Feedback and Suggestions
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I don't think anyone runs this perk, probably because there are better perks out there. What if this perk got an additional function - you see gens auras anywhere from white to red, depending on the progress they have? (kind of like Wraith's and Legion's IRI addons)9 comments 121 views last activity
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Bounty Hunter After hooking 4 unique Survivors in the trial at least once, Bounty Hunter activates for the next 60/70/80 seconds . The next time you down a Survivor with your basic attack , you are able to kill them by your own hand. Bounty Hunter deactivates when succesfully killing someone or when the timer expiries for the rest of the trial. -------------------------------------12 comments 211 views last activity
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Just played a 3/4 SWF squad abusing this exploit -- yes it's an exploit. You're only using the healing action for like 0.5 seconds. Anyway -- they used The Game offering, which we all know is the most survivor sided map notorious for its safe pallets. Always at least 1 person on generators while 1 or more are following close behind whenever I am chasing someone to pick them up with endurance for7 comments 191 views last activity
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When Undetectable, the killer and any special visual effects they emit will be: Fully de-saturated (black & white). 10% transparent (ever so slightly see through, blending slightly with the colours of the surrounding environment). Their footsteps will now be silent but their breathing noises still remain , so if you're REALLY paying attention, you can still narrowly avoid sneak attacks.0 comments 41 views last activity
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This has been requested by the community a lot and is now more of a problem than ever before. Your grade at the end and the accompanying points are a reward for being a loyal player. At this moment in time, the system feels like it is punishing you. Why? Because pipping and depipping is completely out of your control. An example of my matches just now: Nurse with full slowdown build. I don't ha8 comments 141 views last activity
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This perk will never be that strong... but currently does the opposite of what it's meant to do, I.e. make it easier to follow scratch marks. By bringing scratch marks closer together, you don't get them on Windows/Walls, which actually makes it harder to track your target. As a buff I would suggest making survivors leave their normal scratch marks. Predator: Spawns an additonal closely boun8 comments 131 views last activity
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The rift is fine for the most part, but I feel like without challenges it really takes forever to grind up to the final portion of the pass. This results in many, and I mean many, players throwing games or trying to speedrun their challenges instead of just playing the game normally. It impacts everybody's gameplay, and I feel like it'd be better if the challenges were easily achievable within0 comments 11 views last activity
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What an awful perk design. I had onis, blights, stealth killers like ghostface, wraith, teleport killers like sadakos, etc. getting the easiest 4Ks in their lives. This perk has to go ASAP. It's unbalanced and doesn't fit in Dead by Daylight.2 comments 71 views last activity
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I know there has been and continue to be varied opinions on several of the achievements currently in the game however, in particular, I wanted to discuss the achievement titled 'Taking one for the team' where you are asked to protect a recently unhooked survivor by taking a hit near them 250 times.. To me it seems extremely excessive for what is being asked of you but also encourages people to0 comments 31 views last activity
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As I have played the game more and more I notice that some killers are better than others take the nurse, the blight, and the mastermind for example. Now the RE killers and plague had counters for their power, which is very cool and more or less lore accurate. But looking at the newest releases it’s almost as if the devs are obsessed with power counters take Xeno and Singularity. Now on paper the1 comments 61 views last activity
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Dear developers, add a killer and a surviving sailor to the game, as well as a map like an abandoned bay, I noticed that the game has almost all types of professions, but the most difficult male job is missing,I mean sailors and not pirates, pirate skins can be added as a result of updates and events, I beg you, I always wanted a character associated with a sailor, some kind of sailor.AND The kil1 comments 11 views last activity
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These are completely unnecessary and ruin the ability for people to play the game how THEY see fit. If a Killer has the ability to just straight up snipe you from half the map away because it just so happens that there's nothing blocking them and they're high enough, then let them, don't just remove their ability to do that. It's not like it's a dominant strategy, it's just fun. Stop it. Stop re0 comments 21 views last activity
