Feedback and Suggestions

Our team will be happy to read these!
  • I believe that if you hook the same survivor within 2 minutes of them being unhooked without another survivor being hooked, it should double MMR gains. That way, killers are playing agaist higher level opponents that can properly deal with a tunneling, camping killer. Negate all MMR losses for 1 week.
    2 comments 62 views last activity
  • Now, it is quite obvious that the map Forgotten Ruins is not the same as it was on release. Sadly, however some of these changes were at no point disclosed to the community and you had to find out through playing. The location of the gates were changed and the possible hatch spawn locations were also adjusted, and neither were mentioned anywhere in the patch notes. While I think these changes in
    6 comments 142 views last activity
  • Dear Behaviour you guys are doing an awesome job preventing cheaters and hackers in your game but you need to invest in BattlEye as well as EAC and also validate everything server sided and not client sided because I don’t think eac is working against most third party cheating and hacking software and also you guys should bring back infinite mending legion with filthy blade and nasty blade addons
    0 comments 51 views last activity
  • on activating by using your ability button this perk gain an infinite exhaustion effect after 15 seconds you can repress your ability button to lose the exhaustion effect this effect has a 60 second cooldown this perk is deactivated when already exhausted being effected by enything that gives exhausted while this perk is activated deativated this perk and gives you the exhaustion time of
    2 comments 31 views last activity
  • I just lost a kill because of this . Deliverance and 4% should not be in ecg.
    41 comments 724 views last activity
  • I don't see many people using Dracula's wolf form very often. It seems really weak honestly, and the "better tracking" doesn't effectively get utilized. So how about this: wolf form actually moves slightly faster, as advertised, because it really does not look or feel faster at all. Pounce cooldown is greatly reduced, and getting a scent orb makes the ability ready instantly, all the time. Ins
    0 comments 12 views last activity
  • it would be nice to filter our prestige ranks from the highest to lowest in the lobby where we select our character
    0 comments 11 views last activity
  • thoughts as a trapper main +Base-kit traps 2→ 3 +escape time 1.8s → 2.5s +setting time 2.5 → 1.75 ADDON CHANGES +Tar bottle: darkens traps → camouflages trap with surroundings, Increase rarity -Trapper bag: Start and carry +1 trap → carry +1 trap Tension spring- resets a trap after survivor escapes from it → Resets a trap after survivor is picked up from a trap Trappers kill rate is 57%
    0 comments 11 views last activity
  • Add a feature that allow steam users to see what exactly what friends are doing in dbd such as playing killer, if they are in a custom match or if playing solo or in a swf and how many players are in, this would not tell the killer in the lobby if they are a swf since this info does not display in the profile, only the client friends list. Something like
    0 comments 11 views last activity
  • These are some add-on changes that I think would be nice to have and be really useful for Nemesis since he doesn't have the greatest add-ons. Some of the change ideas can be altered/tweaked if needed. Feel free to give some feedback on these changes. S.T.A.R.S. Field Combat Manual : Shows the Nemesis the strike zone of his Tentacle Strike and speeds up the charge rate of Tentacle Strike by 5
    0 comments 41 views last activity
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  • Currently his cooldowns for each spell is 38s, which averages at about 1 spell per 10s. Doesn't sound too bad until you realise spells have massively varying strengths and uses. Similar to what Knight is getting, Vecna should have different cooldowns for each spell. Throwing some random numbers out based on how he feels to play currently Flight of the damned: 20s Fly: 30s Dispelling sphere
    9 comments 151 views last activity
  • there are lots of 2v1 take hostage and slug for 4k threads and here is mine, with a solution too. first, yes. it's a win-con. saying "hey, hatch doesn't count as a win actually ☝️" doesn't change the fact it literally does count as an escape and people are trying so hard to get it to the point 2 people hide until other gets found for tens of minutes, taking the killer hostage. second, both par
    28 comments 412 views last activity
  • It would be nice if the endgame chat wasn't covered by the challenge/tome tab when the game finishes. Sometimes I want to chat with my teammates after the game ends, but I have to wait until the animation for the tab finishes so I can close it and press to type in chat. Most of the time people leave by then. It's smth really minor but I just thought I'd mention it 😁
    2 comments 21 views last activity
  • There is no perk affects the hatch so here I come with a proposal. (Has a counterplay because is a hex and makes survivors cleanse or blessing dull totems.) Hex: Fog Padlock Once the Exit Gates are powered, if there is still a Dull Totem remaining on the Map, Hex: Fog Padlock activates and lights it: You can see the aura of any survivor within
    0 comments 11 views last activity
  • Since many players main either killer or survivor, to the major abstention from the other, I think it is a good idea to increase the number of Daily Rituals to 4 where 2 are always for killer and 2 always for survivor, so players can pursue whichever side they like, and be able to "Trash-bin" either type to guarantee a replacement of the same type.
