I think rational and I can't understand that, any life will be improved by that behavior.
@Todgeweiht said:
This community is full of ungrateful, insufferable and butthurt people. I dont really have much to add, I just hate survivor and killer mains that do nothing but complain and be aggressive to each other.
This don't mean people can't change in a better verison of themself.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/365707#Comment_365707
I don't care what you say, this is just about nerfing killers, because survivors don't use their aura reading perks.
U don't care what i say and i have to care about what u say? lol
Your argument is invalid
@Master said:
https://forum.deadbydaylight.com/en/discussion/51575/limit-aura-reading-to-1-perk-player
You forgot to say that you are a killer main
I already said that i'm a 50/50 player and i just don't understand why everybody have to pick up a side of this game; the problem is to balance all not one side... my other thread was about changing the matchmaking system for party to don't allow rank 1 survivor to play against rank 15 killer; obviously in that thread only survivor main had to complain...
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/364589#Comment_364589
If aura reading is so powerful, why don't survivors use theirs? Also, lockers and Distortion.
Don’t be mad, as i said before i’m a 50/50 player, i don’t think that are broken my suggest was to limit them to 1 per player, that will result in a nerf in high moviment killers not to all of them, only hillbilly and nurse can move so fast to get an avvantage in multiple aura readings; and the guy u quote is right, what’s the sense of know in every moment were the survirors are? Think about the same but for survivors, quite unplayable as killer, because they will perma avoid you.
And btw killer were buffed a lot in last patchs i didn’t understand why u call this another killer nerf lol
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Yes it is, why u have to play with a rank 1 guy if u are a rank 20 lol, learn to play than your rank mean nothing and if u will match against a rank 7 u will have no problems, no other games allow u to rank up with a party of noob guys.
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"now we have to detract 20" actually we have to detract 19, i just misscalculated (a full party of rank 1 will be matched with a rank 0 lol) so the exemple will become 26-19= rank 7