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Nothing new, SoloQ has been trash for Survs since SWF was introduced and BHVR haven't put a single ounce of effort into trying to balance anything, aside from the painfully stupid mechanic of showing what Survs are doing during the match. I've been with the game since it's early access when it was entirely a different game. Since the addition of Bots, I'm finding 80% of my SoloQ games end up with9 comments 131 views last activity
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The Overall Objective Trim off the clunk of Knight's power. Add in some fluidity to his mechanics. Allow him to have more control over Guard patrols. Use the "two places at once" to his advantage more often. Increase the appeal of Jailer. Remove heavy addon reliance. All of these things are very common, valid complaints from playing the Knight. For the record, I do understa0 comments 62 views last activity
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The Less Survivor sided this is more Killer sided it becomes. And vice versa. This game needs varied imbalances to be fun. More chaos in matches.3 comments 61 views last activity
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I'm someone who played siege since the start,and played a lot of it. I don't really play it anymore because It's not the kind of game I enjoy nowadays,but i'm still staying close with everything especially the lore or new games (Like extraction)related to siege. So I was pretty excited for the raimbow collab,and then promptly disapointed. First thing first,I know that the collab mostly come b1 comments 42 views last activity
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its stacks are very abundant. it either needs; something "revolutionary" done like making it recharge within a chase or doing a gen only with a buff to time it takes for a token or just to get a slight nerf to its current version like a 5-10 seconds extra for a token and it doesn't charge in chase anymore just like stake out and diversion (pebble). otherwise it was never an issue and it still56 comments 1,713 views last activity
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This combination is uncounterable if used correctly. I want to prove my point by addressing points made about it's validity in the game. There's the argument that two people will be off generators as the perks require it. That could be the case sometimes, but people seem to forget about communication. It's very easy to predict when you'll go down to killers based on their skill and distance.2 comments 81 views last activity
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You added all the old Christmas cosmetics besides deck the trial’s collection. Please add all the limited edition Christmas cosmetics because I have waited an entire year for one specific cosmetic for my character to have all the completed outfits. It seems unfair also that some characters got old limited Christmas cosmetics back when other characters didn’t. Please resolve this issue it would be1 comments 21 views last activity
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Whilst the new profile icon and banner system was neat, the total lack of cosmetic options on release has made the feature feel monstrously underwhelming on release. If you didn't purchase a chucky cosmetic you currently have one (1) cosmetic option, the campfire. Whilst Bone Chill and December Login will come with more, it's still immensely frustrating that a cosmetic addition designed to let us1 comments 31 views last activity
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This may just be me, my estimation about how things are blowing these days... I feel like the mood is that everyone expects 2v8 to become a reality as some point? Right? Like is there anyone who dont expect bHVR to do this? Like other than imagining up some new objective, which would maybe be hit or miss. But adding twice the number of players to the map seem like the safest option. Though it12 comments 141 views last activity
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Hello! A few months back, I posted this post where I suggested adding Berserk into Dead by Daylight as a licensed chapter ( https://forums.bhvr.com/dead-by-daylight/discussion/382978/licensed-chapter-suggestion-berserk ) Today, I will share with you a new, and much better Killer concept called: The Godhand (Griffith/Femto) I've designed him to be as true to his character as possible. I've als0 comments 243 views last activity
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Distortion is a hot topic atm. My 2 cents on it is just reworking it so token building requires chase time would make it MUCH healthier for the game and fix other small things. It would make the perk better against stealth killers since it’s now chase time based and not TR. it would let people with actual game knowledge and skill get rewarded from it and not people that sit behind a rock for h29 comments 522 views last activity
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During chase, survivors have a red stain from the killers perspective. This only works on survivors who are not on deathhook. I am aware that this might be an extremly powerful chase tool, so maybe some more restrictions are needed.13 comments 191 views last activity