    2 comments 32 views last activity
  • I really wanna see the rest of the "crew" coming into DBD not necessarily as skins but just outfits. I easily can imagine Adam as Louis, Jonah as Coach and Felix as Nick. What do you all think about it ?
    3 comments 41 views last activity
  • So, let's go talk about the anti-face camp mechanic, shall we? Everyone, except the new players, know what this mechanic is used for, and how it can reduce the effectiveness of camping near a hook. Well, to be honest, I don't think this mechanic helps me much when I am put into a situation I can not escape from, while I am sitting endlessly on a hook, until I am sacrificed. It makes the game pret
    2 comments 51 views last activity
  • It would beso cool to get her as a unique pinhead skin from the HBO Movie.
    7 comments 81 views last activity
  • FOR EXTRA LOADOUT SLOTS. 3 is not enough. I'll take 10 for $5 with the ability to add labels. This is across all characters. Thank you for agreeing to this, and you're welcome for being a customer in good standing.
    0 comments 11 views last activity
  • It was so awesome to play as and I was SO disappointed when you seemed to just disregard our pleas and released knight without it. I guess that tune changed and that means so much to know our voice came through in the end. Thanks so much.
    7 comments 121 views last activity
  • I had a game just now where a teammate threw the game out of anger over a Skull Merchant. Instead of the usual throwing. She held shift while standing in place to make it impossible to heal her. Basically, she became a literal hostage device. The SKull Merchant refused to down her, and she refused to be healed. Just stood there. And so, by the time my other teammates had died, It was me and the r
    Mod
    11 comments 163 views last activity
  • Since scratch marks have been updated and made far more noticeable, why hasn't the same been done for the red stain? Killer uses scratchmarks to track Survivors, survivors use red stain to track killer. The reason for making sm brighter was due to maps no longer being as dark as before, so why doesn't this apply to rs? Both are bright red tracking tools and to make one more noticeable withou
    4 comments 171 views last activity
  • Lara Croft for example talks when spawning in a trial, after getting healed, when opening an exit gate, when a Killer chases her. I honestly find it distracting and would like a simple option in the main menu to turn off the voice lines.
    4 comments 242 views last activity
  • Here are some suggestions I have for the dev team for things I'd really like to see in the game: Fully Automated Bloodweb 
 Having to keep clicking the purchase button is really tedious and boring. With how much BP we get lately it feels like over half of every play session is me just clicking that button to spend BP and it feels like a huge waste of time. Please let us click the button onc
    0 comments 11 views last activity
  • Hey everyone, can we start talking about how map offerings are ruining DBD? Im a 7k hour DBD player with 70% killer and 30% survior I personally think how easy map offerings are to get, they are used all the often, on both sides. When a killer brings a map they have an entire build to match they map, giving them an unfair advantage When a survior brings a map, well u know they want easy s
    2 comments 41 views last activity
  • Trapper is widely considered a weak killer, and while I don't think he's necessarily as bad as some make him out to be, he's definitely one that could use a helping hand. There's a snag, though; Trapper needs to keep the basic structure of his power because he's the tutorial killer, so we can't overhaul him massively, and he also can't just be flat buffed in too large a way because he already per
    3 comments 41 views last activity
  • please implement a valid anti camping mechanic, surv games are all the same killer who camps from medium distance. you can't play anymore, it's the best killer strategy for a sure victory whether you're strong or not. I suggest adding a function like in 2vs8 that the hook is changed and the position is not shown to the killer
    2 comments 41 views last activity
  • Since the departure of Chaos Shuffle, I've been wondering, Why take it away? Chaos shuffle gave players a new way to play dead by daylight. it allowed them to go into a match knowing that they most likely won't be given a full meta build but it also ensured them that the other side was not going to have one either. this mode (in the short time it was out) provided the casual players a safehaven f
    5 comments 41 views last activity
  • Just noticed this... Myers is pretty sneaky, but he ain't THAT sneaky This a leak on an upcoming Myers buff? Lol
    8 comments 201 views last activity
  • This must have been a gross oversight. It shouldn't work picking up the Lament Configuration. Please change it so survivors don't get oblivious picking it up.
    2 comments 61 views last activity
  • No change to Moment of Glory? Are we still stuck with 2 chest searches and 60 seconds of Broken? For me at least, the 1 minute thing seems really bad, the only time this will kick in is if the person is either a lot better than the killer, or if the killer leaves chase. And the chest search part... seems out of place to me. I get it, we want to make chests more appealing to survivors, but this
    18 comments 231 views last activity
  • With the tome challenges having Trickster-specific ones, I've been playing him a bit, and it's really reminded me how much of a state this killer is in. He feels awful to play. It feels like his chase power got gutted just for the sake of making him 4.6m/s. Not only was his TTK increased with requiring 8 knives to down, but his throw rate ramp up was also removed, making it even longer. The aim
    9 comments 161 views last activity
  • The most complained stage of the game is when the killer slugs 1 survivor to get 4k near the end. There is no counterplay to this. The final survivor either can keep picking up the survivor and risk getting down too or hide and wait for bleed out. This will force the killer to hook and begin the hatch endgame.
