Feedback and Suggestions

Our team will be happy to read these!
  • In the PTB feedback, I said both of these perks were F tier and that no one would use them, and I was right. Hex: Two Can Play: it's far too difficult to get value from the perk. You need to lose 2 chases to activate the perk and get stunned 3 times in total to start getting value from it. Say you get stunned 5 times in total, you only get 3 uses from the perk, which is extremely bad and the sam
    11 comments 272 views last activity
  • The Twins got broken with the same update that broke Huntress. Huntress got fixed, but the Twins did not. Victor overnight lost the ability to jump pallets, but he gained the ability to bonk off of anything close behind him and to phase directly through survivors without damaging. You can kind of sort of jump pallets if you aim it perfectly and cross your fingers, but it's way way way worse and l
    1 comments 41 views last activity
  • As of my recent games, and a lot of games on set up killers, even if I find a survivor in the first 5 seconds of the match, have a quick 10 second chase and 10 seconds to put them on a hook, 2 to 3 gens pop every match. It's just like how survivors were forced to run old BT every match just to be a good teammate, killers have to run corrupt just to have a fair chance. I've spoken with many co
    18 comments 361 views last activity
  • When Trickster’s laceration meter got changed from 8 knives to injure and down to 6 knives you also changed his blade count from 60 to 44. You also adjusted his extra blade add ons. Since he’s back to 8 knives again you left him at 44 knives and with the add ons still nerfed. If we are not bringing him back to 6 then Trickster deserves his blade count back to 60 and his extra blade add ons revert
    0 comments 32 views last activity
  • When Chucky was released, I was positively surprised. I wasn't really excited beforehand but when I played him, he was pretty fun. His power offered something to mess with survivors and a fun and powerful attack that could work around many loops in the game. Now they limited his max turn to 90° and pretty much killed what made Slice & Dice good. But I am less upset about Chucky being weaker
    0 comments 41 views last activity
  • I've been playing Chucky for a long while now, and the only reason I felt that Chucky was viable having the insanely long cooldown for his power is the fact that he had so much versatility with it. Now it's worse than blights power, making it as if Chucky gets one of blights rushes, has almost triple the cooldown, and is still a 110 movement speed killer. Any chance that chucky had of being fun
    12 comments 361 views last activity
  • I'm referring to the anti-face camping mechanic. This is an issue that affects only soloQ not SWF but when a killer is camping whether it's proximity or face camping, it is rather difficult for other survivors to estimate the hook survivor's deliverance bar. It raises the following questions, "Should I run in for the save now or let their bar fill up?" "Am I too close to them? Should I leave
    1 comments 62 views last activity
  • The nurse its an excellent killer and I like to have something really strong and something that changes the gameplay of looping around pallets but in my opinion this killer should not be able to extend its m1 after blinkings like the rest of the killers. The reason is obvious and simple, it already has a positioning blink power (first blink), and an additional one to correct that positioning (s
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  • There are so many perks in the game currently, and they keep coming. Sure, occasionally new unique perks come that add to the gameplay, but mostly the perks are a similar version to an already existing perk, just with some tweaks. And it's perfectly reasonable, most perk ideas have been used up, there's only so much you can do with the elemends that exist in every trial. The more perks there are
    2 comments 51 views last activity
  • Remove most of the rework changes. The following being the most important: Remove the map-wide global condemn gain upon Projection as it leads to boring teleport spam gameplay and punishes soloq. It also creates the side effect of survivors frequently running tapes and turning off her TVs which reduces her mobility. Remove the 10seconds cool-down on teleports that create the dreaded double coo
    14 comments 151 views last activity
  • Despite the fact that teabagging is largely considered bad manners and rude, 80% of survivors constantly teabag in front of open doors. The devs should come up with an update that locks the exit for a player if this one teabags while being closer than 10 meters from it. That would reduce bad behaviours. So tired of those edgy kids constantly teabagging and spamming "ez ez" in chat afterwards. Pl
    6 comments 151 views last activity
  • I have been attempting this challenge for about 2 months now since I’ve started going back and doing all the tomes, and am at a point where I am missing only this challenge and a couple more; the challenge is so inconsistent and frustrating and really needs to be changed so not only I can complete it but more importantly other people who also want to get all the challenges done can. I understand
    6 comments 112 views last activity
  • Context: There are killers that are defending 3-gens on purpouse to push the match til the 60 min mark. After this, the match ends and survivors dies, counting as if the killer did kill all 4 survivors. (killed by boredom) IMO this should count as a lost match for both sides, because no one did accomplish his objective (finish gens and escaping, or killing survivors). Giving the win to the kille
    26 comments 721 views last activity
  • Rat poison removed a lot of the counter play that survivors had for when the 180 flicks were happening, perhaps a swap to bring back 180 flicking would be to nerf Rat Poison add on?