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Deadlock is a perk that any time a gen is finished, the gen with the most progress is blocked for 30 seconds It's a simple perk and functional but hear me out, this perk has 0 skill to use, because it's very simple, you have to do nothing to get it's value, you can go afk and you would still gain it's value Another fact is, every killer that uses deadlock just hard tunnel because they have more29 comments 875 views last activity
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Some frustrations surrounding the current state of perks in Dead by Daylight and the imbalance between survivor and killer abilities. It's disheartening when survivors feel like they don't have a fair chance to escape or defend themselves. I agree that reverting changes made to perks like Boil Over and Circle of Healing could potentially provide survivors with more viable options for healing and0 comments 51 views last activity
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I really like this guy, I've been away for a couple of years and I returned and am really enjoying everything about The Knight, His looks, His power and even his main menu music. Though I noticed that his power is almost useless unless you have 2 of the following addons: Map of the Realms, Dried Horsemeat and Call to Arms. Please add those addons to his base kit, The rest of the addons looks0 comments 31 views last activity
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and hide my aura to survivors when i use plot twist. please.0 comments 61 views last activity
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I want to share with my suggestions about Hillbilly's Update. What changes I would suggest. Playing Billy without Doom Engravings / Death Engravings is very uncomfortable and simply creates a bad experience in our matches. Hillbilly simply needs one of these two addons. That's my suggestion to increase his Chainsaw Sprint movement speed from 9.2 m/s to at least 9.8 m/s . Hillbil0 comments 42 views last activity
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hey guys, I was just wondering about a potential killer, why not bring IT in. I think it could be pretty amazing as he is super scary and be really great to play against. Perhaps make the balloons so that when the survivors sees it one has to deactivate it , when the killer ,kills you he bites of your head. Just an idea I think it could be really fun and exciting, maybe create his own map like a0 comments 51 views last activity
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Upon exiting the locker, it should stop showing the auras of lockers so it can't block survivors and generators aura for 10 seconds.7 comments 201 views last activity
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First I want to give big props to the team for not giving up on Sadako. It really made my day when I heard the news that she would be reworked again and reverted to something closer to her original state. I won't talk too much about her current problems because it sounds like you've already identified them, I'd rather give my hopes and ideas for what can make her the best she can be for survivors15 comments 432 views last activity
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As the title states, I would love to see the shop get updated. Whenever a new collection comes out if I click on the collection title card the game will take me to one Survivor’s costume associated with the set. If I want to see other cosmetics in the set I have to manually go to each character and see if they have a costume in the set. While I do love to browse, the experience is too slow on t3 comments 41 views last activity
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I spent 2 hours looking at these weapons on different maps under different lighting conditions, both of them are the exact same, there is no noticeable difference between the two weapons. INB4 someone says "the handle is darker on the bottom image"; that is because of lighting, there were a lot of trees so I cou0 comments 51 views last activity
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This has been a problem for a long time and killers have accepted that "it's always been this way" when it's really unfair when you think about it. Killers take 1.8s to damage a generator, while survivors take less than half that to tap it, allowing them to stop regression with very little inconvenience -- especially when they're going for a hook rescue, or during a chase. Manually damaging a gen17 comments 321 views last activity
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Killer now just change the distance to camp only. There is almost no chance in reality for survivors to get any advantage from this system now. I suggest you change the system to let survivors to have 2 buffs after getting off from hook. One is getting endure for 120s and another one is 100% to get off from hook by themselves if the same survivor was put on hook again in between 120s and work f1 comments 31 views last activity
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Just got Meg that got the Haddie flashlight perk to get flashlight, somehow... and of course they both helped each other escape in the end game and they both knew this exploit rly well. If you are forced to restart the game in order for Killswitch to take effect, this isn't enough. There are people who will still keep it up just for sake of abusing it. Wanna report them? Quess what, you might b0 comments 31 views last activity