    4 comments 71 views last activity
  • I have had a lot of time to think about this, I have gone through and seen all the changes and tried my best to adapt. Before I mention my thoughts, briefly, I understand there are other killers in the roster that need to be tended to, and they should be priority. Sadako has had her chance few times so we can come back to this but I want people to know what I’m thinking and feeling. Especially b
    67 comments 1,204 views last activity
  • The Perk is currently the fifth most used Perk on the survivorside because it is a really strong Perk and players know this. Beeing completly silent gives you so much advantages when you're in chase but also when you need to be stealthy. You are quieter than a healthy survivor which is already paradox and means you get rewarded for getting injured - they nerfed Pop because it was too powerful whi
    18 comments 371 views last activity
  • Can Sadako please spawn in with her "Well" it would look so cool. It should be with her. Perhaps an extra place to TP to as well. I'd love her own map as well <3 Takes place in Japan by the cabin.
    1 comments 11 views last activity
  • I think the Knight will be closer to perfection right now. Thanks devs for the continued effort to make the Knight better to play as and to play against. Maybe in the future we as a community understand the Knight will need some changes, but he will be PERFECT for me now. Sincerely, thank you for listening and for the hard work! <3 <3
    7 comments 101 views last activity
  • The way map offerings work right now is unhealthy and needs to be changed in my opinion. The fact survivors can just throw maps like garden of joy, eyrie of crows or other extremely survivor sided maps is absolutly obnoxius especially for m1 killers who can't just outplay every filler pallet. Same goes for killer. A nurse should'nt be able to throw the game or midwich, equip nowhere to hide and b
    7 comments 121 views last activity
  • i thought about it and it would seem kind of nice if after escaping a killer you get “fragment” of that killer which you can craft with other “fragments” you get to craft secondary items, similar to flash bangs in the sense their all a one-time use.
    0 comments 1 views last activity
  • Faster tier 2 ( I never use Marvin's blood so It's really good for me ) A little bit of slowdown in the infection (good) A Little bit Faster recovery (ok I know I complained a lot about recovery speed from killers like alien and hillbilly in the past, but I changed my mind a while ago) And more range on tier 3 I can't be more happy than that 🙏
    1 comments 31 views last activity
  • Lately, I have been thinking about Distortion and how it works. To make it clear, it is not overpowered nor too weak, but I believe that it is not fun for both the survivors who don't have it and the killer. Distortion does two things: it hides you from aura reading for every token, allowing you to play stealthily, and it lets you know when your aura is being read. These two aspects
    9 comments 181 views last activity
  • Vecna's Fly starts out on cooldown, for gods sake. Why can't there be a few seconds grace period for other killers with mobility? Stick wesker in there too.
    4 comments 82 views last activity
  • I wanted wiretab back to 33%, which it was before the nerf. It was so much more fun to use, because it was more available and nobody complained about it being 33%. It doesn‘t have to be 40% only because blast mine is 40%. Dance with me and deception could both have gotten 4 or 5s of scratch mark hiding and they would have been fine. Being able to carry 3 flashbangs is probably unreasonable, but
    6 comments 91 views last activity
  • They are very beautiful charms, I really want to buy them. Please consider adding them in the weekly charm bundle
    0 comments 31 views last activity
  • When I play as a killer, gens are too short, while when I'm surv, I almost always win: I want gens to take longer to be completed: 90 seconds should be the right duration for gens and hook phases (to prevent excessive camping), I also want a timer starting at the beginning of the game that, when reaching about 15-20 minutes, the doors have to be openable, because having teammates that don't work
    5 comments 101 views last activity
  • they already can get the trap off in one search do this and pig immediately becomes an actual rewarding killer it’s not lore like at all for people to be able to freely run around in traps it looks ridiculous this would also make her iri useful.
    29 comments 1,013 views last activity
  • As a killer, I love that the hooks respawn after a sacrifice. However, there is a mechanic that is troublesome that needs to be addressed on the survivor side. Several times now, directly affecting me (and I have seen this numerous times from the killer side), you go to unhook someone at a respawned hook in a hurry (you're being closely chased, but have no option but to try and save someone abo
    0 comments 21 views last activity
  • Very nice update and DLC overall, 9,5/10 changes, very very well done! W BHVR! Great changes overall, all of them! This Nemesis change is gonna make reaching tier 3 MUCH more interesting, since it's now gonna have a considerably longer range! And, to reach it faster, you need to NOT tunnel! So, GREAT CHANGE!
    0 comments 41 views last activity
  • After you completed a invocation, which takes 70s, this perk activates. (You do not become broken!) Following effects will get triggered in the killers terror radius: Some lockers randomly open up like with deception The killer hears random breathing sounds Some lockers sound like someone injured is in them Scratch marks appear and follow a random path same with pools of blood. You also hea
    2 comments 61 views last activity
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