    1 comments 81 views last activity
  • DBD is a game that has gone through many changes, and among these changes for balancing reasons, devs end up making changes that could confuse those who are new to the game or those who haven't played for a while and then came back and saw that a lot of things no longer work together like they used to some examples were the huntless add ons that could be used both the one-hit takedown and the one
    4 comments 71 views last activity
  • First, thanks in advance for addressing this combo. It definitely needs a change. Imo, there's a very easy solution to this: Just make FTP not count as a healing action anymore . With this change, both perks remain the same when used by themselves, but using FTP with Buckle Up wouldn't work anymore since you need to heal another survivor out of the dyin
    1 comments 41 views last activity
  • Addition: When one or more survivor has escaped, the aura reading range on the hatch effect is doubled, going from 32 to 64. (At tier 3) This would fit the theme of being "left behind" in a match when your teammates leave you.
    14 comments 151 views last activity
  • If Buckle Up and For The People is unfun for Killers then by that logic this has to go. Killer Mains still can't seem to win without 3 Generator perks in loadout. Meanwhile Devs still choose to nerf Survivor.
    2 comments 163 views last activity
  • 30% discounts are terrible, they're barely any different from the regular price. Are there really that many people only willing to buy a certain skin at $8 rather than $10? I feel MUCH more tempted to buy skins when they're 50-75% off, that's the range where you'll be emptying my wallet. A measly $2 or so off will almost never convince me to buy something I wouldn't have bought at full price.
    1 comments 31 views last activity
  • I've already had support tell me theres nothing that can be done/repealed, but something has to be done in regards to the matchmaking ban. I'm currently in the hospital and the hospital wifi is atrocious. I've been kicked from games so many times in the last year and all I've done is accumulate longer and longer bans. Surely they can better assess if I'm cheating by turning off the game cartri
    5 comments 131 views last activity
  • You're a saint for doing this. I'm fairly new to the game (started a month ago) and these changes makes me so happy. I was dreading with how many survivors and killers I have to unlock, perks, and whatnot it was too much for me to bear. It feels good that the developers acknowledge this massive grind issue. You have my respect.
    4 comments 121 views last activity
  • Why am I punished for not liking the match? Isn't this a ´´party´´ game? killers and soloQ are not hurting anyone by leaving the match (they are actually helping other players giving them a better teammate aka bot or just making every survivor win the game in 1 second aka killer dcing), [[and for some reason your servers are being powered by potatoes now, I´ve accumulated a one hour ban beca
    6 comments 141 views last activity
  • Please Can you add a merge account with another account on PS, because I want to merge my old account with my new account on PS?
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  • Main event is really good now. Thats great, amazing change. Though the base kit still is a downgrade to old trickster and feels sluggish. He could also fall into the trap of being overly reliant on memento if this goes unchanged. Theres multiple things that can fix it Increase in throwrate Return of ramp up mechanic Reducing max laceration to 7 or 6 All would be overkill, and he may need
    1 comments 101 views last activity
  • Can we please get a grace period for blind/stuns so survivors can't blind/ stun the killer several times in a row?
    5 comments 121 views last activity
  • Because of the anti face-camping mechanic you can't carry multiple survivor to the basement without the "camp meter" filling up resulting in survivors escaping when you try to hook more than one person in basement which defeats the hole reason basement exists in my opinion. Was this intentional or an overlooked situation?
    3 comments 111 views last activity
  • I'm writing this as a console player not to argue about the balance of the 180 tech on chucky (and other killers like oni) but rather the exclusivity of this tech to one platform. In terms of a game balance perspective surely having skill ceilings be disparaged to this extent across platforms presents an issue? So my first question would be whether this tech is intentional and intended to stay?
    6 comments 241 views last activity
  • i often try duo queing with a friend but a lot of the time challenges get frustrating for them and kind of just deter their want to play the game. sometimes with challenges taking 5 matches to even get done for them even when i bring perks and the like to help a style in tf2 for 'contract' challenges is to have one selected then the group that que'd together has shared progress. I feel this w
    0 comments 12 views last activity
  • If you want killers to have a chance for a kill, perks like this need to go in ECG. But NOED! Killers only have it once gens are powered and you can get rid of it. Deliverance you have all match and in some cases we loose the kill because of the Endurance. Either that or you need to have a disadvantage of not having endurance or a shorter endurance time using it in ECG. I'm sick of the Deliveranc
    2 comments 81 views last activity
  • After match started, it does not matter if i know killer has garbage ping or not. Because match is already started and i have to deal with garbage hits. I don't know why it's so hard to add this feature to lobby, so we can simply dodge lobby if killer has terrible ping.