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Chucky's Footsteps show as white and on Ormand it is insanely difficult to see the footsteps because of the snow. I think this should be looked at since it is almost impossible to track Chucky on this map. Me and my friend are visually impaired, but they have things far worse than me because they basically couldnt do anything in chase due to being physically unable to see them. Bonus points f3 comments 71 views last activity
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Base Movement Speed Increase The Nurse's base movement is now increased to 4.4m/s. (was 3.8m/s) Blink Recharge Time After blinking, the time required to recharge the first token is now increased to 6 seconds, after the blink fatigue animation has finished. (The second token remains the same normal recharge speed) Blinking Through Objects The Nurse is now restricted from blinking through16 comments 271 views last activity
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You've read the title correctly. The Obsession mechanic in this game is completely unnecessary at this point in the game and is an active detriment to the core gameplay and design of modern Dead by Daylight. I do not make this claim without my reasons, however, as I'm going to showcase several perks that this mechanic affects in a very negative light. Save the Best for Last, Dying Light and Pl4 comments 373 views last activity
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While there are many interesting parameters we could have the option to change in custom games (changing movement speeds, removing scratch marks, terror radius, chase music, changing cooldowns on various things) one change that wouldn't be too much work but would be very nice is to allow us to simply choose any killer or survivor and allow us to freely explore any map to practice loops or simply3 comments 61 views last activity
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Myers is not on the list for a rework in the first half of 2024, but given BHVRs recent work rate, I have faith him and Freddy are in their plans. As such, this is my last suggestion thread for Myers, before I trust BHVRs eventual plans (I solemnly swear!). I'll add my thoughts and reasoning in spoilers afterwards... but the short is, these are additions that don't change his core mechanics much.3 comments 171 views last activity
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To prevent toxic guys who working with killers when they decided to spare the down one. Only survivors who havent been down should have had the ability to read aura of down survivors to save them or leave them but not the guys being down because it's their fault for not good at looping to be in dying state.0 comments 11 views last activity
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So, I tried using this perk many times before, and felt like I was not getting any value from the perk itself. So, I wanted to make a change to this perk than its current effect. As a suggestion. Buff: • While being picked up by the killer, press the Active Ability button to slam the pallet on the killer, while being carried, and then suffer a cooldown of 80 / 70 / 606 comments 101 views last activity
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Anti-camp system is good but not so much. It can be updated like , maybe it can fill more faster , it can be work when all 5 generators completed and its distance can be increased. Can you add one of these? I'll be happy so much.3 comments 81 views last activity
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There is some frustration with the current state of Dead by Daylights perks and the imbalance between survivor and killer abilities. It can be disheartening when you feel like survivors don't have a fair chance to escape or defend themselves. Reverting the changes made to perks like Boil Over and Circle of Healing could potentially provide survivors with more viable options for healing and self-s0 comments 21 views last activity
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If it is not available, please I want it. I really want to combine my accounts in PS😢1 comments 351 views last activity
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hii, i was trying some boon perks but realised its nearly impossible to boon a hex specially with thrill of the hunt and a lot of people use plaything pentimento and I wanted to counter it with boons but it takes too long and there are no boon increase speed perks only resilience so my idea was: can we make the perk, LEADER increase teammates blessing speed too? otherwise it feels outdated also a0 comments 11 views last activity
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While we know that devs mentioned they want to rework Freddy in the future (seems they might do that in 2nd part of 2024) I think one change that would make Freddy feel better to play and make him stronger would be giving him the ability to switch between dream snares and pallets basekit just like Clown can change his bottle type. Minimum 7 to maximum 10 tokens you can swap between snares and pa3 comments 41 views last activity
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With bots now solving the issue of survivor DCs, there is still the issue of people giving up on first hook and letting themselves die. I think one way to prevent this is by only allowing the ability to unhook yourself under certain conditions. These conditions being: When using a perk like Deliverance, Up the Ante, or Slippery Meat When all teammates are hooked or in the dying state When on0 comments 21 views last activity