    7 comments 122 views last activity
  • Why is Min the only survivor that has her Last Name followed by First Name? Ada Wong has a Chinese last name, and she follows the "First name Last Name" convention in DBD. Even other Asian survivors in DBD have their First Name followed by Last Name: Yoichi Asakawa, Yui Kimura, Yun-Jin Lee, Jake Park. A lot of people mistakenly think that Min's first name is "Feng". I don't see the reasonin
    9 comments 332 views last activity
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  • I thought this was just connected with flashlights but just had one person doing without it an team mates were helping her cheat an defending her Is this bannable?
    2 comments 51 views last activity
  • I'll keep posting about this for as long as the issue persists. In what way does limiting the ability to supersample at a higher resolution benefit anyone in the game? What, is a higher resolution considered cheating now? What next, you'll ban everyone that uses a 4k display?
    0 comments 11 views last activity
  • No one uses Hex perks because they are far too risky since they can be cleansed extremely quickly. They provide almost no value and leave you with missing perks for the rest of the game. Hex Ruin was really the only Hex perk that was ever popular. Now that Hex Ruin has been nerfed. No one really runs Hex perks anymore and they definitely need a buff. Hex totems should be concealed as Dull totems
    1 comments 31 views last activity
  • I recently started a poll asking: Are survivor screams when placed on the hook too loud compared to all other audio from the game? The sample size is low considering how limited activity is on these forums and Reddit , however, there seems to be a clear indication that it definately is a problem for some. I understand that other, more important aspects of the game are stacking upon the backl
    0 comments 11 views last activity
  • When I ready up I want my selected character to be LOCKED. How is this not a thing in 8 years? I play with a controller that had back buttons and every couple games I'll ready up and at the last second accidentally swap survivors or if I set my controller down on anything but a flat, hard surface sometimes the button gets pressed. When I ready up it should lock the character I've selected so thi
    15 comments 251 views last activity
  • He should have voice lines, cosmetics, new powers, he should be entirely new. He need some desperate love from Behaviour.
    31 comments 521 views last activity
  • You fixed the deck the trials collection which is available for my main and my friends main accounts, now there is a new issue I would like resolved quickly please. All of the old xmas cosmetics are on discount and currently the only ones that are not are the deck the trials this in also unfair as all other old cosmetics during Christmas are on discount besides the one I planned on buying which w
    0 comments 11 views last activity
  • Seriously, you guys could have added parity between PC and console by making Hag and Doctor's chapters free for the PC playerbase, and yet here you guys go making them as part of a bundle nobody asked for. Talk about disrespecting your playerbase both long-and-short term.
    5 comments 201 views last activity
  • I'm so sick of seeing people taking advantage of kill switched perks that were left working in loadouts. Please find a way to make it so they are auto removed from loadouts when kill switched.
    0 comments 31 views last activity
  • I love all of the Survivors and Killers so far. However there is one demographic of Survivor I feel is missing from the line-up. While we do have Bill as an older gentleman, I would really really enjoy playing as a woman of senior age. Many of us are aging with these games and it doesn’t seem so far fetched that many of us will be playing well into old age. I would love to be able to play as an o
    2 comments 51 views last activity
  • https://www.youtube.com/watch?v=MCUD8Vgox98 spookyloopz made a video showcasing new trickster. By the end of the video, Trickster is suggested to be underwhelming. Will trickster receive any improvements to be more fun to play?
    0 comments 21 views last activity
  • Here is an image, in case if you're new or don't know what Kindred is:
    28 comments 482 views last activity
  • Hi, I would like to ask to add "a bow"-gesture to survs. Though gestures are not a really "gameplay thing", it would be nice to have a way to pay respect for a killer (because of the good game or his personal skills). // something like Demon Souls' bow, but a bit faster would be nice to have.
    0 comments 21 views last activity
  • Deliverance deactivates in endgame Adrenaline does not heal survivors off hook Buckle Up no longer works with FTP Pop and Pain Res deactivates upon the death of any survivor Ruin does not deactivate upon the death of any survivor STBFL no longer gains stacks against endurance hits and next to hooks I am 100% certain that these simple tweaks would make this game so much more fun and health
    6 comments 152 views last activity
  • Having 1 person dead is already the best slowdown one can get. Pain resonance should be like ruin that also deactivates when 1 person is dead. Maybe pop too? i don't really think it's necessary for pop
    39 comments 691 views last activity
  • Look at this crap! Just to clarify some things guys: Felix were running in a straight line while hugging the right side of this rode . THERE WERE ONLY FELIX! (It's a scratchmarks from only 1 survivor!) What in the holy mother of "S" is going on with these scratchmarks? And why are they SO spread out? They are literally 3 meters left and right f
    13 comments 301 views last activity
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